References to this File
  • Material/snake_caster_miniboss_mat.mat
  • Material/wildlife_bear_mat.mat
  • Material/Sewers_Kurast_SquarePillars_Deco_A_02_LowerKit.mat
  • Material/Act3_Travincal_Door_Large01_08.mat
  • Material/Protodun_Keep_Statue_Large_B_01_Gold.mat
  • Material/ZigIn_Kurast_Mine_Rock_Pile_A.mat
  • Material/ZigIn_Kurast_Rock_Debris_A_01.mat
  • Material/Sewers_Kurast_StairKit_Stone_A_01.mat
  • Material/lilith_p1_death_transition_lowerBody.mat
  • Material/Naha_Akarat_Statue_Apostle_A_04.mat
  • Material/lilith_capstone_p2_upper_mat.mat
  • Material/S03_Boss_Head_Mat_poison.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Tablet_A_01.mat
  • Material/Ubuntu_Prop_SinProxy_ColossusClump.mat
  • Material/S03_Boss_Head_Mat_fire.mat
  • Material/Naha_Skittering_Mound_Small_E_VTEX2.mat
  • Material/NecF_sets58_TRS_effect_mat.mat
  • Material/lilith_p1_teleport_lowerBody_out.mat
  • Material/ruler_soil_head_mat_dissolveIn.mat
  • Material/Act3_Travincal_Trench_Seg_02_02_base.mat
  • Material/Act3_Travincal_Pillar_Corner02_01.mat
  • Material/S06_Undercity_Prop_PQ_01_Zak_Sign.mat
  • Material/mnt_amor162_horse_stor_BDY_mat.mat
  • Material/Act3_Travincal_court_gutter_mat_base.mat
  • Material/Fallen_Brute_lightning.mat
  • Material/lilith_p2_upper_mat.mat
  • Material/Protodun_Keep_Statue_Medium_D_01_Gold.mat
  • Material/S02_Boss_Wings_BlurFX.mat
  • Material/Cave_Bug_Walls_B_01_Moss_01.mat
  • Material/Lilith_UpperBody_mat.mat
  • Material/MOB_Raider_Brute_A_PillarExploration_mat.mat
  • Material/Act3_Travincal_Trench_Seg_02_01_hate.mat
  • Material/Naha_Skittering_Mound_Ledge_A_VTEX2.mat
  • Material/Sewers_Kurast_WallKit_Deco_A_03.mat
  • Material/Cave_Bug_Walls_Arch_A_Moss_01.mat
  • Material/lilith_p1_teleport_in_bone.mat
  • Material/Lilith_Head_mat.mat
  • Material/ZigOut_Naha_Statue_Totem_D_01.mat
  • Material/lilith_p2_capstone_head_death_dissolve_mat.mat
  • Material/Naha_Skittering_Mound_Larva_B_VTEX2.mat
  • Material/Kurast_Canal_Stone_Deco_A_Jade.mat
  • Material/Naha_Rivergate_Statue_D_01_Moss.mat
  • Material/S03_Boss_Head_Mat_lightning.mat
  • Material/ruler_soil_body_mat_dissolveIn.mat
  • Material/nec_stor216_orbCore.mat
  • Material/Sewers_Kurast_WallKit_Deco_A_01.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Middle_A_01.mat
  • Material/Protodun_Keep_Statue_Base_A_01_Gold.mat
  • Material/ZigOut_Naha_SquarePillars_Deco_A_02.mat
  • Material/CNA_goldenSpectral_dissolve_torso.mat
  • Material/Ghost_Caster_miniboss_mat_death.mat
  • Material/lilith_p1_teleport_in_wings.mat
  • Material/Naha_Skittering_Mound_Small_D_VTEX2.mat
  • Material/Tega_Giants_Horn_Right_A_Base.mat
  • Material/Lilith_eyelashes_mat.mat
  • Material/lilith_p2_spawn_transition_muscle_mat.mat
  • Material/Sewers_Kurast_Statue_A_01.mat
  • Material/Tega_Giants_Horn_Right_A2_Base.mat
  • Material/GhostCasterTower_01_Dyn.mat
  • Material/Goatman_Brute_2HAxe_mat.mat
  • Material/wildlife_woodwraith_hawz.mat
  • Material/lilith_p2_eyelashes_mat.mat
  • Material/skeleton_necropolisguardian_helltide_cloth_mat_ds.mat
  • Material/lilith_p1_teleport_in_lowerBody.mat
  • Material/lilith_p1_teleport_in_head.mat
  • Material/lilith_p1_heartCrucible_spawn_megaDemon_veins.mat
  • Material/mnt_stor026_horse_ICE_mat.mat
  • Material/Kurast_Props_Sewer_DestroyablePillar_A_State_02_Attach_Stone_Deco.mat
  • Material/wildlife_bear_mat_Hawezar.mat
  • Material/BurntKnights_Prop_Tent01_Top.mat
  • Material/CNA_goldenSpectral_dissolve_Hair.mat
  • Material/Lacuni_Prop_Corpse_FleshGib_01.mat
  • Material/Tega_Giants_Clump_Addon_G_Ichor.mat
  • Material/lilith_p1_death_transition_upperBody.mat
  • Material/dreg_caster_rider_enraged_mat.mat
  • Material/Raid_Khazra_Glass_Large_Window_War.mat
  • Material/Akarat_Tomb_Statue_Lion_A_01_Stone.mat
  • Material/Lilith_Capstone_P1_UpperBody_mat.mat
  • Material/drownedBrute_mat_Scosglen.mat
  • Material/lilith_p2_wings_death_dissolve_mat.mat
  • Material/npcM_Akarat_Face_mat_Spectral.mat
  • Material/Naha_Skittering_Slime_B_VTEX2.mat
  • Material/ZigIn_Kurast_Rock_Large_B_01.mat
  • Material/Goatman_Brute_2HAxe_frac_mat.mat
  • Material/knight_brute_mace_mat_Spectral.mat
  • Material/lilith_p1_teleport_veins_out.mat
  • Material/lilith_p2_spawn_transition_bone_mat.mat
  • Material/BurntKnights_Prop_Tent01_Base_Burnt.mat
  • Material/Sewers_Kurast_corner_skull_1.mat
  • Material/wildlife_woodwraith.mat
  • Material/fallen_brute_miniboss_01.mat
  • Material/lilith_p2_head_spawn_transition_mat.mat
  • Material/Act3_Travincal_Pillar_Top02_01.mat
  • Material/Act3_Travincal_Door_Large01_02.mat
  • Material/Sewers_Kurast_Canal_Pillar_Top.mat
  • Material/Naha_Rivergate_Statue_C_01.mat
  • Material/Fallen_Brute_cold.mat
  • Material/lilith_p1_teleport_head_out.mat
  • Material/Harbinger_Holy_OrbPickup_AkaratSilhouette_Hair_mat_Spectral.mat
  • Material/lilith_p2_mouth_mat.mat
  • Material/Naha_Skittering_Slime_A_VTEX2.mat
  • Material/lilith_p1_teleport_head.mat
  • Material/Protodun_Keep_Statue_Medium_C_01_Gold.mat
  • Material/mnt_stor042_horse_mane_mat.mat
  • Material/ZigIn_Kurast_Mine_Rock_Large_A.mat
  • Material/Naha_Skittering_Mound_Small_B_VTEX2.mat
  • Material/Naha_Grass_FiveHill_D (1 Hawe_Foliage_Clutter_Geo_Grass_Dry_Gradient_A_Mat).mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_C.mat
  • Material/rogue_danceOfKnives_imbue_Cold_spinning_dagger02.mat
  • Material/Act3_Travincal_Pillar_Round02.mat
  • Material/Act3_Travincal_Trench_Seg_01_01_hate.mat
  • Material/druM_base11_TRS_mat.mat
  • Material/lilith_p2_eyeshadow_mat.mat
  • Material/act3_travincal_platforms_Rezup_Sun_Stone_A_02_Sewers.mat
  • Material/mnt_chal005_trophy_FX_mat.mat
  • Material/Raid_Khazra_Altar_B_01.mat
  • Material/ZigIn_Kurast_Rock_Med_F_01.mat
  • Material/Tega_Giants_Clump_Addon_H_Dim.mat
  • Material/Kurast_POI_Mural_AhBulan_Background_A_01.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Side_A_01.mat
  • Material/S02_Boss_UpperBody_blurfx.mat
  • Material/Tega_Giants_Clump_Addon_C_Base.mat
  • Material/druM_base10_BTS_mat.mat
  • Material/Akarat_Tomb_Statue_Lion_XL_Head_A_01_Stone.mat
  • Material/Tega_Giants_Clump_Addon_D_Base.mat
  • Material/Tega_Giants_Clump_Addon_E_Base.mat
  • Material/lilith_p2_capstone_lower_death_dissolve_mat.mat
  • Material/wildlife_bear_fur_mat_Hawezar.mat
  • Material/lilith_p2_upper_spawn_transition_mat.mat
  • Material/S03_Boss_Head_Mat.mat
  • Material/lilith_p2_capstone_upper_death_dissolve_mat.mat
  • Material/spi_theGorilla_ruler_body DissolveIn.mat
  • Material/ZigIn_Kurast_CoffinWalls_A_01.mat
  • Material/ProtoDun_Sewer_Stairs_A.mat
  • Material/Naha_Skittering_Mound_D_VTEX2.mat
  • Material/Lilith_EyeL_mat.mat
  • Material/mnt_amor127_horse_stor_mat.mat
  • Material/S02_Boss_Legs_blur_FX.mat
  • Material/skeletonboss_torso_m.mat
  • Material/wildlife_bear_mat_Fractured Peaks.mat
  • Material/ZigIn_Kurast_Rock_Med_D_01.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Trim_A_01.mat
  • Material/S05_Prop_Lesser_Membrane_Base_01.mat
  • Material/ZigIn_Kurast_Mine_Rock_Med_A.mat
  • Material/lilith_p2_lower_spawn_transition_mat.mat
  • Material/lilith_p1_teleport_out_head.mat
  • Material/Tega_Giants_Clump_Addon_C_Dim.mat
  • Material/Sewers_Kurast_Canal_Pillar_Top_Jade.mat
  • Material/Naha_Skittering_Mound_Small_A_VTEX2.mat
  • Material/Sewers_Kurast_trench_corner_top_base.mat
  • Material/skeletonboss_cloth_m.mat
  • Material/rogue_danceOfKnives_imbue_poison_spinning_dagger02.mat
  • Material/S02_Boss_Torso_BlurDissolve.mat
  • Material/Cave_Bug_Walls_B_04_Moss_01.mat
  • Material/wildlife_bear_fur_mat_Fractured Peaks.mat
  • Material/ZigIn_Kurast_Stairs_A_04.mat
  • Material/Scos_Druid_Ruins_Charms_A_Blood.mat
  • Material/Tega_Foliage_Giants_Plant_Bush_Dry_Large_B (1 Tega_Foliage_Tree_Generic_Bark_C_Mat).mat
  • Material/Kurast_Canal_Stone_Deco_A.mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_D_Wind.mat
  • Material/skeleton_necropolisguardian_helltide_torso_mat.mat
  • Material/Spider_Egg_Special_01_Dyn.mat
  • Material/mnt_stor049_horse_mat.mat
  • Material/Kurast_Canal_Stone_Deco_A_Dyn_HF.mat
  • Material/Fallen_Brute_Fenris.mat
  • Material/Akarat_Tomb_Statue_Base_XL_A_01_Stone.mat
  • Material/Cave_Teg_Lacuni_Leather_A_01.mat
  • Material/Zigin_Kurast_Statue_Med_C_01_Sandstone.mat
  • Material/druM_base11_LEG_mat.mat
  • Material/ZigOut_Naha_Statue_Totem_D_02.mat
  • Material/Akarat_Tomb_Statue_Lion_XL_Destroyed_A_01_Stone.mat
  • Material/Sewers_Kurast_SquarePillars_Deco_A_02.mat
  • Material/ZigIn_Kurast_Stairs_Round_B_01.mat
  • Material/lilith_p1_teleport_out_muscle.mat
  • Material/Raid_Khazra_Altar_A_01.mat
  • Material/Act3_Travincal_elevation_wall_a_base.mat
  • Material/ZigIn_Kurast_Statue_Med_A_01_Sandstone.mat
  • Material/lacuniBossUndercity_hairStrands.mat
  • Material/Harbinger_Holy_OrbPickup_AkaratSilhouette_Torso_mat_Spectral.mat
  • Material/Tega_Giants_Clump_Addon_D_Dim.mat
  • Material/lilith_p1_teleport_veins_in.mat
  • Material/Act3_Travincal_Door_Large01_01.mat
  • Material/S02_Boss_Torso_blur_dissolveFX.mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_E.mat
  • Material/HatredMonsterSpawner.mat
  • Material/lacuni_hybrid_death_lowerBody_default.mat
  • Material/CaveSand_DrySteppes_Rock_01_Dyn_HF.mat
  • Material/lilith_p2_spawn_transition_veins_mat.mat
  • Material/lilith_p1_teleport_in_upperBody.mat
  • Material/Act3_Travincal_Pillar_Corner02_02.mat
  • Material/Protodun_Keep_Statue_Large_E_01_Gold.mat
  • Material/npc_AkaratLion_Eyelashes_goldenGhost_mat.mat
  • Material/sor_stor219_orbCore.mat
  • Material/S02_Boss_Wings_BlurDissolveFX02.mat
  • Material/Global_Female_Facialhair_00_Clean.mat
  • Material/lilith_p1_teleport_out_veins.mat
  • Material/Harbinger_Holy_OrbPickup_AkaratSilhouette_Face_mat_Spectral.mat
  • Material/Act3_Travincal_stairs_end_mat_base.mat
  • Material/Tega_Giants_Clump_Addon_H_Base.mat
  • Material/Naha_Akarat_Statue_Apostle_A_05.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Side_A_01_Silver.mat
  • Material/lilith_p2_head_mat.mat
  • Material/npc_AkaratLion_Eyes_goldenGhost_mat.mat
  • Material/Naha_Skittering_Mound_Ledge_B_VTEX2.mat
  • Material/mnt_amor209_horse_stor_mat.mat
  • Material/MOB_Raider_Brute_A_PillarExploration_mat_elite.mat
  • Material/wildlife_woodwraith_charred.mat
  • Material/Tega_Giants_Clump_Addon_F_Dim.mat
  • Material/akarat_possession_mane_dissolve_mat.mat
  • Material/wildlife_woodwraith_highlightOnly.mat
  • Material/S03_Boss_Torso_Prop_Mat.mat
  • Material/lilith_p2_capstone_wings_collapse_mat.mat
  • Material/SpiM_sets58_TRS_effect_mat.mat
  • Material/dreg_caster_miniboss_01_rider_enraged_mat.mat
  • Material/Naha_Skittering_Mound_C_VTEX2.mat
  • Material/necM_stor160_LEG_mat.mat
  • Material/Zigin_Kurast_WickerRug_Runner_A_01.mat
  • Material/CNA_goldenSpectral_dissolve_Legs.mat
  • Material/Akarat_Tomb_Statue_Lion_XL_A_01_Stone.mat
  • Material/lilith_p1_teleport_out_lowerBody.mat
  • Material/s02_redcloakedhorror_axe_mat.mat
  • Material/spi_armoredHide_shieldSpirit_02_mat.mat
  • Material/druM_base10_GLV_mat.mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_B.mat
  • Material/Tega_Giants_Clump_Addon_F_Ichor.mat
  • Material/npcM_Akarat_Legs_mat_Spectral.mat
  • Material/Naha_Skittering_Mound_Larva_C_VTEX2.mat
  • Material/npcM_Akarat_EyeLashes_mat_Spectral.mat
  • Material/lilith_p1_death_transition_bone.mat
  • Material/npc_AkaratLion_goldenGhost_mat.mat
  • Material/npc_AkaratLion_Mane_goldenGhost_dissolve_end_mat.mat
  • Material/Tega_Giants_Horn_Left_A3_Base.mat
  • Material/lilith_p2_capstone_wings_death_dissolve_mat.mat
  • Material/Tega_Giants_Clump_Addon_I_Base.mat
  • Material/lilith_p1_teleport_out_bone.mat
  • Material/S02_Boss_Legs.mat
  • Material/Tega_Giants_Horn_Right_A3_Base.mat
  • Material/Lilith_Eyeshadow_mat.mat
  • Material/wildlife_woodwraith_Tainted.mat
  • Material/Protodun_Keep_Statue_Large_C_01_Gold.mat
