References to this File
  • Material/Dregs_Prop_FaloBlooms_Base_01_Dyn_iridescence.mat
  • Material/spi_classQuest_centipede_head.mat
  • Material/spi_payback_rulerArmor.mat
  • Material/necM_stor193_BTS_mat.mat
  • Material/Dregs_Prop_FaloBlooms_Base_01_Dyn_iridescence_HF.mat
  • Material/mnt_amor167_horse_stor_mat.mat
  • Material/spi_payback_rulerBody.mat
  • Material/necM_stor193_TRS_mat.mat
  • Material/offHandFocus_stor018_mat.mat
  • Material/necF_stor193_TRS_mat.mat
  • Material/spi_skyCore_ruler.mat
  • Material/spi_classQuest_gorilla_body.mat
  • Material/necM_stor193_GLV_mat.mat
  • Material/spi_skyCore_rulerArmor.mat
  • Material/necF_stor193_BTS_mat.mat
  • Material/spi_skyCore_rulerWings.mat
  • Material/spi_armoredHide_shieldSpirit_02_mat.mat
  • Material/spi_classQuest_jaguar.mat
  • Material/necM_stor193_LEG_mat.mat
  • Material/spi_classQuest_jaguar_02.mat
  • Material/necF_stor193_GLV_mat.mat
  • Material/spi_forestCore_rulerArmor.mat
  • Material/mnt_stor039_horse_mat.mat
  • Material/spi_forestCore_rulerBody.mat
  • Material/spi_classQuest_gorilla_armor.mat
  • Material/spi_skyRulerEagle_body_spirit_mat.mat
  • Material/spi_classQuest_jaguar_hair.mat
  • Material/necF_stor193_LEG_mat.mat
  • Material/spi_scourge_soilRulerCentipede_head_spirit_mat.mat
  • Material/spi_scourge_soilRulerCentipede_body_spirit_mat.mat
  • Material/spi_classQuest_centipede_body.mat
  • Shader/vfx_actor_unique_spiritborn_ruler.shd
  • Shader/item_opaque_parallax_iridescent.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1746149.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Bloody_In_2046217.shd
  • Shader/mount_opaque_alphatest_parallax_iridescent.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1746149.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1752140.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_In_2046159.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/item_opaque_alphatest_parallax_iridescent_stone.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Bloody_In_2046217.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_Out_2046246.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_In_1746149.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Demonic_In_2046217.shd
  • Shader/hero_opaque_alphatest_parallax_iridescent.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_Out_2046159.shd
  • Shader/mount_opaque_pbr_holographic_ditherBlur.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_Out_2046246.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Demonic_Out_2046217.shd
  • Shader/sprint_cat_spectral.shd
  • Shader/hero_opaque_parallax_iridescent.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Bloody_Out_2046217.shd
  • Shader/OVERRIDE_prop_def_gbuff_custom_iridescence_Default_Medium_Actor_BloodRain_1951066.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Bloody_Out_1871265.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Demonic_In_1871265.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Bloody_In_1871265.shd
  • Shader/GENERATED_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Base_2046217.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_In_2046246.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Demonic_Out_1871265.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_In_1746149.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1752140.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Bloody_Out_2046217.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1752140.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Demonic_Out_2046217.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Medium_Chr_Demonic_In_2046217.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_In_2046159.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_Out_2046159.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1752140.shd
  • Shader/prop_def_gbuff_custom_iridescence.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_In_2046246.shd
  • 1752614
    { "__fileName__": "base/meta/MaterialValue/Gradient Noise Strength.mtv" }