References to this File
  • Material/environmentVFX_water_gbuffer_waterfall_Asplit.mat
  • Material/Naha_Water_Debris_01.mat
  • Material/axe_stor037_mesh_fireMat.mat
  • Material/vfx_teg_spiritPortal_exit_edge_energy.mat
  • Material/S05_Oblivion_Central_Pool_membrane_02_test2.mat
  • Material/bp_ui_vfx_segment_mesh_ring_completedInnerBurst.mat
  • Material/PortalBarb_persistentOpen_actor_parallax_mat.mat
  • Material/S05_WellOfHatred_membrane_test2.mat
  • Material/mnt_shadow_BDY_fxShell_maneHot.mat
  • Material/portalCos_vampBlood_funnelExterior_mat.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_hoodL.mat
  • Material/X1_Undercity_spiritFire_persistent_core.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide_streaks.mat
  • Material/spiritborn_thornArmor_firstPass_smokeStart_mesh_mat.mat
  • Material/akarat_superSaiyan_auraMesh_phase3.mat
  • Material/x1_khazra_soulForm_buff_streams.mat
  • Material/legendary_sorc_043_trail_mesh_Mat.mat
  • Material/spiritborn_forestBasic_cone1_mesh_Mat.mat
  • Material/vfx_spiritFire_streakPanner_CNG.mat
  • Material/druM_stor183_TRS_fxMesh_back.mat
  • Material/spi_soilControl_corruptionArea_middle_mat.mat
  • Material/raid_khazra_witch_fogPanner_noSouls.mat
  • Material/spi_dismount_soar_aoe_damage_border_mat.mat
  • Material/First_Khazra_shieldEnergy_closing_dissolveEdge_ds.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_center_core.mat
  • Material/sorM_stor176_TRS_decorFire.mat
  • Material/portal_glo012_stor_centerDissolve.mat
  • Material/UI_X1_LargeFramed_Button_SmokeOutMesh_Mat.mat
  • Material/bar_stor219_mesh_fireMat_Coat_SHARED.mat
  • Material/x1_raid_finalBoss_death_teleportation_noRing_charge_swoopA.mat
  • Material/s02_hibernalBoss_taunt_ring_shockwave.mat
  • Material/UI_LargeFramed_Button_Smoke1Mesh_Mat.mat
  • Material/First_Khazra_shieldEnergy_closing_ds.mat
  • Material/First_Khazra_Portal_persistentOpen_actor_energyRing_mat.mat
  • Material/x1_raid_finalBoss_death_teleportation_noRing_portal_parallax_mat.mat
  • Material/HellPortal_flat_depth_mat.mat
  • Material/fxKit_harmless_persistentBarrier_water.mat
  • Material/khazra_trap_edge.mat
  • Material/legendary_spiritborn_035_vertical_gorilla_chromatic.mat
  • Material/mnt_stor050_horse_tailFire_02_mat.mat
  • Material/vfx_ui_bp_s4_embelmWing_smoke.mat
  • Material/global_healthLow_fullscreen_bloodBorder_Mat.mat
  • Material/S05_hellgate_horadricSeal_triune_sigilRift_mat.mat
  • Material/demon_council_member_rupture_cast_fireCone_reverse.mat
  • Material/UI_ParagonBoard_Background_FrameActivate_Mesh_Mat.mat
  • Material/akarat_possession_superSaiyan_auraMesh.mat
  • Material/s4_bp_platinumArmor_prismaticShell.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Fire_Deploy_Box.mat
  • Material/fxKit_damaging_persistentCone_spirits_geoEdgeDark.mat
  • Material/environmentVFX_fogPanner_scosMist_dimmer.mat
  • Material/raid_khazra_witch_centerPiece_bowl.mat
  • Material/lakeOM_barrierWaterTop_alphaBlend.mat
  • Material/shrine_naha_brazier_flameActor.mat
  • Material/spiritborn_thornArmor_firstPass_shieldStart_mesh_mat.mat
  • Material/x1_raid_teleport_charge_portal_parallax_mat.mat
  • Material/Raid_Chargeable_Beam_Glow_PowerOff.mat
  • Material/S02_bloodseeker_tornado_outerCone_mat.mat
  • Material/TEST_First_Khazra_SoulBomb_Orb_01_Test.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh_front.mat
  • Material/twoHandBow_stor028_fxShell_maneWispsBow_mat.mat
  • Material/mnt_stor043_Wisps_mat.mat
  • Material/ahBulan_death_mesh_crescents.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure_SOLO.mat
  • Material/sorc_firewall_aoeExpand.mat
  • Material/Lacuni_boss_slash_charge.mat
  • Material/classFxKit_burstLine_rogue_poison_waveMesh_mid.mat
  • Material/vfx_spiritFire_outerFunnel.mat
