References to this File
  • Material/sorM_stor153_HLM_mat.mat
  • Material/barF_stor181_TRS_mat.mat
  • Material/SorM_stor204_TRS_mat.mat
  • Material/barM_stor181_TRS_mat.mat
  • Material/ahBulan_corruption_mat.mat
  • Material/offHandFocus_stor018_mat.mat
  • Material/necF_Stor177_TRS_mat.mat
  • Material/rogue_danceOfKnives_imbue_Cold_spinning_dagger02.mat
  • Material/RogF_stor208_TRS_mat.mat
  • Material/barF_stor181_GLV_mat.mat
  • Material/rogue_danceOfKnives_imbue_poison_spinning_dagger02.mat
  • Material/barF_stor181_HLM_mat.mat
  • Material/rogM_stor153_HLM_mat.mat
  • Material/twoHandSword_uniq17_mat.mat
  • Material/npc_AkaratLion_Eyes_goldenGhost_mat.mat
  • Material/barF_stor181_LEG_mat.mat
  • Material/druM_base10_GLV_mat.mat
  • Material/barM_stor181_GLV_mat.mat
  • Material/druM_base10_TRS_fur_mat.mat
  • Material/rogue_danceOfKnives_imbue_shadow_spinning_dagger02.mat
  • Material/RogM_stor208_TRS_mat.mat
  • Material/barM_stor177_HLM_mat.mat
  • Material/rogue_danceOfKnives_spinning_dagger02.mat
  • Material/scythe_uniq08_mat.mat
  • Material/druM_base10_LEG_mat.mat
  • Material/SorF_stor204_TRS_mat.mat
  • Material/druM_base10_TRS_mat.mat
  • Material/npc_AkaratLion_Eyes_mat.mat
  • Material/druM_base10_HLM_mat.mat
  • Material/necM_stor177_TRS_mat.mat
  • Material/ahBulan_corruption_transition_mat.mat
  • Material/mnt_stor217_trophy_TPY_mat.mat
  • Material/barM_stor181_HLM_mat.mat
  • Material/barM_stor181_LEG_mat.mat
  • Shader/hero_opaque_hollow.shd
  • Shader/item_opaque_dithered.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Low_Chr_Demonic_In_1894253.shd
  • Shader/item_opaque_emissiveFlow.shd
  • Shader/item_opaque_pbr_crystal.shd
  • Shader/item_opaque_parallax_iridescent.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Low_Chr_Bloody_Out_1840125.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1746149.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Low_Chr_Bloody_Out_2046221.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Demonic_In_2046242.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Bloody_In_2046217.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Low_Chr_Demonic_In_2046221.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Bloody_Out_1863036.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Low_Chr_Bloody_In_2046226.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791553.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_Out_1824120.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Demonic_In_287065.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_Out_2046221.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1746149.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_In_1824120.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Bloody_In_2046255.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046226.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1752140.shd
  • Shader/GENERATED_item_opaque_Default_Low_Base_287065.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_In_50982.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_Out_1871259.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Demonic_In_1863036.shd
  • Shader/hero_opaque_crystal.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Medium_Chr_Demonic_Out_1894253.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Bloody_Out_2046253.shd
  • Shader/GENERATED_item_opaque_dithered_Default_Low_Base_1863036.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Low_Chr_Demonic_In_2046226.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Demonic_In_2046248.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Demonic_Out_1766921.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Bloody_In_1863036.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Bloody_Out_2046248.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Bloody_In_1766921.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Low_Chr_Demonic_Out_2046221.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Bloody_Out_2013761.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Bloody_Out_1953136.shd
  • Shader/item_opaque_alphatest_parallax_iridescent_stone.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Demonic_In_2046255.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_In_1773910.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_In_1824120.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_In_1863036.shd
  • Shader/GENERATED_item_opaque_pbr_crystal_Default_Low_Base_1840125.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Bloody_In_1773910.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Bloody_In_2046217.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Medium_Chr_Bloody_Out_1894253.shd
  • Shader/hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Low_Chr_Bloody_In_1894253.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_Out_2046221.shd
  • Shader/hero_opaque_subsurface.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046226.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Demonic_In_1766921.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Demonic_In_2046253.shd
  • Shader/item_opaque_alphatest_emissiveFlow.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_Out_2046246.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791553.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_In_1746149.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Low_Chr_Demonic_Out_1894253.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Demonic_Out_1863036.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_Out_1824120.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Demonic_Out_2046242.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Demonic_Out_1953136.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Bloody_Out_1773910.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791553.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Medium_Chr_Demonic_In_1840125.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Medium_Chr_Bloody_In_1894253.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_In_1871259.shd
  • Shader/hero_opaque_alphatest_subsurface.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Low_Chr_Bloody_Out_1894253.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Bloody_Out_1641042.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Demonic_In_2046217.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Demonic_In_2013761.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Low_Chr_Demonic_In_1840125.shd
  • Shader/hero_opaque_alphatest_iridescent.shd
  • Shader/hero_opaque_alphatest_parallax_iridescent.shd
  • Shader/companion_opaque.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Demonic_Out_1641042.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Demonic_In_1773910.shd
