References to this File
  • Material/sorF_stor150_BTS_mat.mat
  • Material/sorF_stor150_HLM_mat.mat
  • Material/ruler_soil_head_mat_dissolveIn.mat
  • Material/trophy_glo003_stor_mat.mat
  • Material/sorF_stor150_LEG_mat.mat
  • Material/spi_theEagle_ruler_body_02_mat.mat
  • Material/spi_theEagle_ruler_feathers_02_mat.mat
  • Material/ruler_soil_body_mat_dissolveIn.mat
  • Material/snake_exploder_head_lightning_glow.mat
  • Material/snake_exploder_head_poison_glow.mat
  • Material/ruler_gorilla_armor_dissolveIn_spirit_mat.mat
  • Material/spi_theEagle_ruler_armor_02_mat.mat
  • Material/sorM_stor150_GLV_mat.mat
  • Material/undercity_ghost_caster_miniboss.mat
  • Material/sorM_stor150_HLM_mat.mat
  • Material/spi_theGorilla_ruler_armor_outro_mat.mat
  • Material/demon_butcher_body.mat
  • Material/spi_theGorilla_ruler_armor_intro_mat.mat
  • Material/First_Khazra_WarpPad_Portal_Pad_ChargeMeter.mat
  • Material/snake_exploder_head_shadow_glow.mat
  • Material/trophy_sor004_stor.mat
  • Material/spi_eaglecore_sky_feathers_02.mat
  • Material/BarM_stor216_GLV_mat.mat
  • Material/ruler_gorilla_body_dissolveIn_spirit_mat.mat
  • Material/sorF_stor150_GLV_mat.mat
  • Material/Tega_Giants_River_Water_01.mat
  • Material/spi_theEagle_ruler_body_test_mat.mat
  • Material/spi_eaglecore_sky_body_v2.mat
  • Material/snake_exploder_head_physical_glow.mat
  • Material/snake_exploder_head_glow.mat
  • Material/First_Khazra_Energy_Chargeable_Energy_Meter_Dyn.mat
  • Material/BarM_stor216_HLM_mat.mat
  • Material/ruler_gorilla_body_dissolveOut_spirit_mat.mat
  • Material/ruler_gorilla_armor_dissolveOut_spirit_mat.mat
  • Material/sorF_stor150_TRS_mat.mat
  • Material/demon_butcher_hell_mat.mat
  • Material/sorM_stor150_LEG_mat.mat
  • Material/sorM_stor150_TRS_mat.mat
  • Material/npc_lorath_WEP_a_mat_CHN_hot.mat
  • Material/spi_theGorilla_ruler_body_outro_mat.mat
  • Material/igc_astaroth_brightemmisive_mat.mat
  • Material/spi_theEagle_ruler_feathers_test_mat.mat
  • Material/spi_theGorilla_ruler_body_outro_nofur_mat.mat
  • Material/sorM_stor150_BTS_mat.mat
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Demonic_In_1023114.shd
  • Shader/monster_opaque_alphatest_twoEmissive.shd
  • Shader/pet_spiritborn_ruler_dissolve.shd
  • Shader/hero_opaque_twoEmissive.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_twoEmissive_Default_Medium_Chr_Demonic_In_2046238.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Bloody_In_1029696.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_twoEmissive_Default_Medium_Chr_Bloody_In_2046238.shd
  • Shader/IGC_SLA_amalgam_monster_opaque_subsurface_pbr.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_twoEmissive_Default_Medium_Chr_Bloody_In_2046188.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_twoEmissive_Default_Medium_Chr_Demonic_Out_2046238.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Bloody_Out_1246808.shd
  • Shader/OVERRIDE_boss_butcher_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046277.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Demonic_In_1029696.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Bloody_In_1246808.shd
  • Shader/prop_def_gbuff_basic_chargeable.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/height_field_water_pbr_waterAlbedoControl_foam1AndBaseWithEmissive.shd
  • Shader/OVERRIDE_boss_butcher_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046277.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Demonic_In_1246808.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_twoEmissive_Default_Medium_Chr_Bloody_Out_2046238.shd
  • Shader/OVERRIDE_boss_butcher_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046277.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Demonic_Out_1029696.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_twoEmissive_Default_Medium_Chr_Demonic_Out_2046188.shd
  • Shader/pet_spiritborn_ruler_dissolve_faded.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Bloody_In_1023114.shd
  • Shader/prop_def_gbuff_basic_chargeable_UV1AlphaGradient.shd
  • Shader/OVERRIDE_boss_butcher_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046277.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_twoEmissive_Default_Medium_Chr_Demonic_In_2046188.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Bloody_Out_1029696.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Demonic_Out_1246808.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Demonic_Out_1023114.shd
  • Shader/hero_opaque_alphatest_twoEmissive.shd
  • Shader/boss_butcher_opaque_alphatest.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Bloody_Out_1023114.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_twoEmissive_Default_Medium_Chr_Bloody_Out_2046188.shd
  • Shader/monster_opaque_twoEmissive.shd
  • EffectGroup/demon_butcher_miniboss_attk_headbutt.efg
  • EffectGroup/BSK_hellfire_butcher_miniboss_attk_headbutt.efg
  • 754068
    { "__fileName__": "base/meta/MaterialValue/emissive multiplier 2.mtv" }