References to this File
  • Material/fxKit_harmless_burstCylindrical_demonic_shockwave_CHS_outro.mat
  • Material/khazra_beta_raid_boss_summoned_soul_outwardMesh_Demonic.mat
  • Material/DruM_sets58_HLM_effect_mat.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_demonic_waveMesh_slowAnim.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_hoodL.mat
  • Material/X1_Undercity_spiritFire_persistent_core.mat
  • Material/necro_bloodMist_persistent_core_trail.mat
  • Material/wanderingdeath_stagger_bossToSoul_tetherRope_break.mat
  • Material/ahBulan_cloneDeath_soulercoasters.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_waveMesh.mat
  • Material/lacuni_caster_vulture_sendout_heal_aoe_waveMesh_slowAnim.mat
  • Material/NecF_sets58_TRS_effect_mat.mat
  • Material/necro_boneSpear_targetIndicator.mat
  • Material/vfx_spiritFire_streakPanner_CNG.mat
  • Material/fxKit_harmless_persistentBarrier_spirits.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_CHS_outro.mat
  • Material/BarF_sets58_TRS_effect_mat.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh_CC.mat
  • Material/rogM_sets58_HLM_effect_mat.mat
  • Material/First_Khazra_Khazrealm_debuff_sphere_edges.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_wind_waveMesh.mat
  • Material/fxKit_damaging_burstCylindricalWave_template_waveMesh_.mat
  • Material/sorM_sets58_TRS_effect_mat.mat
  • Material/khazra_trap_edge.mat
  • Material/spi_payback_rulerArmor.mat
  • Material/First_Khazra_Cleanser_Debuff_sphere_inside.mat
  • Material/fxKit_soulercoaster_corkscrew_bone.mat
  • Material/vfx_teg_spiritPortal_exit_ring_energy.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_center_ring_energy.mat
  • Material/sorF_sets58_TRS_effect_mat.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/fxKit_damaging_burstCylindricalWave_poison_waveMesh.mat
  • Material/vfx_treasurebeast_DetWave_groundDustRing.mat
  • Material/ahBulan_death_mesh_crescents.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh_CC.mat
  • Material/fxKit_harmless_persistentBubble_bone_grounded.mat
  • Material/SpiM_sets58_HLM_effect_mat.mat
  • Material/vfx_spiritFire_outerFunnel.mat
  • Material/S01_boss_varshanRitual_initiation_diskMesh.mat
  • Material/spi_payback_rulerBody.mat
  • Material/vfx_spiritFire_playerAura_innerFunnel.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh.mat
  • Material/fxKit_harmless_persistentBubble_spirits.mat
  • Material/BarM_sets58_TRS_effect_mat.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_floor_forward.mat
  • Material/X1_Undercity_vfx_teg_spiritPortal_exit_ring_energy.mat
  • Material/fxKit_harmless_persistentBubble_water_outside.mat
  • Material/NPC_Mercenary_shieldBearer_Bastion_swirls.mat
  • Material/fxKit_harmless_burstCylindrical_spirits_shockwave_vertical.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_shadow_waveMesh.mat
  • Material/DruM_sets58_TRS_effect_mat.mat
  • Material/VFX_Conv_QST_CFB_coreRope.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh_.mat
  • Material/S02_Door_harmless_persistentBarrier_demonic.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_demonic_waveMesh_CC.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_template_waveMesh_.mat
  • Material/BarM_sets58_HLM_effect_mat.mat
  • Material/fxKit_harmless_persistentBarrier_holy_highlights.mat
  • Material/S05_council_member_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/fxKit_harmless_barrierWall_whisper_highlight.mat
  • Material/fxKit_harmless_burstCylindrical_spirits_shockwave.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh.mat
  • Material/NecM_sets58_HLM_effect_mat.mat
  • Material/Hell_Prop_Banner_Skin.mat
  • Material/environmentVFX_spiritRealm_barrier_flare.mat
  • Material/fxKit_aoe_persistant_spirits_harmless_diskMesh.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh_tearing.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_wispyEnergy_pers.mat
  • Material/X1_Undercity_spiritFire_outerFunnel.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh.mat
  • Material/sorF_sets58_GLV_effect_mat.mat
  • Material/vfxQuest_spiritborn_spiBeastShieldBarrierBubble_inside.mat
  • Material/fxKit_harmless_barrierWall_demonic_actor.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_template_waveMesh_.mat
  • Material/environmentVFX_dust_bugCave_falling.mat
  • Material/vfx_spiritFire_playerAura_outerFunnel.mat
  • Material/rogM_sets58_GLV_effect_mat.mat
  • Material/fxKit_harmless_barrierBubble_demonic_inside.mat
  • Material/ahBulan_transformation_mesh_crescents_test.mat