  • Material/First_Khazra_shieldEnergy_PowerDown_dissolveEdge.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeam.mat
  • Material/X1_Undercity_vfx_teg_spiritPortal_exit_tunnel_2.mat
  • Material/fxKit_damaging_burstCone_spirits_geoEdgeBright.mat
  • Material/vfx_spiritFire_playerAura_innerFunnel.mat
  • Material/IGC_BLB_HellPortal_flat_depth_mat.mat
  • Material/emote_nec007_skull_01.mat
  • Material/ui_druidOfferings_previewCircle_actor_quad.mat
  • Material/npc_maka_plainsRush_burstLine_invoked_mainClaw.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Main_Dyn.mat
  • Material/First_Khazra_shieldEnergy_opening_B_ds.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_floor_forward.mat
  • Material/Sorc_nova_aoe_lightning_mesh_Mat.mat
  • Material/spiritborn_forestBasic_cone2_mesh_Mat.mat
  • Material/twoHandCrossbow_stor044_wisps.mat
  • Material/First_Khazra_shieldEnergy_Open.mat
  • Material/rogue_deathTrap_aoe2_fakeTrail2.mat
  • Material/ahBulan_slash_left_clone.mat
  • Material/firstKhazra_caster_soulCharge_spectral_flameActor.mat
  • Material/fxKit_harmless_shield_lightning_bubble_medium.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_core_front.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_01.mat
  • Material/spiritborn_ruthlessSlash_actor_fireGround_mat.mat
  • Material/bp_ui_vfx_segment_mesh_ring_glow_burst.mat
  • Material/bp_ui_vfx_blessingSegment_mesh_ring_glow.mat
  • Material/vfx_ui_bundle_frame_ultimate.mat
  • Material/ui_vulnerable_globe_crack.mat
  • Material/fxKit_harmless_shield_template_bubble.mat
  • Material/First_Khazra_shieldEnergy_Ambient_PowerDown.mat
  • Material/ui_specialSkillActivation_quad.mat
  • Material/ui_paragon_glyphNode_socketed_ringBurst.mat
  • Material/offHandFocus_stor029_eyesMist.mat
  • Material/townPortal_glo010_stor_persistentOpen_actor_parallax_mat.mat
  • Material/ui_craftingOverlay_forge_MilestoneGlow.mat
  • Material/environmentVFX_spiritRealm_barrier_flare.mat
  • Material/vfx_boss_duriel_burst_ring_smoke.mat
  • Material/vfx_harmlessbarrier_perpendicular.mat
  • Material/X1_Undercity_spiritFire_outerFunnel.mat
  • Material/undercity_ghost_caster_infuse_shield_spirit_auraMesh.mat
  • Material/dagger_stor062_mesh_fireMat.mat
  • Material/IGC_BLB_HellPortal_flat_depth_mat_enh_topper.mat
  • Material/Tega_Giants_Ichor_Water_Edges_02.mat
  • Material/fxKit_harmless_shield_cold_wrap.mat
  • Material/First_Khazra_Portal_persistentOpen_actor_fireyEdge_mat.mat
  • Material/First_Khazra_Prop_Carryable_C_Emanation_Dyn.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_03.mat
  • Material/undercity_lacuniStorm_bugs_mat.mat
  • Material/Undercity_SnakeBoss_introSafeZone_mesh.mat
  • Material/spi_soar_aoe_vulnerable_cloud_mesh_mat.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Main_Dyn_HF.mat
  • Material/trophy_glo003_stor_wings_mat.mat
  • Material/ui_specialSkillActivation_frameGlow.mat
  • Material/fxKit_harmless_shield_holy_bubble.mat
  • Material/vfx_spiritFire_playerAura_outerFunnel.mat
  • Material/mnt_stor050_horse_tailFire_mat.mat
  • Material/mnt_shadow_BDY_fxShell_maneWisps_mat.mat
  • Material/lakeOfMirrors_barrierWaterFoam.mat
  • Material/merc_cursedchild_wither_cloud_Mat.mat
  • Material/vfx_fieldOfGiants_spiritTear_mesh_tunnel.mat
  • Material/ui_craftingOverlay_background_doorGlow_Success.mat
  • Material/merc_cursedchild_firestorm_upgrade_aoe_startPillar.mat
  • Material/berserkerCrone_RumblingEarth_Crack_Rays_Mat_fury.mat
  • Material/spiritborn_thornArmor_firstPass_smokeLoop_mesh_mat.mat
  • Material/ahBulan_transformation_mesh_crescents_test.mat
  • Material/rogue_danceOfKnives_ImbueCold_ambientWindMat_imbue.mat
  • Material/portal_bar002_stor_persistentOpen_actor_parallax_mat.mat
  • Material/S05_Hellgate_damaging_burstCone_demonic_waveMesh.mat