  • Material/Tega_Giants_Clump_Addon_I_Dim.mat
  • Material/Tora_Foliage_Plant_Chinese_Fan_Palm_Large_B (2 Naha_Foliage_Tree_Banana_Bark_Mat)_ST9.mat
  • Material/Cave_Bug_Walls_Arch_A_Moss_02.mat
  • Material/npcM_Akarat_Eyes_mat_Spectral.mat
  • Material/global_death_gib_flesh.mat
  • Material/spi_theEagle_ruler_body_test_mat.mat
  • Material/druM_base11_GLV_mat.mat
  • Material/mnt_uniq74_trophy_mat.mat
  • Material/Ancients_Deathspeaker_Altar_Snow.mat
  • Material/NecM_sets58_TRS_effect_mat.mat
  • Material/npc_AkaratLion_goldenGhost_dissolve_end_mat.mat
  • Material/wildlife_woodwraith_miniboss_mat.mat
  • Material/Lilith_Capstone_P1_Head_mat.mat
  • Material/Sewers_Kurast_Canal_Stone_Deco_A.mat
  • Material/rogM_B09_mat.mat
  • Material/BurntKnights_Prop_Tent01_Base_Snow.mat
  • Material/lilith_p1_death_transition_head.mat
  • Material/lilith_p2_death_dissolve_muscle_mat.mat
  • Material/ZigIn_Kurast_Mine_Rock_Walkable_A.mat
  • Material/lilith_p1_deathTransition_muscle.mat
  • Material/npc_AkaratLion_goldenGhost_dissolve_mat.mat
  • Material/ZigIn_Kurast_Rock_Med_E_01.mat
  • Material/goatman_brute_miniboss_01_2HAxe_mat.mat
  • Material/Sewers_Kurast_SquarePillars_Deco_A_01.mat
  • Material/knight_brute_mace_mat.mat
  • Material/druM_base10_TRS_fur_mat.mat
  • Material/Tega_Giants_Clump_Addon_E_Dim.mat
  • Material/lilith_capstone_p2_lower_mat.mat
  • Material/rogue_danceOfKnives_imbue_shadow_spinning_dagger02.mat
  • Material/lilith_p2_upper_death_dissolve_mat.mat
  • Material/Act3_Travincal_Pillar_Square_04.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Statue_A_01_Silver.mat
  • Material/CaveSand_DrySteppes_Rock_01_HF.mat
  • Material/Naha_Skittering_Mound_Ledge_C_VTEX2.mat
  • Material/Tega_Giants_Clump_Addon_G_Dim.mat
  • Material/SpiF_sets58_TRS_effect_mat.mat
  • Material/Naha_Skittering_Mound_Larva_D_VTEX2.mat
  • Material/Protodun_Keep_Statue_Large_A_01_Gold.mat
  • Material/lilith_p2_wings_spawn_transition_mat.mat
  • Material/wildlife_bear_fur_mat.mat
  • Material/twoHandMace_stor011_ICE_mat.mat
  • Material/Protodun_Keep_Statue_Large_D_01_Gold.mat
  • Material/npc_AkaratLion_Mane_goldenGhost_mat.mat
  • Material/Naha_Rivergate_Statue_B_01.mat
  • Material/Act3_Travincal_Pillar_Top02_02.mat
  • Material/Sewers_Kurast_WallKit_Deco_Stone_A_02.mat
  • Material/Naha_Akarat_Statue_Apostle_A_01.mat
  • Material/lilith_p2_lower_death_dissolve_mat.mat
  • Material/S03_Boss_Weapon_Mat.mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_E_Wind.mat
  • Material/emotes_031_cloth_mat.mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_C_Wind.mat
  • Material/Lilith_LowerBody_mat.mat
  • Material/Act3_Travincal_Pillar_Corner02_02Stone.mat
  • Material/Act3_Travincal_Pillar_Top02_02Stone.mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_A.mat
  • Material/Act3_Travincal_Pillar_Round02_Stone.mat
  • Material/undercity_ghost_caster_miniboss_death.mat
  • Material/Lilith_EyeR_mat.mat
  • Material/lilith_p2_lower_mat.mat
  • Material/Kurast_POI_Mural_AhBulan_BrokenBackground_A_01_Dyn_Lighten_HF.mat
  • Material/Sewers_Kurast_WallKit_Deco_A_02.mat
  • Material/First_Khazra_Energy_Chargeable_Energy_Meter_Dyn.mat
  • Material/lilith_p2_death_dissolve_bone_mat.mat
  • Material/Tega_Giants_Clump_Addon_H_Ichor.mat
  • Material/ProtoDun_Sewer_Addon_Brick_A.mat
  • Material/wildlife_woodwraith_frac.mat
  • Material/Act3_Travincal_Pillar_Square02.mat
  • Material/mnt_stor127_trophy_TPY_mat.mat
  • Material/Sewers_Kurast_SquarePillars_Deco_Stone_A_01.mat
  • Material/Act3_Travincal_Door_Large01_05.mat
  • Material/wildlife_woodwraith_elite.mat
  • Material/Act3_Travincal_Trench_Seg_02_01.mat
  • Material/Naha_Skittering_Slime_C_VTEX2.mat
  • Material/Act3_Travincal_Door_Large01_07.mat
  • Material/Cultist_melee_lilith_Bloody.mat
  • Material/twoHandSorcStaff_stor032_ICE_mat.mat
  • Material/igc_mouth_mtl.mat
  • Material/S02_Boss_UpperBody_blur_FX.mat
  • Material/Sewers_Kurast_Trench_A.mat
  • Material/ZigOut_Naha_SquarePillars_Deco_A_01.mat
  • Material/npc_AkaratLion_Mane_Neyrelle_mat.mat
  • Material/lilith_p2_eye_l_mat.mat
  • Material/Naha_Skittering_Mound_Larva_A_VTEX2.mat
  • Material/ProtoDun_Sewer_DebriPile_A_01.mat
  • Material/Raid_Khazra_Witch_Distiller_A_01_Glass.mat
  • Material/Act3_Travincal_Pillar_Square03.mat
  • Material/S02_global_death_gib_flesh.mat
  • Material/necro_bloodMist_cast_fleshChuncks_flesh.mat
  • Material/ZigIn_Kurast_Rock_Small_ABC.mat
  • Material/Scos_Druid_Ruins_A_Blood.mat
  • Material/T_mushroomCaps_Medium-Small_Toxic.mat
  • Material/ZigIn_Kurast_Rock_Flat_Large_D.mat
  • Material/Sewers_Kurast_Stone_Railing_Jade.mat
  • Material/lilith_p1_teleport_in_veins.mat
  • Material/rogue_danceOfKnives_spinning_dagger02.mat
  • Material/demon_mega_miniboss_weapon_mat.mat
  • Material/Tega_Giants_Clump_Addon_D_Ichor.mat
  • Material/wildlife_bear_fur_mat_Poison.mat
  • Material/Act3_Travincal_Trench_Seg_01_01.mat
  • Material/trophy_dru030_stor_mat.mat
  • Material/Lilith_Wings_mat.mat
  • Material/skeletonboss_staff_m.mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_B_Wind.mat
  • Material/ProtoDun_Sewer_Addon_Brick_B.mat
  • Material/offHandsSorc_stor020_mat.mat
  • Material/S03_Boss_Head_Mat_cold.mat
  • Material/lilith_p1_teleport_out_wings.mat
  • Material/Tega_Giants_Clump_Addon_F_Base.mat
  • Material/Sewers_Kurast_Foundation.mat
  • Material/Tega_Giants_Clump_Addon_E_Ichor.mat
  • Material/S03_Boss_Torso_Mat.mat
  • Material/Kurast_Props_Sewer_DestroyablePillar_A_State_01_Attach_Stone_Deco.mat
  • Material/Goatman_Brute_2HAxe_drys_mat.mat
  • Material/knight_brute_T3Boss_mat.mat
  • Material/lilith_p1_teleport_lowerBody.mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_D.mat
  • Material/Tega_Giants_Clump_Addon_C_Ichor.mat
  • Material/CNA_goldenSpectral_dissolve_Face.mat
  • Material/Akarat_Tomb_Statue_Lion_Destroyed_A_01_Stone.mat
  • Material/S03_Boss_Leg_Mat.mat
  • Material/BurntKnights_Prop_Tent01_Top_Burnt.mat
  • Material/Sewers_Kurast_SquarePillars_Deco_Stone_A_02.mat
  • Material/Kurast_Buildings_Obelisk_Stone_C_02_Sewer.mat
  • Material/spi_theGorilla_ruler_body DissolveOut.mat
  • Material/druM_base10_LEG_mat.mat
  • Material/Lilith_Capstone_P1_LowerBody_mat.mat
  • Material/lilith_p1_death_transition_veins.mat
  • Material/npcM_Akarat_Hair_mat_Spectral.mat
  • Material/lilith_capstone_p2_wings_mat.mat
  • Material/hollow_brute_X1_Samuk_Miniboss_mat.mat
  • Material/lilith_p2_capstone_upper_subjugate_handGlow_mat.mat
  • Material/offHandsNecro_stor010_mat_bloodFlow.mat
  • Material/drownedBrute_variant_mat.mat
  • Material/Naha_Akarat_Statue_Apostle_A_06.mat
  • Material/BurntKnights_Prop_Tent01_Base.mat
  • Material/S03_Boss_Leg_Prop_Mat.mat
  • Material/Cave_Bug_Skittering_Mound_A_Blood_Jhollar_Ideation_test.mat
  • Material/Spider_Egg_Special_01.mat
  • Material/knight_brute_miniboss_mace_mat.mat
  • Material/wildlife_woodwraith_Spectral.mat
  • Material/Naha_Akarat_Statue_Apostle_A_03.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Middle_A_01_Silver.mat
  • Material/Cave_Ext_Naha_Rock_Pillar_A_Moss.mat
  • Material/HaweHU_Witch_Corpse_01.mat
  • Material/Cave_Bug_Walls_B_03_Moss_01.mat
  • Material/Act3_Travincal_Pillar_Square01.mat
  • Material/Akarat_Tomb_Plinth_A_01.mat
  • Material/Tega_Giants_Horn_Left_A_Base.mat
  • Material/ZigIn_Kurast_Column_A.mat
  • Material/Protodun_Keep_Statue_Small_A_01_Gold.mat
  • Material/Tega_Giants_Clump_Addon_G_Base.mat
  • Material/Tega_Giants_Clump_Addon_B1_Dim.mat
  • Material/Tega_Giants_Clump_Addon_B1_Ichor.mat
  • Material/Harbinger_Holy_OrbPickup_AkaratSilhouette_Legs_mat_Spectral.mat
  • Material/Cultist_Snake_Tables_Chests_Banners.mat
  • Material/druM_base11_HLM_mat.mat
  • Material/CaveSand_DrySteppes_Rock_01.mat
  • Material/druM_base10_TRS_mat.mat
  • Material/drownedBrute_mat.mat
  • Material/Naha_Umbaru_Statue_Med_D.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Tablet_A_01_Silver.mat
  • Material/druM_base11_TRS_fur_mat.mat
  • Material/Cave_Ext_Naha_Rock_Large_A_Moss.mat
  • Material/Lilith_InnerMouth_mat.mat
  • Material/BurntKnights_Prop_Tent01_Top_Snow.mat
  • Material/Tega_Giants_Clump_Addon_I_Gsoft.mat
  • Material/npcM_Akarat_Face_mat.mat
  • Material/Tega_Giants_Horn_Left_A2_Base.mat
  • Material/cmp_test99_perfBrick_orbCore.mat
  • Material/Tega_Giants_Clump_Addon_B1_Base.mat
  • Material/Akarat_Tomb_Plinth_Tile_A_01.mat
  • Material/npc_AkaratLion_Mane_mat.mat
  • Material/lilith_p2_head_death_dissolve_mat.mat
  • Material/druM_base10_BTS_fur_mat.mat
  • Material/lilith_p2_eye_r_mat.mat
  • Material/Naha_Akarat_Statue_Apostle_A_02.mat
  • Material/Cave_Bug_Wall_Arches_B_03_Moss_01.mat
  • Material/S02_Boss_Wings_blur_FXDissolve.mat
  • Material/bar_emote_stor_004_bear.mat
  • Material/druM_base10_HLM_mat.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Trim_A_01_Silver.mat
  • Material/lilith_p1_teleport_out_upperBody.mat
  • Material/lilith_p2_death_dissolve_veins_mat.mat
  • Material/npc_AkaratLion_Mane_goldenGhost_dissolve_mat.mat
  • Material/Act3_Travincal_cell_bar_2_base.mat
  • Material/Act3_Travincal_trench_corner_top_base.mat
  • Material/lilith_p2_capstone_lower_tailStab_mat.mat
  • Material/Protodun_Keep_Statue_Medium_A_01_Gold.mat
  • Material/Naha_SpiritPortal_A_Akarats_Tomb_Base.mat
  • Material/Cave_Bug_Walls_B_02_Moss_01.mat
  • Material/ZigIn_Kurast_Mine_Rock_Pillar_A.mat
  • Material/Cave_Base_Rock_Med_F_01_Upres.mat
  • Material/wildlife_bear_mat_Poison.mat
  • Material/npcM_Akarat_EyeShadow_mat_Spectral.mat
  • Material/necF_stor160_LEG_mat.mat
  • Material/lilith_p2_lower_tailStab_mat.mat
  • Material/Kurast_POI_Mural_AhBulan_BrokenBackground_A_01.mat
  • Material/lilith_p2_wings_mat.mat
  • Material/Naha_Skittering_Mound_B_VTEX2.mat
  • Material/lilith_p1_death_transition_wings.mat
  • Material/Act3_Travincal_trench_corner_skull_02_base.mat
  • Material/Naha_Skittering_Mound_Small_C_VTEX2.mat
  • Material/S02_Boss_Wings.mat
  • Material/lilith_p2_upper_subjugate_handGlow_mat.mat
  • Material/npcM_Akarat_Torso_mat_Spectral.mat
  • Material/Zigin_Kurast_Rock_Pile_A_01_Upres.mat
  • Material/drownedBrute_mat_Hawezar.mat
  • Material/Tega_Foliage_Generic_Stump_Dead.mat
  • Material/lilith_p1_teleport_in_muscle.mat
  • Material/lilith_p2_wings_collapse_mat.mat
  • Material/Tora_Foliage_Plant_Chinese_Fan_Palm_Large_B (1 Naha_Foliage_Plant_Fan_Palm_A_Mat)_ST9.mat
  • Material/Akarat_Tomb_Plinth_TileInner_A_01.mat
  • Material/Protodun_Keep_Statue_Medium_B_01_Gold.mat
  • Material/Raid_Khazra_Witch_Shelf_Modular_Statue_A_01.mat
  • Material/Tora_Buildings_Tiklan_Cloth_01_A_Wind.mat
  • Material/Naha_Skittering_Mound_A_VTEX2.mat
  • Material/Act3_Travincal_trench_buttress_skull_02_base.mat
  • Material/base_teethtongue_mat_akarat.mat
  • Material/CaveSand_DrySteppes_Rock_01_Dyn.mat
  • Material/spi_theEagle_ruler_feathers_test_mat.mat
  • Material/Cave_Ext_Naha_Rock_Med_A_Moss.mat
  • Material/tega_Foliage_Giants_Plant_Bush_Dry_Large_A (1 Tega_Foliage_Tree_Generic_Bark_C_Mat).mat
  • Material/Akarat_Tomb_Statue_Base_A_01_Stone.mat
  • Material/S02_Boss_Torso.mat
  • Material/Zigin_Kurast_WickerRug_A_01.mat
  • Material/lilith_capstone_p2_head_mat.mat
  • Shader/OVERRIDE_mount_opaque_lightning_Default_Medium_Chr_Bloody_Out_1703390.shd
  • Shader/OVERRIDE_mount_opaque_crystal_Default_Medium_Chr_Bloody_In_1672431.shd
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/ShaderFX_Chr_ShadowInfected_Transparent.shd
  • Shader/hero_opaque_hollow.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_spiritborn_ruler.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/OVERRIDE_mount_opaque_lightning_Default_Medium_Chr_Demonic_Out_1703390.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Demonic_Out_1277025.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_waterFlow_Default_Medium_Chr_Bloody_Out_2046143.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Demonic_In_1023114.shd
