References to this File
  • Material/offhandTotem_stor029_core.mat
  • Material/sor_offhandFocus_stor035_middleFlames.mat
  • Material/S03_environmentVFX_fire_flameBillboards_large.mat
  • Material/Harbinger_HatredPools_Strings.mat
  • Material/barM_gnrc128_HLM_eyeMist.mat
  • Material/environmentVFX_lava_solarFlare_lavaTall.mat
  • Material/shrine_naha_brazier_flameBillboard.mat
  • Material/ahBulan_cloneSummon_shield_intro_glow.mat
  • Material/fxKit_damaging_burstWarning_poison_bigBubble.mat
  • Material/npc_merc_cursedChild_waveOfFlame_mesh_outer.mat
  • Material/merc_berserkerCrone_Massacre_passive_ancient_outro_flame.mat
  • Material/vfx_dungeonMoteJar_smallerFlames.mat
  • Material/ahBulan_ambient_shield_corrupted_darkInner.mat
  • Material/mnt_stor186_trophy_fire_geo_store.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_demonic_waveMesh_slowAnim.mat
  • Material/S02_Bloodseeker_barb_groundStomp_aoe_directionalWater.mat
  • Material/rogF_stor219_smokeEnergy_GLV.mat
  • Material/rogF_cosmetic_eyeGlow_stor219.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_waveMesh.mat
  • Material/UnderCity_persistentBubble_spirit_mat.mat
  • Material/environmentVFX_fire_flameBillboards_large_CHN_edit.mat
  • Material/necro_017_aoe_sharpTendrils.mat
  • Material/spiritborn_thornArmor_firstPass_hit_stabDirectional_mat.mat
  • Material/lacuni_caster_vulture_sendout_heal_aoe_waveMesh_slowAnim.mat
  • Material/rogF_stor219_smokeEnergy_hands_GLV_CLOSE.mat
  • Material/campfire_v2_spiritborn_armCylinder_fxMesh_solarCoaster_pulse.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh_CC.mat
  • Material/sorc_stor187_TRS_glow.mat
  • Material/BSK_HellButcher_ShoulderCharge_ConeHead.mat
  • Material/vfx_mote_darkInner.mat
  • Material/VFX_Conv_QST_CHC_Jor_dis.mat
  • Material/fxKit_experience_Powerup_center_mat.mat
  • Material/rogue_danceOfKnives_ImbueCold_shadowClone_billboard.mat
  • Material/demon_council_member_death_true_eyeTrail.mat
  • Material/fxKit_damaging_geyserDamage_fire_lava_up.mat
  • Material/barF_stor177_HLM_mouthMist.mat
  • Material/druid_shred_impact_flare.mat
  • Material/environmentVFX_fire_smolderArea.mat
  • Material/S03_boss_elementPhase_ringHighlight_lightning.mat
  • Material/vfx_khazra_SoulGrab_suck_dis_sml.mat
  • Material/legendary_spi_027_mainRune_floating.mat
  • Material/dagger_stor071_energyWings.mat
  • Material/mount_sprint_upwardSmoke_water.mat
  • Material/S03_boss_elementPhase_pillarHighlight.mat
  • Material/HellPortal_flames.mat
  • Material/interactiveVFX_strongholdNecropolis_skullLantern_floatingSpawn_glow.mat
  • Material/environmentVFX_persistent_ash_hatred_stringy.mat
  • Material/townPortal_persistentOpen_actor_energyRing_mat_rog_ashKnightTemp.mat
  • Material/interactiveVFX_strongholdNecropolis_skullLantern_Spawn_flame.mat
  • Material/vfxSchool_mmoseley_bloodBubble.mat
  • Material/S05_reputation_Exp_mote_death_smoke.mat
  • Material/portal_bar002_stor_persistentOpen_edge_break.mat
  • Material/BSK_aetherSource_celebration_energyCloudsFill.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/npc_tyrantking_enrage_buff_distortion.mat
  • Material/portal_glo011_cast_proxyToPlayer_softGlow.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_wind_waveMesh.mat
  • Material/fxKit_harmless_persistentCylindrical_demonic_runes_v03.mat
  • Material/townPortal_persistentOpen_energyDecal_rog001_stor_01.mat
  • Material/environmentVFX_water_smallWaterfall_splash_large.mat
  • Material/legendary_spi_045_mainRune_floating.mat
  • Material/townPortal_persistentOpen_edge_break_glo005_stor.mat
  • Material/environmentVFX_sightlessEye_distortion_burst.mat
  • Material/fxKit_damaging_projectileMega_fire_coreOrbMat.mat
  • Material/BSK_aetherSource_aura_attractor.mat
  • Material/S04_profaneMindCage_helltideCinder_smoke.mat
  • Material/vfx_mote_darkPolar.mat
  • Material/nec_stor216_orbCore.mat
  • Material/townPortal_persistentOpen_horizontalBeam_glo004_stor.mat
  • Material/sor024_emote_stor_FollowerOfLight_volume.mat
  • Material/Portal_generic_nightmare_hole.mat
  • Material/fxKit_harmless_persistentRopeArcing_fire_smoke.mat
  • Material/environmentVFX_fire_largeScaleFlames_Large.mat
  • Material/S03_boss_burstWave_warning_decal.mat
  • Material/environmentVFX_oil_flame_torch_torchFlip.mat
  • Material/Challenger_UI_scoreScreen_Title_FlameSupplement.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/S04_HelltideBossSpawn_persistentRunes_cultist_01_flareEdge.mat
  • Material/environmentVFX_oilflame_med_flame_mat.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Fire_Deploy_Box.mat
  • Material/S03_portal_zoltun_mega_sandskirt.mat
  • Material/environmentVFX_scos_willOWisps.mat
  • Material/lilith_p1_windOfHate_cast_smoke.mat
  • Material/Conv_QST_Hawe_Bog_Cine_HSS_bowl_wisps.mat
  • Material/S05_CouncilHydra_auraEnergyC_mat.mat
  • Material/monsterAffix_FireOrbs_lava_sprites.mat
  • Material/S05_BSK_Sigil_FX_death_Flare.mat
  • Material/shrine_naha_brazier_flameActor.mat
  • Material/S05_DemonCouncil_damaging_persistentWall_lickSmoke_fire.mat
  • Material/vfx_ui_material_flame.mat
  • Material/environmentVFX_oil_flamE_circular_glow.mat
  • Material/environmentVFX_fire_flameBillboards_small.mat
  • Material/interactiveVFX_strongholdNecropolis_skullLantern_Spawn_FlareUp.mat
  • Material/vfxWorld_raid_khazra_soul_brazier_zGlowUp.mat
  • Material/fxKit_harmless_persistentCylindrical_water_flatMesh.mat
  • Material/actor_dot_shadow_sludgeTendrils.mat
  • Material/trophy_sor035_stor_wisps.mat
  • Material/tarBubble.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/lilith_p1_takeOff_trail.mat
  • Material/townPortal_glo010_stor_persistentOpen_flameBillboard_small.mat
  • Material/vfxWorld_raid_khazra_war_brazier_actualGlow.mat
  • Material/astaroth_boss_meteorstorn_impactBurst_smokeMesh.mat
  • Material/nec_stor218_orbRing.mat
