References to this File
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground.mat
  • Material/necro_bloodMist_cast_bloodDecal_single.mat
  • Material/fxKit_damaging_coneWarning_spirits_new_directionaldecalFill_wave.mat
  • Material/legendary_spiritborn_genericRune_area_decal.mat
  • Material/legendary_spiritborn_035_decal_highlight.mat
  • Material/necro_ironMaiden_aoe_sigilDecal.mat
  • Material/First_Khazra_cleanser_Debuff_decal.mat
  • Material/fxKit_damaging_persistentWall_decalLead_shadow_dark.mat
  • Material/fxKit_damaging_coneWarning_spirits_new_decalStatic_flow.mat
  • Material/fxKit_damaging_persistentWall_decalLead_shadow_leadingEdge.mat
  • Material/fxKit_damaging_coneWarning_spirits_decalBacker.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground_intro.mat
  • Material/worldMarkerPing_square_billboard.mat
  • Material/mnt_stor050_surface_footstep.mat
  • Material/spi_theGorilla_area_sigilDecal_mat.mat
  • Material/necro_bloodMist_cast_bloodDecals.mat
  • Material/worldMarkerPing_triangle_billboard.mat
  • Material/fxKit_damaging_persistentLine_poison_groundDecal.mat
  • Material/classFxKit_burstLine_sorc_lightning_lightEnergy_decal.mat
  • Material/legendary_spiritborn_035_decal_highlight_gorilla.mat
  • Material/fxKit_damaging_persistentWall_decalLead_template.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWall_decalLead.mat
  • Material/NPC_Mercenary_shieldBearer_groundSlam_crackDecal_Emissive_Mat.mat
  • Material/legendary_spiritborn_045_decal_highlight_eagle.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils.mat
  • Material/boots_unique_001_buff_decal.mat
  • Material/necro_ironGolem_coneAOE_decal_normalAO_blood.mat
  • Material/legendary_spiritborn_042_area_sludgeDecal.mat
  • Material/fxKit_damaging_lineWarning_spirits_decalBacker_dark.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWall_decalLead_spirits.mat
  • Material/legendary_spiritborn_027_decal_highlight_jaguar.mat
  • Material/legendary_spiritborn_042_decal_highlight_centipede.mat
  • Material/necro_ironGolem_coneAOE_decal_normalAO_snow.mat
  • Material/classFxKit_burstLine_sorc_lightning_scorch_decal.mat
  • Material/npc_maka_plainsRush_burstLine_claw_decal.mat
  • Material/spi_theEagle_explosion_sigilBackground_mat.mat
  • Material/worldMarkerPing_star_billboard.mat
  • Material/fxKit_damaging_persistentLine_poison_edgeDecal.mat
  • Material/worldMarkerPing_diamond_billboard.mat
  • Material/worldMarkerPing_circle_billboard.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_intro.mat
  • Material/Undercity_snakeBoss_ArenaWarning_Coin.mat
  • Material/NPC_Mercenary_shieldBearer_groundSlam_crackDecal_Normal_Mat.mat
  • Material/spi_stinger_aoe_craterDecal.mat
  • Material/x1_legendary_necro_130_cast_bloodDecal_blood.mat
  • Shader/vfx_decal_uber_lit_normal_dissolveNormal_polarUV.shd
  • Shader/vfx_ropeOrTrail_uber_decalTrail_worldSpace.shd
  • Shader/vfx_decal_parallax_colorNormal_med.shd
  • Shader/vfx_decal_uber_lit_emissive_polarUV.shd
  • Shader/vfx_decal_parallax_colorOnly_med.shd
  • Shader/vfx_decal_uber_lit_2xNormal.shd
  • Shader/vfx_decal_uber_unlit_noUVDist_noSwipe.shd
  • Shader/vfx_decal_parallax_normalOnly_low.shd
  • Shader/vfx_decal_uber_lit_flow.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_roughness_polarUV.shd