  • Shader/OVERRIDE_druid_human_opaque_vertexAnim_noise_directional_shadowcookie_Cookie_Chr_Demonic_Out_2096639.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Demonic_Out_501311.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Shadowblight_1572499.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Bloody_Out_371290.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/ShaderFX_Invulnerable.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1656606.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertexanim_noise_directional_Default_Medium_Chr_Demonic_Out_2046208.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Demonic_Out_623857.shd
  • Shader/ShaderFX_X1_Golden_Fur.shd
  • Shader/OVERRIDE_mount_opaque_twitch_Default_Medium_Chr_Bloody_In_1534347.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_twitch_Default_Medium_Chr_Demonic_Out_2046257.shd
  • Shader/vfx_actor_unique_dreg_caster_tick_vertexAnimated.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Bloody_In_514203.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Demonic_In_1436104.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Bloody_In_1635002.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Bloody_In_2046184.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Demonic_Out_1856302.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Demonic_In_1635002.shd
  • Shader/OVERRIDE_druid_human_opaque_iridescent_Default_Medium_Chr_Bloody_Out_2013035.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Demonic_Out_1039985.shd
  • Shader/hero_fur_skin_vfxLayer.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1746149.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/item_opaque_vertexanim_noise_directional.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Demonic_In_787441.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_Default_Medium_Chr_Bloody_Out_2046264.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Petrify_1656263.shd
  • Shader/OVERRIDE_merc_opaque_skin_Default_Medium_Chr_Bloody_Out_1652552.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_npc_transparent_Default_Medium_Chr_Demonic_Out_383210.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Demonic_In_440782.shd
  • Shader/ShaderFX_Chr_ShadowInfected.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Medium_Chr_Bloody_In_2046223.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Demonic_In_2046242.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_skin_Default_Medium_Chr_Bloody_In_2046192.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Demonic_In_355189.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Bloody_Out_440352.shd
  • Shader/OVERRIDE_mount_opaque_twitch_Default_Medium_Chr_Demonic_Out_1534347.shd
  • Shader/ShaderFX_Chr_Poisoned.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Medium_Chr_Demonic_In_2046223.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Demonic_Out_363330.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Medium_Chr_Bloody_Out_287065.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_Default_Medium_Chr_Demonic_In_1111982.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Bloody_Out_1674194.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_Out_2046443.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Bloody_Out_363332.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Demonic_In_2046184.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_twitch_Default_Medium_Chr_Bloody_Out_2046257.shd
  • Shader/OVERRIDE_duriel_body_intro_Default_Medium_Chr_Demonic_In_345855.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Demonic_Out_2046262.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Bloody_In_50984.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Bloody_Out_371290.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Bloody_Out_1635002.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_Out_2046169.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/OVERRIDE_merc_shadowCookie_Cookie_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Bloody_In_363332.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_In_2096639.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Demonic_Out_2025283.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Bloody_In_355220.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Bloody_Out_289598.shd
  • Shader/OVERRIDE_hero_hair_2uv_Default_Medium_Chr_Bloody_Out_1847219.shd
  • Shader/OVERRIDE_item_gsoft_Default_Medium_Chr_Demonic_In_1572499.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Poisoned_2046223.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Demonic_In_355220.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_emissiveUV1_Default_Medium_Chr_Bloody_Out_2046196.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330323.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Bloody_Out_787441.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Bloody_In_585352.shd
  • Shader/mount_ghost_armor.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_veinPulsing_Default_Medium_Chr_Bloody_In_2046234.shd
  • Shader/OVERRIDE_merc_opaque_cloth_Default_Medium_Chr_Bloody_Out_1652610.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_low_quality.shd
  • Shader/monster_fur_skin_HatredImmune.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_In.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Bloody_In_1667361.shd
  • Shader/Fur_Blockout.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_twitch_Default_Medium_Chr_Bloody_In_2046147.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/OVERRIDE_Hero_Eye_Default_Medium_Chr_Bloody_Out_390676.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_In_1497319.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1308343.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Demonic_In_2046223.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Demonic_Out_1956847.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Bloody_Out_355189.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Bloody_Out_1066141.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_iridescent_Default_Medium_Chr_Demonic_Out_2046259.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_Default_Medium_Chr_Demonic_Out_1111982.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791553.shd
  • Shader/pet_spiritborn_ruler_dissolve.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Medium_Chr_Bloody_Out_2046206.shd
  • Shader/OVERRIDE_monster_opaque_pbr_dissolve_shadowCookie_Cookie_Chr_Demonic_In.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_subsurface_Default_Medium_Chr_Demonic_Out_2046155.shd
  • Shader/OVERRIDE_fur_skin_ghost_Fur_Chr_Demonic_In_561686.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_Out_1824120.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_Out_2046221.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_doubleSided_Default_Medium_Chr_Demonic_Out_2046200.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_mount_opaque_pbr_ditherBlur_Default_Medium_Chr_Bloody_In_1906030.shd
  • Shader/OVERRIDE_mount_opaque_pbr_celetial_ditherBlur_Default_Medium_Chr_Demonic_In_1965986.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_In_366565.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_Out_340537.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1746149.shd
  • Shader/ShaderFX_Chr_Petrify_NoZMatch.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_Out_2046172.shd
  • Shader/monster_opaque_hollowSwipe.shd
  • Shader/OVERRIDE_monster_opaque_emissive_pulseVertically_Default_Medium_Chr_Demonic_Out_2013867.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Demonic_In_363332.shd
  • Shader/OVERRIDE_mount_opaque_pbr_cloth_fuzzy_dithered_Default_Medium_Chr_Bloody_Out_1878787.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Medium_Chr_Demonic_In_2046204.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_In_1824120.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Bloody_Out_440782.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_hatred.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791542.shd
  • Shader/hero_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/OVERRIDE_merc_opaque_skin_Default_Medium_Chr_Demonic_Out_1652552.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046202.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Demonic_In_1657475.shd
  • Shader/hero_opaque_vfxLayer_ditherBlur_vertAnim_noise_directional.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Bloody_Out_455501.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Bloody_In_2046255.shd
  • Shader/ShaderFX_X1_Golden.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046226.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Bloody_Out_505702.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Medium_Chr_Demonic_In_2046206.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_cloth_fuzzy_Default_Medium_Chr_Demonic_In_2046182.shd
  • Shader/OVERRIDE_mount_opaque_pbr_cloth_fuzzy_dithered_Default_Medium_Chr_Demonic_In_1878787.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1752140.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046135.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_skin_doubleSided_Default_Medium_Chr_Bloody_In_2046190.shd
  • Shader/vfx_actor_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_In_2046159.shd
  • Shader/OVERRIDE_hatred_monster_opaque_pbr_Default_Medium_Chr_Demonic_Out_1730132.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Bloody_Out_1768374.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/GENERATED_item_opaque_Default_Low_Base_287065.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/GENERATED_item_opaque_alphatest_waterFlow_Default_Low_Base_2046204.shd
  • Shader/druid_fur_skin_dualNoise.shd
  • Shader/OVERRIDE_druid_human_opaque_vertexAnim_noise_directional_shadowcookie_Cookie_Chr_Demonic_In_2096639.shd
  • Shader/OVERRIDE_merc_opaque_cloth_Default_Medium_Chr_Demonic_Out_1652610.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Demonic_Out_2046223.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_In_50982.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_iridescence.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/OVERRIDE_actor_opaque_pbr_Default_Medium_Chr_Demonic_In_38341.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Demonic_In_1863036.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1308343.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Demonic_In_2046267.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_veinPulsing_Default_Medium_Chr_Demonic_Out_2046234.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Bloody_Out_290837.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046202.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Bloody_Out_1708210.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_twoEmissive_Default_Medium_Chr_Demonic_In_2046238.shd
  • Shader/OVERRIDE_mount_opaque_pbr_celetial_ditherBlur_Default_Medium_Chr_Bloody_Out_1965986.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Medium_Chr_Demonic_Out_287065.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/prop_def_gbuff_basic_coinglow_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/OVERRIDE_mount_opaque_Default_Medium_Chr_Bloody_In_585352.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_cloth_fuzzy_Default_Medium_Chr_Bloody_In_2046182.shd
  • Shader/OVERRIDE_duriel_body_intro_Default_Medium_Chr_Bloody_Out_345855.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Bloody_Out_355192.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/vines_monster_opaque_pbr.shd
