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  • MaterialValue/Color Intensity
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  • MaterialValue/Color Dissolve Influence
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  • MaterialValue/Fresnel Add Emissive
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  • MaterialValue/UV Distortion Normal 1 Strength
  • MaterialValue/Normal Intensity
  • MaterialValue/IGC_ScalarFrame
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  • MaterialValue/IGC_ScalarFrame_Offset
  • MaterialValue/IGC_ScalarFrame_OverDrive
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  • MaterialValue/Exposure Compensation Enabled
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  • MaterialValue/Noise 1 Bump Offset
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  • MaterialValue/Bump Height
  • MaterialValue/Bump Offset Fresnel Contribution
  • MaterialValue/Rimlight Color Lerp
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  • MaterialValue/Alpha 2 Soft Distance
  • MaterialValue/Use Alpha 2 Soft Distance
  • MaterialValue/Color Saturation
  • MaterialValue/Alpha Dissolve Harshness
  • MaterialValue/Use Vertex Color
  • MaterialValue/IGC_ScalarFrame_Emissive
  • MaterialValue/IGC_emissive_vein_anim
  • MaterialValue/Recolor for Helltide Water
  • MaterialValue/Invert Soft Alpha 2
  • MaterialValue/Inherit Armor Dye Color non static
  • MaterialValue/Druid Human Form Alpha
  • MaterialValue/Fresnel Emissive Blend Mode
  • MaterialValue/VFX Dye Gradient
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  • MaterialValue/VFX Dye Color Intensity
  • MaterialValue/Color Global Tint
  • MaterialValue/color tint
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  • MaterialValue/Rimlight Color Add
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  • MaterialValue/motionBlur intensity
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  • MaterialValue/Shape Mask Color Gradient Influence
  • 1281101
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