References to this File
  • Material/Hawe_Giant_Snake_Skin_Stationary_A.mat
  • Material/Hollow_Swarmer_mat.mat
  • Material/sorc_familiar_cold_actor_string.mat
  • Material/barM_gnrc128_HLM_eyeMist.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow.mat
  • Material/axe_stor037_mesh_fireMat.mat
  • Material/S02_Bloodseekers_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/knightCaster_attk_special_heal_aoeSphere.mat
  • Material/fxkit_damaging_burstCylindricalWave_shadow_leadingEdge_ds.mat
  • Material/knightCaster_holyStrike_pillarCore.mat
  • Material/Ghost_Caster_mat.mat
  • Material/mnt_uniq30_TPY_mat.mat
  • Material/mnt_shadow_BDY_fxShell_maneHot.mat
  • Material/mosnter_stateChanged_trail_mat.mat
  • Material/fxKit_damaging_burstCone_spirits_waveMesh_glow.mat
  • Material/firstKhazra_melee_dash_leadingEdge_head_spectral.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide_streaks.mat
  • Material/vampire_caster_proj_globs.mat
  • Material/rogF_stor219_smokeEnergy_GLV.mat
  • Material/environmentVFX_water_smallWaterfall_tube.mat
  • Material/environmentVFX_water_smallWaterfall_fresnel_Cyl_sparse.mat
  • Material/rogF_stor219_smokeEnergy_hands_GLV_CLOSE.mat
  • Material/damage_resist_cap_spirit.mat
  • Material/vfxWorld_raid_khazra_war_lamp_fire_shell.mat
  • Material/procgen_character_toxified_ghost.mat
  • Material/fxKit_damaging_persistentCone_demonic_directionalSymbols.mat
  • Material/druid_trample_leadingEdge_head.mat
  • Material/legendary_rogue_131_attack_ripple.mat
  • Material/monsterAffix_fireEnchanted_cast_flame.mat
  • Material/vigo_knight_brute_godray_pillar_light.mat
  • Material/barF_stor177_HLM_mouthMist.mat
  • Material/bar_stor219_mesh_fireMat_Coat_SHARED.mat
  • Material/mnt_shadow_BDY_fxShell_legs.mat
  • Material/environmentVFX_campfireGeo.mat
  • Material/S03_Boss_damaging_Cone_Cold_directional_XY.mat
  • Material/IGC_inariusWings_sinew.mat
  • Material/vampire_caster_forming_bloodCocoon_core.mat
  • Material/trophy_glo002_stor_wings_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/altar_of_bishibosh_ambient_smokeTube_idle.mat
  • Material/sorc_familiar_cold_actor_shell_buildUp.mat
  • Material/fxKit_projectile_actor_blood_globs.mat
  • Material/skeleton_boss_variant_torso_dissolveOut_m.mat
  • Material/legendary_spiritborn_035_vertical_gorilla_chromatic.mat
  • Material/mnt_holo_BDY_fxShell_legs.mat
  • Material/First_Khazra_Yellow_Liquid_Dyn.mat
  • Material/S05_hellgate_horadricSeal_triune_sigilRift_mat.mat
  • Material/S05_Hellgate_damaging_burstLine_demonic_waveMesh_large.mat
  • Material/townPortalMain_flat_horadric_mat.mat
  • Material/vfx_doorsigil_evil_raymesh_ring_mat.mat
  • Material/demon_council_member_rupture_cast_fireCone_reverse.mat
  • Material/environmentVFX_smoke_chimney.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/Khazra_Brute_Charge_LeadingEdge.mat
  • Material/X1_goblin_main_flat_ds_poison_2.mat
  • Material/fxKit_damaging_persistentCone_spirits_geoEdgeDark.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_sparse.mat
  • Material/monster_stateChanged_trail_head_mat2.mat
  • Material/legendary_barb_024_shockwave_leadMesh.mat
  • Material/FXKit_damaging_burstCast_wind.mat
  • Material/environmentVFX_stream_gooYellow.mat
  • Material/rogF_base12_LEG_mat.mat
  • Material/lakeOM_barrierWaterTop_alphaBlend.mat
  • Material/townPortalMain_flat_magehall_mat.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/fxKit_damaging_burstLine_shadow_waveMesh.mat
  • Material/environmentVFX_stream_gooGreen.mat
  • Material/fx_fly_host_maggotFallMat.mat
  • Material/sorc_familiar_cold_actor_string_buildUp.mat
  • Material/necro_boneSpear_tip.mat
  • Material/demon_council_member_true_death_cone.mat