  • Shader/OVERRIDE_npc_opaque_mixed_Default_Medium_Chr_Bloody_Out_1859532.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/procgen_firechain_opaque.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Demonic_In_501311.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Medium_Chr_Demonic_Out_1894253.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_cloth_fuzzy_Default_Medium_Chr_Bloody_Out_2046182.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Bloody_Out_2046253.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Demonic_In_1667361.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Bloody_Out_585352.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_In_2046169.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Bloody_Out_440525.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Bloody_In_2025283.shd
  • Shader/GENERATED_item_opaque_dithered_Default_Low_Base_1863036.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Bloody_In_287229.shd
  • Shader/scene_def_gsoft_hatred_dissolve_world_sine.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_Out_1509391.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/GENERATED_item_opaque_flowGem_Default_Low_Base_1656263.shd
  • Shader/HollowSwarmerSeed_sdr.shd
  • Shader/OVERRIDE_npc_opaque_skin_shadowCookie_Cookie_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Petrify_2046223.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Bloody_In_290882.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Demonic_In_2046248.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Bloody_Out_521588.shd
  • Shader/ShaderFX_Chr_Chilled_Transparent.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Bloody_In_1845527.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Demonic_Out_1766921.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/OVERRIDE_druid_wereform_deathMesh_opaque_skin_Default_Medium_Chr_Demonic_In_358410.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Demonic_In_454551.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046186.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Demonic_In_287229.shd
  • Shader/ShaderFX_X1_HatredImmune.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Bloody_In_1956847.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Bloody_In_1436104.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1825643.shd
  • Shader/X1_SpiritRealm_fur.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Bloody_In_1029696.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_hero_hair_ditherBlur_Default_Medium_Chr_Demonic_Out_1544895.shd
  • Shader/item_opaque_alphatest_vertexanim_noise_directional.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Bloody_In_455501.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/prop_def_gsoft_basic_vertanim_pulseVertically.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_emissiveUV1_Default_Medium_Chr_Bloody_In_2046196.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Bloody_Out_2046248.shd
  • Shader/hollow_monster_opaque_alphatest.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Bloody_In_1766921.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Demonic_Out_440525.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_In_2046219.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Bloody_Out_346331.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046186.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Demonic_Out_440782.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_subsurface_Default_Medium_Chr_Bloody_Out_2046155.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Bloody_In_355189.shd
  • Shader/vfx_actor_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_emissive_plusing_vertAnim_vat_soft_body_deformation.shd
  • Shader/OVERRIDE_merc_opaque_skin_Default_Medium_Chr_Bloody_In_1652552.shd
  • Shader/OVERRIDE_npc_opaque_mixed_Default_Medium_Chr_Bloody_In_1859532.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Bloody_Out_1436104.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Demonic_In_1956847.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Bloody_Out_2013761.shd
  • Shader/hatred_monster_opaque_pbr.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046141.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046228.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_twoEmissive_Default_Medium_Chr_Bloody_In_2046238.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046228.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Bloody_Out_1953136.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Bloody_In_1039985.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/OVERRIDE_prop_chest_resplendent_Default_Medium_Chr_Bloody_Out_268818.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_textureLerp_Default_Medium_Chr_Demonic_Out_2046157.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Bloody_Out_585659.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Demonic_In_1572499.shd
  • Shader/scene_def_gsoft_hatred.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_procgen_monster_opaque_Default_Medium_Chr_Demonic_Out_2105862.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Bloody_In_454551.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Medium_Chr_Demonic_Out_2046204.shd
  • Shader/OVERRIDE_hero_hair_2uv_Default_Medium_Chr_Demonic_Out_1847219.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Demonic_Out_1708210.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/OVERRIDE_hero_opaque_pbr_shadowCookie_Cookie_Chr_Demonic_In.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Demonic_In_2046255.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_waterFlow_Default_Medium_Chr_Demonic_In_2046143.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_In_1773910.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Petrify_1572499.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Demonic_In_1708210.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Bloody_Out_1597483.shd
  • Shader/OVERRIDE_actor_opaque_pbr_Default_Medium_Chr_Bloody_Out_38341.shd
  • Shader/OVERRIDE_mount_opaque_pbr_cloth_fuzzy_dithered_Default_Medium_Chr_Bloody_In_1878787.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_In_1824120.shd
  • Shader/GENERATED_item_opaque_vertanim_pulse_Default_Low_Base_1635002.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_twoEmissive_Default_Medium_Chr_Bloody_In_2046188.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_In_1863036.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_In_2096639.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_In_2046443.shd
  • Shader/GENERATED_item_opaque_pbr_crystal_Default_Low_Base_1840125.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Bloody_Out_121857.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Medium_Chr_Bloody_Out_2046204.shd
  • Shader/OVERRIDE_fur_skin_ghost_Fur_Chr_Demonic_Out_561686.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Bloody_Out_363330.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Bloody_In_2046217.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_Out_2046172.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1656606.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Bloody_Out_454551.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_Out_2096639.shd
  • Shader/OVERRIDE_monster_opaque_pbr_dissolve_shadowCookie_Cookie_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1308343.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_Out_287170.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Demonic_Out_1768374.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Demonic_In_505702.shd
  • Shader/vfx_actor_weaponTrail_fresnel_vertexAnim.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Bloody_In_363330.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046141.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/OVERRIDE_X1_SpiritRealm_Default_Medium_Chr_Demonic_In_1896438.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Demonic_In_2025283.shd
  • Shader/OVERRIDE_monster_ghost_Default_Medium_Chr_Bloody_Out_561686.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Bloody_In_585659.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/OVERRIDE_druid_human_opaque_iridescent_Default_Medium_Chr_Demonic_Out_2013035.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Medium_Chr_Bloody_Out_1894253.shd
  • Shader/OVERRIDE_item_opaque_pbr_shadowCookie_Cookie_Chr_Demonic_In.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_iridescent_Default_Medium_Chr_Bloody_In_2046259.shd
  • Shader/hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse.shd
  • Shader/mount_opaque_pbr_hollow.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_flowGem.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_Out_2046221.shd
  • Shader/OVERRIDE_npc_opaque_skin_shadowCookie_Cookie_Chr_Demonic_In.shd
  • Shader/prop_def_gbuff_hatred.shd
  • Shader/OVERRIDE_item_gsoft_Default_Medium_Chr_Bloody_In_1572499.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/OVERRIDE_mount_opaque_pbr_ditherBlur_Default_Medium_Chr_Bloody_Out_1906030.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Demonic_Out_580005.shd
  • Shader/merc_fur_skin.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_twoEmissive_Default_Medium_Chr_Demonic_Out_2046238.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred_emissive.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Demonic_In_1879279.shd
  • Shader/OVERRIDE_druid_human_opaque_vertexAnim_noise_directional_shadowcookie_Cookie_Chr_Bloody_Out_2096639.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_veinPulsing_Default_Medium_Chr_Demonic_In_2046234.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_mixed_Default_Medium_Chr_Demonic_In_2046139.shd
  • Shader/OVERRIDE_item_shadowCookie_vertexanim_noise_directional_Cookie_Chr_Demonic_Out_2046208.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Bloody_In_440782.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Bloody_Out_1856302.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Demonic_Out_371290.shd
  • Shader/OVERRIDE_Hero_Eye_Default_Medium_Chr_Demonic_In_390676.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Bloody_Out_50984.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046228.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_Out_2046443.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Bloody_Out_1246808.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Demonic_Out_1879279.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046226.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Demonic_In_1766921.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_mixed_Default_Medium_Chr_Bloody_In_2046139.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Demonic_In_1111976.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/scene_def_gbuff_basic_hsv_vertanim_banner_alphatest.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/OVERRIDE_mount_hair_celestial_Default_Medium_Chr_Bloody_Out_2007651.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Demonic_Out_121859.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Bloody_In_787441.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791542.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Demonic_Out_363332.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_skin_Default_Medium_Chr_Demonic_In_2046137.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Demonic_In_121859.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlicker_Default_Low_Base_2046223.shd
  • Shader/scene_def_gbuff_hatred_world.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Demonic_In_2046253.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046186.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Demonic_In_289598.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_Out_2046246.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791553.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/OVERRIDE_hatred_monster_opaque_pbr_Default_Medium_Chr_Bloody_Out_1730132.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046135.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_skin_doubleSided_Default_Medium_Chr_Demonic_Out_2046190.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Bloody_In_2046267.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/OVERRIDE_monster_opaque_subsurface_pbr_shadowCookie_Cookie_Chr_Bloody_In.shd
