References to this File
  • Material/environmentVFX_water_gbuffer_waterfall_Asplit.mat
  • Material/Hawe_Giant_Snake_Skin_Stationary_A.mat
  • Material/Hollow_Swarmer_mat.mat
  • Material/barM_gnrc128_HLM_eyeMist.mat
  • Material/fxkit_damaging_burstCylindricalWave_shadow_leadingEdge_ds.mat
  • Material/PortalBarb_persistentOpen_actor_parallax_mat.mat
  • Material/mnt_uniq30_TPY_mat.mat
  • Material/mnt_shadow_BDY_fxShell_maneHot.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide_streaks.mat
  • Material/vampire_boss_mat_veinAttack_in.mat
  • Material/vfx_spiritFire_streakPanner_CNG.mat
  • Material/fxKit_damaging_persistentCone_demonic_directionalSymbols.mat
  • Material/environmentVFX_water_waterfall_kurast_transparent_lip.mat
  • Material/barbarianF_wrath_hair.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_center_core.mat
  • Material/portal_glo012_stor_centerDissolve.mat
  • Material/barF_stor177_HLM_mouthMist.mat
  • Material/bar_stor219_mesh_fireMat_Coat_SHARED.mat
  • Material/vampire_boss_lilith_mat_projectile_L.mat
  • Material/Cave_Bug_Large_Larvae_A_01.mat
  • Material/x1_raid_finalBoss_death_teleportation_noRing_portal_parallax_mat.mat
  • Material/HellPortal_flat_depth_mat.mat
  • Material/environmentVFX_water_waterfall_kurast_transparent_lip_calm.mat
  • Material/First_Khazra_Yellow_Liquid_Dyn.mat
  • Material/townPortalMain_flat_horadric_mat.mat
  • Material/portal_nec001_stor_persistentOpen_actor_parallax_mat.mat
  • Material/barbarianM_wrath_hair.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/X1_goblin_main_flat_ds_poison_2.mat
  • Material/vampire_boss_mat_projectile_R.mat
  • Material/rogF_base12_LEG_mat.mat
  • Material/lakeOM_barrierWaterTop_alphaBlend.mat
  • Material/townPortalMain_flat_magehall_mat.mat
  • Material/ENV_VFX_Waterfall_rock_flow_right_3x1m_transparent.mat
  • Material/x1_raid_teleport_charge_portal_parallax_mat.mat
  • Material/townPortal_persistentOpen_nec002_stor_swoosh.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_dru002_stor3.mat
  • Material/vampire_boss_lilith_mat_veinAttack_out.mat
  • Material/IGC_inariusWings_echo_huge_1250.mat
  • Material/portal_glo013_stor_persistentOpen_actor_parallax_mat_placeholder.mat
  • Material/lilith_p2_boss_coagulate_bombMesh.mat
  • Material/vampire_boss_mat_multishot_in.mat
  • Material/vampire_boss_mat_projectile_L.mat
  • Material/vampire_boss_dissipate_vein_trail_segment.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo006_stor.mat
  • Material/vampire_boss_lilith_mat_veinAttack_in.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh.mat
  • Material/First_Khazra_Brown_Liquid_Dyn.mat
  • Material/fxKit_damaging_persistentCone_blood_geoEdge.mat
  • Material/Vampire_boss_sacks_mat_dead.mat
  • Material/fxKit_damaging_burstCone_spirits_geoEdgeBright.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo007.mat
  • Material/IGC_BLB_HellPortal_flat_depth_mat.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/emote_nec007_skull_01.mat
  • Material/nec_stor216_portal_noDoF.mat
  • Material/X1_goblin_main_flat_ds_poison.mat
  • Material/ENV_VFX_Waterfall_rock_flow_straight_3x1m_transparent.mat
  • Material/WorldBoss_AbyssLord_mat.mat
  • Material/First_Khazra_Blue_Liquid_Dyn_WaterTank_Large.mat
  • Material/IGC_inariusWings_large_softAlpha.mat
  • Material/Vampire_boss_sacks_mat.mat
  • Material/Web_Mat_1.mat
  • Material/Web_Mat_3_noEmissive.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_01.mat
  • Material/IGC_inariusWings_large_1190.mat
  • Material/S03_Zoltun_teleporterMain_flat_S03_Zoltun_mat.mat
  • Material/druM_base12_LEG_mat.mat
  • Material/offHandFocus_stor029_eyesMist.mat
  • Material/townPortal_glo010_stor_persistentOpen_actor_parallax_mat.mat
  • Material/lilith_p2_cascade_veinMesh_01_mat.mat
  • Material/townPortal_proxyToPlayer_nec002_stor_actor_parallax_mat.mat
  • Material/IGC_BLB_HellPortal_flat_depth_mat_enh_topper.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo005_stor.mat
