References to this File
  • Material/barb_deathBlow_contact_directionalblood.mat
  • Material/barbarian_upheaval_payload_pointyDirt_blood.mat
  • Material/druid_blood.mat
  • Material/barb_upheaval_cast_bloodAir.mat
  • Material/fxKit_persistentCylindrical_generic_physical_bloodSpikes.mat
  • Material/fxKit_damaging_projectile_poison_liquid_static_mat.mat
  • Material/barb_hammerOfTheAncients_aoe_snow.mat
  • Material/fxkit_burstCylindrical_generic_physical_new_blood.mat
  • Material/legendary_barb_002_aoe_Blood.mat
  • Material/barb_upheaval_cast_dirtAir.mat
  • Material/spi_conscussiveStomp_ground_contact_directionalDirt.mat
  • Material/spi_soilControl_chain_mat.mat
  • Material/fxKit_burstCylindrical_generic_physical_new_snowSpikes.mat
  • Material/spi_centipedeUlt_pet_lineBreath_fillRope.mat
  • Material/fxKit_burstLine_generic_physical_new_pointySnow.mat
  • Material/fxkit_burstCylindrical_generic_physical_new_snow.mat
  • Material/S05necro_boneStorm_introBursts_directional_snow_2.mat
  • Material/npc_merc_shieldBearer_shieldCharge_snow_mat.mat
  • Material/fxKit_burstCone45_generic_new_snow_Mat.mat
  • Material/spi_leechHarvest_leechArea_debuff_leech_01.mat
  • Material/necro_golem_attk_smash_directional_snow.mat
  • Material/fxKit_burstCylindrical_generic_physical_new_bloodSpikes.mat
  • Material/x1_legendary_spiritborn_037_ground_directionalDirt.mat
  • Material/fxKit_burstLine_generic_new_pointyBlood_burst.mat
  • Material/barbarian_upheaval_payload_pointyDirt_sandWhite.mat
  • Material/barb_deathBlow_contact_directionalsandRed.mat
  • Material/barb_deathBlow_contact_directionalsand.mat
  • Material/necro_boneStorm_introBursts_directional_snow.mat
  • Material/barbarian_upheaval_payload_pointyDirt_snow.mat
  • Material/legendary_barb_026_aoe_snow.mat
  • Material/fxkit_persistentCylindrical_generic_physical_snow.mat
  • Material/fxKit_persistentCylindrical_generic_physical_dirt_03.mat
  • Material/druid_grizzlyRage_eruption_shockwave_directionalSnow.mat
  • Material/barb_deathBlow_contact_directionalsnow.mat
  • Material/fxKit_damaging_burstCone_blood_waveMeshSolid.mat
  • Material/spi_theGorilla_ruler_dirt.mat
  • Material/barb_hammerOfTheAncients_aoe_blood.mat
  • Material/necro_ironGolem_slam_AOE_snowAir_snow.mat
  • Material/fxKit_burstLine_generic_physical_new_pointySmoke.mat
  • Material/legendary_barb_002_aoe_snow.mat
  • Material/druid_grizzlyRage_eruption_shockwave_Snow.mat
  • Material/fxKit_persistentCylindrical_generic_physical_snowSpikes.mat
  • Material/barb_deathBlow_contact_directionalsandWhite.mat
  • Material/barb_deathBlow_contact_directionalDirt.mat
  • Material/fxKit_burstLine_generic_physical_new_pointyBlood.mat
  • Material/townPortal_cast_proxyToPlayer_nec002_stor_essenceBurst.mat
  • Material/legendary_barb_026_aoe_Blood.mat
  • Material/fxKit_burstCylindrical_generic_physical_new_dirt_02.mat
  • Material/druid_snow.mat
  • Material/x1_legendary_spiritborn_037_payload_directional_mud.mat
  • Material/emote_sor006_stor_WaterElement_core_mesh_02_mat.mat
  • Material/barb_upheaval_cast_snowAir.mat
  • Material/witch_instantBeam_cast_shadowSpike_skinned.mat
  • Material/fxKit_burstCone45_generic_new_dirt_Mat.mat
  • Material/fxKit_damging_burstCone_blood_waveMeshDetails.mat
  • Material/spi_leechHarvest_leechArea_debuff_leech_02.mat
  • Material/npc_merc_ShieldBearer_jump_kickup_splash.mat
  • Material/S05_necro_boneStorm_introBursts_directional_snow.mat
  • Material/druid_earthSpike_snow.mat
  • Shader/mount_opaque_flowGem.shd
  • Shader/OVERRIDE_mount_opaque_lightning_Default_Medium_Chr_Bloody_Out_1703390.shd
  • Shader/OVERRIDE_mount_opaque_crystal_Default_Medium_Chr_Bloody_In_1672431.shd
  • Shader/hero_opaque_hollow.shd
  • Shader/OVERRIDE_mount_opaque_lightning_Default_Medium_Chr_Demonic_Out_1703390.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Demonic_Out_1277025.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_waterFlow_Default_Medium_Chr_Bloody_Out_2046143.shd
  • Shader/Chr_Charmed.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Demonic_In_1023114.shd
  • Shader/druid_human_opaque_crystal.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Bloody_Out_371290.shd
  • Shader/druid_human_opaque_skin.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1656606.shd
  • Shader/mount_opaque_alphatest_parallax_textureLerp.shd
  • Shader/OVERRIDE_mount_opaque_twitch_Default_Medium_Chr_Bloody_In_1534347.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_twitch_Default_Medium_Chr_Demonic_Out_2046257.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Demonic_In_1436104.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Bloody_In_2046184.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Demonic_Out_1856302.shd
  • Shader/OVERRIDE_druid_human_opaque_iridescent_Default_Medium_Chr_Bloody_Out_2013035.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Demonic_Out_1039985.shd
  • Shader/hero_fur_skin_vfxLayer.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Demonic_In_787441.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_Default_Medium_Chr_Bloody_Out_2046264.shd
  • Shader/OVERRIDE_merc_opaque_skin_Default_Medium_Chr_Bloody_Out_1652552.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Demonic_In_440782.shd
  • Shader/npc_hair.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Demonic_In_2046242.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Demonic_In_355189.shd
  • Shader/OVERRIDE_mount_opaque_twitch_Default_Medium_Chr_Demonic_Out_1534347.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Demonic_Out_363330.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Bloody_Out_1674194.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_Out_2046443.shd
  • Shader/npc_opaque.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Demonic_In_2046184.shd
  • Shader/pet_opaque.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_twitch_Default_Medium_Chr_Bloody_Out_2046257.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Demonic_Out_2046262.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Bloody_In_50984.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/mount_opaque_alphatest_parallax_iridescent.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Bloody_Out_371290.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_Out_2046169.shd