  • Shader/GENERATED_item_opaque_alphatest_Default_Low_Base_2046226.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1825643.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_Out_2046246.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Demonic_Out_2046217.shd
  • Shader/hero_opaque_iridescent.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_In_1871259.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Bloody_Out_1953136.shd
  • Shader/hero_opaque_parallax_iridescent.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Bloody_Out_2046217.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Demonic_Out_2046255.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Bloody_In_2046253.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_Out_1871259.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_Out_2046251.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Demonic_In_1953136.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_In_1871259.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Demonic_In_287065.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Medium_Chr_Bloody_In_1840125.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Bloody_Out_2046242.shd
  • Shader/GENERATED_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Base_2046217.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_Out_1871259.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_In_2046246.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Bloody_In_2046248.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_In_1825643.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Medium_Chr_Bloody_Out_1840125.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Low_Chr_Bloody_Out_2046226.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Low_Chr_Bloody_In_1840125.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1825643.shd
  • Shader/GENERATED_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Base_1773910.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_In_1825643.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_In_1746149.shd
  • Shader/item_opaque_subsurface.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791553.shd
  • Shader/hero_opaque_alphatest_emissiveFlow.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1752140.shd
  • Shader/GENERATED_item_opaque_subsurface_Default_Low_Base_1871259.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Bloody_Out_2046217.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Low_Chr_Bloody_In_2046221.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1752140.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046226.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_In_1871259.shd
  • Shader/GENERATED_item_opaque_pbr_unique_wings_Default_Low_Base_1953136.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Demonic_Out_2046217.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Demonic_Out_1953136.shd
  • Shader/GENERATED_item_opaque_emissiveFlow_Default_Low_Base_1825643.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Medium_Chr_Demonic_In_1894253.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Medium_Chr_Demonic_Out_1840125.shd
  • Shader/hero_opaque_alphatest.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046268.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Low_Chr_Demonic_Out_1840125.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Demonic_In_2046217.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046268.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_Out_1871259.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Demonic_Out_2046253.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_In_2046221.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Demonic_Out_1863036.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_In_2046251.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Demonic_In_1863036.shd
  • Shader/item_opaque_cloth.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1825643.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Bloody_In_2013761.shd
  • Shader/item_opaque.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Bloody_In_1641042.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Demonic_In_1953136.shd
  • Shader/item_opaque_pbr_unique_wings.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1752140.shd
  • Shader/item_opaque_alphatest.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Bloody_In_1953136.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_Out_50982.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_In_2046221.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_Out_2046251.shd
  • Shader/GENERATED_item_opaque_cloth_Default_Low_Base_1894253.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_Out_1863036.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Bloody_In_2046242.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Demonic_Out_287065.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Demonic_In_1773910.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Demonic_Out_287065.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlow_Default_Low_Base_2046221.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Demonic_In_1641042.shd
  • Shader/hero_opaque_alphatest_crystal.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046268.shd
  • Shader/hero_opaque.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Demonic_Out_1773910.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046268.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Medium_Chr_Bloody_In_1953136.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_Out_1773910.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Demonic_Out_2046248.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_In_50982.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Bloody_Out_1766921.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Low_Chr_Demonic_Out_2046226.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Bloody_Out_287065.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046226.shd
  • Shader/hero_opaque_emissiveFlow.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_In_2046246.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Demonic_Out_1773910.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_Out_50982.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Demonic_Out_2013761.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_In_2046251.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_Out_287065.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Bloody_Out_2046255.shd
  • 1633523
    { "__fileName__": "base/meta/MaterialValue/Emissive Sharpen Width.mtv" }