  • Material/townPortal_persistentOpen_nec002_stor_swoosh.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/skeleton_boss_variant_cloth_dissolveOut_m.mat
  • Material/sorc_selectScreen_fireMesh_core_activeBlue_stillFrame.mat
  • Material/andariel_attk_darkBeam_ground_fire_mesh.mat
  • Material/fxKit_damaging_persistentWave_waverback_shadow_topper.mat
  • Material/IGC_inariusWings_echo_huge_1250.mat
  • Material/sorc_selectScreen_fireMesh_core_active.mat
  • Material/wanderingdeath_chestbeam_tube_mat.mat
  • Material/IGC_cleanedEx_inariusWings_glow_huge.mat
  • Material/sorc_familiar_lightning_actor_Corona.mat
  • Material/twoHandBow_stor028_fxShell_maneWispsBow_mat.mat
  • Material/sorc_flameShield_buff_fireTube.mat
  • Material/mnt_stor043_Wisps_mat.mat
  • Material/x1_sorc_familiar_actor_fireCorona_buildup.mat
  • Material/emote_S4_ABP_EmoteWings00_LargeMain.mat
  • Material/First_Khazra_Brown_Liquid_Dyn.mat
  • Material/fxKit_damaging_persistentCone_blood_geoEdge.mat
  • Material/x1_sorc_familiar_actor_string_buildUp.mat
  • Material/Vampire_boss_sacks_mat_dead.mat
  • Material/vfx_dreg_melee_hookshotLeap_head.mat
  • Material/sorc_familiar_lightning_actor_shell_buildUp.mat
  • Material/campfire_v2_barb_berserking_buff_flameTube_leftWeapon.mat
  • Material/fxKit_damaging_burstCone_spirits_geoEdgeBright.mat
  • Material/Merc_cursedChild_flamesurge_fire_mat.mat
  • Material/fallen_shaman_fireBall_front.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/emote_nec007_skull_01.mat
  • Material/X1_goblin_main_flat_ds_poison.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWave_waverback_shadow_topper.mat
  • Material/WorldBoss_AbyssLord_mat.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWall_waveMesh_bump_spirits.mat
  • Material/merc_cursedchild_HellRift_burstLine_demonic_waveMesh.mat
  • Material/First_Khazra_Blue_Liquid_Dyn_WaterTank_Large.mat
  • Material/S02_boss_bloodpool_Attractor_proj_meshCore.mat
  • Material/IGC_inariusWings_large_softAlpha.mat
  • Material/Vampire_boss_sacks_mat.mat
  • Material/vfx_DemonButcher_shoulderCharge_leadedge_mat.mat
  • Material/vampire_caster_proj_impact_meshCore.mat
  • Material/MonsterAffix_FireOrbs_impact_flame_base_mesh.mat
  • Material/twoHandCrossbow_stor044_wisps.mat
  • Material/Web_Mat_1.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_wide.mat
  • Material/Web_Mat_3_noEmissive.mat
  • Material/Lorath_magic_aoe_funnelDown.mat
  • Material/S02_boss_bloodpool_coagulate_projectile_meshCore.mat
  • Material/fxKit_damaging_persistentWall_waveMesh_bump_spirits.mat
  • Material/environmentVFX_stream_giants_ichor.mat
  • Material/knightMelee_pbaoe_explosion_aoeSphere.mat
  • Material/ghostCaster_circileOfDeath_projectile_cast_sphere.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_01.mat
  • Material/S04_FlamePillar_ambient_flameCore_inactive_2.mat
  • Material/fxKit_damaging_burstCone_fire_directional.mat
  • Material/skeleton_boss_torso_ghost_m.mat
  • Material/environmentVFX_fire_ancientsBrazier_actor.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_coreGlow.mat
  • Material/IGC_inariusWings_large_1190.mat
  • Material/vfxWorld_raid_khazra_war_brazier_fire_shell.mat
  • Material/sorc_familiar_lightning_actor_shell.mat
  • Material/druid_stoneBurst_windEnergy_ptwo.mat
  • Material/S05_council_member_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/fxKit_damaging_burstLine_demonic_waveMesh_large.mat
  • Material/necro_skeletonWarrior_spawnPillar.mat
  • Material/fxKit_damaging_burstCone_poison_directional.mat
  • Material/druM_base12_LEG_mat.mat
  • Material/offHandFocus_stor029_eyesMist.mat
  • Material/skeleton_boss_cloth_dissolveOut_m_Spectral.mat
  • Material/QST_FX_PravaBlessing_pillarGlow.mat