  • Material/raid_khazra_war_centerPiece_bowl_blur.mat
  • Material/vfx_spiritFire_ring_base.mat
  • Material/bp_ui_vfx_blessingSegment_mesh_ring.mat
  • Material/mnt_shadow_BDY_fxShell_backHot.mat
  • Material/MageHalls_ControlPoint_SoulCollector_Glass_01_FadeOut_Dyn.mat
  • Material/S05_council_armKnockback_damaging_burstCone_demonic_waveMesh.mat
  • Material/vfxWorld_raid_khazra_soul_fogPanner_noSouls.mat
  • Material/portal_inariusWing_center.mat
  • Material/environmentVFX_spiritRealm_streakPanner_secondary.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/spiritborn_thornArmor_firstPass_shieldLoop_mesh_mat.mat
  • Material/spi_theGorilla_shield_geoEdge_mat.mat
  • Material/portal_glo011_stor_center.mat
  • Material/spiritborn_batSwarm_aoe_BorderMesh_Mat.mat
  • Material/barb_weaponThrow_castLine_mesh_mat.mat
  • Material/spi_leechHarvest_leechArea_corruptionArea_middle_mat.mat
  • Material/rogM_stor153_fireHLM_mat1.mat
  • Material/Naha_Water_Debris_02.mat
  • Material/fxKit_damaging_burstCylindricalWave_crest_template.mat
  • Material/First_Khazra_shieldEnergy_opening_ds.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Failure.mat
  • Material/vfxWorld_raid_khazra_soul_centerPiece_bowl.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transitionLong.mat
  • Material/vfx_spiritFire_streakPanner.mat
  • Material/First_Khazra_shieldEnergy_PowerDown.mat
  • Material/sword_stor069_mesh_fireMat.mat
  • Material/fxKit_harmless_shield_demonic_wrap.mat
  • Material/khazra_bubble_portalRoom_edge.mat
  • Material/ahBulan_slash_charge.mat
  • Material/demon_council_member_rupture_cast_fireCone.mat
  • Material/x1_raid_banner_glow_mesh_brightCenter.mat
  • Material/First_Khazra_shieldEnergy_opening_dissolveEdge_B_ds.mat
  • Material/vfx_spiritFire_base.mat
  • Material/barb_weaponThrow_cast_mesh_mat.mat
  • Material/spi_soar_aoe_damage_border_mat.mat
  • Material/fxKit_harmless_shield_poison_wrap.mat
  • Material/vfx_harmlessbarrier_parallel_mesh_mat.mat
  • Material/rogM_stor153_fireHLM_mat2.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_core_back.mat
  • Material/sorF_stor176_TRS_decorFire.mat
  • Material/vfx_boss_duriel_burst_ring_shockwave.mat
  • Material/firstKhazra_imbuing_buff_vertical_auraFront.mat
  • Material/First_Khazra_Portal_persistentOpen_windMesh_mat.mat
  • Material/ui_shielded_globe_energy.mat
  • Material/fxKit_harmless_shield_holy_wrap.mat
  • Material/BSK_aetherSource_aura_meshFront.mat
  • Material/X1_Undercity_spiritFire_base.mat
  • Material/vfx_fieldOfGiants_spiritTear_mesh_outerEnergy.mat
  • Material/Raid_Chargeable_Beam_Glow_WarmUp.mat
  • Material/First_Khazra_Prop_Raid_Door_Glow_01_Dyn.mat
  • Material/portal_glo012_stor_center.mat
  • Material/First_Khazra_shieldEnergy_closing_dissolveEdge_B_ds.mat
  • Material/mnt_stor015_horse_meshWisps_footRear1_mat.mat
  • Material/environmentVFX_spiritRealm_strandite_base.mat
  • Material/portal_cosmetic_vampBlood_center.mat
  • Material/sorM_stor204_Shared_Shared_smokeCloth.mat
  • Material/vfx_ui_bp_template_embelmSmoke_wide.mat
  • Material/S03_portal_zoltun_nightmare_fog.mat
  • Material/mnt_stor227_mesh_fireMat.mat
  • Material/merc_cursedchild_HellRift_persistentLine_demonic_subSh_waveMesh.mat
  • Material/ui_druidOfferings_abilityReadyFlash_red_V2_red.mat
  • Material/twoHandBow_stor028_fxShell_maneWisps_base_mat.mat
  • Material/ui_placeholder_quad.mat
  • Material/mnt_stor051_horse_tailFire_02_mat.mat
  • Material/First_Khazra_shieldEnergy_persistent_dissolve_mat_ds.mat
  • Material/damage_resist_ringMesh_blood.mat
  • Material/twoHandDruidStaff_stor036_mesh_fireMat.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Lightning_Deploy_Box.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_edge_front.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_hood.mat