  • Material/Hollow_Brute_mat.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_03.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/First_Khazra_MoltenSalts_Liquid_Dyn.mat
  • Material/fxkit_damaging_burstCylindricalWave_shadow_primary_ds.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/ENV_VFX_waterfallColumn_2x2m_transparent.mat
  • Material/Hollow_Brute_mat_Poison.mat
  • Material/lakeOfMirrors_barrierWaterFoam.mat
  • Material/spi_invoke_buff_pose.mat
  • Material/Mephisto_Arena_Guts_Dyn_A_01.mat
  • Material/portal_bar002_stor_persistentOpen_actor_parallax_mat.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_child03.mat
  • Material/mnt_shadow_BDY_fxShell_backHot.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_rog001_stor_01.mat
  • Material/portal_inariusWing_center.mat
  • Material/environmentVFX_water_mediumWaterslope_transparent.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/environmentVFX_water_transparent_verticle_Component.mat
  • Material/wildlife_mosquito_corpse_head.mat
  • Material/portal_colorVariant_004_persistent_actor_parallax_mat.mat
  • Material/IGC_inariusWings_glow_huge_1220_orange.mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/S05_Hellgate_damaging_burstCylindricalWave_shadow_primary_ds.mat
  • Material/vfx_spiritFire_streakPanner.mat
  • Material/Hawe_Giant_Snake_Small_Skin_A.mat
  • Material/lacuniBossUndercity_hairStrands.mat
  • Material/environmentVFX_blood_mediumWaterfall_transparent.mat
  • Material/HatredMonsterSpawner.mat
  • Material/environmentVFX_water_transparent_Waterfall_Asplit.mat
  • Material/rogM_base12_LEG_mat.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/lakeOfMirrors_barrierWater.mat
  • Material/NecF_base12_LEG_mat.mat
  • Material/environmentVFX_water_gbuffer_mediumWaterfall_Breakup.mat
  • Material/emote_sor030_stor_ringEnergyWind.mat
  • Material/worldBoss_death_belly_blister.mat
  • Material/First_Khazra_Blue_Liquid_Dyn.mat
  • Material/environmentVFX_water_transparent_Waterfall_Vshape.mat
  • Material/portal_glo011_stor_alternate_swipeTop.mat
  • Material/vampire_boss_lilith_mat_impale_out.mat
  • Material/wildlife_mosquito_01_mat.mat
  • Material/environmentVFX_ichor_mediumichorfall_transparent.mat
  • Material/townPortal_persistentOpen_actor_fireyEdge_mat_dru002_stor_01_01.mat
  • Material/summonScroll_portal_mainFlat_noZBuffer.mat
  • Material/First_Khazra_Orange_Liquid_Dyn.mat
  • Material/IGC_inariusWings_echo_huge_v3.mat
  • Material/IGC_inariusWings_glow_huge_1210_orange.mat
  • Material/vampire_boss_mat_impale_out.mat
  • Material/vampire_boss_mat_impale.mat
  • Material/portal_sor002_stor_persistentOpen_actor_parallax_mat.mat
  • Material/environmentVFX_water_Waterfall_Aqueduct_dither_lip.mat
  • Material/Hollow_Swarmer_Poison_mat.mat
  • Material/IGC_inariusWings_echo_huge_1220_orange.mat
  • Material/IGC_inariusWings_echo_huge_softAlpha.mat
  • Material/IGC_inariusWings_large_1170_orange.mat
  • Material/bar_stor219_mesh_fireMat_SHARED.mat
  • Material/worldboss_wanderingdeath_legs_arms_emissive.mat
  • Material/Web_Mat_3.mat
  • Material/druM_base10_GLV_mat.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_child02.mat
  • Material/Web_Mat_2_noEmissive.mat
  • Material/First_Khazra_Portal_persistentOpen_actor_parallax_mat.mat
  • Material/lilith_p2_cascade_veinMesh_03_mat.mat
  • Material/Hollow_Brute_Attack_mat_Poison.mat
  • Material/First_Khazra_Blue_Liquid_Dyn_WaterTank.mat
  • Material/First_Khazra_Pressure_Pad_GlowPad_On.mat
  • Material/x1_raid_finalBoss_death_teleportation_noRing_charge_perimeter_inner_wall.mat
  • Material/environmentVFX_lavaFlow_B.mat
  • Material/Cave_Bug_EggCluster_VertAnim.mat
  • Material/IGC_inariusWings_echo_huge.mat
  • Material/portal_glo009_stor_persistentOpen_actor_parallax_mat.mat
  • Material/vfxWorld_portal_nightmareStronghold_flat_depth_mat.mat
  • Material/environmentVFX_water_mediumWaterfall_transparent.mat
  • Material/Web_Mat_1_noEmissive.mat
  • Material/environmentVFX_blood_mediumichorfall_transparent.mat