  • Shader/mount_opaque_alphatest_crystal.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_In_2096639.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Demonic_Out_2025283.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Bloody_In_355220.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Bloody_Out_289598.shd
  • Shader/OVERRIDE_hero_hair_2uv_Default_Medium_Chr_Bloody_Out_1847219.shd
  • Shader/pet_opaque_necroSkeleton.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Demonic_In_355220.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Bloody_Out_787441.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Bloody_In_585352.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_veinPulsing_Default_Medium_Chr_Bloody_In_2046234.shd
  • Shader/OVERRIDE_merc_opaque_cloth_Default_Medium_Chr_Bloody_Out_1652610.shd
  • Shader/monster_fur_skin_HatredImmune.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_In.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_twitch_Default_Medium_Chr_Bloody_In_2046147.shd
  • Shader/monster_opaque_alphatest_twoEmissive.shd
  • Shader/npc_opaque_alphatest.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_In_1497319.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1308343.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Demonic_Out_1956847.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Bloody_Out_355189.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_iridescent_Default_Medium_Chr_Demonic_Out_2046259.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791553.shd
  • Shader/druid_human_opaque_cloth.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_Out_1824120.shd
  • Shader/procgen_monster_opaque.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_doubleSided_Default_Medium_Chr_Demonic_Out_2046200.shd
  • Shader/merc_opaque_cloth.shd
  • Shader/monster_opaque.shd
  • Shader/OVERRIDE_mount_opaque_pbr_ditherBlur_Default_Medium_Chr_Bloody_In_1906030.shd
  • Shader/OVERRIDE_mount_opaque_pbr_celetial_ditherBlur_Default_Medium_Chr_Demonic_In_1965986.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_Out_340537.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_Out_2046172.shd
  • Shader/monster_opaque_hollowSwipe.shd
  • Shader/OVERRIDE_monster_opaque_emissive_pulseVertically_Default_Medium_Chr_Demonic_Out_2013867.shd
  • Shader/OVERRIDE_mount_opaque_pbr_cloth_fuzzy_dithered_Default_Medium_Chr_Bloody_Out_1878787.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_In_1824120.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Bloody_Out_440782.shd
  • Shader/item_fur_skin.shd
  • Shader/mount_opaque_crystal.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791542.shd
  • Shader/hero_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/OVERRIDE_merc_opaque_skin_Default_Medium_Chr_Demonic_Out_1652552.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046202.shd
  • Shader/hero_opaque_vfxLayer_ditherBlur_vertAnim_noise_directional.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Bloody_In_2046255.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Bloody_Out_505702.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_cloth_fuzzy_Default_Medium_Chr_Demonic_In_2046182.shd
  • Shader/OVERRIDE_mount_opaque_pbr_cloth_fuzzy_dithered_Default_Medium_Chr_Demonic_In_1878787.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1752140.shd
  • Shader/npc_hair_high.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046135.shd
  • Shader/monster_opaque_alphatest.shd
  • Shader/druid_human_hair.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_In_2046159.shd
  • Shader/OVERRIDE_hatred_monster_opaque_pbr_Default_Medium_Chr_Demonic_Out_1730132.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Bloody_Out_1768374.shd
  • Shader/druid_fur_skin_dualNoise.shd
  • Shader/OVERRIDE_merc_opaque_cloth_Default_Medium_Chr_Demonic_Out_1652610.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_In_50982.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1308343.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Demonic_In_2046267.shd
  • Shader/hero_opaque_twoEmissive.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_veinPulsing_Default_Medium_Chr_Demonic_Out_2046234.shd
  • Shader/IGC_BLB_1230_FX_opaque_subsurface_pbr_neyrelle.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Bloody_Out_290837.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046202.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Bloody_Out_1708210.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_twoEmissive_Default_Medium_Chr_Demonic_In_2046238.shd
  • Shader/OVERRIDE_mount_opaque_pbr_celetial_ditherBlur_Default_Medium_Chr_Bloody_Out_1965986.shd
  • Shader/mount_hair_holographic.shd
  • Shader/OVERRIDE_mount_opaque_Default_Medium_Chr_Bloody_In_585352.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_cloth_fuzzy_Default_Medium_Chr_Bloody_In_2046182.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Bloody_Out_355192.shd
  • Shader/vines_monster_opaque_pbr.shd
  • Shader/OVERRIDE_npc_opaque_mixed_Default_Medium_Chr_Bloody_Out_1859532.shd
  • Shader/hero_opaque_crystal.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_cloth_fuzzy_Default_Medium_Chr_Bloody_Out_2046182.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Bloody_Out_2046253.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Bloody_Out_585352.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_In_2046169.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Bloody_Out_440525.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Bloody_In_2025283.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Bloody_In_290882.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Demonic_In_2046248.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Bloody_In_1845527.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Demonic_Out_1766921.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/OVERRIDE_druid_wereform_deathMesh_opaque_skin_Default_Medium_Chr_Demonic_In_358410.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046186.shd