  • Material/emote_nec026_stor_skull_magic.mat
  • Material/bar_stor219_mesh_fireMat_SHARED.mat
  • Material/S05_Hellgate_damaging_persistentLine_demonic_subSh_waveMesh.mat
  • Material/ahBulan_transformation_mesh_crescents.mat
  • Material/fxKit_damaging_burstCylindricalWave_crest_physical.mat
  • Material/First_Khazra_shieldEnergy_PowerUp.mat
  • Material/vfx_boss_duriel_unburrow_dirtMesh_sand.mat
  • Material/legendary_spiritborn_generic_vertical_chromatic.mat
  • Material/merc_cursedchild_immolation_cloud_Mat.mat
  • Material/spi_soar_buff_vulnerable_cloud_mesh_mat.mat
  • Material/vfx_iceBarrier_mat.mat
  • Material/environmentVFX_fogPanner_scosMist.mat
  • Material/fxKit_harmless_shield_demonic_bubble.mat
  • Material/IGC_spiritRealm_streakPanner_secondary.mat
  • Material/portal_glo009_stor_persistentOpen_actor_parallax_mat.mat
  • Material/vfx_spiritFire_persistent_core.mat
  • Material/ui_vulnerable_crack.mat
  • Material/legendary_spiritborn_035_vertical_jaguar_chromatic.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh.mat
  • Material/vfx_ui_bundle_frame.mat
  • Material/classlair_spiritborn_liquidSurface.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_edgeGlow.mat
  • Material/fxKit_damaging_persistentLine_blood_geoPlane.mat
  • Material/vfxWorld_portal_nightmareStronghold_flat_depth_mat.mat
  • Material/bp_ui_vfx_segment_mesh_ring.mat
  • Material/fxKit_damaging_persistentLine_blood_vertexAnim_Test.mat
  • Material/allClasses_ascendentArmor_tentacleOuter_mat.mat
  • Material/vfx_ui_bundle_frame_md.mat
  • Material/fxKit_damaging_burstCylindricalWave_crest_spirits.mat
  • Material/UI_ParagonBoard_Background_Smoke_Mesh_Mat.mat
  • Material/ui_paragon_glyphNode_purchased_ring.mat
  • Material/sorc_meteor_proj_shell_mesh.mat
  • Material/sorc_deepFreeze_iceBlock_intro.mat
  • Material/sorc_incinerate_upgrade_aoe_startPillar.mat
  • Material/vfx_monster_vampire_brute_impale_Tell.mat
  • Material/spi_razorWings_projectile_geometryTrail_mat.mat
  • Material/environmentVFX_spiritRealm_streakPanner.mat
  • Material/legendary_spiritborn_042_vertical_centipede_chromatic.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Shadow_Deploy_Box.mat
  • Material/fxKit_harmless_shield_blood_bubble.mat
  • Material/mnt_shadow_BDY_fxShell_tailWisps.mat
  • Material/UnderCity_SnakeBoss_pillar_barrier.mat
  • Material/S05_council_armKnockback_damaging_persistentLine_demonic_subSh_waveMesh.mat
  • Material/IGC_BLB_2090_HellPortal_flat_depth_mat_enh_topper.mat
  • Material/portalCos_vampBlood_funnel_mat.mat
  • Material/ui_paragon_glyphNode_socketed_ring.mat
  • Material/X1_Undercity_spiritFire_outerFunnel_PlayerSkirt.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_02.mat
  • Material/s1_fxKit_harmless_persistentBarrier_B_malignantBlood.mat
  • Material/fxKit_harmless_shield_template_bubble_blur.mat
  • Material/fxKit_harmless_barrierWall_gidbinn_mesh.mat
  • Material/spiritborn_ruthlessSlash_actor_edge_mat.mat
  • Material/UI_X1_LargeFramed_Button_Smoke1Mesh_Mat.mat
  • Material/lacuni_boss_slash_right.mat
  • Material/legendary_barb_002_Crack_Rays_Mat_fury.mat
  • Material/firstKhazra_imbuing_buff_vertical_spectral_auraFront.mat
  • Material/legendary_barb_002_Crack_Rays_Mat.mat
  • Material/environmentVFX_water_transparent_wideWaterfall.mat
  • Material/environmentVFX_water_gbuffer_waterfall_Vshape.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success_SOLO.mat
  • Material/spiritborn_ruthlessSlash_actor_edgeGround_mat.mat
  • Material/akarat_superSaiyan_auraMesh_phase2.mat
  • Material/MageHalls_ControlPoint_SoulCollector_Glass_01_Dyn.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/sorc_meteor_proj_shell_mesh_blue.mat
  • Material/druF_stor183_TRS_fxMesh_back.mat