  • Material/fxKit_damaging_persistentWave_waverback_shadow_topper.mat
  • Material/Challenger_UI_PlacementResults_text_FlameCard.mat
  • Material/IGC_inariusWings_echo_huge_1250.mat
  • Material/npc_maka_plainsRush_bustLine_fireSmoke.mat
  • Material/andariel_death_flame_burst_mat.mat
  • Material/S05_DemonCouncil_damaging_persistentWave_waverInner_fire.mat
  • Material/x1_raid_projectileMega_reflection_holder_orbit_edge_motes.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWall_licks.mat
  • Material/townportal_hydra_heat.mat
  • Material/portal_glo011_persistentOpen_motes.mat
  • Material/X1_Undercity_vfxQuest_timer_spiritbuff_buff_core_dark_mesh.mat
  • Material/demon_council_member_rupture_cast_flames_arm.mat
  • Material/environmentFX_fire_geo.mat
  • Material/fxKit_harmless_persistentRopeArcing_demonic_core.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh_CC.mat
  • Material/S03_boss_elementPhase_ringHighlight_cold3.mat
  • Material/lilith_p1_boss_clawblades_payload_spike.mat
  • Material/fxKit_damaging_projectileMegaOmni_spirits_holder_orbit_edge_motes.mat
  • Material/portal_rog002_stor_fireIntroMesh.mat
  • Material/S05_BSK_crafting_FX_smoke.mat
  • Material/VFX_Zakarum_BurningScrolls_fire_debris.mat
  • Material/vfx_ui_material_ring_fire.mat
  • Material/Undercity_SB_handwarning_orb.mat
  • Material/S02_Bloodseeker_barb_groundStomp_aoe_bloodAir.mat
  • Material/rogue_danceOfKnives_ImbueCold_shadowClone_billboard_dark.mat
  • Material/mnt_stor184_trophy_fire_geo.mat
  • Material/QST_Hell_Fire_Blockade_smoke.mat
  • Material/S05_Prop_Lesser_Membrane_Medium_Film_01.mat
  • Material/interactiveVFX_destructible_sporeMotes_cloud.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/nec_stor216_portal_noDoF.mat
  • Material/lilith_p2_boss_cascade_smoke.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWave_waverback_shadow_topper.mat
  • Material/mnt_stor050_horse_fire_eyes.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_blade_pers.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh.mat
  • Material/fxKit_damaging_weaponBuff_monster_template_glow.mat
  • Material/ahBulan_death_eyeTrail.mat
  • Material/mnt_stor226_trophy_godrays.mat
  • Material/ahBulan_death_burst.mat
  • Material/mnt_stor184_trophy_fire_geo_blueWhiteCore.mat
  • Material/vfx_druid_StoneBurst_burst_cyl_shockwave_big.mat
  • Material/sword_stor025_shadow_volume.mat
  • Material/zombiebrute_DeathExplosion_blooddrops.mat
  • Material/S04_HelltideBoss_attract_WingFire.mat
  • Material/lilith_p1_windOfHate_cast_smoke_subjugate_test.mat
  • Material/IGC_inariusWings_large_softAlpha.mat
  • Material/classlair_spiritborn_liquidsurface_fallingEnergy_mat.mat
  • Material/S05_DemonCouncil_persistentWave_waverback_fire.mat
  • Material/S05_CouncilBoss_backStab_mat.mat
  • Material/X1_vfxQuest_spiritborn_spiritbuff_buff_core_mesh.mat
  • Material/townPortal_persistentOpen_motes_rog001_stor_01.mat
  • Material/fxKit_damaging_burstWarning_blood_bigBubble.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_decal.mat
  • Material/fxKit_harmless_burst_ignite_whisper_billboard_mat.mat
  • Material/mnt_stor186_trophy_fire_geo_greenCenter.mat
  • Material/firstKhazra_caster_soulCharge_spectral_flameActor.mat
  • Material/bar_stor183_HLM_Eye_glow.mat
  • Material/X1_Undercity_vfxQuest_timer_spiritbuff_buff_core_mesh.mat
  • Material/environmentVFX_sightlessEye_distortion.mat
  • Material/environmentVFX_fire_flameBillboards_hellBrazier.mat
  • Material/nec_stor216_orbEnergy.mat
  • Material/spi_invoke_cast_persistent_buff_buff_distortion.mat
  • Material/environmentVFX_smoke_wispyPillar_sml.mat
  • Material/lilith_p1_windOfHate_payload_smoke.mat
  • Material/fxKit_damaging_persistentWall_lickSmoke_fire.mat
  • Material/legendary_spi_042_mainRune_floating.mat
  • Material/offHandFocus_stor026_centreGlow.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_decal.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_demonic_waveMesh_CC.mat
  • Material/twoHandAxe_stor026_heatDistortion.mat
  • Material/Portal_Dungeon_Cellar_Glow_Nightmare.mat
  • Material/Lilith_p2_subjugate_windMesh_01.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWave_waverInner_partition_low.mat
  • Material/S03_boss_elementPhase_ringHighlight_poison.mat
  • Material/IGC_inariusWings_large_1190.mat
  • Material/barb_hammerOfTheAncients_aoe_directionalBlood.mat
  • Material/portal_rog002_stor_flameLicks2.mat
  • Material/soul_citadel_idle_smoke.mat
  • Material/environmentVFX_fire_largeScaleFlames_Medium.mat
  • Material/sor_stor219_orbEnergy.mat
  • Material/S03_boss_elementPhase_connector_line.mat
  • Material/mnt_stor184_trophy_fire_flameBillboards.mat
  • Material/mnt_chal004_trophy_godrays.mat
  • Material/fxkit_persistentCylindrical_generic_physical_directionWater.mat
  • Material/offHandFocus_stor029_eyesMist.mat
  • Material/legendary_necro_128_scythe_billboard_shadow.mat
  • Material/S05_membrane_Exp_mote_death_liquid_02.mat
  • Material/environmentVFX_oil_flame_torch_torchFlip_blue.mat
  • Material/fxKit_damaging_burstLine_fire_motionBlur.mat
  • Material/S05_Hellfire_smoke.mat
  • Material/fxKit_damaging_projectileMega_demonic_coreOrbMat.mat
  • Material/barM_stor219_TRS_fire_flameBillboards.mat
  • Material/barb_hammerOfTheAncients_aoe_bloodAir.mat
  • Material/S05_reputation_Exp_mote_death_Flare.mat
  • Material/classlair_spiritborn_brazier_fallingEnergy_mat.mat
  • Material/fxkit_harmless_persistentRopeArcing_fire_rope_intro.mat
  • Material/Player_actor_dot_fire_particles.mat
  • Material/Portal_generic_nightmare_fog.mat
  • Material/Conv_QST_Hawe_Bog_Cine_HSS_incense_glowCenter.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_decal_slowAnim.mat
  • Material/mnt_stor215_flameGeo.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/vfxWorld_x1_riverGate_brazier_low_blueFlame.mat
