References to this File
  • Material/offHandFocus_stor025_GlowStone_mat.mat
  • Material/twoHandSorcStaff_stor033_glowmetal_mat.mat
  • Material/offHandsDruid_uniq01_mat.mat
  • Material/jwl05_mat.mat
  • Material/jwl26_mat.mat
  • Material/offHandsDruid_base00_mat.mat
  • Material/jwl12_mat.mat
  • Material/jwl18_mat.mat
  • Material/jwl01_mat.mat
  • Material/rogue_danceOfKnives_imbue_Cold_spinning_dagger02.mat
  • Material/jwl16_mat.mat
  • Material/jwl15_mat.mat
  • Material/jwl24_mat.mat
  • Material/offHandsDruid_crft11_mat.mat
  • Material/rogue_danceOfKnives_imbue_poison_spinning_dagger02.mat
  • Material/jwl27_mat.mat
  • Material/jwl21_mat.mat
  • Material/jwl19_mat.mat
  • Material/jwl09_mat.mat
  • Material/jwl11_mat.mat
  • Material/jwl06_mat.mat
  • Material/jwl30_mat.mat
  • Material/jwl22_mat.mat
  • Material/rogue_danceOfKnives_imbue_shadow_spinning_dagger02.mat
  • Material/jwl08_mat.mat
  • Material/jwl07_mat.mat
  • Material/twoHandSorcStaff_stor033_glow_mat.mat
  • Material/jwl20_mat.mat
  • Material/jwl04_mat.mat
  • Material/jwl31_mat.mat
  • Material/rogue_danceOfKnives_spinning_dagger02.mat
  • Material/jwl10_mat.mat
  • Material/Wand_stor023_glow_mat.mat
  • Material/jwl23_mat.mat
  • Material/jwl13_mat.mat
  • Material/jwl14_mat.mat
  • Material/offHandsDruid_base01_mat.mat
  • Material/jwl29_mat.mat
  • Material/jwl02_mat.mat
  • Material/offHandsDruid_crft06_mat.mat
  • Material/jwl00_mat.mat
  • Material/jwl03_mat.mat
  • Material/jwl25_mat.mat
  • Material/jwl17_mat.mat
  • Material/jwl28_mat.mat
  • Shader/OVERRIDE_item_opaque_cloth_Default_Low_Chr_Demonic_In_1894253.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Low_Chr_Bloody_Out_1840125.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Bloody_Out_1667361.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Low_Chr_Bloody_Out_2046221.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Bloody_In_2046217.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Low_Chr_Demonic_In_2046221.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Bloody_Out_1863036.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Demonic_In_2046223.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Low_Chr_Bloody_In_2046226.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Demonic_In_287065.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Demonic_In_1657475.shd
  • Shader/GENERATED_item_opaque_Default_Low_Base_287065.shd
  • Shader/GENERATED_item_opaque_alphatest_waterFlow_Default_Low_Base_2046204.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Demonic_Out_2046223.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_Out_1871259.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Low_Chr_Bloody_In_2046206.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Bloody_In_1667361.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Demonic_In_2046219.shd
  • Shader/GENERATED_item_opaque_dithered_Default_Low_Base_1863036.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Bloody_In_2046219.shd
  • Shader/GENERATED_item_opaque_flowGem_Default_Low_Base_1656263.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Low_Chr_Demonic_In_2046226.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Demonic_Out_2046219.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Bloody_In_1863036.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Low_Chr_Demonic_Out_2046221.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Demonic_In_1667361.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Demonic_In_1330323.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Demonic_In_1572499.shd
  • Shader/GENERATED_item_opaque_vertanim_pulse_Default_Low_Base_1635002.shd
  • Shader/GENERATED_item_opaque_pbr_crystal_Default_Low_Base_1840125.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Bloody_In_1773910.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Low_Chr_Bloody_In_1894253.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Low_Chr_Bloody_Out_2046206.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Bloody_Out_2046219.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Demonic_Out_1667361.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlicker_Default_Low_Base_2046223.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_In_1746149.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Low_Chr_Demonic_Out_1894253.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Demonic_Out_1863036.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Low_Chr_Demonic_Out_2046204.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Bloody_Out_1773910.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Bloody_Out_2046223.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Bloody_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Low_Chr_Bloody_Out_2046204.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_In_1871259.shd