  • Shader/hero_hair.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Bloody_In_1956847.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Bloody_In_1436104.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Bloody_In_1029696.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_hero_hair_ditherBlur_Default_Medium_Chr_Demonic_Out_1544895.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/mount_fur_skin.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Bloody_Out_2046248.shd
  • Shader/SLY_fxRnd_IGC_opaque_subsurface_pbr.shd
  • Shader/hollow_monster_opaque_alphatest.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Bloody_In_1766921.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Demonic_Out_440525.shd
  • Shader/hero_opaque_bloodFlow.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046186.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Demonic_Out_440782.shd
  • Shader/mount_hair_celestial.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Bloody_In_355189.shd
  • Shader/OVERRIDE_merc_opaque_skin_Default_Medium_Chr_Bloody_In_1652552.shd
  • Shader/OVERRIDE_npc_opaque_mixed_Default_Medium_Chr_Bloody_In_1859532.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Bloody_Out_1436104.shd
  • Shader/monster_opaque_emissive_pulseVertically.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Demonic_In_1956847.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Bloody_Out_2013761.shd
  • Shader/hatred_monster_opaque_pbr.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046141.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046228.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_twoEmissive_Default_Medium_Chr_Bloody_In_2046238.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046228.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Bloody_In_1039985.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_textureLerp_Default_Medium_Chr_Demonic_Out_2046157.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Bloody_Out_585659.shd
  • Shader/hero_opaque_cloth_bloodFlow.shd
  • Shader/hero_opaque_veinPulsing.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_procgen_monster_opaque_Default_Medium_Chr_Demonic_Out_2105862.shd
  • Shader/OVERRIDE_hero_hair_2uv_Default_Medium_Chr_Demonic_Out_1847219.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Demonic_Out_1708210.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Demonic_In_2046255.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_waterFlow_Default_Medium_Chr_Demonic_In_2046143.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Demonic_In_1708210.shd
  • Shader/monster_transparent.shd
  • Shader/OVERRIDE_mount_opaque_pbr_cloth_fuzzy_dithered_Default_Medium_Chr_Bloody_In_1878787.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_In_1824120.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_twoEmissive_Default_Medium_Chr_Bloody_In_2046188.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_In_2096639.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_In_2046443.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Bloody_Out_121857.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Bloody_Out_363330.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_Out_2046172.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1656606.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_Out_2096639.shd
  • Shader/druid_human_opaque_emissiveFlow.shd
  • Shader/mount_opaque_alphatest_flowGem.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1308343.shd
  • Shader/hero_fur_skin.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_Out_287170.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Demonic_Out_1768374.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Demonic_In_505702.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Bloody_In_363330.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046141.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Demonic_In_2025283.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Bloody_In_585659.shd
  • Shader/OVERRIDE_druid_human_opaque_iridescent_Default_Medium_Chr_Demonic_Out_2013035.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_iridescent_Default_Medium_Chr_Bloody_In_2046259.shd
  • Shader/monster_opaque_alphatest_doubleSided.shd
  • Shader/hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse.shd
  • Shader/monster_opaque_alphatest_effectOverlay.shd
  • Shader/hero_opaque_cloth_iridescent.shd
  • Shader/mount_opaque_pbr_hollow.shd
  • Shader/OVERRIDE_mount_opaque_pbr_ditherBlur_Default_Medium_Chr_Bloody_Out_1906030.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Demonic_Out_580005.shd
  • Shader/hero_opaque_subsurface.shd
  • Shader/merc_fur_skin.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_twoEmissive_Default_Medium_Chr_Demonic_Out_2046238.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Demonic_In_1879279.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_veinPulsing_Default_Medium_Chr_Demonic_In_2046234.shd
  • Shader/mount_opaque_alphatest_bloodflow.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_mixed_Default_Medium_Chr_Demonic_In_2046139.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Bloody_In_440782.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Bloody_Out_1856302.shd
  • Shader/pet_opaque_motionBlur.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Demonic_Out_371290.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Bloody_Out_50984.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046228.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_Out_2046443.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Bloody_Out_1246808.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Demonic_Out_1879279.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Demonic_In_1766921.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_mixed_Default_Medium_Chr_Bloody_In_2046139.shd
  • Shader/mount_opaque_alphatest_cloth_fuzzy.shd