  • Material/S05_council_armKnockback_damaging_burstCone_spirits_waveMesh_glow.mat
  • Material/dagger_stor062_mesh_fireMat.mat
  • Material/lilith_p2_boss_coagulate_projectile_meshCore.mat
  • Material/Hollow_Brute_mat.mat
  • Material/mnt_stor215_flameGeo.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_03.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/DE_CursedChest_Standard_chestFlames_mesh.mat
  • Material/First_Khazra_MoltenSalts_Liquid_Dyn.mat
  • Material/x1_sorc_familiar_actor_windCorona_buildup.mat
  • Material/fxkit_damaging_burstCylindricalWave_shadow_primary_ds.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/khazra_brute_charge_edge_back.mat
  • Material/trophy_glo003_stor_wings_mat.mat
  • Material/Hollow_Brute_mat_Poison.mat
  • Material/skeleton_necropolisGuardian_cloth_dissolveOut_m.mat
  • Material/mnt_shadow_BDY_fxShell_maneWisps_mat.mat
  • Material/mnt_holo_BDY_fxShell_maneWisps_mat.mat
  • Material/lakeOfMirrors_barrierWaterFoam.mat
  • Material/skeleton_necropolisGuardian_torso_dissolveOut_m.mat
  • Material/spi_leechHarvest_leechArea_shockwave_01_mat.mat
  • Material/spi_invoke_buff_pose.mat
  • Material/Mephisto_Arena_Guts_Dyn_A_01.mat
  • Material/druid_grizzlyRage_overrun_leadingEdge_back.mat
  • Material/portal_bar002_stor_persistentOpen_actor_parallax_mat.mat
  • Material/khazra_brute_leadingEdge_back_physical.mat
  • Material/S05_Hellgate_damaging_burstCone_demonic_waveMesh.mat
  • Material/mnt_shadow_BDY_fxShell_backHot.mat
  • Material/mnt_chal005_trophy_mat_ds.mat
  • Material/Khazra_Brute_Charge_LeadingEdge_physical.mat
  • Material/S05_council_armKnockback_damaging_burstCone_demonic_waveMesh.mat
  • Material/necro_summonPersistent.mat
  • Material/QST_FX_PravasBlessing_pillar_light.mat
  • Material/mnt_shadow_BDY_fxShell_eyes.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/wildlife_mosquito_corpse_head.mat
  • Material/IGC_inariusWings_glow_huge_1220_orange.mat
  • Material/rogF_stor219_smokeEnergy_hands_GLV.mat
  • Material/sorc_familiar_cold_actor_shell.mat
  • Material/spi_centipedeUlt_pet_lobProjectile_larvaball.mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_shadow_primary_ds.mat
  • Material/IGC_inariusWings_sinew_1110.mat
  • Material/Hawe_Giant_Snake_Small_Skin_A.mat
  • Material/legendary_sorc_139_incinerate_beam_actor.mat
  • Material/lacuniBossUndercity_hairStrands.mat
  • Material/sword_stor069_mesh_fireMat.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_corrupt.mat
  • Material/monster_stateChanged_trail_head_mat1.mat
  • Material/HatredMonsterSpawner.mat
  • Material/demon_council_member_rupture_cast_fireCone.mat
  • Material/MonsterAffix_FireEnchanted_projectile_cast_sphere.mat
  • Material/rogM_base12_LEG_mat.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/vampire_boss_variant_mat.mat
  • Material/lakeOfMirrors_barrierWater.mat
  • Material/NecF_base12_LEG_mat.mat
  • Material/sorc_familiar_cold_actor_Corona.mat
  • Material/necro_decrepify_aoe_sigilPillar.mat
  • Material/First_Khazra_Blue_Liquid_Dyn.mat
  • Material/portal_glo011_stor_alternate_swipeTop.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWave_shadow_BlackBase_skirt.mat
  • Material/sorc_firewall_tallFlames.mat
  • Material/wildlife_mosquito_01_mat.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/firstKhazra_melee_dash_leadingEdge_back_spectral.mat
  • Material/S04_FlamePillar_ambient_flameCore_active.mat
  • Material/vampire_boss_variant_tendril_swipe_warmUp_mat.mat
  • Material/summonScroll_portal_mainFlat_noZBuffer.mat
  • Material/First_Khazra_Orange_Liquid_Dyn.mat
  • Material/IGC_inariusWings_echo_huge_v3.mat
  • Material/IGC_inariusWings_glow_huge_1210_orange.mat
  • Material/sorcerer_hydra_idleFlame_blueAccent.mat