  • Material/barb_callOfTheAncients_ancient_outro_flame.mat
  • Material/pvp_volcano_persistent_dropletNoise.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/ahBulan_ambient_shield_clone_darkInner_v2.mat
  • Material/environmentVFX_oilflame_small_flame_mat.mat
  • Material/fxKit_damaging_weaponBuff_player_template_glow.mat
  • Material/trophy_glo003_stor_wings_mat.mat
  • Material/environmentVFX_fire_flameBillboards_large.mat
  • Material/townPortal_persistentOpen_groundVolumes_rog001_stor.mat
  • Material/mnt_chal004_demonic_core.mat
  • Material/environmentVFX_fire_flameBillboards_large_blue.mat
  • Material/S04_helltideBoss_Barrage_persistentWarning_fire_volume.mat
  • Material/environmentVFX_fire_circular_flameBillboards.mat
  • Material/fxkit_burstCylindrical_generic_physical_new_directionBlood.mat
  • Material/emote_bar005_stor_lava_solarFlare_lavaTall.mat
  • Material/BSK_aetherSource_aura_verticalBeam.mat
  • Material/legendary_necro_128_skeleton_source.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_demonic_waveMesh.mat
  • Material/S03_boss_elementPhase_decal.mat
  • Material/portal_rog002_persistentOpen_motes_flames_rog.mat
  • Material/vfxQuest_HallowGooBlocker_burn_Akarat_dissolve_sparks.mat
  • Material/legendary_necro_017_WarningAttractingDarkWaves.mat
  • Material/portal_rog002_stor_topFlames_ds2.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_demonic_waveMesh_CC.mat
  • Material/S03_boss_elementPhase_connector_lineHighlight.mat
  • Material/portal_inariusWing_center.mat
  • Material/townPortal_persistentOpen_edge_break_glo006_stor.mat
  • Material/barb_aoe_wispyRing_portal.mat
  • Material/S05_WellofHatred_Skull_FlameBurst.mat
  • Material/emote_dru025_stor_Skull_MistGlow_01.mat
  • Material/interactiveVFX_strongholdNecropolis_skullLantern_floatingSpawn_FlareUp.mat
  • Material/townPortal_persistentOpen_glo006_stor_groundDust.mat
  • Material/S04_HelltideBossSpawn_persistentRunes_cultist_01_fillEdge.mat
  • Material/TownPortal_glo013_cast_proxyToPlayer_stor_essenceSmoke_essenceSmoke.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh_slowAnim_backup.mat
  • Material/rogF_stor219_smokeEnergy_hands_GLV.mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/fxKit_damaging_ProjectileMegaOmni_spirits_holder_castFlare.mat
  • Material/vfxQuest_spiritborn_spiritbuff_buff_polar_mesh.mat
  • Material/rogM_stor153_fireHLM_mat1.mat
  • Material/demon_council_member_death_transferCast_flames_blue.mat
  • Material/Portal_Dungeon_Cellar_Decal_Nightmare.mat
  • Material/environmentVFX_druidShrine_sigilBurst.mat
  • Material/mnt_stor227_fire_flameBillboards.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transitionLong.mat
  • Material/DRLG_Trap_geyser_hell_deploy_lava_dropletNoise.mat
  • Material/environmentVFX_lava_solarFlare_glow.mat
  • Material/demon_council_member_death_transferCast.mat
  • Material/rogue_clarity_resourceOrb_smoke.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_EW_decal_slowAnim.mat
  • Material/worldBoss_treasurebeast_oreDetonation_waveMesh.mat
  • Material/interactiveVFX_strongholdNecropolis_skullLantern_Spawn_glow.mat
  • Material/twoHandDruidStaff_stor036_fire_flameBillboards.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_demonic_waveMesh_CC.mat
  • Material/environmentVFX_sightlessEye_distortion_barrier.mat
  • Material/S05_Hellbutcher_headButtWave.mat
  • Material/vfxWorld_raid_khazra_soul_soulSiphon_soulerCoaster_mat.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWave_waverInner_partition.mat
  • Material/spi_counterAttack_shieldImpact_fireClone_billboard_mat.mat
  • Material/townPortal_persistentOpen_energyDecal_sor002_stor.mat
  • Material/X1_Undercity_AttunementOrb_death_core.mat
  • Material/fxKit_damaging_projectileMega_blood_coreOrbMat.mat
  • Material/portal_glo012__persistentOpen_motes.mat
  • Material/fxKit_damaging_projectileStrong_demonic_core.mat
  • Material/vfxWorld_raid_khazra_war_brazier_zGlowUp.mat
  • Material/fxkit_harmless_persistentRope_fire_coreRope.mat
  • Material/lilith_p1_teleport_smoke.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/rogM_stor153_fireHLM_mat2.mat
  • Material/S03_boss_elementPhase_ringPillarBase_lightning.mat
  • Material/S03_SpikeTrap_destructible_Fumes.mat
  • Material/vfxQuest_spiritborn_spiritbuff_buff_core_dark_mesh.mat
  • Material/portal_glo012_cast_proxyToPlayer_softGlow.mat
  • Material/fxKit_lava_persistent_splashes.mat
  • Material/knightBrute_360sweep_flames_weapon_fire.mat
  • Material/twoHandSword_stor026_heatDistortion.mat
  • Material/sor_stor219_orbCore.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_demonic_decal_slowAnim.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/NPC_Mercenary_shieldBearer_Bastion_barrier_bubble.mat
  • Material/npcMerc_cursedChild_waveOfFlame_pro_decalWave.mat
  • Material/townPortal_persistentOpen_actor_fireyEdge_mat_dru002_stor_01_01.mat
  • Material/Portal_dungeon_crack_nightmare_fog.mat
  • Material/environmentVFX_fire_largeScaleFlames_Medium_vertAnim.mat
  • Material/IGC_inariusWings_echo_huge_v3.mat
  • Material/environmentVFX_fire_largeScaleFlames_ExLarge.mat
  • Material/spiritborn_thornArmor_firstPass_hit_stabOpposite_mat.mat
  • Material/s01_boss_varshanRitual_initiation_cast_flash.mat
  • Material/fxKit_harmless_persistentBarrierCylindrical_horadric_runes.mat
  • Material/S03_boss_elementPhase_ringPillarBase_cold.mat
  • Material/S03_boss_elementPhase_ringHighlight_fire3.mat
  • Material/townPortal_persistentOpen_edge_break_glo004_stor.mat
  • Material/S03_portal_zoltun_nightmare_fog.mat
  • Material/druM_stor214_eyesGlow.mat
  • Material/mnt_stor227_mesh_fireMat.mat
  • Material/campfire_v2_necro__hover_skeleEnergy.mat
  • Material/mount_spectralHorse_essence_body.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_wind_waveMesh_slowAnim.mat