  • Shader/OVERRIDE_mount_hair_celestial_Default_Medium_Chr_Bloody_Out_2007651.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Bloody_In_787441.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791542.shd
  • Shader/IGC_opaque_subsurface_pbr_erode.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Demonic_In_2046253.shd
  • Shader/npc_fur_skin.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046186.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Demonic_In_289598.shd
  • Shader/pet_opaque_faded.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_Out_2046246.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791553.shd
  • Shader/druid_wereform_deathMesh_opaque_skin.shd
  • Shader/hero_opaque_waterFlow.shd
  • Shader/OVERRIDE_hatred_monster_opaque_pbr_Default_Medium_Chr_Bloody_Out_1730132.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046135.shd
  • Shader/hero_opaque_skin.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Bloody_In_2046267.shd
  • Shader/armor_hair.shd
  • Shader/OVERRIDE_mount_opaque_crystal_Default_Medium_Chr_Demonic_In_1672431.shd
  • Shader/OVERRIDE_mount_opaque_Default_Medium_Chr_Bloody_Out_585352.shd
  • Shader/npc_hair_layeredDissolve.shd
  • Shader/hero_hair_ditherBlur.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Bloody_In.shd
  • Shader/hero_opaque_alphatest_veinPulsing.shd
  • Shader/IGC_opaque_pbr.shd
  • Shader/OVERRIDE_boss_butcher_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046277.shd
  • Shader/companion_fur_skin.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Bloody_Out_580005.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_Out_1824120.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Demonic_Out_2046242.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1330361.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Bloody_Out_1277025.shd
  • Shader/OVERRIDE_mount_gsoft_Default_Medium_Chr_Bloody_In_1993315.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791542.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Bloody_In_1474175.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_twitch_Default_Medium_Chr_Demonic_In_2046257.shd
  • Shader/mount_gsoft_colorNoise_emissive.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Demonic_In_1039985.shd
  • Shader/IGC_opaque_pbr_FullPrecision.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1657806.shd
  • Shader/IGC_doublesided_pbr_erode.shd
  • Shader/OVERRIDE_mount_opaque_pbr_colorNoise_emissive_ditherBlur_Default_Medium_Chr_Demonic_In_1913789.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_crystal_Default_Medium_Chr_Bloody_In_2046176.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791542.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_effectOverlay_Default_Medium_Chr_Demonic_In_2046198.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_mixed_Default_Medium_Chr_Demonic_Out_2046139.shd
  • Shader/hero_opaque_alphatest_skin.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Demonic_In_1029696.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Bloody_Out_312179.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Demonic_Out_290837.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791553.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Bloody_In_1768374.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_iridescent_Default_Medium_Chr_Bloody_Out_2046259.shd
  • Shader/OVERRIDE_mount_hair_celestial_Default_Medium_Chr_Bloody_In_2007651.shd
  • Shader/OVERRIDE_mount_opaque_lightning_Default_Medium_Chr_Demonic_In_1703390.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Bloody_In_371290.shd
  • Shader/monster_opaque_effectOverlay.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Bloody_In_505702.shd
  • Shader/hero_opaque_alphatest_subsurface.shd
  • Shader/OVERRIDE_hero_hair_ditherBlur_Default_Medium_Chr_Bloody_Out_1544895.shd
  • Shader/OVERRIDE_mount_gsoft_Default_Medium_Chr_Demonic_In_1993315.shd
  • Shader/npc_opaque_alphatest_mixed.shd
  • Shader/OVERRIDE_hollow_monster_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046228.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_skin_Default_Medium_Chr_Demonic_Out_2046244.shd
  • Shader/OVERRIDE_mount_opaque_pbr_cloth_fuzzy_dithered_Default_Medium_Chr_Demonic_Out_1878787.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_Out_340537.shd
  • Shader/OVERRIDE_druid_fur_skin_vertAnim_noise_directional_Fur_Chr_Demonic_In_2096639.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Bloody_Out_1641042.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_Default_Medium_Chr_Demonic_Out_2046264.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Demonic_Out_121857.shd
  • Shader/OVERRIDE_merc_opaque_Default_Medium_Chr_Demonic_In_1647922.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Bloody_In_1246808.shd
  • Shader/IGC_opaque_subsurface_pbr_FullPrecision.shd
  • Shader/OVERRIDE_druid_human_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Demonic_Out_2096639.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Demonic_In_290882.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1656606.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Demonic_In_1674194.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Demonic_Out_2046184.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_In_340537.shd
  • Shader/OVERRIDE_hatred_monster_opaque_pbr_Default_Medium_Chr_Bloody_In_1730132.shd
  • Shader/druid_human_deathMesh_opaque_skin.shd
  • Shader/hollow_monster_opaque_pbr_vertAnim_noise_directional.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_twitch_Default_Medium_Chr_Bloody_In_2046257.shd
  • Shader/OVERRIDE_hero_fur_skin_vertAnim_noise_directional_Fur_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_Out_1497319.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_Out_1619813.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Demonic_In_2013761.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_Out_287170.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_twitch_Default_Medium_Chr_Demonic_Out_2046147.shd
  • Shader/hero_opaque_alphatest_iridescent.shd