  • Material/S03_Boss_damaging_burstWarning_poison_volume2.mat
  • Material/Ghost_Caster_mat_Lightning.mat
  • Material/fxKit_damaging_persistentCone_fire_directionalSource.mat
  • Material/S05_council_armKnockback_damaging_burstLine_demonic_waveMesh_large.mat
  • Material/mnt_stor227_mesh_fireMat.mat
  • Material/RitualOfHatred_Bubble.mat
  • Material/twoHandBow_stor028_fxShell_maneWisps_base_mat.mat
  • Material/Hollow_Swarmer_Poison_mat.mat
  • Material/S02_bloodseeker_boneSpear_tip.mat
  • Material/twoHandDruidStaff_stor036_mesh_fireMat.mat
  • Material/mnt_shadow_BDY_fxShell_tailBase.mat
  • Material/IGC_inariusWings_echo_huge_1220_orange.mat
  • Material/IGC_inariusWings_echo_huge_softAlpha.mat
  • Material/IGC_inariusWings_large_1170_orange.mat
  • Material/QST_FX_Ancients_Ressurect_GlowLight.mat
  • Material/bar_stor219_mesh_fireMat_SHARED.mat
  • Material/vampire_caster_proj_meshCore.mat
  • Material/vfx_dreg_melee_hookshotLeap_back.mat
  • Material/altar_of_bishibosh_corpseFlame_mesh_active.mat
  • Material/Web_Mat_3.mat
  • Material/MonsterAffix_FireOrbs_core_active.mat
  • Material/druM_base10_GLV_mat.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_tube.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/npcMerc_bountyHunter_moltov_aoe_burst_actor.mat
  • Material/Web_Mat_2_noEmissive.mat
  • Material/skeleton_boss_torso_ghost_m_monkboss_recolor.mat
  • Material/vfxWorld_raid_khazra_soul_soulSiphon_hangingMist_mat.mat
  • Material/IGC_BLB_HellPortal_smoke_entrance_mat_enh.mat
  • Material/sorc_selectScreen_fireMesh_core_active_stillFrame.mat
  • Material/legendary_spiritborn_generic_vertical_chromatic.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/Hollow_Brute_Attack_mat_Poison.mat
  • Material/First_Khazra_Blue_Liquid_Dyn_WaterTank.mat
  • Material/First_Khazra_Pressure_Pad_GlowPad_On.mat
  • Material/x1_raid_finalBoss_death_teleportation_noRing_charge_perimeter_inner_wall.mat
  • Material/x1_sorc_familiar_actor_shell_buildUp.mat
  • Material/sorcerer_hydra_idleFlame_blue.mat
  • Material/environmentVFX_water_smallWaterfall.mat
  • Material/IGC_inariusWings_echo_huge.mat
  • Material/fxKit_damaging_burstCone_blood_waveMeshSolid.mat
  • Material/legendary_spiritborn_035_vertical_jaguar_chromatic.mat
  • Material/spi_witheringFist_attack_ripple.mat
  • Material/environmentVFX_waterSkittering_smallWaterfall_ExtraWide.mat
  • Material/vfxWorld_portal_nightmareStronghold_flat_depth_mat.mat
  • Material/NPC_Follower_Vigo_holyBarrier_chromAberration.mat
  • Material/S02_boss_bloodpool_bloodBlister_projectile_meshCore.mat
  • Material/Web_Mat_1_noEmissive.mat
  • Material/wildlife_mosquito_corpse_mat.mat
  • Material/yorin_godray_pillar.mat
  • Material/IGC_inariusWings_echo_huge_1190_orange.mat
  • Material/IGC_cleanedEx_inariusWings_sinew.mat
  • Material/CursedChild_CMC.mat
  • Material/IGC_inariusWings_echo_huge_1110_orange.mat
  • Material/S05_Hellgate_damaging_burstLine_demonic_waveMesh.mat
  • Material/legendary_spiritborn_042_vertical_centipede_chromatic.mat
  • Material/emote_nec018_stor_godRay_store.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_tube.mat
  • Material/mnt_shadow_BDY_fxShell_tailWisps.mat
  • Material/environmentVFX_smoke_wispyPillar.mat
  • Material/environmentVFX_waterOoze_smallWaterfall_ExtraWide.mat
  • Material/druM_base10_TRS_fur_mat.mat
  • Material/nightmareDungeon_bloodBlister_blister_mat.mat
  • Material/portalCos_vampBlood_funnel_mat.mat
  • Material/monsterAffix_fireEnchanted_warning_coreOuter.mat
  • Material/fxKit_damaging_burstLine_wind_directional.mat
  • Material/andariel_wraith_projectile_darkFire_front.mat
  • Material/Hollow_Brute_Attack_mat.mat
  • Material/andariel_attk_darkBeam_leadingCore_smoke_mesh.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_02.mat