  • Material/twoHandAxe_stor026_eyeCentreL.mat
  • Material/wayfindingPortal_persistentOpen_edge_break.mat
  • Material/S02_Bloodseeker_barb_groundStomp_aoe_directionalBlood.mat
  • Material/S05_membrane_Exp_mote_death_liquid.mat
  • Material/vfxQuest_spiritborn_spiBeastShieldpersistent_swirls.mat
  • Material/pvp_volcano_persistent_lavaSplash_up.mat
  • Material/lilith_p1_boss_clawBlades_payload_glow.mat
  • Material/S05_membrane_Exp_mote_death_liquid_scalable.mat
  • Material/IGC_inariusWings_echo_huge_1220_orange.mat
  • Material/interactiveVFX_destructible_strongholdKichuk_pillar_dust_dense_white.mat
  • Material/environmentFX_fire_geo_mysticCenter.mat
  • Material/S05_Prop_Lesser_Membrane_Film_02.mat
  • Material/IGC_inariusWings_echo_huge_softAlpha.mat
  • Material/fxKit_damaging_burstWarning_lightning_lastWave.mat
  • Material/x1_raid_debuff_dispersion_distortion.mat
  • Material/S05_CouncilHydra_auraEnergyB_mat.mat
  • Material/twoHandDruidStaff_stor038_heatDistortion.mat
  • Material/necro_shadowblight_impact_light_lingeringEnergy.mat
  • Material/mnt_stor008_horse_volume.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/townPortal_persistentOpen_glo006_stor_funnel.mat
  • Material/npc_inarius_ghost_wing_mat.mat
  • Material/Player_Actor_dot_shadow_dark_background.mat
  • Material/S05_BSK_Sigil_FX_death_smoke.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_shadow_waveMesh_CC_Backup.mat
  • Material/environmentVFX_druid_doorShrine_sigilBurst.mat
  • Material/fxKit_damaging_persistentWave_waverback_template.mat
  • Material/mnt_stor241_trophy_fire_geo.mat
  • Material/Conv_QST_Hell_City_Cine_CBM_fullscreen_blur.mat
  • Material/fxKit_harmless_persistentRunes_cultist_01_fillEdge.mat
  • Material/environmentVFX_smoke_wispyPillar_sml_white.mat
  • Material/rogue_danceOfKnives_shadowClone_billboard_dark.mat
  • Material/S03_attunementChest_ambient_emission.mat
  • Material/genericRemotePortal_persistentOpen_edge_break.mat
  • Material/IGC_inariusWings_echo_huge.mat
  • Material/mnt_stor186_trophy_fire_geo_mysticCenter.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_demonic_waveMesh.mat
  • Material/S05_BSK_Elixer_FX_smoke.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_edge_pers.mat
  • Material/S04_BanefulHeart_vfx_helltideCinder_smoke.mat
  • Material/S05_hellgate_triuneDetail01.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigInner.mat
  • Material/fxKit_damaging_persistentRope_demonic_core.mat
  • Material/vfx_mnt_stor050_horse_fire_mane.mat
  • Material/worldBoss_treasurebeast_oreDetonation_waveMesh_CC.mat
  • Material/TownPortal_glo013_cast_proxyToPlayer_burstBase.mat
  • Material/sorF_stor179_HLM_glowL.mat
  • Material/townPortal_persistentOpen_energyDecal_glo004_stor.mat
  • Material/necro_boneSplinters_cast_thick_water.mat
  • Material/mnt_stor241_trophy_fire_geoOut.mat
  • Material/lacuni_caster_vulture_sendout_heal_aoe_decal_slowAnim.mat
  • Material/vfx_ui_material_flame_notif.mat
  • Material/fxKit_damaging_persistentLine_blood_vertexAnim_Test.mat
  • Material/demon_council_smoke.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_demonic_waveMesh.mat
  • Material/vfx_mote_pickup_darkPolar.mat
  • Material/townPortal_persistentOpen_windMesh_mat_rog001_stor_01.mat
  • Material/mnt_stor186_trophy_fire_flameBillboards.mat
  • Material/IGC_inariusWings_echo_huge_1190_orange.mat
  • Material/vfx_mote_death_smoke.mat
  • Material/IGC_inariusWings_echo_huge_1110_orange.mat
  • Material/vfx_ui_material_S5_Flame.mat
  • Material/druM_stor215_HLM_fire_mat.mat
  • Material/mnt_stor186_trophy_fire_geo.mat
  • Material/demon_council_member_spawn_hydras_flames_arm.mat
  • Material/townPortal_persistentOpen_smoke_dru001_stor.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_demonic_decal.mat
  • Material/twoHandMace_stor010_shadow_crackVolume.mat
  • Material/fallen_shaman_cast_staff_runeCircle_lightning.mat
  • Material/mnt_stor194_trophyFiremesh.mat
  • Material/fxKit_damaging_persistentWall_decalLead_template.mat
  • Material/fxKit_damaging_persistentWave_waverInner_partition_template.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWall_decalLead.mat
  • Material/worldBoss_treasurebeast_oreDetonation_waveMesh_slowAnim.mat
  • Material/IGC_SLA_environmentVFX_fire_flameBillboards.mat
  • Material/wand_stor020_orb_core.mat
  • Material/environmentVFX_fire_flameBillboards_large_Tainted_CHN_edit.mat
  • Material/g_thorns_stab.mat
  • Material/S03_boss_elementPhase_ringPillarBase_fire.mat
  • Material/andariel_death_upwardcore_mat.mat
  • Material/genericRemotePortal_persistentOpen_actor_fireyEdge_mat_rog_ashKnightTemp.mat
  • Material/ahbulan_charge_spearMesh.mat
  • Material/environmentVFX_fire_smolderArea_blacksmith_sign.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh_slowAnim.mat
  • Material/X1_Undercity_vfxQuest_timer_spiritbuff_buff_burst.mat
  • Material/S05_hellgate_triuneSymbol.mat
  • Material/Waypoint_fire_glowCenter.mat
  • Material/dungeon_affix_minor_monster_backstab_mat.mat
  • Material/fxkit_persistentCylindrical_generic_physical_directionBlood.mat
  • Material/druM_stor215_TRS_fireChestCore_mat.mat
  • Material/IGC_inariusWings_echo_huge_1070.mat
  • Material/vfxWorld_portal_nightmareStronghold_softGlow_dark_pers.mat
  • Material/fxKit_damaging_lineWarning_demonic_tendrils_l.mat
  • Material/S05_membrane_Exp_mote_death_smoke_2.mat
  • Material/IGC_FIG_1220_inariusWings_coreArcs.mat
  • Material/townPortal_persistentOpen_windMesh_mat_dru002_stor_01_01.mat
  • Material/environmentVFX_smoke_wispyPillar_sml_grey.mat
  • Material/rogF_stor219_smokeEnergy_TRS_CLOSE.mat
  • Material/fxKit_damaging_persistentWave_waverInner_partition_low_template.mat
  • Material/twoHandMace_stor028_eyeCentreL.mat
  • Material/S3BP_ascendedArmor_HLM_vfx_glow.mat
  • Material/rogF_stor219_smokeEnergy_GLV_CLOSE.mat
