Codex of Power /178
Barbarian, Offensive
  • Whenever you deal direct damage while Berserking, inflict [20 – 30]% of the Base damage dealt as additional Bleeding damage over 5 seconds.
  • Unlocked by completing Mournfield in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Ground Stomp creates an Earthquake damaging enemies for [495 – 684.75] Physical damage over [PowerTag.Barbarian_Earthquake."Script Formula 1"] seconds. While standing in Earthquakes, you deal x[15 – 25]% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive
  • Gain [[10 – 20] / 5 |1%|] Damage Reduction for each Nearby Bleeding enemy up to [10 – 20]% maximum.
  • Unlocked by completing Forgotten Ruins in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Resource
  • You generate [6 – 10] Fury per second while any Shout Skill is active.
  • Unlocked by completing Sirocco Caverns in Kehjistan
    Allowed Item Types: Ring
    Barbarian, Defensive
  • Iron Skin grants Unstoppable, and [25 – 35]% Damage Reduction.
  • Unlocked by completing Carrion Fields in Dry Steppes
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Utility
  • Lucky Hit: Damaging an enemy with a Core Skill has up to a [22 – 40]% chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike.
  • Unlocked by completing Hakan's Refuge in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Resource
  • Killing an enemy or hitting a Boss with a Core Skill refunds [20 – 30]% of its base Fury cost. Can only happen once per Skill cast.
  • Unlocked by completing Hallowed Ossuary in Fractured Peaks
    Allowed Item Types: Ring
    Barbarian, Offensive
  • Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to a [50 – 60]% chance to summon an Ancient to perform the same Skill.
  • Unlocked by completing Ancient Reservoir in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive
  • Each point of Fury generated while at Maximum Fury grants [Max(1, )] Fortify.
  • Unlocked by completing Heathen's Keep in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Offensive
  • Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [1237.5 – 1485] damage to surrounding enemies.
  • Unlocked by completing Haunted Refuge in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • After spending 100 Fury, your next Weapon Mastery Skill within 5 seconds deals x[40 – 60]% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Resource
  • Gain x[20 – 36]% increased Fury Generation while all damage bonuses from the Walking Arsenal Key Passive are active.
  • Unlocked by completing Calibel's Mine in Scosglen
    Allowed Item Types: Ring
    Barbarian, Resource
  • You gain [3 – 6] Fury per second while Berserking.
  • Allowed Item Types: Ring
    Barbarian, Offensive
  • Gain [536.25 – 701.25] Thorns while Berserking.
  • Unlocked by completing Penitent Cairns in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Whirlwind's Critical Strike Chance is increased by +[3 – 8]% for each second it is channeled, up to [[3 – 8] * 3|%+|].
  • Unlocked by completing Garan Hold in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive
  • Leap creates an Earthquake that deals [495 – 684.75] Physical damage over [PowerTag.Barbarian_Earthquake."Script Formula 1"] seconds. While standing in Earthquakes, you gain [15 – 25]% increased Damage Reduction.
  • Unlocked by completing Light's Refuge in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Offensive
  • Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap within 5 seconds deals x[6 – 8]% increased damage, up to [[6 – 8] * 5|%x|].
  • Unlocked by completing Heretics Asylum in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Hammer of the Ancients quakes outward and its damage is increased by x[5 – 15]%.
  • Unlocked by completing Sunken Ruins in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Resource
  • Whenever you cast a Shout Skill, its Cooldown is reduced by [1 – 1.9] seconds per Nearby enemy, up to a maximum of 6 seconds.
  • Allowed Item Types: Ring
    Barbarian, Mobility
  • Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.
  • Unlocked by completing Charnel House in Dry Steppes
    Allowed Item Types: Boots, Amulet [+50%]
    Barbarian, Utility
  • Lucky Hit: Direct damage against Bleeding enemies has up to a [20 – 30]% chance to Stun them for 2 seconds.
  • Unlocked by completing Kor Dragan Barracks in Fractured Peaks
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Resource
  • Lucky Hit: You have up to a [40 – 60]% chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy.