  • Shader/OVERRIDE_boss_butcher_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046277.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_bloodflow_Default_Medium_Chr_Bloody_Out_2046184.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1657806.shd
  • Shader/hero_opaque_alphatest_parallax_iridescent.shd
  • Shader/companion_opaque.shd
  • Shader/druid_fur_skin_vertAnim_noise_directional.shd
  • Shader/OVERRIDE_monster_opaque_emissive_pulseVertically_Default_Medium_Chr_Demonic_In_2013867.shd
  • Shader/mount_opaque_pbr_ditherBlur.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Demonic_Out_1641042.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_Out_2046159.shd
  • Shader/mount_opaque_pbr_holographic_ditherBlur.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Demonic_In_287065.shd
  • Shader/OVERRIDE_mount_opaque_pbr_celetial_ditherBlur_Default_Medium_Chr_Bloody_In_1965986.shd
  • Shader/OVERRIDE_hero_opaque_vfxLayer_vertAnim_noise_directional_Default_Medium_Chr_Bloody_In_2046443.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Bloody_In_312179.shd
  • Shader/druid_human_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/OVERRIDE_mount_opaque_pbr_celetial_ditherBlur_Default_Medium_Chr_Demonic_Out_1965986.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Bloody_Out_1474175.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046141.shd
  • Shader/IGC_CERO_entrails_opaque_pbr.shd
  • Shader/mount_opaque_lightning.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_necroSkeleton_Default_Medium_Chr_Demonic_In_2046133.shd
  • Shader/pet_opaque_alphatest_necroSkeleton.shd
  • Shader/hero_opaque_alphatest_cloth.shd
  • Shader/druid_human_hair_high.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_iridescent_Default_Medium_Chr_Bloody_In_2046194.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_Out_2046246.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Demonic_In_440525.shd
  • Shader/OVERRIDE_mount_opaque_Default_Medium_Chr_Demonic_In_585352.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/OVERRIDE_druid_fur_skin_vertAnim_noise_directional_Fur_Chr_Bloody_Out_2096639.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Demonic_In_585352.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Demonic_In_585659.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_In_1619813.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Demonic_Out_505702.shd
  • Shader/hero_opaque_iridescent.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Demonic_Out_585352.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Demonic_In_2046262.shd
  • Shader/hero_hair_high_2uv.shd
  • Shader/OVERRIDE_mount_opaque_crystal_Default_Medium_Chr_Bloody_Out_1672431.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Bloody_Out_2046262.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_waterFlow_Default_Medium_Chr_Bloody_In_2046143.shd
  • Shader/OVERRIDE_druid_wereform_deathMesh_opaque_skin_Default_Medium_Chr_Bloody_Out_358410.shd
  • Shader/OVERRIDE_druid_wereform_deathMesh_opaque_skin_Default_Medium_Chr_Demonic_Out_358410.shd
  • Shader/OVERRIDE_druid_human_deathMesh_opaque_skin_Default_Medium_Chr_Bloody_In_358050.shd
  • Shader/OVERRIDE_hatred_monster_opaque_pbr_Default_Medium_Chr_Demonic_In_1730132.shd
  • Shader/IGC_hero_opaque_subsurface_pbr_bloodLerp.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Demonic_In_1246808.shd
  • Shader/OVERRIDE_mount_opaque_colorNoise_emissive_Default_Medium_Chr_Demonic_In_1913820.shd
  • Shader/hero_opaque_parallax_iridescent.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Demonic_In_1474175.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/mount_opaque_alphatest_waterFlow.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Demonic_Out_363330.shd
  • Shader/OVERRIDE_procgen_monster_opaque_Default_Medium_Chr_Bloody_In_2105862.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Bloody_In_1610782.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Demonic_In_580005.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_twoEmissive_Default_Medium_Chr_Bloody_Out_2046238.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Bloody_Out_1610782.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Bloody_In_363330.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Demonic_Out_289598.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Bloody_In_1277025.shd
  • Shader/IGC_doublesided_pbr.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Demonic_Out_585659.shd
  • Shader/OVERRIDE_merc_opaque_Default_Medium_Chr_Bloody_In_1647922.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Bloody_Out_1871265.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_doubleSided_Default_Medium_Chr_Bloody_Out_2046200.shd
  • Shader/OVERRIDE_boss_butcher_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046277.shd
  • Shader/OVERRIDE_mount_opaque_colorNoise_emissive_Default_Medium_Chr_Bloody_Out_1913820.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Demonic_Out_2046255.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Demonic_Out_787441.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Demonic_Out_2046267.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Demonic_Out_290882.shd
  • Shader/chr_opaque_skin_noCustomization.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_Out_2046169.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_In_340537.shd
  • Shader/monster_opaque_iridescent.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_necroSkeleton_Default_Medium_Chr_Bloody_Out_2046133.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_In_2046172.shd
  • Shader/mount_gsoft.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Bloody_In_2046253.shd
  • Shader/vfx_actor_unique_mephisto.shd
  • Shader/OVERRIDE_procgen_monster_opaque_Default_Medium_Chr_Demonic_In_2105862.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_textureLerp_Default_Medium_Chr_Demonic_In_2046157.shd
  • Shader/OVERRIDE_mount_opaque_crystal_Default_Medium_Chr_Demonic_Out_1672431.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Demonic_In_1871265.shd