  • Material/IGC_inariusWings_echo_huge_1070.mat
  • Material/S02_Bloodseeker_Tornado__damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/environmentVFX_smoke_wispyPillar_B.mat
  • Material/fxKit_damaging_persistentCone_fire_directional.mat
  • Material/WorldBoss_AbyssLord_mat_spawn.mat
  • Material/S04_sorc_flameShield_buff_fireTube.mat
  • Material/rogF_stor219_smokeEnergy_GLV_CLOSE.mat
  • Material/demon_council_member_spawn_hydra_fire_cone.mat
  • Material/VFX_Alchemist_MixPotions_liquid.mat
  • Material/S04_sorc_flameShield_buff_fireTube_2.mat
  • Material/vampire_boss_variant_tendril_mat.mat
  • Material/cusedChest_ambient_flameCore_activeStart.mat
  • Material/snake_exploder_snakes_poison_mat.mat
  • Material/Mal_Pod_A_02.mat
  • Material/vfx_dreg_melee_hookshotLeap_leadingEdge_head.mat
  • Material/sorcerer_hydra_idleFlame.mat
  • Material/summonScroll_portal_mainFlat.mat
  • Material/S02_Bloodseeker_necro_decrepify_aoe_sigilPillar.mat
  • Material/lakeOfMirrors_barrierWaterTop.mat
  • Material/sorc_familiar_lightning_actor_Corona_buildup.mat
  • Material/snake_exploder_snakes_lightning_mat.mat
  • Material/barb_dismount_chainHook_leadingEdge_mesh_mat.mat
  • Material/merc_cursedchild_firestorm_flameTube.mat
  • Material/fxKit_damaging_persistentWave_shadow_BlackBase_skirt.mat
  • Material/x1_sorc_familiar_actor_fireCorona.mat
  • Material/IGC_cleanedEx_inariusWings_echo_huge.mat
  • Material/legendary_barb_024_impactTransition.mat
  • Material/sorc_familiar_lightning_actor_string.mat
  • Material/Merc_cursedChild_waveOfFlame_fire_mat.mat
  • Material/legendary_spiritborn_045_vertical_eagle_chromatic.mat
  • Material/fxKit_damaging_burstWarning_poison_volume2.mat
  • Material/sorc_familiar_cold_actor_Corona_buildup.mat
  • Material/IGC_inariusWings_echo_huge_1070_orange.mat
  • Material/QST_FX_Ancients_Ressurect_Glow.mat
  • Material/mosnter_stateChanged_trail_mat2.mat
  • Material/townPortal_paralax.mat
  • Material/merc_cursedchild_firebolt_projectile_cast_sphere.mat
  • Material/skeleton_boss_torso_dissolveOut_m_Spectral.mat
  • Material/VFX_WaterFloodingHawezar_waterfall_tube.mat
  • Material/necro_armyOfTheDead_exploder_leadingEdge_mat.mat
  • Material/necro_decrepify_aoe_funnelDown.mat
  • Material/vampire_boss_variant_worms_swipe_warmUp_mat.mat
  • Material/VFX_waterFloodingHawezar_waterfall.mat
  • Material/fxKit_damaging_burstLine_demonic_waveMesh.mat
  • Material/fxKit_damaging_persistentCone_demonic_directional_secondary.mat
  • Material/druid_grizzlyRage_overrun_leadingEdge_head.mat
  • Material/offHandFocus_stor029_mouthMist.mat
  • Material/Hawe_Giant_Snake_Skin_A.mat
  • Material/sorc_familiar_lightning_actor_string_buildUp.mat
  • Material/emote_nec018_stor_godRay.mat
  • Material/altar_of_bishibosh_ambient_flameCore_activeStart.mat
  • Material/druid_trample_leadingEdge_back.mat
  • Material/Knights_Lightning_Variant_aoeSphere.mat
  • Material/khazra_brute_leadingEdge_back_shadow.mat
  • Material/NPC_Follower_Vigo_pillarGlow_coreGlow.mat
  • Material/treasuregoblin_main_flat_ds.mat
  • Material/mnt_stor226_mesh_fireMat.mat
  • Material/camp_snakecultist_boss_sacrifice_pool_geoFountain_MAT.mat
  • Material/nightmareDungeon_bloodBlister_projectile_meshCore.mat
  • Material/vfxNecro_BoneStorm_AOE_GravePit_EnergyPuff.mat
  • Material/IGC_cleanedEx_inariusWings_large.mat
  • Material/Hollow_Brute_Miniboss_01_mat.mat
  • Material/npcF_Maka_TRS_death_hatredTentacles_mat.mat
  • Material/skeleton_boss_cloth_dissolveOut_m.mat
  • Material/altar_of_bishibosh_ambient_flameCore_active.mat
  • Material/IGC_inariusWings_echo_huge_1210_orange.mat
  • Material/yorin_godray_pillar_light.mat
