References to this File
  • Material/RogF_stor212_HLM_mat.mat
  • Material/SpiM_base10_HLM_mat.mat
  • Material/Dregs_Prop_FaloBlooms_Leaf_01_Dyn_HF.mat
  • Material/NecF_stor207_LEG_mat.mat
  • Material/CaveBug_Beetle.mat
  • Material/SpiM_base11_TRS_mat.mat
  • Material/SpiM_base10_GLV_mat.mat
  • Material/DruM_stor210_LEG_cloth_mat.mat
  • Material/sorM_stor213_TRS_cloth_mat.mat
  • Material/DruM_stor210_LEG_mat.mat
  • Material/rogM_base11_TRS_mat.mat
  • Material/CaveBug_Beetle_Dyn.mat
  • Material/Dregs_Prop_FaloBlooms_Leaf_01_Dyn.mat
  • Material/RogF_stor214_GLV_mat.mat
  • Material/sorM_stor213_TRS_mat.mat
  • Material/sorM_stor213_LEG_mat.mat
  • Material/SpiF_base11_BTS_mat.mat
  • Material/CaveBug_Beetle_Small_Dyn_noDissolve.mat
  • Material/sorM_stor213_HLM_feathers_mat.mat
  • Material/Dregs_Prop_FaloBlooms_Leaf_01_Dyn_Dissolve.mat
  • Material/RogF_stor214_HLM_mat.mat
  • Material/spiF_crft44_BTS_mat.mat
  • Material/BarM_stor217_LEG_mat.mat
  • Material/BarM_stor217_HLM_Cloth_mat.mat
  • Material/DruM_stor210_GLV_mat.mat
  • Material/NecF_stor210_LEG_mat.mat
  • Material/RogM_stor214_GLV_mat.mat
  • Material/SpiM_base10_BTS_mat.mat
  • Material/necM_stor160_TRS_mat.mat
  • Material/NecM_stor207_TRS_mat.mat
  • Material/DruM_stor210_LEG_feathers_mat.mat
  • Material/First_Khazra_Banner_Posts_01_Base.mat
  • Material/Kurast_Prop_Treeman_Gem_Dyn.mat
  • Material/NecM_stor207_HLM_mat.mat
  • Material/NecM_stor210_HLM_mat.mat
  • Material/SpiF_base10_GLV_mat.mat
  • Material/SpiM_base11_GLV_mat.mat
  • Material/mnt_amor207_cat_stor_mat.mat
  • Material/BarM_stor217_HLM_mat.mat
  • Material/RogM_stor214_TRS_mat.mat
  • Material/RogM_stor214_LEG_mat.mat
  • Material/SpiF_base11_TRS_mat.mat
  • Material/SpiF_base10_BTS_mat.mat
  • Material/npcM_sihek_HLM_mat.mat
  • Material/SpiM_base10_LEG_mat.mat
  • Material/RogF_stor214_TRS_mat.mat
  • Material/spiF_crft44_HLM_fur_mat.mat
  • Material/NecM_stor210_BTS_mat.mat
  • Material/sorF_stor209_TRS_feathers_mat.mat
  • Material/spiF_crft44_HLM_mat.mat
  • Material/necM_stor160_LEG_mat.mat
  • Material/sorM_stor213_TRS_feathers_mat.mat
  • Material/npc_AkaratLion_mat.mat
  • Material/npc_AkaratLion_goldenGhost_mat.mat
  • Material/SpiM_base11_HLM_mat.mat
  • Material/BarM_stor217_TRS_mat.mat
  • Material/NecF_stor207_HLM_mat.mat
  • Material/NecM_stor207_LEG_mat.mat
  • Material/sorM_stor213_GLV_mat.mat
  • Material/sorM_stor213_BTS_mat.mat
  • Material/necF_stor160_BTS_mat.mat
  • Material/npc_AkaratLion_goldenGhost_dissolve_end_mat.mat
  • Material/necF_stor160_TRS_mat.mat
  • Material/First_Khazra_Furniture_Tables_01_Dyn.mat
  • Material/npc_AkaratLion_goldenGhost_dissolve_mat.mat
  • Material/BarM_stor217_BTS_mat.mat
  • Material/mnt_amor207_cat_stor_feather_mat.mat
  • Material/RogM_stor212_TRS_mat.mat
  • Material/mnt_chal005_trophy_mat.mat
  • Material/mnt_stor052_horse_bones_mat.mat
  • Material/Dregs_Prop_FaloBlooms_Leaf_Damaged_01_Dyn.mat
  • Material/DruM_stor210_HLM_mat.mat
  • Material/barF_stor150_GLV_mat.mat
  • Material/BarM_stor217_GLV_mat.mat
  • Material/NecF_stor210_TRS_mat.mat
  • Material/NecM_stor210_LEG_mat.mat
  • Material/SpiF_base10_LEG_mat.mat
  • Material/sorM_stor213_HLM_mat.mat
  • Material/NecM_stor210_TRS_mat.mat
  • Material/spiF_crft44_GLV_mat.mat
  • Material/First_Khazra_Furniture_Tables_01_Dyn_Bloody.mat
  • Material/SpiF_base11_LEG_mat.mat
  • Material/RogM_stor212_HLM_mat.mat
  • Material/necM_stor160_BTS_mat.mat
  • Material/spiF_crft44_TRS_mat.mat
  • Material/RogM_stor212_LEG_mat.mat
  • Material/BarM_stor217_TRS_Cloth_mat.mat
  • Material/SpiF_base10_TRS_mat.mat
  • Material/rogM_base11_TRS_Fur_mat.mat
  • Material/NecM_stor210_GLV_mat.mat
  • Material/First_Khazra_Furniture_Tables_01_Base.mat
  • Material/RogM_stor214_HLM_mat.mat
  • Material/DruM_stor210_TRS_mat.mat
  • Material/CaveBug_Beetle_Small.mat
  • Material/rogF_base11_TRS_Fur_mat.mat
  • Material/RogF_stor212_TRS_mat.mat
  • Material/rogF_base11_BTS_mat.mat
  • Material/BarM_stor217_LEG_Cloth_mat.mat
  • Material/First_Khazra_Furniture_Tables_01_Base_Bloody.mat
  • Material/NecF_stor207_TRS_mat.mat
  • Material/spiF_crft44_LEG_mat.mat
  • Material/SpiM_base11_LEG_mat.mat
  • Material/sorM_stor213_LEG_cloth_mat.mat
  • Material/mnt_stor024_horse_mat.mat
  • Material/sorM_stor209_TRS_feathers_mat.mat
  • Material/SpiF_base11_HLM_mat.mat
  • Material/RogF_stor212_LEG_mat.mat
  • Material/SpiM_base10_TRS_mat.mat
  • Material/DruM_stor210_GLV_feathers_mat.mat
  • Material/SpiM_base11_BTS_mat.mat
  • Material/barM_stor150_GLV_mat.mat
  • Material/BarM_stor217_GLV_Cloth_mat.mat
  • Material/SpiF_base10_HLM_mat.mat
  • Material/necF_stor160_LEG_mat.mat
  • Material/CaveBug_Beetle_Static_B.mat
  • Material/RogF_stor214_LEG_mat.mat
  • Material/SpiF_base11_GLV_mat.mat
  • Material/DruM_stor210_TRS_cloth_mat.mat
  • Material/First_Khazra_Banner_Posts_01_Dyn.mat
  • Shader/OVERRIDE_mount_opaque_alphatest_waterFlow_Default_Medium_Chr_Bloody_Out_2046143.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Bloody_In_2046184.shd