  • Unlocked by completing Maulwood in Fractured Peaks
    Allowed Item Types: Ring
    Barbarian, Offensive
  • After swapping weapons 8 times, your next non-Basic Skill will Overpower and deal x[30 – 50]% increased Overpower damage.
  • Unlocked by completing Maugan's Works in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive
  • After swapping weapons 6 times, gain Fortify.
  • Unlocked by completing Defiled Catacomb in Fractured Peaks
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Utility
  • Gain x[12 – 20]% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Offensive
  • After generating 100 Fury your next Core Skill creates a Dust Devil that deals [198 – 313.5] damage to enemies behind the target.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Each point of Fury you generate while at Maximum Fury grants your next Core Skill within 5 seconds x[1 – 2]% increased damage, up to [[1 – 2] * 15|%x|].
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Charge calls forth 4 Ancients who also Charge, dealing [20 – 30]% of normal damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Your Rupture does not remove the Bleeding damage from enemies. This can occur once every [30 – 40] seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Every 25 seconds, Upheaval is guaranteed to Overpower and deals x[10 – 20]% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Resource
  • After killing an enemy with Shred, your next Werewolf Skill generates x[30 – 40]% more Spirit and deals x[30 – 40]% increased damage.
  • Unlocked by completing Tormented Ruins in Fractured Peaks
    Allowed Item Types: Ring
    Druid, Resource
  • When you are struck as a Werebear you have a [30 – 40]% chance to gain 3 Spirit.
  • Unlocked by completing Immortal Emanation in Fractured Peaks
    Allowed Item Types: Ring
    Druid, Resource
  • Lucky Hit: Wind Shear has up to a [7 – 12]% chance to fully restore your Spirit.
  • Unlocked by completing Grinning Labyrinth in Dry Steppes
    Allowed Item Types: Ring
    Druid, Offensive
  • Hurricane damage is increased by x[10 – 18]% each second while active.
  • Unlocked by completing Blind Burrows in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility
  • Damage from Earth Skills Slow enemies hit by [25 – 50]% for 5 seconds.
  • Unlocked by completing Ferals' Den in Scosglen
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Offensive
  • Earth Skills deal x[30 – 40]% more Critical Strike Damage to Crowd Controlled enemies.
  • Unlocked by completing Stockades in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive
  • The duration of Earthen Bulwark is increased by [Affix_Value_2] seconds. In addition, killing an enemy with Earth Skills replenishes of your active Earthen Bulwark's Barrier.
  • Unlocked by completing Sealed Archives in Dry Steppes
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Offensive
  • Lucky Hit: Up to a [10 – 20]% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse 577.5 additional damage to surrounding enemies.
  • Unlocked by completing Mariner's Refuge in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Casting a Storm Skill grants your Earth Skills x[30 – 45]% Critical Strike Damage for 4 seconds.

    Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by [[30 – 45] /3.75|1%+|] for 4 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120 – 150]% of the Poisoning damage and consume the Poisoning.
  • Unlocked by completing Conclave in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive
  • When you use a Shapeshifting Skill that changes your form, gain Life. If you are at full Life, gain the same amount as Fortify.
  • Unlocked by completing Fading Echo in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Offensive
  • Critical Strikes with Shred deal [20 – 30]% of the damage dealt as Lightning damage to the target and surrounding enemies.
  • Unlocked by completing Anica's Claim in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive
  • Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.
  • Unlocked by completing Collapsed Vault in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Offensive
  • Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [288.75 – 412.5] damage over 2 seconds.
  • Unlocked by completing Belfry Zakara in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Your Core Skills deal up to x[20 – 30]% increased damage based on your amount of Fortify.
  • Unlocked by completing Seaside Descent in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Blood Howl increases Critical Strike Chance by +[5 – 10]%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
  • Unlocked by completing Forbidden City in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Core Skills deal an additional x[6 – 10]% damage for each active Companion.
  • Unlocked by completing Bloodsoaked Crag in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive
  • Gain [10 – 15]% Damage Reduction while Shapeshifted into a Werewolf.