  • Material/Orb_Rare_Generic_002_AOE_DarkWave_01_Mat.mat
  • Material/environmentFX_fire_geo_greenCenter.mat
  • Material/rogue_danceOfKnives_ImbueShadow_shadowClone_billboard.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_demonic_waveMesh_slowAnim.mat
  • Material/environmentVFX_fire_flameBillboards_burst.mat
  • Material/necro_selectionScreen_hover_weaponFxMesh.mat
  • Material/lilith_p1_heartCrucible_castMeshes_01.mat
  • Material/environmentFX_fire_geo_blueWhiteCore.mat
  • Material/procgen_fire_chain_fire_flameBillboards.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_shadow_waveMesh_CC_Backup.mat
  • Material/Portal_generic_nightmare_decal.mat
  • Material/mnt_stor184_trophy_fire_geo_mysticCenter.mat
  • Material/S03_boss_elementPhase_ringHighlight_lightning3.mat
  • Material/QST_HellFire_blockade_Wall_base.mat
  • Material/TownPortal_glo013_persistent_frameMesh_L_soulcoaster_trail.mat
  • Material/ahBulan_death_burst_eyeTrail.mat
  • Material/Mace_stor039_flames.mat
  • Material/Traversal_Gizmo_fxMesh_wisps.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/sorc_iceBlades_attack_impact_flare.mat
  • Material/S05_membrane_Exp_mote_death_smoke_scalable.mat
  • Material/fxKit_damaging_burstCylindricalWave_poisonMesh_curled.mat
  • Material/sor_stor152_TRS_volume.mat
  • Material/trophy_bar035_stor_flame.mat
  • Material/S04_HelltideBoss_Spawn_SigilrayVol.mat
  • Material/barbarian_upheaval_payload_pointySmoke_water.mat
  • Material/campfire_v2_spiritborn_armCylinder_fxMesh_pulse.mat
  • Material/sorM_stor204_Eye_glow.mat
  • Material/rogF_stor153_fireHLM_mat1.mat
  • Material/IGC_cleanedEx_inariusWings_echo_huge.mat
  • Material/interactiveVFX_strongholdNecropolis_skullLantern_Spawn_flameGlow.mat
  • Material/VFX_Conv_QST_CHC_Jor_dis_sml.mat
  • Material/classFxKit_buff_damage_activation_rays.mat
  • Material/ahBulan_corruptedBombs_cast_spear_v2_weapon_glow.mat
  • Material/townPortal_persistentOpen_horizontalBeam_rog001_stor_01.mat
  • Material/Necro_gate_poof_dissolve_sparks.mat
  • Material/fxKit_harmless_persistentRunes_cultist_01_flareEdge.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_wind_waveMesh.mat
  • Material/ui_vfx_vulnerable_energy.mat
  • Material/nec_stor216_portal.mat
  • Material/townPortal_rog001_shadowRing_shadowTrail_translucent_stor.mat
  • Material/barb_hammerOfTheAncients_aoe_directionalWater.mat
  • Material/twoHandMace_stor028_heatDistortion.mat
  • Material/fxkit_harmless_persistentRope_fire_blue_coreRope.mat
  • Material/vfxWorld_portal_nightmareStronghold_flames.mat
  • Material/necro_selectionScreen_hover_skeleEnergy.mat
  • Material/IGC_inariusWings_echo_huge_1070_orange.mat
  • Material/portal_rog002_stor_baseFlames.mat
  • Material/demon_council_member_spawn_hydras_flames_blue.mat
  • Material/dagger_stor062_fire_flameBillboards.mat
  • Material/S05_membrane_Exp_mote_death_Flare.mat
  • Material/berserker_effigy_initial_fire.mat
  • Material/S05_CouncilHydra_auraEnergy_mat.mat
  • Material/shrine_naha_brazier_heatDistortion.mat
  • Material/environmentVFX_fire_flameBillboards_blue.mat
  • Material/s01_boss_varshanRitual_initiation_cast_horadric_runes.mat
  • Material/environmentVFX_fogCard_sightlessEye_smoke.mat
  • Material/townPortal_rog001_stor_shadowRing_shadowTrail_translucent_backer.mat
  • Material/spi_counterAttackUpgradeA_playerShape.mat
  • Material/rogF_stor219_eyeFire.mat
  • Material/environmentVFX_fire_flameBillboard_medium_mystic_CHN_edit.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_shadow_waveMesh_slowAnim_backup.mat
  • Material/s02_hibernalBrute_mistwave_waveMesh.mat
  • Material/mnt_stor186_trophy_fire_geo_blueWhiteCore.mat
  • Material/S04_npc_harmless_persistentRopeArcing_demonic_core.mat
  • Material/environmentVFX_fire_flameBillboards_oil.mat
  • Material/fxKit_damaging_burstCylindricalWave_wind_waveMesh.mat
  • Material/fxKit_damaging_geyserDamage_hell_lava_up.mat
  • Material/S03_Boss_damaging_burstWarning_poison_bigBubble.mat
  • Material/S05_Prop_Lesser_Membrane_Film_01.mat
  • Material/sorc_iceBlades_attack_impact_slash.mat
  • Material/x1_raid_banner_glow_mesh_smoke.mat
  • Material/fxKit_harmless_persistentRopeArcing_demonic_core_motesSigils.mat
  • Material/barM_stor216_hornFire_heatDistortion.mat
  • Material/fxKit_damaging_persistentWave_waverInner_template.mat
  • Material/offHandFocus_stor029_mouthMist.mat
  • Material/firstKhazra_caster_soulCharge_shadow_flameActor.mat
  • Material/rogue_danceOfKnives_ImbuePoison_shadowClone_billboard_dark.mat
  • Material/vfx_mnt_stor050_horse_fire_eyes.mat
  • Material/sword_stor069_fire_flameBillboards.mat
  • Material/fxKit_damaging_weaponBuff_playerPoison_glow.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_solarCoaster_pulse.mat
  • Material/nightmareDungeon_volcanic_explosion_lava_dark.mat
  • Material/fx_DonanSheild_Impact_Distortion.mat
  • Material/rogue_danceOfKnives_shadowClone_billboard.mat
  • Material/dagger_stor071_orbGlow.mat
  • Material/barM_stor198_HLM_eyeGlow_smoke_glows.mat
  • Material/mnt_chal003_trophy_orb_core.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_wind_waveMesh_slowAnim.mat
  • Material/wand_stor033_fire_flameBillboards.mat
  • Material/vfx_harvestAnima_center.mat
  • Material/axe_stor037_fire_flameBillboards.mat
  • Material/twoHandAxe_stor023_eyeCentreL.mat
  • Material/townPortal_glo010_stor_horn_heatDistortion.mat
  • Material/townPortal_glo010_stor_persistentOpen_flamesDecal.mat
  • Material/S03_boss_elementPhase_ringHighlight_poison3.mat
  • Material/IGC_cleanedEx_inariusWings_large.mat
  • Material/Challenger_UI_ScoreScreen_FullScreen_flamesSupplement.mat
  • Material/S05_DemonicFriend_harmless_persistentCylindrical_upGlow.mat
  • Material/legendary_spi_035_mainRune_floating.mat
  • Material/sorF_stor195_TRS_smallFlames.mat