  • Material/wildlife_mosquito_corpse_mat.mat
  • Material/IGC_inariusWings_echo_huge_1190_orange.mat
  • Material/IGC_inariusWings_echo_huge_1110_orange.mat
  • Material/IGC_BLB_2090_HellPortal_flat_depth_mat_enh_topper.mat
  • Material/druM_base10_TRS_fur_mat.mat
  • Material/nightmareDungeon_bloodBlister_blister_mat.mat
  • Material/vampire_boss_lilith_mat_multishot_out.mat
  • Material/Hollow_Brute_Attack_mat.mat
  • Material/Tega_Giants_Ichor_Water_Edges_Strand_02.mat
  • Material/environmentVFX_water_Waterfall_Aqueduct_transparent_lip.mat
  • Material/IGC_inariusWings_echo_huge_1070.mat
  • Material/vampire_boss_lilith_mat_death.mat
  • Material/WorldBoss_AbyssLord_mat_spawn.mat
  • Material/vampire_boss_lilith_mat_multishot_in.mat
  • Material/snake_exploder_snakes_poison_mat.mat
  • Material/Mal_Pod_A_02.mat
  • Material/mnt_uniq71_trophy_mat.mat
  • Material/environmentVFX_water_transparent_wideWaterfall.mat
  • Material/environmentVFX_water_gbuffer_waterfall_Vshape.mat
  • Material/druid_tornado_meshUpper.mat
  • Material/lilith_p2_cascade_veinMesh_02_mat.mat
  • Material/summonScroll_portal_mainFlat.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/lakeOfMirrors_barrierWaterTop.mat
  • Material/snake_exploder_snakes_lightning_mat.mat
  • Material/environmentVFX_water_transparent_mediumWaterfall_Breakup.mat
  • Material/Waterfall_Shader_Base.mat
  • Material/nec_stor216_portal.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_dru001_stor_.mat
  • Material/lilith_p2_coagulate_warning_bloodMesh.mat
  • Material/druid_tornado_mesh.mat
  • Material/IGC_inariusWings_echo_huge_1070_orange.mat
  • Material/Vampire_boss_sacks_mat_ds_dead.mat
  • Material/environmentVFX_water_gbuffer_wideWaterfall.mat
  • Material/townPortal_paralax.mat
  • Material/vfx_fieldOfGiants_spiritTear_mesh_innerEnergy.mat
  • Material/offHandFocus_stor029_mouthMist.mat
  • Material/portal_colorVariant_001_persistent_actor_parallax_mat.mat
  • Material/Hawe_Giant_Snake_Skin_A.mat
  • Material/undercity_spiritFire_streakPanner_shrine.mat
  • Material/townPortal_socialScreen_actor_parallax_mat.mat
  • Material/vfx_fieldOfGiants_spiritTear_mesh_core.mat
  • Material/treasuregoblin_main_flat_ds.mat
  • Material/IGC_cleanedEx_inariusWings_large.mat
  • Material/Hollow_Brute_Miniboss_01_mat.mat
  • Material/environmentVFX_waterfall_cascade_lip_foam.mat
  • Material/npcF_Maka_TRS_death_hatredTentacles_mat.mat
  • Material/vampire_boss_variant_mat_death.mat
  • Material/portal_colorVariant_002_persistent_actor_parallax_mat.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_child05.mat
  • Material/HollowDungeonBoss_corruption_projectileTubes.mat
  • Material/vampire_boss_lilith_mat_impale.mat
  • Material/IGC_inariusWings_echo_huge_1210_orange.mat
  • Material/portalCos_inarius_006__persistent_actor_parallax_mat.mat
  • Material/druM_base10_LEG_mat.mat
  • Material/Vampire_boss_sacks_mat_ds.mat
  • Material/environmentVFX_campfireFlame.mat
  • Material/IGC_inariusWings_large_1250.mat
  • Material/IGC_inariusWings_glow_huge.mat
  • Material/townPortal_persistentOpen_actor_fireyEdge_mat_rog001_stor_01.mat
  • Material/Zombie_Brute_Male_03_mat.mat
  • Material/hollow_brute_X1_Samuk_Miniboss_mat.mat
  • Material/portal_colorVariant_003_persistent_actor_parallax_mat.mat
  • Material/vampire_boss_mat_veinAttack_out.mat
  • Material/lakeOM_barrierWaterFoam_alphaBlend.mat
  • Material/X1_Undercity_vfx_teg_spiritPortal_exit_core.mat
  • Material/ENV_VFX_waterfallColumn_2x1m_transparent.mat
  • Material/portal_glo011_stor_centerDissolve.mat
  • Material/wayfindingPortal_persistentOpen_actor_parallax_mat.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_child04.mat
  • Material/DRLG_Trap_Gloomspore_Dissolve.mat
  • Material/Hollow_Brute_Miniboss_Helmet_01_mat.mat
  • Material/rogF_stor219_HLM_fxShell.mat
  • Material/FrontEnd_CharacterCreate_Campfire_campfireFlame.mat
  • Material/IGC_inariusWings_large.mat
  • Material/druM_base10_TRS_mat.mat
  • Material/Web_Mat_2.mat