  • Material/X1_SpiritFlame_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/neyrelle_magic_aoe_funnelDown_01.mat
  • Material/druM_base10_LEG_mat.mat
  • Material/firstKhazra_melee_dash_leadingEdge_back.mat
  • Material/S02_boss_proj_meshCore.mat
  • Material/S04_cusedChest_ambient_flameCore_inactiveStart_2.mat
  • Material/environmentVFX_campfireFlame.mat
  • Material/IGC_inariusWings_large_1250.mat
  • Material/IGC_inariusWings_glow_huge.mat
  • Material/horadric_harmless_barrierDoor_sigilRift_mat.mat
  • Material/fxKit_damaging_persistentCone_poison_directional_XY.mat
  • Material/emote_rog005_armGhostMat.mat
  • Material/vigo_knight_brute_godray_pillar.mat
  • Material/Zombie_Brute_Male_03_mat.mat
  • Material/hollow_brute_X1_Samuk_Miniboss_mat.mat
  • Material/S05_council_armKnockback_damaging_burstLine_demonic_waveMesh.mat
  • Material/EmoteWings00_FXwing_LargeMain.mat
  • Material/qstVFX_megaDemon_bloodMesh.mat
  • Material/S04_FlamePillar_ambient_flameCore_activeStart.mat
  • Material/fxKit_damaging_burstCone_spirits_geoEdgeDark.mat
  • Material/lakeOM_barrierWaterFoam_alphaBlend.mat
  • Material/VFX_WaterFloodingHawezar_waterfall_sparse.mat
  • Material/QST_FX_CBM_GlowLight.mat
  • Material/knightCaster_attk_special_heal_aoeSphere_corruption.mat
  • Material/x1_sorc_familiar_actor_string.mat
  • Material/Hollow_Brute_Miniboss_Helmet_01_mat.mat
  • Material/rogF_stor219_HLM_fxShell.mat
  • Material/IGC_inariusWings_sinew_1250.mat
  • Material/FrontEnd_CharacterCreate_Campfire_campfireFlame.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWave_waverback_shadow_front.mat
  • Material/interactiveVFX_destructible_waterStream_mesh.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_wide.mat
  • Material/IGC_inariusWings_large.mat
  • Material/druM_base10_TRS_mat.mat
  • Material/Neyrelle_magic_aoe_funnelDown.mat
  • Material/skeleton_boss_torso_dissolveOut_m.mat
  • Material/nightmareDungeon_volcanicFlame.mat
  • Material/Web_Mat_2.mat
  • Material/altar_of_bishibosh_chestFlames_mesh.mat
  • Material/vfxWorld_raid_khazra_soul_lamp_fire_shell.mat
  • Material/fxKit_damaging_persistentCone_demonic_directional.mat
  • Material/S05_Hellgate_damaging_burstCone_spirits_waveMesh_glow.mat
  • Material/x1_sorc_familiar_actor_windCorona.mat
  • Material/S05_hell_tornado_aoe_windMesh_mat.mat
  • Material/portalCos_alternate_swipe.mat
  • Material/lakeOM_barrierWater_alphaBlend.mat
  • Material/S05_CouncilHydra_spwn_flameTube.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide.mat
  • Material/knightMelee_shieldSlam_3dSwipe_mat.mat
  • Material/Zombie_Brute_Male_04_mat.mat
  • Material/First_Khazra_Green_Liquid_Dyn.mat
  • Material/environmentVFX_waterDirty_smallWaterfall.mat
  • Material/x1_legendary_spiritborn_031_ripple.mat
  • Material/necro_bloodMist_persistent_bloodBlobs.mat
  • Material/fxKit_damaging_persistentWave_waverback_shadow_front.mat
  • Material/S04_FlamePillar_ambient_flameCore_inactiveStart_2.mat
  • Material/portal_glo012_stor_alternate_swipeTop.mat
  • Material/Khazra_Brute_Charge_LeadingEdge_Shadow.mat
  • Material/x1_raid_finalBoss_death_teleportation_noRing_charge_perimeter_wall.mat
  • Material/druid_stoneBurst_windEnergy.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_ExtraWide.mat
  • Material/demon_council_member_spawn_transferCast_cone.mat
  • Material/environmentVFX_fire_redTriune_mesh.mat
  • Material/wildlife_eagle_dash_leadingEdge_head.mat
  • Material/NecM_base12_LEG_mat.mat
  • Material/mnt_stor043_WispsFace_mat.mat
  • Material/sorcerer_hydra_flameTube.mat
  • Material/druM_base10_HLM_mat.mat
  • Material/IGC_inariusWings_glow_huge_1070.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/global_poison_projectile_core.mat