  • Material/DRLG_Trap_geyser_hell_deploy_lava_splash.mat
  • Material/s01_boss_impact_slash.mat
  • Material/fxkit_harmless_persistentRope_fire_coreRopePulseOutro.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_core_message.mat
  • Material/s02_hibernalBrute_mistwave_decal.mat
  • Material/environmentVFX_fire_flameBillboards.mat
  • Material/sor_stor219_orbFire_small.mat
  • Material/townPortal_persistentOpen_actor_energyRing_mat_rog001_stor_01.mat
  • Material/VFX_Conv_QST_CHC_Env_dis.mat
  • Material/VFX_Conv_QST_CHC_Yorin_smoke_wispy_sml.mat
  • Material/IGC_inariusWings_echo_huge_1210_orange.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWave_waverback.mat
  • Material/S03_environmentVFX_fire_heatDistortion.mat
  • Material/NPC_Mercenary_shieldBearer_Bastion_barrierCenter_mat_ds.mat
  • Material/Challenger_UI_scoreScreen_Title_FlameCard.mat
  • Material/vfx_mnt_stor051_horse_fire_mane_mat.mat
  • Material/IGC_BCF_1020_BurstFire_01.mat
  • Material/npc_merc_cursedChild_waveOfFlame_mesh_inner_mat.mat
  • Material/vfx_helltideCinder_smoke.mat
  • Material/IGC_inariusWings_large_1250.mat
  • Material/townPortal_persistentOpen_actor_fireyEdge_mat_rog001_stor_01.mat
  • Material/BSK_aetherSource_aura_verticalBeam_black.mat
  • Material/ahBulan_shockwave_cast_spear_v2_weapon_glow_shadow.mat
  • Material/ahBulan_shockwave_cast_spear_v2_weapon_glow.mat
  • Material/S6_Item_Hatetide_Prop_Currency_smoke_dissolve.mat
  • Material/mnt_chal004_trophy_runes.mat
  • Material/x1_legendary_spiritborn_037_payload_dirtDirectional_water.mat
  • Material/interactiveVFX_destructible_Fumes.mat
  • Material/vfx_ui_X1_FrontEnd_Splash_Torch_VFX.mat
  • Material/astaroth_boss_meteorstorm_warning_decalPulse.mat
  • Material/actor_getHit_shadowNecroBurst.mat
  • Material/environmentVFX_fire_largeScaleFlames_Tall_vertAnim.mat
  • Material/dagger_stor071_glow.mat
  • Material/ahBulan_ambient_shield_spirit_darkInner.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transition.mat
  • Material/fxKit_damaging_burstCylindricalWave_poison_decalRingSoft.mat
  • Material/environmentVFX_fire_largeScaleFlames_hellBrazier.mat
  • Material/vfxWorld_raid_khazra_soul_brazier_fire_shell.mat
  • Material/S05_membrane_Exp_mote_death_smoke_Red.mat
  • Material/vfxQuest_spiritborn_spiritbuff_buff_core_mesh.mat
  • Material/environmentVFX_fire_heatDistortion_small.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWave_waverback_shadow_front.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_waveMesh_CC.mat
  • Material/S03_boss_elementPhase_pillarAbsorb.mat
  • Material/IGC_inariusWings_large.mat
  • Material/sorc_basicattack_sharp.mat
  • Material/lilith_p1_teleport_redTrail.mat
  • Material/ahbulan_charge_mesh_v2.mat
  • Material/environmentVFX_fire_heatDistortion.mat
  • Material/Mace_stor039_fire_mat.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_shadow_waveMesh_slowAnim_backup.mat
  • Material/sor_stor219_eyeFire.mat
  • Material/demon_council_member_death_true.mat
  • Material/POP_torch_flames_rope.mat
  • Material/x1_sorc_familiar_actor_core.mat
  • Material/rogM_stor153_fireHLM_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_waveMesh_slowAnim.mat
  • Material/sor_offhandfocus_stor035_fire_geocenter_geo.mat
  • Material/environmentVFX_fire_ancients_brazierBillboard.mat
  • Material/environmentVFX_fire_flameBillboard_medium_mystic.mat
  • Material/UnderCity_ProtectionBubble_OutroFlames.mat
  • Material/mnt_stor184_trophy_fire_geo_greenCenter.mat
  • Material/ahBulan_corruptedBombs_cast_spear_v2_weapon_glow_shadow.mat
  • Material/cmp_test99_perfBrick_orbCore.mat
  • Material/Challenger_UI_ScoreScreen_FullScreen_flames.mat
  • Material/mnt_stor226_fire_flameBillboards.mat
  • Material/fxKit_damaging_persistentWave_waverback_shadow_front.mat
  • Material/S05_membrane_Exp_mote_death_smoke.mat
  • Material/portal_dru001_stor_ring.mat
  • Material/fxkit_harmless_persistentRopeArcing_fire_rope_outro.mat
  • Material/fxkit_buff_damage_burst_flare.mat
  • Material/rogue_danceOfKnives_ImbueShadow_shadowClone_billboard_dark.mat
  • Material/S03_boss_elementPhase_ringPillarBase_poison.mat
  • Material/lacuni_caster_vulture_sendout_heal_aoe_decal.mat
  • Material/portal_glo012__cast_proxyToPlayer_softGlow.mat
  • Material/mnt_stor226_trophy_runes.mat
  • Material/X1_Undercity_vfxQuest_timer_spiritbuff_core_glow.mat
  • Material/portal_glo012_persistentOpen_motes.mat
  • Material/S03_boss_elementPhase_ringHighlight_fire.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_demonic_waveMesh_slowAnim.mat
  • Material/merc_berserkerCrone_bloodthirst_buff_moveSpeed_distortion.mat
  • Material/Challenger_UI_PlacementResults_text_FlameSupplement.mat
  • Material/Lacuni_boss_charge_mesh.mat
  • Material/lilithsLament_flood_burst_decal.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/S05_BSK_Elixer_FX_Flare.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/environmentVFX_fire_blue_flameBillboards.mat
  • Material/fxKit_damaging_persistentWall_licks_template.mat
  • Material/barb_wrathOfTheBerserker_buff_distortion.mat
  • Material/knightMelee_pbaoe_explosion_smokeAOE_V02.mat
  • Material/lilith_p1_windOfHate_cast_trail.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/S03_boss_elementPhase_ringHighlight_cold.mat
  • Material/monsterAffix_fireenchanted_lava_dark.mat
  • Material/nec_stor218_orbRing_noDoF.mat
  • Material/necHLMM_stor183_HLM_glow.mat
  • Material/fxKit_damaging_lineWarning_demonic_tendrils_r.mat
  • Material/vfxWorld_x1_riverGate_brazier_low_flameBillboards.mat
  • Material/S03_portal_zoltun_nightmare_skirt.mat
  • Material/VFX_Harvest_Ritual_Node_Opening_tightFlare.mat
  • Material/UI_Achievement_Smoke_Mesh_Mat.mat
  • Material/monsterAffix_FireOrbs_explosion_lava_up.mat
  • Material/vfx_dungeonMoteJar_flame.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Fire_Deploy_Decal_Payload.mat