  • Shader/OVERRIDE_procgen_monster_opaque_Default_Medium_Chr_Bloody_Out_2105862.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Demonic_Out_1029696.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_twoEmissive_Default_Medium_Chr_Demonic_Out_2046188.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_skin_Default_Medium_Chr_Demonic_In_2046244.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_effectOverlay_Default_Medium_Chr_Demonic_Out_2046198.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046186.shd
  • Shader/OVERRIDE_hero_hair_ditherBlur_Default_Medium_Chr_Bloody_In_1544895.shd
  • Shader/druid_human_opaque_veinPulsing.shd
  • Shader/OVERRIDE_hollow_monster_opaque_pbr_vertAnim_noise_directional_Default_Medium_Chr_Bloody_In_1708210.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Demonic_Out_355192.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Demonic_Out.shd
  • Shader/toxified_monster_opaque_pbr.shd
  • Shader/OVERRIDE_mount_opaque_pbr_colorNoise_emissive_ditherBlur_Default_Medium_Chr_Bloody_In_1913789.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_crystal_Default_Medium_Chr_Demonic_Out_2046176.shd
  • Shader/OVERRIDE_druid_human_opaque_iridescent_Default_Medium_Chr_Bloody_In_2013035.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_Out_2046251.shd
  • Shader/OVERRIDE_merc_opaque_Default_Medium_Chr_Demonic_Out_1647922.shd
  • Shader/OVERRIDE_mount_hair_celestial_Default_Medium_Chr_Demonic_In_2007651.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_Out_1920341.shd
  • Shader/OVERRIDE_mount_opaque_colorNoise_emissive_Default_Medium_Chr_Demonic_Out_1913820.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_mixed_Default_Medium_Chr_Bloody_Out_2046139.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_waterFlow_Default_Medium_Chr_Demonic_Out_2046143.shd
  • Shader/mount_opaque.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Bloody_Out_2046242.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_bloodFlow_Default_Medium_Chr_Bloody_In_2046262.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Bloody_In_1871265.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1657806.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Demonic_Out_371290.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Bloody_In_1856302.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Bloody_In_1879499.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_In_2046246.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Bloody_In_2046248.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Demonic_Out_1871265.shd
  • Shader/hero_opaque_alphatest_cloth_bloodFlow.shd
  • Shader/OVERRIDE_hero_fur_skin_vertAnim_noise_directional_Fur_Chr_Bloody_In.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/mount_opaque_pbr_colorNoise_emissive_ditherBlur.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Demonic_In_1879499.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Bloody_In_289598.shd
  • Shader/OVERRIDE_hero_fur_skin_vertAnim_noise_directional_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1657806.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_Out_1619813.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Demonic_In_1277025.shd
  • Shader/monster_opaque_dissolve.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_bloodFlow_Default_Medium_Chr_Bloody_Out_2046267.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Bloody_In_371290.shd
  • Shader/hero_hair_high.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Demonic_In_1856302.shd
  • Shader/OVERRIDE_merc_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_crystal_Default_Medium_Chr_Bloody_Out_2046176.shd
  • Shader/mount_opaque_alphatest.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1308343.shd
  • Shader/hero_opaque_alphatest_bloodFlow.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Bloody_In_1023114.shd
  • Shader/npc_hair_layeredDissolve_high.shd
  • Shader/druid_human_opaque.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Demonic_Out_355189.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Demonic_Out_1436104.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/OVERRIDE_mount_opaque_lightning_Default_Medium_Chr_Bloody_In_1703390.shd
  • Shader/OVERRIDE_druid_human_deathMesh_opaque_skin_Default_Medium_Chr_Demonic_In_358050.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_Out_225802.shd
  • Shader/OVERRIDE_merc_opaque_cloth_Default_Medium_Chr_Demonic_In_1652610.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Demonic_Out_287065.shd
  • Shader/IGC_opaque_subsurface_pbr_doubleSided.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_iridescent_Default_Medium_Chr_Demonic_In_2046194.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_In_1619813.shd
  • Shader/OVERRIDE_boss_butcher_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046277.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791553.shd
  • Shader/hero_fur_skin_vertAnim_noise_directional.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_In_2046172.shd
  • Shader/hero_opaque_alphatest_emissiveFlow.shd
  • Shader/OVERRIDE_mount_opaque_Default_Medium_Chr_Demonic_Out_585352.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1752140.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Bloody_In_121857.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Demonic_In_1610782.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Bloody_Out_1845527.shd
  • Shader/merc_opaque.shd
  • Shader/OVERRIDE_npc_opaque_mixed_Default_Medium_Chr_Demonic_In_1859532.shd
  • Shader/druid_human_opaque_waterFlow.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1752140.shd
  • Shader/mount_opaque_alphatest_emissiveFlow.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/mount_opaque_pbr_celetial_ditherBlur.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_cloth_fuzzy_Default_Medium_Chr_Demonic_Out_2046182.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046135.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_effectOverlay_Default_Medium_Chr_Bloody_Out_2046198.shd
  • Shader/IGC_POP_torch_cloth_opaque_pbr.shd
