References to this File
  • Material/mnt_amor162_horse_stor_gemGlow.mat
  • Material/mnt_stor234_trophy_glow.mat
  • Material/mnt_stor233_trophy_godrays.mat
  • Material/mnt_233_trophy_glow.mat
  • Material/stor_bar204_dru199_nec194_rog202_sor200_gemShimmer.mat
  • Material/mnt_amor162_horse_stor_gemShimmer.mat
  • Material/trophy_dru030_stor_glow.mat
  • Shader/vfx_actor_unique_spiritborn_ruler.shd
  • Shader/item_opaque_parallax_iridescent.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1746149.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Bloody_In_2046217.shd
  • Shader/mount_opaque_alphatest_parallax_iridescent.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1746149.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1752140.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_In_2046159.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/item_opaque_alphatest_parallax_iridescent_stone.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Bloody_In_2046217.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_Out_2046246.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_In_1746149.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Demonic_In_2046217.shd
  • Shader/hero_opaque_alphatest_parallax_iridescent.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_Out_2046159.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_Out_2046246.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Demonic_Out_2046217.shd
  • Shader/sprint_cat_spectral.shd
  • Shader/hero_opaque_parallax_iridescent.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Bloody_Out_2046217.shd
  • Shader/OVERRIDE_prop_def_gbuff_custom_iridescence_Default_Medium_Actor_BloodRain_1951066.shd
  • Shader/GENERATED_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Base_2046217.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_In_2046246.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_In_1746149.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1752140.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Bloody_Out_2046217.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1752140.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Demonic_Out_2046217.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Demonic_In_2046217.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_In_2046159.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_Out_2046159.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1752140.shd
  • Shader/prop_def_gbuff_custom_iridescence.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_In_2046246.shd
  • 1580815
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