  • Material/s01_boss_cageExplosion_burstCylindricalWave_demonic_decal.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/druid_shred_impact_slash.mat
  • Material/S3BP_ascendedArmor_TRS_GlowCore.mat
  • Material/townPortal_persistentOpen_energyDecal_glo005_stor.mat
  • Material/X1_Undercity_Mote_Death_mote_darkInner.mat
  • Material/townPortal_cast_proxyToPlayer_softGlow_rog001_stor_01.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/townPortal_glo010_stor_horn_heatDistortion_Rear.mat
  • Material/barb_upheaval_cast_directionalWater.mat
  • Material/X1_Undercity_vfxQuest_timer_spiritbuff_buff_polar_mesh.mat
  • Material/sor_stor219_orbFire.mat
  • Material/S03_Zoltun_portal_decal.mat
  • Material/undercity_ghostCasterBoss_damaging_persistentWave_waverInner.mat
  • Material/townPortal_persistentOpen_edge_break.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_blade_back_pers.mat
  • Material/S6_Item_Hatetide_Prop_Currency_smoke_screenSpace.mat
  • Material/Tree_of_Whispers_bountyTurnIn_mystic_nova.mat
  • Material/emotes_sor033_stor_glow.mat
  • Material/s01_main_04_IncenseFlames_fire_flameBillboard_medium_mystic.mat
  • Material/townPortal_persistentOpen_softGlow_rog001_stor_01.mat
  • Material/sorM_stor221_TRS_shoulderSmoke.mat
  • Material/vfxWorld_raid_khazra_witch_brazier_zGlowUp.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/environmentVFX_sightlessEye_jumpFog.mat
  • Material/Druid_MagicRecepticle_Prime_Glow.mat
  • Material/x1_raid_projectileMega_reflection_holder_castFlare.mat
  • Material/portal_inariusWings_echo.mat
  • Material/sorF_stor176_HLM_smallFlames.mat
  • Material/environmentVFX_fire_flameBillboard_medium_green.mat
  • Material/npc_merc_cursedChild_waveOfFlame_Innermesh.mat
  • Material/RealmWalker_portal_flames.mat
  • Material/IGC_inariusWings_large_orange.mat
  • Material/Harbinger_Akarat_PickupLobbed_Specs.mat
  • Material/townPortal_glo010_stor_persistentOpen_flameBillboard_small_top.mat
  • Material/fxkit_burstCylindrical_generic_physical_new_directionWater.mat
  • Material/S05_HellCompass_Flare.mat
  • Material/IGC_inariusWings_large_1230_orange.mat
  • Material/legendary_sorc_142_buff_distortion.mat
  • Material/spi_counterAttack_buff_fireClone_billboard_mat.mat
  • Material/rogF_stor211_TRS_volume.mat
  • Material/rogF_stor219_smokeEnergy_TRS.mat
  • Material/IGC_inariusWings_large_noise.mat
  • Material/sorF_stor195_HLM_glow.mat
  • Material/rogue_danceOfKnives_ImbuePoison_shadowClone_billboard.mat
  • Material/vfxNecro_corpseTendrils_intro_ring.mat
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/hero_opaque_hollow.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_spiritborn_ruler.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/ShaderFX_Invulnerable.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/ShaderFX_X1_Golden_Fur.shd
  • Shader/vfx_actor_unique_dreg_caster_tick_vertexAnimated.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/hero_fur_skin_vfxLayer.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/item_opaque_vertexanim_noise_directional.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/mount_ghost_armor.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_low_quality.shd
  • Shader/monster_fur_skin_HatredImmune.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/monster_opaque_hollowSwipe.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_hatred.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/hero_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/hero_opaque_vfxLayer_ditherBlur_vertAnim_noise_directional.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_actor_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/GENERATED_item_opaque_Default_Low_Base_287065.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/GENERATED_item_opaque_alphatest_waterFlow_Default_Low_Base_2046204.shd
  • Shader/druid_fur_skin_dualNoise.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_iridescence.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/prop_def_gbuff_basic_coinglow_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/vines_monster_opaque_pbr.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/GENERATED_item_opaque_dithered_Default_Low_Base_1863036.shd
  • Shader/scene_def_gsoft_hatred_dissolve_world_sine.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/GENERATED_item_opaque_flowGem_Default_Low_Base_1656263.shd
  • Shader/HollowSwarmerSeed_sdr.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/X1_SpiritRealm_fur.shd
  • Shader/item_opaque_alphatest_vertexanim_noise_directional.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/prop_def_gsoft_basic_vertanim_pulseVertically.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/hollow_monster_opaque_alphatest.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/vfx_actor_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_emissive_plusing_vertAnim_vat_soft_body_deformation.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/hatred_monster_opaque_pbr.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/scene_def_gsoft_hatred.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/GENERATED_item_opaque_vertanim_pulse_Default_Low_Base_1635002.shd
  • Shader/GENERATED_item_opaque_pbr_crystal_Default_Low_Base_1840125.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/vfx_actor_weaponTrail_fresnel_vertexAnim.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse.shd
  • Shader/mount_opaque_pbr_hollow.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_flowGem.shd
  • Shader/prop_def_gbuff_hatred.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/merc_fur_skin.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred_emissive.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/scene_def_gbuff_basic_hsv_vertanim_banner_alphatest.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlicker_Default_Low_Base_2046223.shd