  • Material/wanderingdeath_cageBurst_soulBomb_mesh_core.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_demonic_waveMesh.mat
  • Material/vfx_spiritFire_ring_base.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_demonic_waveMesh_CC.mat
  • Material/environmentVFX_spiritRealm_streakPanner_secondary.mat
  • Material/ElementalTotem_fxKit_aoe_persistant_spirits_harmless_diskMesh.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_horadric_inside.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh_slowAnim_backup.mat
  • Material/DruF_sets58_GLV_effect_mat.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_shadow_waveMesh_tearing.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/fxKit_damaging_burstCylindricalWave_crest_template.mat
  • Material/classlair_spiritborn_incense_wispyEnergy.mat
  • Material/khazra_raid_boss_spirit_attractor_coreRope.mat
  • Material/vfx_spiritFire_streakPanner.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_demonic.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_demonic_waveMesh_CC.mat
  • Material/Undercity_GhostBoss_Teleport_harmless_burst_spirits_shockwave.mat
  • Material/khazra_bubble_portalRoom_edge.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_Demonic_CHS_outro.mat
  • Material/NecF_sets58_HLM_effect_mat.mat
  • Material/S05_bone_Prison_council_member_aoe_persistant_spirits_harmless_diskMesh.mat
  • Material/vfx_spiritFire_base.mat
  • Material/S02_Door_harmless_persistentBarrier_blood.mat
  • Material/ahBulan_corruptionPool_merge_blur_dome.mat
  • Material/fxKit_harmless_soulercoaster_LadyOasis_corkscrew.mat
  • Material/fxKit_harmless_persistentBubble_blood.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/ahBulan_corruptionPool_merge_postDist_dome.mat
  • Material/X1_Undercity_spiritFire_base.mat
  • Material/vfx_fieldOfGiants_spiritTear_mesh_outerEnergy.mat
  • Material/ghostCaster_circleOfDeath_projectile_stringyTrail.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_outside.mat
  • Material/wanderingdeath_warmup_corkscrew_spirits.mat
  • Material/environmentVFX_spiritRealm_strandite_base.mat
  • Material/BarF_sets58_GLV_effect_mat.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_primary_CHS_outro.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_shadow_waveMesh_tearing.mat
  • Material/khazra_beta_raid_boss_summoned_soul_outwardMesh_primary.mat
  • Material/undercity_spiritShrine_harmless_burstCylindrical_shockwave_vertical.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_wind_waveMesh_slowAnim.mat
  • Material/ghostCaster_circleOfDeath_cast_stringyTrail.mat
  • Material/environmentVFX_sandFlow_white_wide.mat
  • Material/SpiM_sets58_TRS_effect_mat.mat
  • Material/IGC_AnnounceTrailer_HuntersClaws_R.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_hood.mat
  • Material/fxKit_harmless_persistentBarrier_shadow.mat
  • Material/Conv_QST_Hawe_Bog_Cine_HSS_incense_burst.mat
  • Material/fxKit_harmless_persistentBarrier_spirits_swirls.mat
  • Material/DruM_sets58_GLV_effect_mat.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_shadow_waveMesh_CC_Backup.mat
  • Material/fxKit_harmless_burstCylindrical_demonic_shockwave.mat
  • Material/S04_HelltideBoss_spawnBurst_shockwave.mat
  • Material/ahBulan_transformation_mesh_crescents.mat
  • Material/fxKit_harmless_persistentBarrier_blood.mat
  • Material/IGC_spiritRealm_streakPanner_secondary.mat
  • Material/fxKit_harmless_persistentBarrier_demonic.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_Demonic.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_demonic_waveMesh.mat
  • Material/fxKit_harmless_persistentBarrier_fog.mat
  • Material/legendary_spiritborn_035_verticalMesh_.mat
  • Material/vfx_spiritFire_persistent_core.mat
  • Material/undercity_spiritShrine_harmless_burstCylindrical_shockwave.mat
  • Material/rogF_sets58_HLM_effect_mat.mat
  • Material/worldBoss_treasurebeast_oreDetonation_waveMesh_CC.mat
  • Material/portal_nec001_stor_persistentOpen_soulerCoaster_01_loop.mat
  • Material/NecM_sets58_TRS_effect_mat.mat
  • Material/S05_Hellgate_aoe_persistant_spirits_harmless_diskMesh.mat
  • Material/interactiveVFX_persistent_strongholdNecropolis_soulercoaster_spirits.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_demonic_waveMesh.mat
  • Material/environmentVFX_sandFlow_wide.mat
  • Material/monster_champion_resistDamage_death_coaster.mat
  • Material/khazra_beta_raid_boss_wipe_loop_outside_orb.mat
  • Material/sorM_sets58_HLM_effect_mat.mat