  • Material/vfxWorld_raid_khazra_soul_lamp_fire_shell.mat
  • Material/Cave_Bug_Small_Larva_A_01_Dyn.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_master.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat.mat
  • Material/portalCos_alternate_swipe.mat
  • Material/lakeOM_barrierWater_alphaBlend.mat
  • Material/portal_rog002_stor_flat_depth_mat.mat
  • Material/Zombie_Brute_Male_04_mat.mat
  • Material/First_Khazra_Green_Liquid_Dyn.mat
  • Material/environmentVFX_waterfall_cascade_lip_transparent_refract.mat
  • Material/environmentVFX_water_mediumWaterfall_transparent_large.mat
  • Material/portal_glo012_stor_alternate_swipeTop.mat
  • Material/x1_raid_finalBoss_death_teleportation_noRing_charge_perimeter_wall.mat
  • Material/NecM_base12_LEG_mat.mat
  • Material/druM_base10_HLM_mat.mat
  • Material/InteractiveVFX_BloodPool_rising_mesh_mat.mat
  • Material/IGC_inariusWings_glow_huge_1070.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo004_stor.mat
  • Material/vampire_boss_mat_death.mat
  • Material/DRLG_Trap_Gloomspore.mat
  • Material/IGC_inariusWings_large_1170.mat
  • Material/mnt_shadow_BDY_fxShell_chest.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/vampire_boss_mat_multishot_out.mat
  • Material/IGC_inariusWings_coloredDebug.mat
  • Material/First_Khazra_Blue_Liquid_Dyn_WaterTank_Gyro.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/Cave_Bug_Small_Larva_A_01.mat
  • Material/X1_goblin_persistentOpen_actor_parallax_mat_dru001_stor_.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/nightmareDungeon_bloodBlister_blister_anticipation_mat.mat
  • Material/First_Khazra_Purple_Liquid_Dyn.mat
  • Material/environmentVFX_water_gbuffer_verticle_Component.mat
  • Material/portal_sor001_stor_portalCoreActor_parallax_mat.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/IGC_inariusWings_large_orange.mat
  • Material/realmWalker_backPOrtal_centerParallax.mat
  • Material/S02_Bloodfont_BloodPool_Dyn.mat
  • Material/Cave_Bug_Centipede_Dyn_A.mat
  • Material/genericRemotePortal_persistentOpen_actor_parallax_mat.mat
  • Material/ENV_VFX_Waterfall_rock_flow_left_3x1m_transparent.mat
  • Material/Cave_Bug_Large_Larvae_B_01.mat
  • Material/DRLG_Trap_Gloomspore_Web_Dissolve.mat
  • Material/vampire_boss_lilith_mat_projectile_R.mat
  • Material/IGC_inariusWings_large_1230_orange.mat
  • Material/DRLG_Trap_Gloomspore_Web.mat
  • Material/vfx_teg_spiritPortal_exit_core.mat
  • Material/IGC_inariusWings_large_noise.mat
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/hero_opaque_hollow.shd
  • Shader/vfx_actor_unique_spiritborn_ruler.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Demonic_Out_2025283.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Demonic_Out_1956847.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_In_366565.shd
  • Shader/monster_opaque_hollowSwipe.shd
  • Shader/vfx_actor_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_instanced.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Bloody_Out_1708210.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/IGC_actor_water_pbr_blood_static.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Bloody_In_2025283.shd
  • Shader/vfx_actor_gwater_unique_waterfall.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_Out_1509391.shd
  • Shader/cookie_prop_vertAnim_noise.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Bloody_In_1956847.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/hollow_monster_opaque_alphatest.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Demonic_In_1956847.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046228.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046228.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Demonic_Out_1708210.shd
  • Shader/boss_vampire_vertAnim_highlight.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Demonic_In_1708210.shd
  • Shader/vfx_actor_weaponTrail_fresnel_vertexAnim.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Demonic_In_2025283.shd