  • Material/lakeOfMirrors_barrierWaterTop.mat
  • Material/S04_HelltideBoss_Spawn_SigilrayVol.mat
  • Material/portal_cosmetic_vampBlood_WardrobeCenter.mat
  • Material/First_Khazra_shieldEnergy_B_Ambient.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_wall.mat
  • Material/rogF_stor153_fireHLM_mat1.mat
  • Material/Tega_Giants_Ichor_Water_Edges_01.mat
  • Material/fxKit_damaging_burstCylindricalWave_crest_shadow.mat
  • Material/Waterfall_Shader_Base.mat
  • Material/npc_merc_shieldBearer_shieldCharge_mesh_mat.mat
  • Material/raid_khazra_war_centerPiece_bowl.mat
  • Material/legendary_spiritborn_045_vertical_eagle_chromatic.mat
  • Material/First_Khazra_shieldEnergy_A_Ambient.mat
  • Material/waterWallLong_base_inShadow.mat
  • Material/vfx_ui_bundle_frame_deluxe.mat
  • Material/waterWall_base.mat
  • Material/druM_stor183_TRS_fxMesh_front.mat
  • Material/lakeOfMirrors_persistentBarrier_water.mat
  • Material/ui_specialSkillActivation_frame.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_edge_back.mat
  • Material/First_Khazra_shieldEnergy_Ambient.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure.mat
  • Material/vfx_fieldOfGiants_spiritTear_mesh_innerEnergy.mat
  • Material/fxKit_harmless_shield_cold_bubble.mat
  • Material/bp_ui_vfx_segment_mesh_ring_completedOuterGodray.mat
  • Material/vfx_teg_spiritPortal_exit_opening_swirl.mat
  • Material/BarM_stor215_lightning_long_brightA_mat.mat
  • Material/fxKit_harmless_shield_template_bubble_distort.mat
  • Material/vfx_teg_spiritPortal_exit_opening_coasters.mat
  • Material/allClasses_ascendentArmor_tentacleInner_mat.mat
  • Material/UI_ParagonBoard_Background_FrameInactive_Mesh_Mat.mat
  • Material/x1_raid_teleporT_charge_swoopA.mat
  • Material/Waterfall_Shader_Corner.mat
  • Material/rightSwipeLeft_mat.mat
  • Material/raid_khazra_war_fogPanner_noSouls.mat
  • Material/berserkerCrone_RumblingEarth_Crack_Rays_Mat.mat
  • Material/offHandFocus_stor029_mouthMist.mat
  • Material/npc_maka_plainsRush_burstLine_invoked_backClaw.mat
  • Material/firstKhazra_caster_soulCharge_shadow_flameActor.mat
  • Material/undercity_spiritFire_streakPanner_shrine.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_floor_outward.mat
  • Material/spiritborn_ruthlessSlash_actor_fire_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/TEST_First_Khazra_SoulBomb_Orb_01_Test_Off.mat
  • Material/ui_druidOfferings_previewCircle_actor.mat
  • Material/ui_craftingOverlay_background_doorGlow.mat
  • Material/Undercity_SnakeBoss_SafeZone_mesh.mat
  • Material/fxKit_damaging_burstCylindricalWave_crest_fire.mat
  • Material/vfx_fieldOfGiants_spiritTear_mesh_core.mat
  • Material/monster_champion_resistDamage_auraFront.mat
  • Material/mnt_stor226_mesh_fireMat.mat
  • Material/undercity_lacuniStorm_bugsTransition_mat.mat
  • Material/npc_merc_shieldBearer_perk_valiance_cast_vertSwirl.mat
  • Material/ui_s3_construct_background_glow.mat
  • Material/ui_specialSkillActivation_frame2.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_center_tunnel.mat
  • Material/vfx_ui_bp_s2_embelmWing_smoke_wide.mat
  • Material/druF_stor183_TRS_fxMesh_front.mat
  • Material/vfx_teg_spiritPortal_exit_tunnel.mat
  • Material/First_Khazra_shieldEnergy_persistent_mat_ds.mat
  • Material/PortalBarb_persistentOpen_actor_energyRing_mat.mat
  • Material/x1_raid_soulsteal_chargingRing_success_suckIn.mat
  • Material/spi_leechHarvest_leechArea_corruptionArea_middle_02_interaction_mat.mat
  • Material/S05_CouncilHydra_spwn_startPillar.mat
  • Material/spi_basicAttack_trail_actor_mat.mat
  • Material/npc_maka_plainsRush_burstLine_weaponSwipe.mat
  • Material/portalCos_inarius_006__persistent_actor_parallax_mat.mat
  • Material/NPC_Mercenary_shieldBearer_Bastion_persistentBubble_Suplement.mat