  • Shader/OVERRIDE_druid_human_opaque_iridescent_Default_Medium_Chr_Bloody_Out_2013035.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Demonic_In_2046184.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Demonic_Out_2046262.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330323.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_In_1497319.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1308343.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Medium_Chr_Demonic_In_2046204.shd
  • Shader/item_opaque_waterFlow.shd
  • Shader/GENERATED_item_opaque_alphatest_waterFlow_Default_Low_Base_2046204.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_iridescence.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1308343.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Demonic_In_2046267.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Demonic_In_2046248.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Demonic_Out_1766921.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Bloody_Out_2046248.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Bloody_In_1766921.shd
  • Shader/hero_opaque_bloodFlow.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Demonic_In_1330323.shd
  • Shader/hero_opaque_cloth_bloodFlow.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Medium_Chr_Demonic_Out_2046204.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_waterFlow_Default_Medium_Chr_Demonic_In_2046143.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Medium_Chr_Bloody_Out_2046204.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1308343.shd
  • Shader/OVERRIDE_druid_human_opaque_iridescent_Default_Medium_Chr_Demonic_Out_2013035.shd
  • Shader/mount_opaque_alphatest_bloodflow.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Demonic_In_1766921.shd
  • Shader/prop_def_gbuff_basic_iridescence.shd
  • Shader/hero_opaque_waterFlow.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Bloody_In_2046267.shd
  • Shader/item_opaque_alphatest_waterFlow.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Low_Chr_Demonic_Out_2046204.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1330361.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Low_Chr_Bloody_Out_2046204.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330323.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Low_Chr_Demonic_In_2046204.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Demonic_Out_2046184.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_Out_1497319.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_Out_1619813.shd
  • Shader/hero_opaque_alphatest_iridescent.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Bloody_Out_2046184.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_In_1619813.shd
  • Shader/hero_opaque_iridescent.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Demonic_In_2046262.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Bloody_Out_2046262.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_waterFlow_Default_Medium_Chr_Bloody_In_2046143.shd
  • Shader/mount_opaque_alphatest_waterFlow.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Demonic_Out_2046267.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Demonic_Out_1330323.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Bloody_In_1330323.shd
  • Shader/OVERRIDE_druid_human_opaque_iridescent_Default_Medium_Chr_Bloody_In_2013035.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_waterFlow_Default_Medium_Chr_Demonic_Out_2046143.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Bloody_In_2046262.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Bloody_In_2046248.shd
  • Shader/hero_opaque_alphatest_cloth_bloodFlow.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_Out_1619813.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Bloody_Out_2046267.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Medium_Chr_Bloody_In_2046204.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1308343.shd
  • Shader/hero_opaque_alphatest_bloodFlow.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1330323.shd
  • Shader/GENERATED_item_opaque_waterFlow_Default_Low_Base_1330323.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_In_1619813.shd
  • Shader/druid_human_opaque_waterFlow.shd
  • Shader/druid_human_opaque_iridescent.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_Out_1497319.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330361.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_In_1497319.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1330361.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Low_Chr_Bloody_In_2046204.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330361.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Bloody_Out_1330323.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Demonic_Out_2046248.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Bloody_Out_1766921.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1330323.shd
  • Shader/OVERRIDE_druid_human_opaque_iridescent_Default_Medium_Chr_Demonic_In_2013035.shd
  • Shader/scene_def_gbuff_basic_iridescence.shd
  • 1315781
    { "__fileName__": "base/meta/MaterialValue/Iridescence Intensity.mtv" }