  • Material/vfx_dreg_melee_hookshotLeap_leadingEdge_back.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/IGC_inariusWings_large_1170.mat
  • Material/portal_glo005_stor_ringEnergyWind.mat
  • Material/mnt_shadow_BDY_fxShell_chest.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_subtle.mat
  • Material/IGC_inariusWings_coloredDebug.mat
  • Material/vampire_boss_variant_horns_mat.mat
  • Material/legendary_generic_114_head.mat
  • Material/X1_Undercity_ghost_caster_harmless_persistentBubble_spirits.mat
  • Material/First_Khazra_Blue_Liquid_Dyn_WaterTank_Gyro.mat
  • Material/firstKhazra_melee_dash_leadingEdge_head.mat
  • Material/environmentVFX_water_smallWaterfall_sparse.mat
  • Material/andariel_darkFire_aoe_impact_flame_base_mesh.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/S04_cusedChest_ambient_flameCore_activeStart.mat
  • Material/fxKit_cone_waveMesh_poison_burstLine.mat
  • Material/IGC_inariusWings_sinew_1070.mat
  • Material/sorc_selectScreen_fireMesh_core.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/S02_Bloodseeker_necro_decrepify_aoe_funnelDown.mat
  • Material/nightmareDungeon_bloodBlister_blister_anticipation_mat.mat
  • Material/First_Khazra_Purple_Liquid_Dyn.mat
  • Material/dreg_caster_skull_projectile_leadingEdge.mat
  • Material/twoHandBow_stor028_fxShell_maneWisps_mat.mat
  • Material/QST_FX_CBM_Glow.mat
  • Material/vampire_boss_variant_worms_mat.mat
  • Material/x1_sorc_familiar_actor_shell.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/MonsterAffix_FireOrbs_core_active_stillFrame.mat
  • Material/portal_inariusWings_echo.mat
  • Material/IGC_inariusWings_large_orange.mat
  • Material/monsterAffix_vampiricEnrage_proj_actorHead.mat
  • Material/Cave_Bug_Centipede_Dyn_A.mat
  • Material/mnt_holo_BDY_fxShell_tailWisps.mat
  • Material/merc_cursedchild_flamesurge_outer_mat.mat
  • Material/IGC_inariusWings_large_1230_orange.mat
  • Material/fxKit_damaging_burstCylindricalWave_crest_wind.mat
  • Material/IGC_inariusWings_large_noise.mat
  • Shader/hero_opaque_hollow.shd
  • Shader/vfx_actor_unique_spiritborn_ruler.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Demonic_Out_2025283.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Demonic_Out_1956847.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_In_366565.shd
  • Shader/monster_opaque_hollowSwipe.shd
  • Shader/vfx_actor_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_instanced.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Bloody_Out_1708210.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/IGC_actor_water_pbr_blood_static.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Bloody_In_2025283.shd
  • Shader/vfx_actor_gwater_unique_waterfall.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_Out_1509391.shd
  • Shader/cookie_prop_vertAnim_noise.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Bloody_In_1956847.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/hollow_monster_opaque_alphatest.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Demonic_In_1956847.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046228.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046228.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Demonic_Out_1708210.shd
  • Shader/boss_vampire_vertAnim_highlight.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Demonic_In_1708210.shd
  • Shader/vfx_actor_weaponTrail_fresnel_vertexAnim.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Demonic_In_2025283.shd