  • Material/environmentVFX_spiritRealm_barrier_wall.mat
  • Material/IGC_spiritRealm_streakPanner.mat
  • Material/fxKit_harmless_shield_spirits_bubble.mat
  • Material/Tega_Giants_Ichor_Water_Edges_03.mat
  • Material/mnt_stor051_horse_tailFire_mat.mat
  • Material/UI_LargeFramed_Button_SmokeOutMesh_Mat.mat
  • Material/ui_specialSkillActivation_frameInnerGlow.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_hoodR.mat
  • Material/waterWallLong_base.mat
  • Material/fxKit_damaging_burstCone_blood_streaksX.mat
  • Material/fxKit_damaging_burstCone_spirits_geoEdgeDark.mat
  • Material/lakeOM_barrierWaterFoam_alphaBlend.mat
  • Material/spi_theGorilla_area_shieldActor_mat.mat
  • Material/X1_Undercity_vfx_teg_spiritPortal_exit_core.mat
  • Material/portal_glo011_stor_centerDissolve.mat
  • Material/vfx_ui_X1_FrontEndSplash_Transition_Black.mat
  • Material/bp_ui_vfx_segment_mesh_ring_glow.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Success.mat
  • Material/x1_raid_banner_glow_mesh_glow.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_link.mat
  • Material/vfxWorld_raid_khazra_soul_fogPanner_souls.mat
  • Material/Raid_Completion_Indicator_Glow_WarmUp_AltColor.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transition.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Poison_Deploy_Box.mat
  • Material/rogF_stor219_HLM_fxShell.mat
  • Material/ui_shielded_globe_oversheilded_energy.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow.mat
  • Material/fxKit_harmless_shield_fire_wrap.mat
  • Material/spi_razorWings_projectile_geomertyTrailRight_mat.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_center_edge_energy.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_wall_R.mat
  • Material/environmentVFX_oilflame_area_surface_mat.mat
  • Material/bp_ui_vfx_segment_mesh_ring_completedInner.mat
  • Material/spiritborn_forestBasic_cone3_mesh_Mat.mat
  • Material/vfxWorld_raid_khazra_soul_centerPiece_bowl_blur.mat
  • Material/Tega_Giants_Ichor_Water_Edges_02_Flipped.mat
  • Material/vfxWorld_raid_khazra_soul_lamp_fire_shell.mat
  • Material/liquid_projectile_bolt1.mat
  • Material/sorF_stor205_Shared_Shared_smokeCloth.mat
  • Material/rogM_stor153_fireHLM_mat.mat
  • Material/fxKit_harmless_shield_poison_bubble.mat
  • Material/Tega_Giants_Ichor_Water_Edges_03_Flipped.mat
  • Material/portal_rog002_stor_flat_depth_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_godray_test.mat
  • Material/Tega_Giants_Ichor_Water_Edges_01_Flipped.mat
  • Material/wanderingdeath_phaseTransform_push_soulerCoaster.mat
  • Material/vfx_spiritFire_persistent_core_flickering.mat
  • Material/khazra_casterAnchor_attkSpecial_aoe_decal.mat
  • Material/Raid_Completion_Indicator_Glow_Off_AltColor.mat
  • Material/UI_Paragon_GlyphNode_Legendary_Ring_Mat.mat
  • Material/portal_sor001_stor_persistentOpen_actor_windMesh.mat
  • Material/lacuni_caster_heal_attractor_tip.mat
  • Material/First_Khazra_shieldEnergy_opening_dissolveEdge_ds.mat
  • Material/mnt_chal005_trophy_FX_disc.mat
  • Material/mnt_stor043_WispsFace_mat.mat
  • Material/npc_merc_shieldBearer_shieldThrow_geometryTrail_Mat.mat
  • Material/S02_Bloodseeker_Tornado__damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/Raid_Completion_Indicator_Glow_Off.mat
  • Material/Raid_Completion_Indicator_Glow_WarmUp.mat
  • Material/mnt_shadow_BDY_fxShell_chest.mat
  • Material/S03_portal_zoltun_nightmare_skirt.mat
  • Material/UI_Achievement_Smoke_Mesh_Mat.mat
  • Material/environmentVFX_spiritRealm_streakPanner_spiral.mat
  • Material/ui_craftingOverlay_background_glow.mat
  • Material/ahBulan_slash_right.mat
  • Material/fxKit_harmless_shield_fire_bubble.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_core_front_shimmer.mat
  • Material/monster_champion_resistDamage_halfDisc.mat