  • Shader/armor_hair.shd
  • Shader/prop_def_gsoft_hatred_dissolve_world.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/OVERRIDE_mount_opaque_crystal_Default_Medium_Chr_Demonic_In_1672431.shd
  • Shader/OVERRIDE_mount_opaque_Default_Medium_Chr_Bloody_Out_585352.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Bloody_Out_1667361.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Bloody_In.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046275.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/OVERRIDE_boss_butcher_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046277.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Medium_Chr_Bloody_In_1657475.shd
  • Shader/companion_fur_skin.shd
  • Shader/OVERRIDE_npc_transparent_Default_Medium_Chr_Bloody_Out_383210.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/OVERRIDE_NPC_Eye_Default_Medium_Chr_Demonic_Out_454140.shd
  • Shader/OVERRIDE_item_shadowCookie_vertexanim_noise_directional_Cookie_Chr_Bloody_In_1533526.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Bloody_Out_580005.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_Out_1824120.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Demonic_Out_2046242.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Demonic_Out_1953136.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1330361.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_Out_2046219.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Bloody_Out_1277025.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_skin_Default_Medium_Chr_Bloody_Out_2046192.shd
  • Shader/OVERRIDE_mount_gsoft_Default_Medium_Chr_Bloody_In_1993315.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Poisoned_1572499.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Bloody_Out_2046223.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791542.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Bloody_In_1474175.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_twitch_Default_Medium_Chr_Demonic_In_2046257.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Demonic_In_1039985.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1657806.shd
  • Shader/OVERRIDE_monster_opaque_subsurface_pbr_shadowCookie_Cookie_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_mount_opaque_pbr_colorNoise_emissive_ditherBlur_Default_Medium_Chr_Demonic_In_1913789.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_crystal_Default_Medium_Chr_Bloody_In_2046176.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791542.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_In_2046219.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_effectOverlay_Default_Medium_Chr_Demonic_In_2046198.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_mixed_Default_Medium_Chr_Demonic_Out_2046139.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Demonic_Out_1667361.shd
  • Shader/scene_def_gbuff_hatred_dissolve_world_sine.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Demonic_In_1029696.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1746149.shd
  • Shader/akarat_goldenGhost_hair.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Bloody_Out_312179.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Demonic_Out_290837.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791553.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Bloody_In_1768374.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Medium_Chr_Demonic_In_1840125.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_Out_2046219.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Medium_Chr_Bloody_In_1894253.shd
  • Shader/OVERRIDE_item_opaque_pbr_shadowCookie_Cookie_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_iridescent_Default_Medium_Chr_Bloody_Out_2046259.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/OVERRIDE_mount_hair_celestial_Default_Medium_Chr_Bloody_In_2007651.shd
  • Shader/OVERRIDE_mount_opaque_lightning_Default_Medium_Chr_Demonic_In_1703390.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Bloody_In_371290.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Bloody_In_505702.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330323.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Bloody_In_346331.shd
  • Shader/OVERRIDE_hero_hair_ditherBlur_Default_Medium_Chr_Bloody_Out_1544895.shd
  • Shader/OVERRIDE_hero_opaque_pbr_shadowCookie_Cookie_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_mount_gsoft_Default_Medium_Chr_Demonic_In_1993315.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046228.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_skin_Default_Medium_Chr_Demonic_Out_2046244.shd
  • Shader/OVERRIDE_mount_opaque_pbr_cloth_fuzzy_dithered_Default_Medium_Chr_Demonic_Out_1878787.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_Out_340537.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Bloody_Out_287229.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Demonic_2046223.shd
  • Shader/OVERRIDE_druid_fur_skin_vertAnim_noise_directional_Fur_Chr_Demonic_In_2096639.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Bloody_Out_1641042.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_Default_Medium_Chr_Demonic_Out_2046264.shd
  • Shader/resurrect_playerGhost_noAlbedo.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Demonic_Out_121857.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/OVERRIDE_merc_opaque_Default_Medium_Chr_Demonic_In_1647922.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Bloody_In_1246808.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_Out_2096639.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Bloody_In_1657475.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/IGC_genericMote.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Demonic_In_290882.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1656606.shd
  • Shader/OVERRIDE_item_shadowCookie_vertexanim_noise_directional_Cookie_Chr_Demonic_In_1533526.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Demonic_In_1674194.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Demonic_Out_2046184.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_In_340537.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_In_1442623.shd
  • Shader/OVERRIDE_hatred_monster_opaque_pbr_Default_Medium_Chr_Bloody_In_1730132.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Bloody_In_1572499.shd
  • Shader/hollow_monster_opaque_pbr_vertAnim_noise_directional.shd
  • Shader/item_opaque_alphatest_flowGem.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_twitch_Default_Medium_Chr_Bloody_In_2046257.shd
  • Shader/OVERRIDE_hero_fur_skin_vertAnim_noise_directional_Fur_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_Out_1497319.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_Out_1619813.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Demonic_In_2013761.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Demonic_Out_440352.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Bloody_Out_121859.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_Out_287170.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_twitch_Default_Medium_Chr_Demonic_Out_2046147.shd
  • Shader/OVERRIDE_boss_butcher_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046277.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Bloody_Out_2046184.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1657806.shd
  • Shader/companion_opaque.shd
  • Shader/druid_fur_skin_vertAnim_noise_directional.shd
  • Shader/ShaderFX_Chr_UnstableCurrents.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_monster_opaque_emissive_pulseVertically_Default_Medium_Chr_Demonic_In_2013867.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_In_1509391.shd
  • Shader/igc_fur_skin.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Demonic_Out_1641042.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Demonic_In_1773910.shd
  • Shader/scene_def_gbuff_layered_2_mask_blend_vertAnim.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_Out_2046159.shd
  • Shader/vfx_actor_gbuffer_unique_waterfall.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Demonic_In_287065.shd
  • Shader/OVERRIDE_mount_opaque_pbr_celetial_ditherBlur_Default_Medium_Chr_Bloody_In_1965986.shd
  • Shader/GENERATED_item_opaque_alphatest_Default_Low_Base_2046226.shd
  • Shader/item_opaque_alphatest_vertanim_pulse.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_In_2046443.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_skin_Default_Medium_Chr_Demonic_Out_2046137.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Bloody_In_312179.shd
  • Shader/druid_human_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/OVERRIDE_mount_opaque_pbr_celetial_ditherBlur_Default_Medium_Chr_Demonic_Out_1965986.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Bloody_Out_1474175.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046141.shd
  • Shader/OVERRIDE_fur_skin_ghost_Fur_Chr_Bloody_Out_561686.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Burning_1656263.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Demonic_Out_521588.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Medium_Chr_Bloody_In_2046206.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSidedCylinder.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_necroSkeleton_Default_Medium_Chr_Demonic_In_2046133.shd
  • Shader/OVERRIDE_X1_SpiritRealm_Default_Medium_Chr_Demonic_Out_1896438.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1825643.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_iridescent_Default_Medium_Chr_Bloody_In_2046194.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Chilled_2046223.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_Out_2046246.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertexanim_noise_directional_Default_Medium_Chr_Demonic_In_2046208.shd
  • Shader/scene_def_gsoft_basic_vertanim_breathing.shd
  • Shader/scene_def_gsoft_hatred_Default_Medium_Actor_BloodRain.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Demonic_In_440525.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred_low_quality.shd
  • Shader/OVERRIDE_mount_opaque_Default_Medium_Chr_Demonic_In_585352.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Demonic_1657475.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Demonic_Out_2046217.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/OVERRIDE_item_gsoft_Default_Medium_Chr_Bloody_Out_1572499.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/prop_def_gsoft_hatred.shd
  • Shader/OVERRIDE_druid_fur_skin_vertAnim_noise_directional_Fur_Chr_Bloody_Out_2096639.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Demonic_In_585352.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_actor_opaque_pbr_Default_Medium_Chr_Bloody_In_38341.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Demonic_In_585659.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_skin_Default_Medium_Chr_Demonic_In_2046192.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_In_374556.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_In_1619813.shd
  • Shader/OVERRIDE_Hero_Eye_Default_Medium_Chr_Demonic_Out_390676.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Demonic_Out_505702.shd
  • Shader/scene_def_gsoft_layered_2_mask_blend_vertAnim.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Demonic_Out_585352.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Demonic_In_2046262.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/OVERRIDE_mount_opaque_crystal_Default_Medium_Chr_Bloody_Out_1672431.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Demonic_Out_287065.shd