  • Shader/OVERRIDE_item_opaque_cloth_Default_Low_Chr_Bloody_Out_1894253.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Bloody_In_1657475.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Low_Chr_Demonic_In_2046204.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Bloody_In_1572499.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Bloody_Out_1656263.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Demonic_In_2046217.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Low_Chr_Demonic_In_1840125.shd
  • Shader/GENERATED_item_opaque_alphatest_Default_Low_Base_2046226.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_In_1871259.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Demonic_Out_287065.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Bloody_Out_1953136.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Bloody_Out_2046217.shd
  • Shader/GENERATED_item_opaque_pbr_Default_Low_Base_287065.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Demonic_Out_1330323.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Bloody_In_1330323.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Bloody_Out_1657475.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Demonic_Out_1656263.shd
  • Shader/GENERATED_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Base_2046217.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_Out_1871259.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_In_1825643.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Low_Chr_Bloody_Out_2046226.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Low_Chr_Bloody_In_1840125.shd
  • Shader/GENERATED_item_opaque_waterFlow_Default_Low_Base_1330323.shd
  • Shader/GENERATED_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Base_1773910.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_In_1825643.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_In_1746149.shd
  • Shader/GENERATED_item_opaque_alphatest_flowGem_Default_Low_Base_2046219.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlicker_Default_Low_Chr_Demonic_Out_1657475.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Bloody_Out_1572499.shd
  • Shader/GENERATED_item_opaque_subsurface_Default_Low_Base_1871259.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlow_Default_Low_Chr_Bloody_In_2046221.shd
  • Shader/GENERATED_item_opaque_pbr_unique_wings_Default_Low_Base_1953136.shd
  • Shader/OVERRIDE_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Chr_Demonic_Out_2046217.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Demonic_Out_1953136.shd
  • Shader/GENERATED_item_opaque_emissiveFlow_Default_Low_Base_1825643.shd
  • Shader/GENERATED_item_opaque_alphatest_vertanim_pulse_Default_Low_Base_2046206.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_item_opaque_pbr_crystal_Default_Low_Chr_Demonic_Out_1840125.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Bloody_Out_287065.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Demonic_In_1635002.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Bloody_Out_1635002.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Low_Chr_Demonic_In_2046206.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Demonic_In_1863036.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Demonic_Out_1635002.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Demonic_In_1953136.shd
  • Shader/OVERRIDE_item_opaque_alphatest_emissiveFlicker_Default_Low_Chr_Bloody_In_2046223.shd
  • Shader/OVERRIDE_item_opaque_pbr_unique_wings_Default_Low_Chr_Bloody_In_1953136.shd
  • Shader/GENERATED_item_gsoft_Default_Low_Base_1572499.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Bloody_In_1635002.shd
  • Shader/GENERATED_item_opaque_cloth_Default_Low_Base_1894253.shd
  • Shader/GENERATED_item_opaque_twitch_Default_Low_Base_1667361.shd
  • Shader/OVERRIDE_item_opaque_alphatest_waterFlow_Default_Low_Chr_Bloody_In_2046204.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Demonic_Out_1572499.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Demonic_In_1773910.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Demonic_Out_287065.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlow_Default_Low_Base_2046221.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Bloody_Out_1330323.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Demonic_Out_1773910.shd
  • Shader/GENERATED_item_opaque_pbr_emissiveFlicker_Default_Low_Base_1657475.shd
  • Shader/OVERRIDE_item_opaque_alphatest_Default_Low_Chr_Demonic_Out_2046226.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Bloody_Out_287065.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Demonic_In_287065.shd
  • Shader/OVERRIDE_item_opaque_alphatest_vertanim_pulse_Default_Low_Chr_Demonic_Out_2046206.shd
  • 1248391
    { "__fileName__": "base/meta/MaterialValue/Bloat Method.mtv" }