References to this File
  • Material/Hollow_Caster_Poison_mat.mat
  • Material/Hollow_Spitter_death_mat.mat
  • Material/mnt_uniq30_TPY_mat.mat
  • Material/Hollow_Swarmer_death_mat.mat
  • Material/snake_exploder_head_lightning_glow.mat
  • Material/Hollow_Caster_mat.mat
  • Material/Kurast_Props_AngryTreeKnot_VineBall_Thick_01_Dyn.mat
  • Material/snake_exploder_body_mat.mat
  • Material/snake_exploder_head_poison_glow.mat
  • Material/rogF_base12_LEG_mat.mat
  • Material/ahBulan_corruption_mat.mat
  • Material/Kurast_Props_AngryTreeKnot_VineBall_Thick_02_Dyn.mat
  • Material/FirstKhazra_SymbolConsume_Orb_Dissolve_Out_Dyn.mat
  • Material/mnt_uniq75_trophy_mat.mat
  • Material/snake_exploder_head_mat_dissolve.mat
  • Material/mnt_chal005_trophy_FX_mat.mat
  • Material/druM_base12_LEG_mat.mat
  • Material/snake_exploder_head_poison_mat.mat
  • Material/Mephisto_Arena_Guts_Dyn_A_01.mat
  • Material/Hollow_Brute_death_mat.mat
  • Material/wildlife_mosquito_corpse_head.mat
  • Material/snake_exploder_head_mat.mat
  • Material/BarF_stor211_TRS_mat.mat
  • Material/lacuniBossUndercity_hairStrands.mat
  • Material/FirstKhazra_SymbolConsume_Orb_Dissolve_IN_Dyn.mat
  • Material/rogM_base12_LEG_mat.mat
  • Material/FirstKhazra_SymbolConsume_Orb_Dyn.mat
  • Material/snake_exploder_head_shadow_glow.mat
  • Material/NecF_base12_LEG_mat.mat
  • Material/snake_exploder_head_poison_death_mat.mat
  • Material/wildlife_mosquito_01_mat.mat
  • Material/Kurast_Props_AngryTreeKnot_VineBall_Thin_02_Dyn.mat
  • Material/Hollow_Spitter_mat.mat
  • Material/snake_exploder_head_lightning_death_mat.mat
  • Material/druM_base10_GLV_mat.mat
  • Material/barF_base12_LEG_mat.mat
  • Material/snake_exploder_head_physical_glow.mat
  • Material/wildlife_mosquito_corpse_mat.mat
  • Material/Hollow_Caster_X1_Miniboss_Variant02_mat.mat
  • Material/BarM_stor211_TRS_mat.mat
  • Material/druM_base10_TRS_fur_mat.mat
  • Material/Kurast_Props_AngryTreeKnot_VineBall_Thin_01_Dyn.mat
  • Material/snake_exploder_snakes_poison_mat.mat
  • Material/mnt_uniq71_trophy_mat.mat
  • Material/snake_exploder_snakes_lightning_mat.mat
  • Material/snake_exploder_head_glow.mat
  • Material/mnt_stor113_trophy_TPY_mat.mat
  • Material/snake_exploder_goldarmor_head_mat.mat
  • Material/snake_exploder_goldarmor_head_death_mat.mat
  • Material/mnt_uniq75_trophy_vert_mat.mat
  • Material/Hollow_Caster_Miniboss_01_Head_mat.mat
  • Material/Hollow_Caster_death_mat.mat
  • Material/npcF_Maka_TRS_death_hatredTentacles_mat.mat
  • Material/priestess_of_hatred_body_mat.mat
  • Material/snake_exploder_head_death_mat.mat
  • Material/druM_base10_LEG_mat.mat
  • Material/barM_base12_LEG_mat.mat
  • Material/Zombie_Brute_Male_03_mat.mat
  • Material/hollow_brute_X1_Samuk_Miniboss_mat.mat
  • Material/Hollow_Brute_Miniboss_Helmet_01_mat.mat
  • Material/offHandsSorc_stor022_mat.mat
  • Material/druM_base10_TRS_mat.mat
  • Material/Zombie_Brute_Male_04_mat.mat
  • Material/snake_exploder_head_lightning_mat.mat
  • Material/NecM_base12_LEG_mat.mat
  • Material/Hollow_Brute_Miniboss_Shield_01_mat.mat
  • Material/druM_base10_HLM_mat.mat
  • Material/Hollow_Caster_Miniboss_01_mat.mat
  • Material/ahBulan_corruption_transition_mat.mat
  • Shader/hero_opaque_hollow.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Bloody_In_1635002.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Demonic_In_1635002.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Petrify_1656263.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Bloody_Out_1635002.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Demonic_Out_2025283.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Demonic_Out_1956847.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Medium_Chr_Bloody_Out_2046206.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_In_366565.shd
  • Shader/monster_opaque_hollowSwipe.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Bloody_In_2046255.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Medium_Chr_Demonic_In_2046206.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Low_Chr_Bloody_In_2046206.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Bloody_Out_1708210.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Demonic_In_2046219.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Bloody_In_2025283.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_Out_1509391.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Bloody_In_2046219.shd
  • Shader/GENERATED_item_opaque_flowGem_Default_Low_Base_1656263.shd
  • Shader/cookie_prop_vertAnim_noise.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Bloody_In_1956847.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Demonic_Out_2046219.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/hollow_monster_opaque_alphatest.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_In_2046219.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Demonic_In_1956847.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046228.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046228.shd