  • Material/rogF_sets58_TRS_effect_mat.mat
  • Material/environmentVFX_spiritRealm_streakPanner.mat
  • Material/BarF_sets58_TRS_mat.mat
  • Material/fxKit_harmless_burstCylindrical_LadyOasis_shockwave.mat
  • Material/yorin_aoeDebuff_souls_burst.mat
  • Material/worldBoss_treasurebeast_oreDetonation_waveMesh_slowAnim.mat
  • Material/portal_nec001_stor_proxyToPlayer_soulerCoaster_intro.mat
  • Material/s01_interactiveVFX_malignant_harmless_burstCylindrical_shockwave.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh_slowAnim.mat
  • Material/X1_Undercity_spiritFire_outerFunnel_PlayerSkirt.mat
  • Material/s1_fxKit_harmless_persistentBarrier_B_malignantBlood.mat
  • Material/sorF_sets58_HLM_effect_mat.mat
  • Material/khazra_omega_boss_wipeSpell_orb_swirls.mat
  • Material/fxKit_harmless_barrierWall_gidbinn_mesh.mat
  • Material/fxKit_soulercoaster_corkscrew_spirits.mat
  • Material/SpiF_sets58_TRS_effect_mat.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_demonic_waveMesh_slowAnim.mat
  • Material/lacuni_horror_transformation_burst_blood.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_shadow_waveMesh_CC_Backup.mat
  • Material/fxKit_harmless_persistentBarrierCylindrical_fog.mat
  • Material/SpiM_sets58_GLV_effect_mat.mat
  • Material/fxKit_harmless_burstCylindrical_whispers_shockwave_vertical.mat
  • Material/ahBulan_shockwave_souls_mat.mat
  • Material/fxKit_harmless_persistentBubble_spirits_edgeFloaters.mat
  • Material/khazra_trap_bubbleBarrier.mat
  • Material/BarM_sets58_TRS_mat.mat
  • Material/NecM_sets58_GLV_effect_mat.mat
  • Material/campfire_v2_spiritborn_armCylinder_fxMesh_pulse.mat
  • Material/wanderingdeath_stagger_bossToSoul_tetherRope.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_wall.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_blood.mat
  • Material/fxKit_harmless_persistentRope_shadow_glowRope.mat
  • Material/fxKit_damaging_burstCylindricalWave_crest_shadow.mat
  • Material/fxKit_harmless_persistentBubble_water_inside.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_wind_waveMesh.mat
  • Material/fxKit_harmless_persistentBarrier_holy.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_blood_inside.mat
  • Material/BarF_sets58_HLM_effect_mat.mat
  • Material/ahBulan_cloneSummon_cast_soulercoasters.mat
  • Material/x1_raid_khazra_bubble_soul_swirls.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_shadow_waveMesh_slowAnim_backup.mat
  • Material/s02_hibernalBrute_mistwave_waveMesh.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_handle_pulse.mat
  • Material/fxKit_damaging_burstCylindricalWave_wind_waveMesh.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_inside.mat
  • Material/vfx_fieldOfGiants_spiritTear_mesh_innerEnergy.mat
  • Material/fxKit_harmless_persistentBubble_blood_inside.mat
  • Material/rogF_sets58_GLV_effect_mat.mat
  • Material/undercity_spiritFire_streakPanner_shrine.mat
  • Material/fxKit_harmless_persistentBubble_bone_aerial.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_floor_outward.mat
  • Material/S02_Door_harmless_persistentBarrier_demonic_dark.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_horadric.mat
  • Material/fxKit_damaging_burstCylindricalWave_fire_waveMesh_.mat
  • Material/fxKit_harmless_persistentBarrier_sand.mat
  • Material/sorM_sets58_GLV_effect_mat.mat
  • Material/fxKit_harmless_persistentRope_LadyOasis_core.mat
  • Material/spi_forestCore_rulerArmor.mat
  • Material/DruF_sets58_HLM_effect_mat.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_wind_waveMesh_slowAnim.mat
  • Material/khazra_beta_raid_boss_wipe_loop_inside_orb.mat
  • Material/S02_Door_harmless_persistentBarrier_fog.mat
  • Material/fxKit_harmless_burstCylindrical_blood_shockwave.mat
  • Material/rogM_sets58_TRS_effect_mat.mat
  • Material/fxKit_harmless_persistentBarrier_demonic_dark.mat
  • Material/yorin_aoeDebuff_dome.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_shadow_waveMesh.mat
  • Material/DruF_sets58_TRS_effect_mat.mat
  • Material/NPC_Mercenary_shieldBearer_Bastion_persistentBubble_spirits.mat
  • Material/X1_SpiritFlame_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/NPC_Mercenary_shieldBearer_Bastion_persistentBubble_Suplement.mat
  • Material/ahBulan_shockwave_cast_soulercoasters.mat
  • Material/environmentVFX_spiritRealm_barrier_wall.mat
  • Material/IGC_spiritRealm_streakPanner.mat
  • Material/SpiF_sets58_HLM_effect_mat.mat
  • Material/portal_nec001_stor_persistentOpen_soulerCoaster_02_loop.mat