  • Unlocked by completing Steadfast Barracks in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Utility
  • Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2 – 4] seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Offensive
  • The duration of Grizzly Rage is increased by [1 – 5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by x10% for the duration, up to a maximum of 200%.
  • Unlocked by completing Endless Gates in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility
  • When you have Fortify your Earth Skills gain +2 Ranks.
  • Unlocked by completing Whispering Pines in Scosglen
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Utility
  • While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills.
  • Unlocked by completing Crusaders' Cathedral in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Offensive
  • Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [577.5 – 660] Lightning damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Grizzly Rage is now a Werewolf Skill and Shapeshifts you into a Dire Werewolf. Dire Werewolves gain +[15 – 25]% Movement Speed and [[15 – 25]*2|%|] Spirit Cost Reduction instead of Damage Reduction. In addition, kills Heal you for 10% of your Maximum Life.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Gain 1 additional Companion. In addition, your Companion Skills deal x[16 – 26]% bonus damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Boulder is now a Core Skill and costs 40 Spirit to cast dealing [100 – 120]% of normal damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Defensive
  • Basic Skills grant 20% Damage Reduction for [2 – 6] seconds.
  • Unlocked by completing Dark Ravine in Dry Steppes
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    General, Defensive
  • Damaging an Elite enemy grants you a Barrier absorbing up to damage for 10 seconds. This effect can only happen once every 30 seconds.
  • Unlocked by completing Lost Archives in Fractured Peaks
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    General, Offensive
  • Deal x[5 – 10]% increased damage for each second you stand still, up to 40%.
  • Unlocked by completing Raethwind Wilds in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Mobility
  • Critical Strikes grant +[8 – 16]% Movement Speed for 1 second, up to [6] seconds.
  • Unlocked by completing Shivta Ruins in Kehjistan
    Allowed Item Types: Boots, Amulet [+50%]
    General, Resource
  • Restore [1 – 4] of your Primary Resource when you Crowd Control an enemy.
  • Unlocked by completing Champion's Demise in Dry Steppes
    Allowed Item Types: Ring
    General, Defensive
  • You gain +[0.6 – 1.1]% increased Armor for 4 seconds when you deal any form of damage, stacking up to [[0.6 – 1.1]*60|1%+|].
  • Unlocked by completing Halls of the Damned in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    General, Offensive
  • Distant enemies have a 10% chance to be Stunned for 2 seconds when they hit you. You deal x[15 – 25]% increased damage to Stunned enemies.
  • Unlocked by completing Abandoned Mineworks in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Offensive
  • Basic Skills gain +[15 – 30]% Attack Speed.
  • Unlocked by completing Buried Halls in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Offensive
  • Skills deal up to x[10 – 20]% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
  • Unlocked by completing Oldstones in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Offensive
  • After attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5 seconds by x[5 – 10]%, up to 30%.
  • Unlocked by completing Underroot in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Mobility
  • While Unstoppable and for 4 seconds after, you gain +[10 – 25]% increased Movement Speed and can move freely through enemies.
  • Unlocked by completing Broken Bulwark in Scosglen
    Allowed Item Types: Boots, Amulet [+50%]
    General, Utility
  • Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30 – 50]% chance for that Crowd Control effect to spread to another unaffected enemy.
  • Unlocked by completing Oblivion in Hawezar
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    General, Utility
  • Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [20 – 40] second Cooldown.
  • Unlocked by completing Caldera Gate in Fractured Peaks
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    General, Offensive
  • Thorns damage dealt has a [20 – 40]% chance to deal damage to all enemies around you.
  • Unlocked by completing Yshari Sanctum in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Defensive
  • While you have a Barrier active, there is a [7 – 13]% chance to ignore incoming direct damage from Distant enemies.
  • Unlocked by completing Lost Keep in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    General, Mobility
  • You gain x[20 – 40]% increased Movement Speed when moving away from Slowed or Chilled enemies.
  • Allowed Item Types: Boots, Amulet [+50%]
    General, Utility
  • When there are at least 5 Close enemies, Stun them for [2 – 4] seconds. This can only occur once every 20 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    General, Offensive
  • Gain x[20 – 30]% increased damage to a set of damage types for [Affix."Static_Value_0"] seconds. This effect alternates between 2 sets:
    Fire, Lightning, and Physical.
