References to this File
References to other File
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{
"__fileName__": "base/meta/AnimSet/MERC_bountyHunter_Hideout.ans",
"ptWeaponClasses": [
0
],
"eAnimsetType": 0,
"eActorMountType": -1,
"ptPowerEntryList": [
{
"snoPower": "Power/AnimKey_Backpedal",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_walk"
},
{
"snoPower": "Power/AnimKey_Idle_ADD_BasePose",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_idle_hideout"
},
{
"snoPower": "Power/AnimKey_ItemGive",
"snoAnim": "Animation/npcM_base_HTH_evnt_itemGive"
},
{
"snoPower": "Power/AnimKey_ItemGive_Phased",
"snoAnim": "Animation/npcM_HTH_evnt_itemGive_phased"
},
{
"snoPower": "Power/",
"snoAnim": "Animation/npcM_base_HTH_evnt_itemTake"
},
{
"snoPower": "Power/AnimKey_ItemTake_Phased",
"snoAnim": "Animation/npcM_HTH_evnt_itemTake_phased"
},
{
"snoPower": "Power/AnimKey_Nav_ADD_BasePose",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_idle_hideout"
},
{
"snoPower": "Power/AnimKey_Neutral",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_idle_hideout"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_turnBase"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase_Left",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_turn_L"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase_Right",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_turn_R"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnLeft",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_turn_L"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnRight",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_turn_R"
},
{
"snoPower": "Power/AnimKey_Run",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_run"
},
{
"snoPower": "Power/AnimKey_Run_Left",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_turn_L"
},
{
"snoPower": "Power/AnimKey_Run_Right",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_turn_R"
},
{
"snoPower": "Power/AnimKey_RunToIdle",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_runStop"
},
{
"snoPower": "Power/AnimKey_Selection_Screen_waiting",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_run_R"
},
{
"snoPower": "Power/AnimKey_Sprint",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_run"
},
{
"snoPower": "Power/AnimKey_Sprint_Left",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_run_L"
},
{
"snoPower": "Power/AnimKey_Sprint_Right",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_run_R"
},
{
"snoPower": "Power/AnimKey_SprintToIdle",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_runStop"
},
{
"snoPower": "Power/AnimKey_Talk",
"snoAnim": "Animation/MERC_bountyHunter_HTH_evnt_hideout_talk"
},
{
"snoPower": "Power/AnimKey_Talk_ADD_BasePose",
"snoAnim": "Animation/MERC_bountyHunter_HTH_event_LipSync_ADD"
},
{
"snoPower": "Power/AnimKey_Talk_LipSync",
"snoAnim": "Animation/MERC_bountyHunter_HTH_event_LipSync"
},
{
"snoPower": "Power/",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_idle_hideout"
},
{
"snoPower": "Power/AnimKey_Use",
"snoAnim": "Animation/npcM_base_HTH_evnt_emote_use"
},
{
"snoPower": "Power/AnimKey_Use_Crouch",
"snoAnim": "Animation/npcM_base_HTH_evnt_kneeling_emote_use"
},
{
"snoPower": "Power/AnimKey_Use_Phased",
"snoAnim": "Animation/npcM_base_HTH_evnt_emote_use_phased"
},
{
"snoPower": "Power/AnimKey_Walk",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_walk"
},
{
"snoPower": "Power/AnimKey_Walk_Left",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_walk_L"
},
{
"snoPower": "Power/AnimKey_Walk_Right",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_walk_R"
},
{
"snoPower": "Power/AnimKey_WalkToIdle",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_idle_hideout"
},
{
"snoPower": "Power/Death",
"snoAnim": "Animation/MERC_bountyHunter_HTH_nav_idle_hideout"
},
{
"snoPower": "Power/AnimKey_Vendor_UI_Idle",
"snoAnim": "Animation/MERC_bountyHunter_HTH_Vendor_UI_loop"
},
{
"snoPower": "Power/AnimKey_Vendor_UI_Intro",
"snoAnim": "Animation/MERC_cursedChild_HTH_Vendor_UI_Intro"
}
],
"ptPowersOverrideList": [],
"ptPowersToMovementOverrideList": []
}