  • Material/ghostCaster_soulfireNova_cast_actorTrail_trail.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_hoodR.mat
  • Material/S03_boss_harmless_burstCylindrical_demonic_shockwave_02.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_template_waveMesh_.mat
  • Material/fxKit_targetToTarget_rope_spirits_harmless_core.mat
  • Material/fxKit_harmless_barrierBubble_demonic.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_link.mat
  • Material/ahBulan_shockwave_energy_geoEdgeBright.mat
  • Material/fxKit_harmless_persistentBarrier_bone_swirls.mat
  • Material/khazra_beta_raid_boss_summoned_soul_outwardMesh.mat
  • Material/fxKit_harmless_persistentBarrier_bone.mat
  • Material/S05_tomb_push_harmless_burstCylindrical_demonic_shockwave.mat
  • Material/fxKit_harmless_barrierBubble_horadric.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_waveMesh_CC.mat
  • Material/spi_forestCore_rulerBody.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_wall_R.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_shadow_waveMesh_slowAnim_backup.mat
  • Material/S02_CityofAncients_Door_harmless_persistentBarrier_demonic.mat
  • Material/donan_ranged_binding_rope_core.mat
  • Material/vfx_spiritFire_lanternTendrils.mat
  • Material/BarM_sets58_GLV_effect_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_waveMesh_slowAnim.mat
  • Material/fxKit_harmless_persistentBarrierCylindrical_shadow.mat
  • Material/vfx_spiritFire_persistent_core_flickering.mat
  • Material/vfx_khazra_SoulGrab_harmless_core.mat
  • Material/vfx_treasurebeast_DetWave_snowDustRing.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_demonic_waveMesh_slowAnim.mat
  • Material/fxKit_harmless_burstCylindrical_whispers_shockwave.mat
  • Material/S05_bone_Prison_council_member_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/donan_ranged_binding_aoe_burst_souls.mat
  • Material/ahBulan_courrptionPool_persistent_geoEdge.mat
  • Material/donan_ranged_binding_debuff_ring_energy.mat
  • Material/worldBoss_treasurebeast_oreDetonation_diskMesh.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_demonic_inside.mat
  • Material/environmentVFX_spiritRealm_streakPanner_spiral.mat
  • Material/fxKit_harmless_barrierBubble_horadric_inside.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/fxkit_damaging_burstCylindricalWave_crest_innerShadow_mat_ds.mat
  • Material/environmentVFX_spiritRealm_streakPanner_spiral_secondary.mat
  • Material/fxKit_harmless_persistentBubble_khazra02.mat
  • Material/ghostCaster_soulfireNova_aoe_actorTrail_trail.mat
  • Material/NecF_sets58_GLV_effect_mat.mat
  • Material/fxKit_harmless_barrierWall_gidbinn_mesh_hatred.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_crest_innerShadow_mat_ds.mat
  • Material/fxKit_targetToTarget_rope_bone_harmless_core.mat
  • Material/fxKit_damaging_burstCylindricalWave_physical_waveMesh_.mat
  • Material/vfxQuest_spiritborn_spiBeastShieldBarrierBubble_outside.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_primary.mat
  • Material/fxKit_damaging_burstCylindricalWave_crest_wind.mat
  • Material/S02_Door_harmless_persistentBarrier_shadow.mat
  • Material/SpiF_sets58_GLV_effect_mat.mat
  • Shader/hero_fur_skin_vfxLayer.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_Out_2046443.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_In_2096639.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_shadowCookie.shd
  • Shader/hero_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/hero_opaque_vfxLayer_ditherBlur_vertAnim_noise_directional.shd
  • Shader/vfx_actor_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_playerProximityBubbleBarrier.shd
  • Shader/particle_blend_uber_lit_additiveNoise.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_In_2096639.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_In_2046443.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_Out_2096639.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_Out_2046443.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_Out_2096639.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_In_2046443.shd
  • Shader/druid_human_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/vfx_ropeOrTrail_blend_unique_unlit_noDOF_spiritRealm_chromaticAberration.shd
  • Shader/vfx_actor_blend_unique_unlit_noDOF_spiritRealm_chromaticAberration.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_noiseAdditive.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • 547953
    { "__fileName__": "base/meta/MaterialValue/Noise 2 - Alpha Multiply.mtv" }