  • Shader/OVERRIDE_hero_hair_2uv_Default_Medium_Chr_Demonic_In_1847219.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_Default_Medium_Chr_Demonic_In_2046264.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Bloody_In_290837.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Demonic_Out_1845527.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046202.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Demonic_Out_355220.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_twoEmissive_Default_Medium_Chr_Demonic_In_2046188.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Demonic_In_371290.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_In_1920341.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Bloody_Out_1879279.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_textureLerp_Default_Medium_Chr_Bloody_In_2046157.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_twitch_Default_Medium_Chr_Bloody_Out_2046147.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Bloody_Out_1029696.shd
  • Shader/IGC_opaque_subsurface_pbr_eye_dilation.shd
  • Shader/mount_opaque_alphatest_twitch.shd
  • Shader/OVERRIDE_mount_opaque_pbr_ditherBlur_Default_Medium_Chr_Demonic_Out_1906030.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Demonic_In_312179.shd
  • Shader/OVERRIDE_mount_gsoft_Default_Medium_Chr_Demonic_Out_1993315.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_necroSkeleton_Default_Medium_Chr_Bloody_In_2046133.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Demonic_Out_1246808.shd
  • Shader/OVERRIDE_monster_opaque_hollowSwipe_Default_Medium_Chr_Bloody_Out_2025283.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_In_287170.shd
  • Shader/druid_human_opaque_iridescent.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_In_225802.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Demonic_In_371290.shd
  • Shader/hero_opaque_alphatest.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Demonic_In_363330.shd
  • Shader/OVERRIDE_monster_opaque_emissive_pulseVertically_Default_Medium_Chr_Bloody_In_2013867.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046268.shd
  • Shader/mount_opaque_pbr_cloth_fuzzy_dithered.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Demonic_Out_1023114.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046268.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_Out_1497319.shd
  • Shader/hero_opaque_alphatest_cloth_iridescent.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_Out_1920341.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_textureLerp_Default_Medium_Chr_Bloody_Out_2046157.shd
  • Shader/hair_pbr_igc.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Demonic_In_50984.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_In.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_doubleSided_Default_Medium_Chr_Bloody_In_2046200.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_crystal_Default_Medium_Chr_Demonic_Out_2046253.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_necroSkeleton_Default_Medium_Chr_Demonic_Out_2046133.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_In_2046159.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Bloody_Out_355220.shd
  • Shader/OVERRIDE_mount_opaque_twitch_Default_Medium_Chr_Bloody_Out_1534347.shd
  • Shader/OVERRIDE_mount_opaque_twitch_Default_Medium_Chr_Demonic_In_1534347.shd
  • Shader/OVERRIDE_merc_opaque_skin_Default_Medium_Chr_Demonic_In_1652552.shd
  • Shader/OVERRIDE_merc_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Bloody_In_355192.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_veinPulsing_Default_Medium_Chr_Bloody_Out_2046234.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_skin_Default_Medium_Chr_Bloody_Out_2046244.shd
  • Shader/OVERRIDE_mount_hair_celestial_Default_Medium_Chr_Demonic_Out_2007651.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Bloody_Out_287065.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/OVERRIDE_merc_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/hollow_monster_opaque.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Demonic_In_2046251.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Demonic_In_121857.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_In_225802.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_doubleSided_Default_Medium_Chr_Demonic_In_2046200.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Demonic_Out_2046159.shd
  • Shader/mount_opaque_twitch.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Demonic_In_363330.shd
  • Shader/OVERRIDE_merc_opaque_cloth_Default_Medium_Chr_Bloody_In_1652610.shd
  • Shader/druid_fur_skin.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Demonic_In_1845527.shd
  • Shader/hero_opaque_cloth_iridescent_dithered.shd
  • Shader/monster_hair.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Bloody_In_2013761.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Demonic_Out_312179.shd
  • Shader/merc_opaque_skin.shd
  • Shader/OVERRIDE_hollow_monster_opaque_Default_Medium_Chr_Demonic_Out_1474175.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Bloody_Out_1879499.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_skin_Default_Medium_Chr_Bloody_In_2046244.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Bloody_In_1641042.shd
  • Shader/OVERRIDE_druid_human_deathMesh_opaque_skin_Default_Medium_Chr_Bloody_Out_358050.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1752140.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_effectOverlay_Default_Medium_Chr_Bloody_In_2046198.shd
  • Shader/OVERRIDE_hero_hair_ditherBlur_Default_Medium_Chr_Demonic_In_1544895.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_In_1920341.shd
  • Shader/OVERRIDE_pet_opaque_alphatest_Default_Medium_Chr_Bloody_Out_2046135.shd
  • Shader/OVERRIDE_mount_opaque_pbr_colorNoise_emissive_ditherBlur_Default_Medium_Chr_Demonic_Out_1913789.shd
  • Shader/druid_human_opaque_cloth_emissiveFlow.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330361.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046202.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Bloody_Out_363330.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Bloody_In_580005.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/OVERRIDE_druid_wereform_deathMesh_opaque_skin_Default_Medium_Chr_Bloody_In_358410.shd