  • Shader/scene_def_gsoft_basic_vertanim_pulseVertically.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Bloody_Out_2046262.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Holy_1656263.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertexanim_noise_directional_Default_Medium_Chr_Bloody_Out_2046208.shd
  • Shader/OVERRIDE_npc_opaque_skin_shadowCookie_Cookie_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_waterFlow_Default_Medium_Chr_Bloody_In_2046143.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/OVERRIDE_druid_wereform_deathMesh_opaque_skin_Default_Medium_Chr_Bloody_Out_358410.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Bloody_Out_623857.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Shadowblight_1656263.shd
  • Shader/OVERRIDE_druid_wereform_deathMesh_opaque_skin_Default_Medium_Chr_Demonic_Out_358410.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred.shd
  • Shader/OVERRIDE_druid_human_deathMesh_opaque_skin_Default_Medium_Chr_Bloody_In_358050.shd
  • Shader/OVERRIDE_hatred_monster_opaque_pbr_Default_Medium_Chr_Demonic_In_1730132.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Burning_2046223.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Demonic_In_1246808.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/OVERRIDE_mount_opaque_colorNoise_emissive_Default_Medium_Chr_Demonic_In_1913820.shd
  • Shader/sprint_cat_spectral.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Medium_Chr_Demonic_Out_1657475.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Demonic_In_1474175.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_skittering.shd
  • Shader/GENERATED_item_opaque_pbr_Default_Low_Base_287065.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Demonic_Out_363330.shd
  • Shader/OVERRIDE_procgen_monster_opaque_Default_Medium_Chr_Bloody_In_2105862.shd
  • Shader/OVERRIDE_item_gsoft_Default_Medium_Chr_Demonic_Out_1572499.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Bloody_In_1610782.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_Out_366565.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Demonic_In_580005.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_twoEmissive_Default_Medium_Chr_Bloody_Out_2046238.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Bloody_Out_1610782.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Bloody_In_363330.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Demonic_Out_289598.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Bloody_In_1277025.shd
  • Shader/fur_skin_ghost.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Demonic_Out_585659.shd
  • Shader/OVERRIDE_merc_opaque_Default_Medium_Chr_Bloody_In_1647922.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Bloody_Out_1871265.shd
  • Shader/OVERRIDE_merc_shadowCookie_Cookie_Chr_Bloody_In.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/ShaderFX_Chr_Petrify.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_doubleSided_Default_Medium_Chr_Bloody_Out_2046200.shd
  • Shader/OVERRIDE_boss_butcher_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046277.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/OVERRIDE_mount_opaque_colorNoise_emissive_Default_Medium_Chr_Bloody_Out_1913820.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Demonic_Out_2046255.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Demonic_Out_787441.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Demonic_Out_2046267.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Demonic_Out_290882.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Demonic_Out_287229.shd
  • Shader/OVERRIDE_item_shadowCookie_vertexanim_noise_directional_Cookie_Chr_Bloody_Out_1533526.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_Out_2046169.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_In_340537.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_In_366565.shd
  • Shader/OVERRIDE_monster_ghost_Default_Medium_Chr_Demonic_In_561686.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_necroSkeleton_Default_Medium_Chr_Bloody_Out_2046133.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_In_2046172.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Bloody_In_2046253.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Holy_2046223.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_Out_1442623.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/OVERRIDE_procgen_monster_opaque_Default_Medium_Chr_Demonic_In_2105862.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_textureLerp_Default_Medium_Chr_Demonic_In_2046157.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Chilled_1656263.shd
  • Shader/OVERRIDE_mount_opaque_crystal_Default_Medium_Chr_Demonic_Out_1672431.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Demonic_In_1871265.shd
  • Shader/OVERRIDE_procgen_monster_opaque_Default_Medium_Chr_Bloody_Out_2105862.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_Out_1871259.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Bloody_In_1111976.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Demonic_Out_1029696.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046275.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_twoEmissive_Default_Medium_Chr_Demonic_Out_2046188.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_skin_Default_Medium_Chr_Demonic_In_2046244.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertexanim_noise_directional_Default_Medium_Chr_Bloody_In_2046208.shd
  • Shader/OVERRIDE_monster_opaque_subsurface_pbr_shadowCookie_Cookie_Chr_Demonic_In.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_effectOverlay_Default_Medium_Chr_Demonic_Out_2046198.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046186.shd
  • Shader/OVERRIDE_hero_hair_ditherBlur_Default_Medium_Chr_Bloody_In_1544895.shd
  • Shader/prop_def_gbuff_hatred_dissolve_world.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/OVERRIDE_monster_opaque_skin_shadowCookie_Cookie_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Bloody_In_1708210.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Demonic_Out_355192.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Demonic_Out.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Medium_Chr_Bloody_Out_1657475.shd
  • Shader/OVERRIDE_mount_opaque_pbr_colorNoise_emissive_ditherBlur_Default_Medium_Chr_Bloody_In_1913789.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Bloody_Out_1657475.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_emissive.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_crystal_Default_Medium_Chr_Demonic_Out_2046176.shd
  • Shader/OVERRIDE_druid_human_opaque_iridescent_Default_Medium_Chr_Bloody_In_2013035.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_Out_2046251.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Demonic_In_1953136.shd
  • Shader/OVERRIDE_merc_opaque_Default_Medium_Chr_Demonic_Out_1647922.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Medium_Chr_Demonic_In_1657475.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_In_1871259.shd
  • Shader/OVERRIDE_mount_hair_celestial_Default_Medium_Chr_Demonic_In_2007651.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_Out_1920341.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_mount_opaque_colorNoise_emissive_Default_Medium_Chr_Demonic_Out_1913820.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_mixed_Default_Medium_Chr_Bloody_Out_2046139.shd
  • Shader/OVERRIDE_X1_SpiritRealm_Default_Medium_Chr_Bloody_Out_1896438.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Chilled_1657475.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_waterFlow_Default_Medium_Chr_Demonic_Out_2046143.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_ShadowInfected_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_shadowCookie_Cookie_Chr_Bloody_Out.shd
  • Shader/pet_spiritborn_ruler_dissolve_faded.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Demonic_In_287065.shd
  • Shader/scene_def_global_vertanim_flutter_proximity_wellOfOblivion.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Medium_Chr_Bloody_In_1840125.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Bloody_Out.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Bloody_Out_2046242.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Bloody_In_2046262.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Bloody_In_1871265.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_ShadowInfected_2046223.shd
  • Shader/GENERATED_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Base_2046217.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1657806.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_ShadowInfected_1572499.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Demonic_Out_371290.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_subsurface_Default_Medium_Chr_Bloody_In_2046155.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Bloody_In_1856302.shd
  • Shader/player_ghost_fur.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Bloody_In_1879499.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_In_2046246.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_skin_doubleSided_Default_Medium_Chr_Demonic_In_2046190.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Burning_1657475.shd
  • Shader/OVERRIDE_hero_opaque_pbr_shadowCookie_Cookie_Chr_Bloody_In.shd
  • Shader/ShaderFX_Chr_Chilled.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Bloody_In_2046248.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Demonic_Out_1871265.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Medium_Chr_Bloody_Out_1840125.shd
  • Shader/OVERRIDE_hero_fur_skin_vertAnim_noise_directional_Fur_Chr_Bloody_In.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Demonic_In_1879499.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Bloody_In_289598.shd
  • Shader/OVERRIDE_hero_fur_skin_vertAnim_noise_directional_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1657806.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_Out_1619813.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Demonic_In_1277025.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Bloody_Out_2046267.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Bloody_In_371290.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Medium_Chr_Bloody_In_2046204.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/OVERRIDE_item_shadowCookie_vertexanim_noise_directional_Cookie_Chr_Bloody_Out_2046208.shd
  • Shader/OVERRIDE_merc_shadowCookie_Cookie_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Demonic_In_1856302.shd
  • Shader/OVERRIDE_merc_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_crystal_Default_Medium_Chr_Bloody_Out_2046176.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1825643.shd
  • Shader/vfx_actor_hollow_tendrils_multiRibbons.shd
  • Shader/OVERRIDE_npc_transparent_Default_Medium_Chr_Demonic_In_383210.shd
  • Shader/OVERRIDE_actor_opaque_pbr_Default_Medium_Chr_Demonic_Out_38341.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1308343.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Demonic_Out_1066141.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Bloody_In_1023114.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Demonic_In_1597483.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Medium_Chr_Demonic_Out_2046223.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Demonic_Out_355189.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1330323.shd
  • Shader/GENERATED_item_opaque_waterFlow_Default_Low_Base_1330323.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Demonic_Out_1436104.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/OVERRIDE_mount_opaque_lightning_Default_Medium_Chr_Bloody_In_1703390.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/OVERRIDE_druid_human_deathMesh_opaque_skin_Default_Medium_Chr_Demonic_In_358050.shd