  • Shader/vfx_decal_unique_fxKit_persistentLine.shd
  • Shader/vfx_decal_unique_static_lit_noNormal.shd
  • Shader/IGC_KEL_1050_vfx_decal_uber_lit_AO_normal_roughness.shd
  • Shader/vfx_decal_uber_lit_normal_dissolveNormal.shd
  • Shader/vfx_decal_unique_interactives_emisControl.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_roughness_worldSpace.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/vfx_decal_uber_lit_AO_normal_roughness_polarUV.shd
  • Shader/GENERATED_vfx_decal_uber_lit_emissive_normal_roughness_worldSpaceFull_Default_Medium_Base_516464.shd
  • Shader/vfx_decal_uber_unlit_emissive_polarUV.shd
  • Shader/vfx_decal_uber_unlit_emissive_worldSpace_2distortion.shd
  • Shader/vfx_decal_uber_unlit_flow.shd
  • Shader/decalParticle_blend_uber_lit.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_polarUV.shd
  • Shader/accessibility_inWorldNav_trail.shd
  • Shader/vfx_decal_basic_unlit.shd
  • Shader/vfx_decal_uber_lit_normal.shd
  • Shader/vfx_decal_unique_interactives_emisControl_stroke.shd
  • Shader/vfx_decal_parallax_colorNormal_emissiveNoise_low.shd
  • Shader/vfx_decal_uber_lit_noUVDist_noSwipe_flatNormal.shd
  • Shader/IGC_vfx_decal_uber_lit_flow.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_roughness_pbrTex.shd
  • Shader/vfx_decal_uber_lit_emisR_roughG_normal_worldSpace_alphaOverlay.shd
  • Shader/GENERATED_vfx_decal_uber_lit_emissive_normal_roughness_worldSpaceFull_Default_Low_Base_516464.shd
  • Shader/vfx_decal_flowMap_lit_normal_environment.shd
  • Shader/vfx_decal_uber_lit_AO_normal.shd
  • Shader/vfx_decal_parallax_colorNormal_emissiveNoise_med.shd
  • Shader/vfx_decal_uber_lit_emissive.shd
  • Shader/vfx_decal_uber_lit_normal_emissive.shd
  • Shader/KEL_1020_blood_vfx_decal_uber_lit_AO_normal_roughness.shd
  • Shader/vfx_decal_uber_unlit_emissive_flowmap.shd
  • Shader/IGC_GENERATED_vfx_decal_uber_lit_pbrTex_Default_Medium_Base_460032.shd
  • Shader/IGC_vfx_decal_uber_unlit_flow.shd
  • Shader/vfx_decal_unique_interactives_nonSDF.shd
  • Shader/vfx_decal_parallax_colorNormal_emissiveNoise_high.shd
  • Shader/vfx_decal_unique_interactives.shd
  • Shader/vfx_decal_parallax_colorOnly_low.shd
  • Shader/vfx_decal_parallax_colorNormal_low.shd
  • Shader/vfx_decal_uber_unlit_emissive.shd
  • Shader/vfx_decal_unique_simple_uvDist2_polarUV_lit.shd
  • Shader/vfx_decal_uber_lit_normal_emissive_dissolveNormal.shd
  • Shader/vfx_decal_uber_lit_normal_polarUV.shd
  • Shader/vfx_decal_uber_unlit_emissive_worldSpace.shd
  • Shader/vfx_decal_uber_lit_uvDistMask.shd
  • Shader/vfx_decal_parallax_normalOnly_med.shd
  • Shader/vfx_hollow_goop_liquid_proc_decal.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_roughness_worldSpaceFull.shd
  • Shader/vfx_decal_uber_unlit.shd
  • Shader/vfx_decal_uber_lit.shd
  • Shader/vfx_decal_uber_lit_AO_normal_roughness.shd
  • Shader/vfx_ropeOrTrail_uber_decalTrail.shd
  • Shader/vfx_decal_parallax_colorOnly_high.shd
  • Shader/vfx_decal_uber_unlit_polarUV.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_roughness_worldSpace_edge.shd
  • Shader/vfx_decal_parallax_colorNormal_high.shd
  • Shader/GENERATED_vfx_decal_uber_lit_emissive_normal_roughness_worldSpaceFull_Default_High_Base_516464.shd
  • 1860878
    { "__fileName__": "base/meta/MaterialValue/Mask Emissive By Alpha.mtv" }