  • Shader/scene_def_gbuff_hatred_world.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/prop_def_gsoft_hatred_dissolve_world.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/companion_fur_skin.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/scene_def_gbuff_hatred_dissolve_world_sine.shd
  • Shader/akarat_goldenGhost_hair.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/speed_tree_8_alpha_pbr.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/resurrect_playerGhost_noAlbedo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/hollow_monster_opaque_pbr_vertAnim_noise_directional.shd
  • Shader/item_opaque_alphatest_flowGem.shd
  • Shader/height_field_water_1_layer_pbr_fwd.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/companion_opaque.shd
  • Shader/druid_fur_skin_vertAnim_noise_directional.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/scene_def_gbuff_layered_2_mask_blend_vertAnim.shd
  • Shader/vfx_actor_gbuffer_unique_waterfall.shd
  • Shader/GENERATED_item_opaque_alphatest_Default_Low_Base_2046226.shd
  • Shader/item_opaque_alphatest_vertanim_pulse.shd
  • Shader/druid_human_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSidedCylinder.shd
  • Shader/scene_def_gsoft_basic_vertanim_breathing.shd
  • Shader/scene_def_gsoft_hatred_Default_Medium_Actor_BloodRain.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred_low_quality.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/prop_def_gsoft_hatred.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/scene_def_gsoft_layered_2_mask_blend_vertAnim.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/scene_def_gsoft_basic_vertanim_pulseVertically.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/sprint_cat_spectral.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_skittering.shd
  • Shader/GENERATED_item_opaque_pbr_Default_Low_Base_287065.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/fur_skin_ghost.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/prop_def_gbuff_hatred_dissolve_world.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_emissive.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/scene_def_global_vertanim_flutter_proximity_wellOfOblivion.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/GENERATED_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Base_2046217.shd
  • Shader/player_ghost_fur.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_hollow_tendrils_multiRibbons.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/GENERATED_item_opaque_waterFlow_Default_Low_Base_1330323.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/monster_ghost_hollowSwipe.shd
  • Shader/GENERATED_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Base_1773910.shd
  • Shader/vfx_actor_hollow_tendrils_multiRibbons_drm_depth_complexity.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/GENERATED_item_opaque_alphatest_flowGem_Default_Low_Base_2046219.shd
  • Shader/monster_ghost2.shd
  • Shader/prop_def_gbuff_hatred_dissolve.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/hero_fur_skin_vertAnim_noise_directional.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/GENERATED_item_opaque_subsurface_Default_Low_Base_1871259.shd
  • Shader/npc_ghost.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/GENERATED_item_opaque_pbr_unique_wings_Default_Low_Base_1953136.shd
  • Shader/prop_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/GENERATED_item_opaque_emissiveFlow_Default_Low_Base_1825643.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/GENERATED_item_opaque_alphatest_vertanim_pulse_Default_Low_Base_2046206.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/lacuni_trapper_bola_hlsl.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim_hatred.shd
  • Shader/prop_def_gsoft_hatred_dissolve.shd
  • Shader/monster_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/scene_def_gbuff_hatred_world_sine.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/boss_malignantTube_vertanim_opaque_alphatest.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/hollow_monster_opaque.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/speed_tree_8_alpha_emissive_pbr.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/scene_def_gbuff_hatred.shd
  • Shader/npc_mirage.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/scene_def_gbuff_basic_hsv_vertanim_banner_alphatest_doublesided.shd
  • Shader/prop_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/GENERATED_item_gsoft_Default_Low_Base_1572499.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/GENERATED_item_opaque_cloth_Default_Low_Base_1894253.shd
  • Shader/GENERATED_item_opaque_twitch_Default_Low_Base_1667361.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/bloodTransformation_hlsl.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlow_Default_Low_Base_2046221.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/pet_fur_faded.shd
  • Shader/fur_skin_igc.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_highlight.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/pet_spiritborn_ruler_dissolve_fur.shd
  • Shader/GENERATED_item_opaque_pbr_emissiveFlicker_Default_Low_Base_1657475.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/vfx_actor_blend_unique_waterfall.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/OVERRIDE_speed_tree_8_alpha_pbr_Default_Medium_Actor_BloodRain_497292.shd
  • Shader/prop_def_gbuff_blenddir_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/X1_SpiritRealm_Tainted.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/X1_SpiritRealm_Tainted_fur.shd
  • Shader/pet_fur_skin.shd
  • Shader/fur_skin.shd
  • Shader/hero_fur_skin_hollow.shd
  • 603658
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