    Cold, Poison, and Shadow.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Mobility
  • You gain 20% Movement Speed. Lose this bonus for [2.5 – 5] seconds after taking damage.
  • Allowed Item Types: Boots, Amulet [+50%]
    General, Resource
  • When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.

    When cast at or above 50% Maximum Resource, Basic Skills deal x[40 – 80]% increased damage.
  • Allowed Item Types: Ring
    General, Defensive
  • You gain Armor, but your Evade has 100% increased Cooldown.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Necromancer, Offensive
  • Each time one of your Summoning Minions damages an enemy, they gain +[10 – 14]% Attack Speed for 3 seconds, up to [[10 – 14]*3|%+|].
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource
  • After Decompose spawns a Corpse, gain [20 – 40] Essence.
  • Unlocked by completing Nostrava Deepwood in Fractured Peaks
    Allowed Item Types: Ring
    Necromancer, Offensive
  • Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for 3 seconds. Bone Shards from Bone Spear deal [30 – 60]% bonus damage to Vulnerable enemies and pierce them.
  • Unlocked by completing Guulrahn Slums in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Bone Prison spawns a pool of Blight that deals [75 – 125]% bonus damage over 6 seconds.
  • Unlocked by completing Rimescar Cavern in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Damaging enemies with Sever has a [10 – 20]% chance to spawn a pool of Blight under the target that deals [(([10 – 20] - 10) * 4) + 40|%x|] bonus damage. This effect can only happen once every 3 seconds.
  • Unlocked by completing Flooded Depths in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility
  • Every 8 seconds, your Skeletal Mages cast a blizzard that deals [412.5 – 495] Cold damage and continuously Chills enemies for 48/6% over 6 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive
  • Blood Lance deals x[15 – 25]% increased damage to its primary target per lanced enemy.
  • Unlocked by completing Mercy's Reach in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Bone Spirit's Critical Strike Chance is increased by +[15 – 25]%.

    Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.
  • Unlocked by completing Hive in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • When a segment of Bone Prison is destroyed or expires, it deals [37.125 – 49.5] damage in an area around itself.
  • Unlocked by completing Path of the Blind in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • While Army of the Dead is active, your Minions gain +[70 – 100]% Attack Speed and take 90% reduced damage.
  • Unlocked by completing Faceless Shrine in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Defensive
  • Each time that Bone Storm damages an enemy, gain a Barrier equal to [2 – 5]% of your Base Life for 10 seconds.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Necromancer, Offensive
  • Gain +[10 – 20]% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [[10 – 20] * 2|%x|] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.
  • Unlocked by completing Corrupted Grotto in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility
  • Your maximum number of Skeletal Warriors is increased by 2.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Resource
  • Critical Strikes with Bone Skills increase your Essence Regeneration by x[90 – 170]% for [Affix."Affix Value 0"] seconds.
  • Unlocked by completing Black Asylum in Fractured Peaks
    Allowed Item Types: Ring
    Necromancer, Offensive
  • The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence above 50, up to x[30 – 40]%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource
  • Lucky Hit: Up to a 10% chance to generate [30 – 50] Essence when hitting a Vulnerable enemy.
  • Allowed Item Types: Ring
    Necromancer, Offensive
  • You deal x[50 – 120]% increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.
  • Unlocked by completing Akkhan's Grasp in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility
  • Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15 – 25]% chance to be Stunned for 1 second when they deal direct damage.
  • Unlocked by completing Deserted Underpass in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive
  • You deal x[40 – 50]% increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden.
  • Unlocked by completing Uldur's Cave in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by x[25 – 45]%, stacking up to 5 times.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Blood Surge’s nova echoes again after a short delay, dealing x[10 – 30]% less damage.
  • Unlocked by completing Hoarfrost Demise in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource
  • Blood Orbs reduce your Ultimate Cooldown by [1 – 1.5] seconds.