  • Shader/IGC_actor_gbuff_pbr_blood_static.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/mount_opaque_pbr_hollow.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046228.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/vfx_actor_unique_worldSpaceLiquid.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/armor_hair.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046275.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Bloody_In_1474175.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/IGC_cookie_water_pbr_blood_static.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046228.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Bloody_Out_1641042.shd
  • Shader/cookie_prop_vertAnim_noise_dissolve.shd
  • Shader/IGC_actor_water_pbr_blood_glob_FBX.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_In_1442623.shd
  • Shader/hollow_monster_opaque_pbr_vertAnim_noise_directional.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_In_1509391.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Demonic_Out_1641042.shd
  • Shader/vfx_actor_gbuffer_unique_waterfall.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Bloody_Out_1474175.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSidedCylinder.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_In_374556.shd
  • Shader/vampire_boss_vertanim_cookie.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/sprint_cat_spectral.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Demonic_In_1474175.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_Out_366565.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/cookie_scene_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided_noDOF.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_In_366565.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_Out_1442623.shd
  • Shader/vfx_actor_uber_portal_noDOF.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046275.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Bloody_In_1708210.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/cookie_prop_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/vfx_actor_blend_unique_unlit_noDOF_spiritRealm_chromaticAberration.shd
  • Shader/cookie_prop_gbuff_basic_ws_vertex_noise.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_Out_225802.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_Out_374556.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Bloody_Out_2025283.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_In_225802.shd
  • Shader/boss_malignantTube_vertanim_opaque_alphatest.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_In_374556.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_In_1442623.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/hollow_monster_opaque.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_In_225802.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_Out_1442623.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Demonic_Out_1474175.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Bloody_In_1641042.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/vfx_actor_shadowCookie_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_Out_1509391.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046275.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_Out_366565.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Bloody_Out_1956847.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_Out_374556.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046275.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Demonic_In_1641042.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_In_1509391.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_Out_225802.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_blend_unique_waterfall.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided_noDOF.shd
  • Shader/cookie_scene_vertAnim_noise.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • 280437
    { "__fileName__": "base/meta/MaterialValue/World Y Offset - Vertex Anim.mtv" }