  • Material/fxKit_cone_waveMesh_poison_burstLine.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_actor_border.mat
  • Material/vfx_boss_duriel_unburrow_dirtMesh.mat
  • Material/BarM_stor215_lightning_longA_mat.mat
  • Material/fxKit_harmless_shield_lightning_bubble.mat
  • Material/wand_stor033_mesh_fireMat.mat
  • Material/X1_Undercity_vfx_teg_spiritPortal_exit_edge_energy.mat
  • Material/environmentVFX_spiritRealm_streakPanner_spiral_secondary.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Cold_Deploy_Box.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeamVSmall.mat
  • Material/lacuni_boss_slash_left_clone.mat
  • Material/First_Khazra_shieldEnergy_closing_B_ds.mat
  • Material/akarat_superSaiyan_auraMesh_phase1.mat
  • Material/twoHandBow_stor028_fxShell_maneWisps_mat.mat
  • Material/fxKit_harmless_shield_template_wrap.mat
  • Material/fxKit_harmless_barrierWall_gidbinn_mesh_hatred.mat
  • Material/environmentVFX_fogPanner_waterfallBlend.mat
  • Material/damage_resist_cap_blood_monster.mat
  • Material/UnderCity_SnakeBoss_pillar_introbarrier.mat
  • Material/S05_WellOfHatred_membrane.mat
  • Material/UI_ParagonBoard_Background_Frame_Mesh_Mat.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success.mat
  • Material/mnt_stor015_horse_meshWisps_footRear2_mat.mat
  • Material/sorc_deepFreeze_iceBlock_large.mat
  • Material/bp_ui_vfx_segment_mesh_ring_completedInnerRim.mat
  • Material/NPC_Mercenary_shieldBearer_groundSlam_raysMesh_Mat.mat
  • Material/vfx_teg_spiritPortal_exit_core.mat
  • Material/npcF_ui_hedaji_card_deal_fxMesh_swipeUp.mat
  • Material/global_healthLow_fullscreen_tunnel_Mat.mat
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_spiritborn_ruler.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/vfx_actor_unique_dreg_caster_tick_vertexAnimated.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/vfx_actor_shadowCookie_dissolveByTexture.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_actor_unique_rogue_shadowClone.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap_med.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_unique_blend_UI_clarity.shd
  • Shader/pet_spiritborn_ruler_dissolve.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_heightmask_skinEnabled.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_shadowCookie.shd
  • Shader/vfx_actor_unique_bloodCover.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_actor_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_instanced.shd
  • Shader/vfx_actor_weaponTrail_colorSingle.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_gbuffer_unique_lit_pbr_dissolveByTexture.shd
  • Shader/vfx_actor_gwater_unique_waterfall.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/vfx_ui_blend_uber_dissolveEdge.shd
  • Shader/treasuregoblin_portal_line_energy.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/actor_materialValues.shd
  • Shader/actor_blend_flipbookBlend_lit.shd
  • Shader/vfx_actor_weaponTrail_fresnel_vertexAnim.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/vfx_actor_weaponTrail_colorGradient.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/treasuregoblin_portal_shader_infusion.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/werewolf_stealth_cleankThisShaderUp.shd
  • Shader/worldBoss_abyssLord_spawnPool_soulercoasters.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/actor_blend_flipbookBlend_lit_environment_noShadow.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_unlit_flipbookVerticalScroll_noise1uv2.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/worldBoss_abyssLord_spawnPool_wind.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/invasionPortal_primary_V01.shd
  • Shader/vfx_actor_weaponTrail.shd
  • Shader/vfx_actor_gbuffer_unique_waterfall.shd
