References to this File
  • Material/Gem_Dyn1.mat
  • Material/Ancient_Flooded_Snake_Eye_Gem_Dyn.mat
  • Material/S03_Vault_Entrance_Cracks_01_Step_Volcanic.mat
  • Material/Hawe_SnakeCultist_SnakeEyeGem_Cracked_Dyn.mat
  • Material/Item_Gemstone_Ruby_Flippy.mat
  • Material/temp_shieldbearer_shieldGem_active.mat
  • Material/S03_Vault_Entrance_Cracks_01_Scos.mat
  • Material/Helltide_Tornado_Crater_A.mat
  • Material/Hell_Geyser_Crater_A.mat
  • Material/Ancient_Flooded_Snake_Eye_Gem_Dyn_1.mat
  • Material/Hawe_SnakeCultist_SnakeEyeGem_Dyn.mat
  • Material/S03_Vault_Entrance_Cracks_01_Kehj.mat
  • Material/Item_Gemstone_Diamond_Flippy.mat
  • Material/S03_Vault_Entrance_Cracks_01_Hawe.mat
  • Material/Tega_Giants_River_Water_01.mat
  • Material/temp_shieldbearer_shieldGem_perkAvailable.mat
  • Material/Item_Gemstone_Sapphire_Flippy.mat
  • Material/Tora_SkitteringEarth_River_Water_Dregs.mat
  • Material/Hawe_Marsh_Snake_Temple_blocker_Gem_B.mat
  • Material/Hawe_SnakeCultist_SnakeEyeGem_OFF_Dyn.mat
  • Material/Hell_Corpse_Pillar_02_Emissive_gsoft.mat
  • Material/Hell_Corpse_Pillar_02_Emissive_gsoft_HF.mat
  • Material/Item_Gemstone_Topaz_Flippy.mat
  • Material/S03_Vault_Entrance_Cracks_01_Frac.mat
  • Material/BloodStoneObeliskHatredShard_InactiveState.mat
  • Material/temp_shieldbearer_shieldGem_inactive.mat
  • Material/Tora_SkitteringEarth_River_Water_01.mat
  • Shader/prop_def_gbuff_gem.shd
  • Shader/scene_def_gsoft_parallaxocclusion_emissive_flicker.shd
  • Shader/height_field_water_pbr_waterAlbedoControl_foam1AndBaseWithEmissive.shd
  • Shader/scene_def_gbuff_gem.shd
  • Shader/height_field_water_pbr_waterAlbedoControl_singleFoamWithEmissive.shd
  • 1207187
    { "__fileName__": "base/meta/MaterialValue/Env Emissive Mask Power.mtv" }