  • Shader/pet_opaque_alphatest.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_Out_50982.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Demonic_Out_1610782.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_iridescent_Default_Medium_Chr_Demonic_Out_2046194.shd
  • Shader/OVERRIDE_npc_opaque_alphatest_Default_Medium_Chr_Demonic_Out_2046141.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_In_1497319.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1656606.shd
  • Shader/OVERRIDE_merc_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Demonic_In_1768374.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_Out_2046251.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1330361.shd
  • Shader/hero_opaque_alphatest_twoEmissive.shd
  • Shader/SLY_fxRnd_IGC_hero_opaque_pbr.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Demonic_In_290837.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Bloody_In_440525.shd
  • Shader/mount_opaque_cloth_fuzzy.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Demonic_Out_50984.shd
  • Shader/mount_hair.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Demonic_Out_1674194.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_subsurface_Default_Medium_Chr_Bloody_In_2046242.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/OVERRIDE_druid_human_deathMesh_opaque_skin_Default_Medium_Chr_Demonic_Out_358050.shd
  • Shader/OVERRIDE_druid_fur_skin_vertAnim_noise_directional_Fur_Chr_Bloody_In_2096639.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330361.shd
  • Shader/OVERRIDE_monster_opaque_emissive_pulseVertically_Default_Medium_Chr_Bloody_Out_2013867.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_In_2046169.shd
  • Shader/OVERRIDE_mount_opaque_pbr_hollow_Default_Medium_Chr_Bloody_Out_1956847.shd
  • Shader/hero_opaque_dithered.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Demonic_Out_1879499.shd
  • Shader/OVERRIDE_mount_opaque_pbr_colorNoise_emissive_ditherBlur_Default_Medium_Chr_Bloody_Out_1913789.shd
  • Shader/hero_opaque_alphatest_cloth_twitch.shd
  • Shader/OVERRIDE_hero_hair_2uv_Default_Medium_Chr_Bloody_In_1847219.shd
  • Shader/OVERRIDE_hero_fur_skin_vertAnim_noise_directional_Fur_Chr_Demonic_In.shd
  • Shader/mount_opaque_colorNoise_emissive.shd
  • Shader/OVERRIDE_hero_opaque_hollow_Default_Medium_Chr_Demonic_In_1641042.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/hero_opaque_cloth.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/druid_wereform_opaque_skin.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_Default_Medium_Chr_Bloody_In_2046264.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Bloody_Out_290882.shd
  • Shader/hero_opaque_alphatest_crystal.shd
  • Shader/ambient_opaque_alphatest.shd
  • Shader/boss_butcher_opaque_alphatest.shd
  • Shader/OVERRIDE_merc_opaque_Default_Medium_Chr_Bloody_Out_1647922.shd
  • Shader/pet_fur_faded.shd
  • Shader/IGC_doublesided_pbr_FullPrecision.shd
  • Shader/fur_skin_igc.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Bloody_In_2046268.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_Out_225802.shd
  • Shader/hero_opaque.shd
  • Shader/OVERRIDE_npc_opaque_mixed_Default_Medium_Chr_Demonic_Out_1859532.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Demonic_In_355192.shd
  • Shader/ambient_opaque.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_twitch_Default_Medium_Chr_Demonic_In_2046147.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_Default_Medium_Chr_Demonic_In_2046268.shd
  • Shader/mount_opaque_pbr_glass.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_In_287170.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_iridescent_Default_Medium_Chr_Demonic_Out_2046248.shd
  • Shader/pet_spiritborn_ruler_dissolve_fur.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_In_50982.shd
  • Shader/OVERRIDE_hero_opaque_iridescent_Default_Medium_Chr_Bloody_Out_1766921.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_iridescent_Default_Medium_Chr_Bloody_Out_2046194.shd
  • Shader/monster_opaque_alphatest_iridescent.shd
  • Shader/monster_opaque_randomVariation.shd
  • Shader/OVERRIDE_druid_fur_skin_vertAnim_noise_directional_Fur_Chr_Demonic_Out_2096639.shd
  • Shader/OVERRIDE_mount_opaque_pbr_ditherBlur_Default_Medium_Chr_Demonic_In_1906030.shd
  • Shader/OVERRIDE_mount_gsoft_Default_Medium_Chr_Bloody_Out_1993315.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Bloody_Out_1039985.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Bloody_Out_1023114.shd
  • Shader/OVERRIDE_mount_opaque_colorNoise_emissive_Default_Medium_Chr_Bloody_In_1913820.shd
  • Shader/hero_opaque_cloth_crystal.shd
  • Shader/OVERRIDE_druid_human_opaque_iridescent_Default_Medium_Chr_Demonic_In_2013035.shd
  • Shader/hero_opaque_emissiveFlow.shd
  • Shader/OVERRIDE_monster_opaque_alphatest_twoEmissive_Default_Medium_Chr_Bloody_Out_2046188.shd
  • Shader/monster_opaque_twoEmissive.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_parallax_iridescent_Default_Medium_Chr_Bloody_In_2046246.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Bloody_In_1674194.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_cloth_iridescent_Default_Medium_Chr_Demonic_In_2046259.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_Out_50982.shd
  • Shader/pet_fur_skin.shd
  • Shader/hero_hair_2uv.shd
  • Shader/IGC_opaque_pbr_erode.shd
  • Shader/OVERRIDE_hero_opaque_subsurface_Default_Medium_Chr_Demonic_Out_2013761.shd
  • Shader/fur_skin.shd
  • Shader/hero_fur_skin_hollow.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_emissiveFlow_Default_Medium_Chr_Bloody_In_2046251.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Bloody_In_1879279.shd
  • Shader/npc_opaque_mixed.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_crystal_Default_Medium_Chr_Demonic_In_2046176.shd
  • Shader/OVERRIDE_hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse_Default_Medium_Chr_Bloody_Out_2046255.shd
  • 578213
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