  • Shader/vfx_actor_unique_batPlume_shadowCookie.shd
  • Shader/environmentVFX_actor_transparent_lit_noShadows_translucent.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSidedCylinder.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/vfx_actor_unique_blend_UI.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/treasuregoblin_fail_aethereal_meshes.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/sprint_cat_spectral.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/vfx_actor_unique_lightning_twoSided_noAA.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided_noDOF.shd
  • Shader/environmentVFX_actor_transparent_lit_fakeDoF_noShadows_noDoF_translucent_mmos.shd
  • Shader/treasuregoblin_twistedSphere_closingFlare.shd
  • Shader/actor_blend_flipbookBlend_unlit_Max_de_jour.shd
  • Shader/vfx_actor_unique_fullscreen_lowHealth.shd
  • Shader/vfx_actor_uber_portal_noDOF.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_deathTrap.shd
  • Shader/vfx_actor_distortionSphere.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/pet_spiritborn_ruler_dissolve_faded.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/PvP_invasionPortal_flatCircle.shd
  • Shader/vfx_actor_distortionSphere_hitflash.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/treasuregoblin_twistedSphere.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/vfx_actor_blend_unique_unlit_noDOF_spiritRealm_chromaticAberration.shd
  • Shader/PvP_invasionPortal_ring_V01.shd
  • Shader/vfx_actor_weaponTrail_colorSingle_med.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/vfx_actor_blend_uber_unlit_noDOF.shd
  • Shader/vfx_actor_unique_blend_UI_health.shd
  • Shader/vfx_actor_unique_rogueArrow.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/treasuregoblin_portal_fail_flatCircle.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/vfx_actor_blend_unique_lit_pbr_dissolveByTexture.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/treasuregoblin_inwardEnergy_mesh_fast.shd
  • Shader/highlight_actor_2uv_wanderingDeath_skirt.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/vfx_actor_unique_uber_lit_pbr_pbrTex_membrane.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/vfx_advanced_actor_uber_prepass.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_inst.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/vfx_actor_shadowCookie_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/vfx_actor_shadowCookie_flipbookVerticalScroll_noise1uv2.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_med.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/vfx_actor_unique_uber_lit_pbr_pbrTex_skinEnabled_membrane.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/vfx_actor_shadowCookie_gBuffer_rogueArrow.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/vfx_actor_weaponTrail_grounded.shd
  • Shader/vfx_actor_shadowCookie_twoUVs.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_dissolveNormal.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/vfx_actor_shadowCookie_blend_uber.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/actor_blend_flipbookBlend_unlit.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_instancing.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_noise_directional.shd
  • Shader/vfx_actor_gbuffer_sphereMap_lit_pbr.shd
  • Shader/vfx_actor_weaponTrail_prop_colorGradient_scrollingShapeWrap_unlit.shd
  • Shader/vfx_actor_blend_unique_waterfall.shd
  • Shader/actor_distortionSphere_uber.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_shadowCookie_alphaTest.shd
  • Shader/vfx_actor_ToD_godray.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided_noDOF.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • 1198368
    { "__fileName__": "base/meta/MaterialValue/Use Vertex Alpha.mtv" }