  • Unlocked by completing Iron Hold in Hawezar
    Allowed Item Types: Ring
    Necromancer, Offensive
  • Whenever your Blood Skills Overpower you gain +[20 – 50]% Attack Speed for 4 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource
  • While Healthy, Blood Orbs grant [10 – 20] Essence.
  • Unlocked by completing Betrayer's Row in Dry Steppes
    Allowed Item Types: Ring
    Necromancer, Utility
  • Your Golem has a [4 – 10]% chance to reduce its active Cooldown by 2 seconds and a [[4 – 10] / 2|%1|] chance to spawn a Corpse each time it damages an enemy with its normal attack.
  • Unlocked by completing Sepulcher of The Forsworn in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive
  • Your Sacrifice bonuses are increased by [15 – 25]%.
  • Unlocked by completing Ruins of Eridu in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource
  • You gain [3 – 5] Maximum Essence per active Minion.
  • Unlocked by completing Vault of The Forsaken in Scosglen
    Allowed Item Types: Ring
    Necromancer, Offensive
  • Your Minions gain increased damage while alive, up to x[30 – 40]% after 10 seconds.
  • Unlocked by completing Aldurwood in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals [20 – 50]% of normal damage and prioritizes targeting un-lanced enemies.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource
  • Lucky Hit: Your Shadow Damage Over Time effects have a [10 – 30]% chance to generate 3 Essence.
    Damage from your Shadowblight Key Passive will always generate 2 Essence.
  • Allowed Item Types: Ring
    Necromancer, Resource
  • Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing x[200 – 400]% increased damage and generating 6 Essence per enemy hit.
  • Allowed Item Types: Ring
    Rogue, Offensive
  • Your Shadow Clones also mimic the Imbuements applied to your Skills.
    Casting an Imbuement Skill grants your active Shadow Clone x[8 – 16]% increased damage for 9 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive
  • Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2 – 4]% increased Damage Reduction.
  • Unlocked by completing Ghoa Ruins in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive
  • Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal [10 – 25]% of Penetrating Shot's Base damage and do not split.
  • Unlocked by completing Bastion of Faith in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Flurry damages enemies in a circle around you and deals x[15 – 22]% increased damage.
  • Unlocked by completing Forsaken Quarry in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals [247.5 – 288.75] Shadow damage.
  • Unlocked by completing Ancient's Lament in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Resource
  • Damaging an Elite enemy with a Basic Skill generates [5 – 9] Energy.
  • Unlocked by completing Sanguine Chapel in Fractured Peaks
    Allowed Item Types: Ring
    Rogue, Offensive
  • When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [82.5 – 165] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Caltrops also throw a cluster of exploding Stun Grenades that deal [165 – 247.5] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
  • Unlocked by completing Guulrahn Canals in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects and dealing [231 – 453.75] damage of the same type.
  • Unlocked by completing Whispering Vault in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Twisting Blades orbit for a short time after they return to you, dealing [20 – 30]% of Twisting Blades' return damage per hit.
  • Unlocked by completing Jalal's Vigil in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing [200 – 300]% of the Base damage.
  • Unlocked by completing Twisted Hollow in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing [891 – 1113.75] Physical damage over 3 seconds. You can have up to 5 active arrow storms.
  • Unlocked by completing Howling Warren in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Increase the damage of arrows that ricochet from Barrage from 40% to [60 – 80]%. Barrage's arrows have a [40 – 60]% chance to split into 2 arrows whenever they ricochet.
  • Unlocked by completing Shadowed Plunge in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30 – 50]% chance to make them Vulnerable for 3 seconds.
  • Unlocked by completing Kor Valar Ramparts in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility
  • Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain +[10 – 18]% increased Movement Speed for 3 seconds.
  • Unlocked by completing Derelict Lodge in Fractured Peaks
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive
  • Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [15 – 45]% Control Impaired Duration Reduction for 4 seconds.
  • Unlocked by completing Demon's Wake in Scosglen
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive
  • Lucky Hit: Making an enemy Vulnerable has up to a [40 – 60]% chance to grant +3% increased Critical Strike Chance for 3 seconds, up to +9%.
