References to this File
  • Material/PortalBarb_persistentOpen_actor_parallax_mat.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_center_core.mat
  • Material/x1_raid_finalBoss_death_teleportation_noRing_portal_parallax_mat.mat
  • Material/portal_nec001_stor_persistentOpen_actor_parallax_mat.mat
  • Material/x1_raid_teleport_charge_portal_parallax_mat.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_dru002_stor3.mat
  • Material/portal_glo013_stor_persistentOpen_actor_parallax_mat_placeholder.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo006_stor.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo007.mat
  • Material/nec_stor216_portal_noDoF.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_core_front.mat
  • Material/townPortal_glo010_stor_persistentOpen_actor_parallax_mat.mat
  • Material/townPortal_proxyToPlayer_nec002_stor_actor_parallax_mat.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo005_stor.mat
  • Material/portal_bar002_stor_persistentOpen_actor_parallax_mat.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_rog001_stor_01.mat
  • Material/portal_colorVariant_004_persistent_actor_parallax_mat.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_core_back.mat
  • Material/portal_sor002_stor_persistentOpen_actor_parallax_mat.mat
  • Material/First_Khazra_Portal_persistentOpen_actor_parallax_mat.mat
  • Material/portal_glo009_stor_persistentOpen_actor_parallax_mat.mat
  • Material/vfxWorld_portal_nightmareStronghold_flat_depth_mat.mat
  • Material/nec_stor216_portal.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_dru001_stor_.mat
  • Material/portal_colorVariant_001_persistent_actor_parallax_mat.mat
  • Material/townPortal_socialScreen_actor_parallax_mat.mat
  • Material/vfx_fieldOfGiants_spiritTear_mesh_core.mat
  • Material/portal_colorVariant_002_persistent_actor_parallax_mat.mat
  • Material/portalCos_inarius_006__persistent_actor_parallax_mat.mat
  • Material/portal_colorVariant_003_persistent_actor_parallax_mat.mat
  • Material/X1_Undercity_vfx_teg_spiritPortal_exit_core.mat
  • Material/wayfindingPortal_persistentOpen_actor_parallax_mat.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo004_stor.mat
  • Material/X1_goblin_persistentOpen_actor_parallax_mat_dru001_stor_.mat
  • Material/portal_sor001_stor_portalCoreActor_parallax_mat.mat
  • Material/realmWalker_backPOrtal_centerParallax.mat
  • Material/genericRemotePortal_persistentOpen_actor_parallax_mat.mat
  • Material/vfx_teg_spiritPortal_exit_core.mat
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/height_field_water_ocean_pbr_low_quality.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/vfx_actor_uber_portal_noDOF.shd
  • Shader/height_field_water_ocean_pbr_igc.shd
  • Shader/height_field_water_ocean_pbr.shd
  • 968337
    { "__fileName__": "base/meta/MaterialValue/Env Wave Width.mtv" }