References to this File
  • Material/NecF_sets58_TRS_effect_mat.mat
  • Material/BarF_sets58_TRS_effect_mat.mat
  • Material/zombie_melee_male_Poison.mat
  • Material/zombie_melee_male_pillar_mat.mat
  • Material/SpiM_sets58_HLM_effect_mat.mat
  • Material/BarM_sets58_TRS_effect_mat.mat
  • Material/BarM_sets58_HLM_effect_mat.mat
  • Material/zombie_melee_female.mat
  • Material/zombie_brute_male_v02.mat
  • Material/zombie_brute_male_v02_enrage.mat
  • Material/NecM_sets58_TRS_effect_mat.mat
  • Material/zombie_melee_female_enrage.mat
  • Material/BarF_sets58_HLM_effect_mat.mat
  • Material/zombie_melee_male_enrage.mat
  • Material/SpiF_sets58_HLM_effect_mat.mat
  • Material/zombie_melee_male.mat
  • Material/zombie_brute_male_v02_enrage_Poison.mat
  • Shader/hero_fur_skin_vfxLayer.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Bloody_Out_440352.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_Out_2046443.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_In_2096639.shd
  • Shader/hero_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/hero_opaque_vfxLayer_ditherBlur_vertAnim_noise_directional.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_In_2096639.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_In_2046443.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_Out_2096639.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_Out_2046443.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_Out_2096639.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Demonic_Out_440352.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_In_2046443.shd
  • Shader/druid_human_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/monster_opaque_skin_randomVariation.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Demonic_In_440352.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Bloody_In_440352.shd
  • 442484
    { "__fileName__": "base/meta/MaterialValue/Color Gradient U Add.mtv" }