  • Shader/cookie_prop_gbuff_basic_vertanim_pulse.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Demonic_Out_1708210.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Actor_ObjectiveHighlight_1656263.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Demonic_In_2046255.shd
  • Shader/boss_vampire_vertAnim_highlight.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Demonic_In_1708210.shd
  • Shader/GENERATED_item_opaque_vertanim_pulse_Default_Low_Base_1635002.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Demonic_In_2025283.shd
  • Shader/hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse.shd
  • Shader/mount_opaque_pbr_hollow.shd
  • Shader/item_opaque_flowGem.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Low_Chr_Bloody_Out_2046206.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046228.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Bloody_Out_2046219.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046275.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_Out_2046219.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Bloody_In_1474175.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Bloody_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_In_2046219.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_Out_2046219.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046228.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Bloody_Out_1641042.shd
  • Shader/cookie_prop_vertAnim_noise_dissolve.shd
  • Shader/hollow_monster_opaque_pbr_vertAnim_noise_directional.shd
  • Shader/item_opaque_alphatest_flowGem.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Bloody_Out_1656263.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_In_1509391.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Demonic_Out_1641042.shd
  • Shader/item_opaque_alphatest_vertanim_pulse.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Bloody_Out_1474175.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Burning_1656263.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Medium_Chr_Bloody_In_2046206.shd
  • Shader/vampire_boss_vertanim_cookie.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Holy_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Shadowblight_1656263.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Demonic_In_1474175.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_Out_366565.shd
  • Shader/cookie_scene_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Demonic_Out_2046255.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_In_366565.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Chilled_1656263.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046275.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Bloody_In_1708210.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_ShadowInfected_1656263.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Demonic_Out_1656263.shd
  • Shader/cookie_prop_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Bloody_Out_1656263.shd
  • Shader/GENERATED_item_opaque_alphatest_flowGem_Default_Low_Base_2046219.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Demonic_Out_1656263.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Medium_Chr_Demonic_Out_2046206.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Bloody_Out_2025283.shd
  • Shader/GENERATED_item_opaque_alphatest_vertanim_pulse_Default_Low_Base_2046206.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Bloody_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Demonic_Out_1635002.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Poisoned_1656263.shd
  • Shader/highlight_prop_2uv_vertnormal_pulse.shd
  • Shader/boss_malignantTube_vertanim_opaque_alphatest.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Demonic_In_1635002.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_1656263.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Bloody_Out_1635002.shd
  • Shader/hollow_monster_opaque.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Low_Chr_Demonic_In_2046206.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Charred_1656263.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Demonic_Out_1474175.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Demonic_Out_1635002.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Bloody_In_1641042.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_Out_1509391.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046275.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Bloody_In_1635002.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_Out_366565.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Bloody_Out_1956847.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046275.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Demonic_In_1641042.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_In_1509391.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Low_Chr_Demonic_Out_2046206.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/cookie_scene_vertAnim_noise.shd
  • Shader/hero_fur_skin_hollow.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Bloody_Out_2046255.shd
  • 1633260
    { "__fileName__": "base/meta/MaterialValue/Vertex Animation pulse distance offset multiplier.mtv" }