  • Shader/monster_ghost_hollowSwipe.shd
  • Shader/GENERATED_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Base_1773910.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_Out_225802.shd
  • Shader/OVERRIDE_merc_opaque_cloth_Default_Medium_Chr_Demonic_In_1652610.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Demonic_Out_287065.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_iridescent_Default_Medium_Chr_Demonic_In_2046194.shd
  • Shader/vfx_actor_hollow_tendrils_multiRibbons_drm_depth_complexity.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Bloody_Out_1656263.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Demonic_Out_346331.shd
  • Shader/OVERRIDE_monster_ghost_Default_Medium_Chr_Demonic_Out_561686.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_In_1619813.shd
  • Shader/GENERATED_item_opaque_alphatest_flowGem_Default_Low_Base_2046219.shd
  • Shader/OVERRIDE_boss_butcher_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046277.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791553.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Demonic_Out_1657475.shd
  • Shader/monster_ghost2.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Demonic_Out_1656263.shd
  • Shader/prop_def_gbuff_hatred_dissolve.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/hero_fur_skin_vertAnim_noise_directional.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_In_2046172.shd
  • Shader/OVERRIDE_mount_opaque_Default_Medium_Chr_Demonic_Out_585352.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Bloody_Out_1572499.shd
  • Shader/ShaderFX_Chr_Holy.shd
  • Shader/OVERRIDE_item_shadowCookie_vertexanim_noise_directional_Cookie_Chr_Demonic_In_2046208.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1752140.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Bloody_In_121857.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Demonic_In_1610782.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Bloody_Out_1845527.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/GENERATED_item_opaque_subsurface_Default_Low_Base_1871259.shd
  • Shader/npc_ghost.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Bloody_Out_2046217.shd
  • Shader/OVERRIDE_item_shadowCookie_vertexanim_noise_directional_Cookie_Chr_Demonic_Out_1533526.shd
  • Shader/OVERRIDE_npc_opaque_mixed_Default_Medium_Chr_Demonic_In_1859532.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Demonic_In_455501.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Bloody_In_1597483.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1752140.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_cloth_fuzzy_Default_Medium_Chr_Demonic_Out_2046182.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046135.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Demonic_In_440352.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046226.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_effectOverlay_Default_Medium_Chr_Bloody_Out_2046198.shd
  • Shader/OVERRIDE_prop_chest_resplendent_Default_Medium_Chr_Bloody_In_268818.shd
  • Shader/OVERRIDE_hero_hair_2uv_Default_Medium_Chr_Demonic_In_1847219.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Holy_1572499.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_In_1871259.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_Default_Medium_Chr_Demonic_In_2046264.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Bloody_In_290837.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Demonic_Out_1845527.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046202.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Demonic_In_521588.shd
  • Shader/GENERATED_item_opaque_pbr_unique_wings_Default_Low_Base_1953136.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Demonic_Out_355220.shd
  • Shader/prop_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Medium_Chr_Demonic_Out_2046206.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_twoEmissive_Default_Medium_Chr_Demonic_In_2046188.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Demonic_In_371290.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_In_1920341.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_Out_374556.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Petrify_1657475.shd
  • Shader/GENERATED_item_opaque_emissiveFlow_Default_Low_Base_1825643.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Bloody_Out_1879279.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_textureLerp_Default_Medium_Chr_Bloody_In_2046157.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_twitch_Default_Medium_Chr_Bloody_Out_2046147.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Bloody_Out_1029696.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Demonic_1572499.shd
  • Shader/OVERRIDE_Hero_Eye_Default_Medium_Chr_Bloody_In_390676.shd
  • Shader/OVERRIDE_mount_opaque_pbr_ditherBlur_Default_Medium_Chr_Demonic_Out_1906030.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Medium_Chr_Demonic_In_1894253.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Demonic_In_312179.shd
  • Shader/OVERRIDE_mount_gsoft_Default_Medium_Chr_Demonic_Out_1993315.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_necroSkeleton_Default_Medium_Chr_Bloody_In_2046133.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Medium_Chr_Demonic_Out_1840125.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_emissiveUV1_Default_Medium_Chr_Demonic_In_2046196.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Demonic_Out_1246808.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Bloody_Out_2025283.shd
  • Shader/GENERATED_item_opaque_alphatest_vertanim_pulse_Default_Low_Base_2046206.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_In_287170.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_In_225802.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Demonic_In_371290.shd
  • Shader/OVERRIDE_monster_opaque_pbr_dissolve_shadowCookie_Cookie_Chr_Bloody_Out.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Demonic_In_363330.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/ShaderFX_Chr_Demonic.shd
  • Shader/OVERRIDE_monster_opaque_emissive_pulseVertically_Default_Medium_Chr_Bloody_In_2013867.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046268.shd
  • Shader/lacuni_trapper_bola_hlsl.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_druid_human_opaque_vertexAnim_noise_directional_shadowcookie_Cookie_Chr_Bloody_In_2096639.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim_hatred.shd
  • Shader/prop_def_gsoft_hatred_dissolve.shd
  • Shader/monster_ghost.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Demonic_Out_1023114.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Demonic_In_2046217.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046268.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_Out_1497319.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_Out_1871259.shd
  • Shader/OVERRIDE_X1_SpiritRealm_Default_Medium_Chr_Bloody_In_1896438.shd
  • Shader/ShaderFX_Chr_IncenseBuff.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Medium_Chr_Demonic_In_287065.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Bloody_In_1656263.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Bloody_Out_501311.shd
  • Shader/OVERRIDE_prop_chest_resplendent_Default_Medium_Chr_Demonic_In_268818.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Demonic_Out_1635002.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_Out_1920341.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_textureLerp_Default_Medium_Chr_Bloody_Out_2046157.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Demonic_In_50984.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_In.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_doubleSided_Default_Medium_Chr_Bloody_In_2046200.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Demonic_Out_2046253.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Demonic_In_514203.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Poisoned_1656263.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_necroSkeleton_Default_Medium_Chr_Demonic_Out_2046133.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Bloody_Out_287065.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_In_2046159.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Bloody_Out_355220.shd
  • Shader/scene_def_gbuff_hatred_world_sine.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/boss_malignantTube_vertanim_opaque_alphatest.shd
  • Shader/OVERRIDE_mount_opaque_twitch_Default_Medium_Chr_Bloody_Out_1534347.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_In_374556.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_In_1442623.shd
  • Shader/OVERRIDE_fur_skin_ghost_Fur_Chr_Bloody_In_561686.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/OVERRIDE_mount_opaque_twitch_Default_Medium_Chr_Demonic_In_1534347.shd
  • Shader/item_ghost.shd
  • Shader/OVERRIDE_merc_opaque_skin_Default_Medium_Chr_Demonic_In_1652552.shd
  • Shader/OVERRIDE_merc_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Bloody_In_355192.shd
  • Shader/ShaderFX_Chr_Poisoned_Transparent.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_veinPulsing_Default_Medium_Chr_Bloody_Out_2046234.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_skin_Default_Medium_Chr_Bloody_Out_2046244.shd
  • Shader/OVERRIDE_mount_hair_celestial_Default_Medium_Chr_Demonic_Out_2007651.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Bloody_Out_287065.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_1656263.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_In_2046221.shd
  • Shader/OVERRIDE_merc_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/hollow_monster_opaque.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Demonic_Out_1863036.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Bloody_In_440352.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Demonic_In_623857.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_In_2046251.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Demonic_In_121857.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Medium_Chr_Bloody_Out_2046223.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_In_225802.shd
  • Shader/OVERRIDE_npc_opaque_skin_shadowCookie_Cookie_Chr_Bloody_In.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Demonic_Out_1597483.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/ShaderFX_X1_Golden_Powerup.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_doubleSided_Default_Medium_Chr_Demonic_In_2046200.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_skin_doubleSided_Default_Medium_Chr_Bloody_Out_2046190.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_Out_2046159.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Demonic_In_363330.shd
  • Shader/OVERRIDE_merc_opaque_cloth_Default_Medium_Chr_Bloody_In_1652610.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/akarat_goldenGhost.shd
  • Shader/druid_fur_skin.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1825643.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Demonic_In_1845527.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Medium_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_Out_1442623.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Bloody_In_2013761.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_ShadowInfected_1657475.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Demonic_Out_455501.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Demonic_Out_312179.shd
  • Shader/OVERRIDE_prop_chest_resplendent_Default_Medium_Chr_Demonic_Out_268818.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Demonic_Out_1474175.shd
  • Shader/scene_def_gbuff_hatred.shd