  • Shader/IGC_actor_gbuff_pbr_blood_static.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/mount_opaque_pbr_hollow.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046228.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/vfx_actor_unique_worldSpaceLiquid.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/armor_hair.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046275.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Bloody_In_1474175.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/IGC_cookie_water_pbr_blood_static.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046228.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Bloody_Out_1641042.shd
  • Shader/cookie_prop_vertAnim_noise_dissolve.shd
  • Shader/IGC_actor_water_pbr_blood_glob_FBX.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_In_1442623.shd
  • Shader/hollow_monster_opaque_pbr_vertAnim_noise_directional.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_In_1509391.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Demonic_Out_1641042.shd
  • Shader/vfx_actor_gbuffer_unique_waterfall.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Bloody_Out_1474175.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSidedCylinder.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_In_374556.shd
  • Shader/vampire_boss_vertanim_cookie.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/sprint_cat_spectral.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Demonic_In_1474175.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_Out_366565.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/cookie_scene_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided_noDOF.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_In_366565.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_Out_1442623.shd
  • Shader/vfx_actor_uber_portal_noDOF.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046275.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Bloody_In_1708210.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/cookie_prop_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/vfx_actor_blend_unique_unlit_noDOF_spiritRealm_chromaticAberration.shd
  • Shader/cookie_prop_gbuff_basic_ws_vertex_noise.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_Out_225802.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_Out_374556.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Bloody_Out_2025283.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_In_225802.shd
  • Shader/boss_malignantTube_vertanim_opaque_alphatest.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_In_374556.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_In_1442623.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/hollow_monster_opaque.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_In_225802.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_Out_1442623.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Demonic_Out_1474175.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Bloody_In_1641042.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/vfx_actor_shadowCookie_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_Out_1509391.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046275.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_Out_366565.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Bloody_Out_1956847.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_Out_374556.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046275.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Demonic_In_1641042.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_In_1509391.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_Out_225802.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_blend_unique_waterfall.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided_noDOF.shd
  • Shader/cookie_scene_vertAnim_noise.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • 333452
    { "__fileName__": "base/meta/MaterialValue/zSwitch UVsets Mask 1.mtv" }