  • Shader/npc_mirage.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Bloody_Out_1879499.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_emissiveUV1_Default_Medium_Chr_Demonic_Out_2046196.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_skin_Default_Medium_Chr_Bloody_In_2046244.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Bloody_In_1641042.shd
  • Shader/OVERRIDE_monster_ghost_Default_Medium_Chr_Bloody_In_561686.shd
  • Shader/OVERRIDE_druid_human_deathMesh_opaque_skin_Default_Medium_Chr_Bloody_Out_358050.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Bloody_In_2046223.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1752140.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_effectOverlay_Default_Medium_Chr_Bloody_In_2046198.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/OVERRIDE_hero_hair_ditherBlur_Default_Medium_Chr_Demonic_In_1544895.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_In_1920341.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046135.shd
  • Shader/OVERRIDE_mount_opaque_pbr_colorNoise_emissive_ditherBlur_Default_Medium_Chr_Demonic_Out_1913789.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330361.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046202.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Bloody_In_623857.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Bloody_Out_363330.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Bloody_In_580005.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/OVERRIDE_druid_wereform_deathMesh_opaque_skin_Default_Medium_Chr_Bloody_In_358410.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_ShadowCookie_Cookie_Chr_Demonic_In_454551.shd
  • Shader/scene_def_gbuff_basic_hsv_vertanim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_NPC_Eye_Default_Medium_Chr_Bloody_In_454140.shd
  • Shader/prop_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_Out_1509391.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_Out_50982.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Shadowblight_2046223.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Demonic_Out_1610782.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_iridescent_Default_Medium_Chr_Demonic_Out_2046194.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Bloody_Out_1111976.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046141.shd
  • Shader/X1R_ShaderFX_Dispersion_debuff.shd
  • Shader/GENERATED_item_gsoft_Default_Low_Base_1572499.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_In_1497319.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_subsurface_Default_Medium_Chr_Demonic_In_2046155.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1656606.shd
  • Shader/OVERRIDE_merc_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_In_2046221.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Demonic_In_1768374.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046275.shd
  • Shader/OVERRIDE_npc_transparent_Default_Medium_Chr_Bloody_In_383210.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Demonic_In_1066141.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_Out_2046251.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1330361.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Demonic_In_290837.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Bloody_In_440525.shd
  • Shader/GENERATED_item_opaque_cloth_Default_Low_Base_1894253.shd
  • Shader/GENERATED_item_opaque_twitch_Default_Low_Base_1667361.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Demonic_Out_50984.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Demonic_Out_454551.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Demonic_Out_1674194.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_Out_1863036.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Demonic_Out_1572499.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Bloody_In_2046242.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Bloody_In_1066141.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Demonic_Out_287065.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/OVERRIDE_druid_human_deathMesh_opaque_skin_Default_Medium_Chr_Demonic_Out_358050.shd
  • Shader/OVERRIDE_NPC_Eye_Default_Medium_Chr_Bloody_Out_454140.shd
  • Shader/OVERRIDE_druid_fur_skin_vertAnim_noise_directional_Fur_Chr_Bloody_In_2096639.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Bloody_In_501311.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330361.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_Out_366565.shd
  • Shader/OVERRIDE_monster_opaque_emissive_pulseVertically_Default_Medium_Chr_Bloody_Out_2013867.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/bloodTransformation_hlsl.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_In_2046169.shd
  • Shader/GLOBAL_ShadowEnchanted_ShadowCookie.shd
  • Shader/ShaderFX_Chr_Burning.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Bloody_Out_1956847.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_Out.shd
  • Shader/ShaderFX_Chr_Shadowblight_NoZMatch.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Demonic_Out_1879499.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_Out_374556.shd
  • Shader/OVERRIDE_mount_opaque_pbr_colorNoise_emissive_ditherBlur_Default_Medium_Chr_Bloody_Out_1913789.shd
  • Shader/OVERRIDE_item_opaque_pbr_shadowCookie_Cookie_Chr_Bloody_In.shd
  • Shader/OVERRIDE_monster_opaque_skin_shadowCookie_Cookie_Chr_Bloody_In.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlow_Default_Low_Base_2046221.shd
  • Shader/OVERRIDE_hero_hair_2uv_Default_Medium_Chr_Bloody_In_1847219.shd
  • Shader/OVERRIDE_hero_fur_skin_vertAnim_noise_directional_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_monster_opaque_pbr_dissolve_shadowCookie_Cookie_Chr_Bloody_In.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046275.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Demonic_In_1641042.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_Default_Medium_Chr_Bloody_In_2046264.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Bloody_In_121859.shd
  • Shader/pet_spiritborn_ruler_dissolve_cookie.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Chilled_1572499.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Bloody_Out_290882.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_In_1509391.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_ShadowCookie_Cookie_Chr_Demonic_Out_454551.shd
  • Shader/OVERRIDE_hero_opaque_pbr_shadowCookie_Cookie_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_merc_opaque_Default_Medium_Chr_Bloody_Out_1647922.shd
  • Shader/OVERRIDE_duriel_body_intro_Default_Medium_Chr_Bloody_In_345855.shd
  • Shader/pet_fur_faded.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Bloody_Out_514203.shd
  • Shader/fur_skin_igc.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046268.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_Out_225802.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_skin_Default_Medium_Chr_Bloody_In_2046137.shd
  • Shader/OVERRIDE_npc_opaque_mixed_Default_Medium_Chr_Demonic_Out_1859532.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Demonic_In_355192.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_highlight.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_twitch_Default_Medium_Chr_Demonic_In_2046147.shd
  • Shader/OVERRIDE_monster_opaque_skin_shadowCookie_Cookie_Chr_Demonic_In.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046268.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Bloody_In_1953136.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_In_287170.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_Out_1773910.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Demonic_Out_2046248.shd
  • Shader/pet_spiritborn_ruler_dissolve_fur.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_skin_Default_Medium_Chr_Demonic_Out_2046192.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_In_50982.shd
  • Shader/OVERRIDE_item_shadowCookie_vertexanim_noise_directional_Cookie_Chr_Bloody_In_2046208.shd
  • Shader/ShaderFX_X1_Harbinger_Possessed.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Burning_1572499.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Demonic_Out_514203.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Bloody_Out_1766921.shd
  • Shader/GENERATED_item_opaque_pbr_emissiveFlicker_Default_Low_Base_1657475.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_iridescent_Default_Medium_Chr_Bloody_Out_2046194.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_ShadowCookie_Cookie_Chr_Bloody_In_454551.shd
  • Shader/OVERRIDE_druid_fur_skin_vertAnim_noise_directional_Fur_Chr_Demonic_Out_2096639.shd
  • Shader/OVERRIDE_mount_opaque_pbr_ditherBlur_Default_Medium_Chr_Demonic_In_1906030.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1330323.shd
  • Shader/OVERRIDE_merc_shadowCookie_Cookie_Chr_Demonic_In.shd
  • Shader/OVERRIDE_mount_gsoft_Default_Medium_Chr_Bloody_Out_1993315.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Bloody_Out_1039985.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Bloody_Out_1023114.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Holy_1657475.shd
  • Shader/vfx_actor_blend_unique_waterfall.shd
  • Shader/ShaderFX_Chr_HeavySnow.shd
  • Shader/OVERRIDE_duriel_body_intro_Default_Medium_Chr_Demonic_Out_345855.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046226.shd
  • Shader/OVERRIDE_monster_opaque_subsurface_pbr_shadowCookie_Cookie_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_Default_Medium_Chr_Bloody_In_1111982.shd
  • Shader/OVERRIDE_mount_opaque_colorNoise_emissive_Default_Medium_Chr_Bloody_In_1913820.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Demonic_In_287065.shd
  • Shader/OVERRIDE_druid_human_opaque_iridescent_Default_Medium_Chr_Demonic_In_2013035.shd
  • Shader/X1_SpiritRealm.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Demonic_In_346331.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_twoEmissive_Default_Medium_Chr_Bloody_Out_2046188.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_skin_Default_Medium_Chr_Bloody_Out_2046137.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_Default_Medium_Chr_Bloody_Out_1111982.shd
  • Shader/OVERRIDE_NPC_Eye_Default_Medium_Chr_Demonic_In_454140.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Poisoned_1657475.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_In_2046246.shd
  • Shader/prop_def_gbuff_blenddir_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Bloody_In_521588.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Demonic_Out_1111976.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Demonic_Out_1773910.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Bloody_In_1674194.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/X1_SpiritRealm_Tainted.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_iridescent_Default_Medium_Chr_Demonic_In_2046259.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_Out_50982.shd
  • Shader/X1_SpiritRealm_Tainted_fur.shd
  • Shader/pet_fur_skin.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Demonic_Out_2013761.shd
  • Shader/fur_skin.shd
  • Shader/hero_fur_skin_hollow.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_In_2046251.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Bloody_In_1879279.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_ShadowCookie_Cookie_Chr_Bloody_Out_454551.shd
  • Shader/ShaderFX_Chr_Shadowblight.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Shadowblight_1657475.shd
  • Shader/OVERRIDE_monster_opaque_skin_shadowCookie_Cookie_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_Out_287065.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_crystal_Default_Medium_Chr_Demonic_In_2046176.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Bloody_Out_2046255.shd
  • MarkerSet/Cannibal_Gate_6x2_Multistage_Composition.mrk
  • MarkerSet/Structure_Placeholder_Minor_Gate.mrk
  • 1286175
    { "__fileName__": "base/meta/MaterialValue/Invert Cylindrical UVs.mtv" }