  • Unlocked by completing Inferno in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Resource
  • Killing a Vulnerable enemy grants you x[50 – 70]% increased Energy Regeneration for 4 seconds.
  • Unlocked by completing Shifting City in Dry Steppes
    Allowed Item Types: Ring
    Rogue, Offensive
  • When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [594 – 742.5] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
  • Unlocked by completing Prison of Caldeum in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility
  • You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by [0.4 – 0.6] seconds for each enemy hit, up to [2 – 3] seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive
  • You take [15 – 25]% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain +15% Movement Speed for 2 seconds.
  • Unlocked by completing Luban's Rest in Scosglen
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Defensive
  • Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10 – 20]% chance to drop a Healing Potion.
  • Unlocked by completing Leviathan's Maw in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive
  • Your Imbuement Skill effects have x[20 – 40]% increased potency against Vulnerable enemies.
  • Unlocked by completing Renegade's Retreat in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility
  • Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [25 – 45]% chance to Daze them for 2 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive
  • Lucky Hit: Critical Strikes with Marksman Skills have up to a [40 – 60]% chance to grant a free Dark Shroud shadow.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Mobility
  • Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by x[1 – 6]% for 2 seconds, up to [[1 – 6] * 5|%x|].
  • Allowed Item Types: Boots, Amulet [+50%]
    Rogue, Offensive
  • Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by x[30 – 50]%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be [5 – 8] seconds per trap placed.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive
  • Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs damage for 5 seconds, absorbing up to a maximum of [ * 5] damage.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive
  • Every 3rd cast of Puncture is Poison Imbued with [100 – 150]% of normal potency.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal [165 – 247.5] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
    Your Grenade Skills deal x15% more damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive
  • Breaking Concealment grants +10% Resistance and Maximum Resistance to All Elements for 4 seconds.

    Killing an Elite enemy reduces Concealment's Cooldown by [6 – 10] seconds.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Defensive
  • While within your own Blizzard and for 3 seconds after leaving it, you take [20 – 25]% less damage.
  • Unlocked by completing Fetid Mausoleum in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive
  • Increase the Critical Strike Damage of Meteor and Fireball by x[20 – 40]%. Double this bonus against Healthy targets.
  • Unlocked by completing Serpent's Lair in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Charged Bolts pierce, but deal x[40 – 60]% less damage to targets hit after the first.
  • Unlocked by completing Wretched Delve in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive
  • Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [30 – 40]%.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Mobility
  • Collecting Crackling Energy increases your Movement Speed by +[10 – 15]% for 8 seconds.
  • Unlocked by completing Maddux Watch in Scosglen
    Allowed Item Types: Boots, Amulet [+50%]
    Sorcerer, Offensive
  • While channeling Incinerate, your Burning damage is increased by x[20 – 40]%.
  • Unlocked by completing Light's Watch in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • While both bonuses from the Esu’s Ferocity Key Passive are active, your Attack Speed is increased by [40 – 50]%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Resource
  • Lucky Hit: Damage from your Pyromancy Skills has up to a [12 – 17]% chance to restore 10 Mana.
  • Unlocked by completing Tomb of the Saints in Kehjistan
    Allowed Item Types: Ring
    Sorcerer, Utility
  • After Immobilize wears off, enemies are Slowed by [40 – 60]% for 4 seconds.
  • Unlocked by completing Earthen Wound in Hawezar
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Mobility
  • Coming in contact with your Firewall grants you +[15 – 25]% Movement Speed for 6 seconds.
  • Unlocked by completing Cultist Refuge in Fractured Peaks
    Allowed Item Types: Boots, Amulet [+50%]
    Sorcerer, Defensive
  • Casting Ice Armor makes you Unstoppable and grants +30% increased Armor for [3 – 5] seconds.
  • Unlocked by completing Sarat's Lair in Scosglen
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive
  • Ice Shards pierce [ceil(1/([20 – 25]/100))-1] times, dealing [20 – 25]% less damage per subsequent enemy hit.
  • Unlocked by completing Dead Man's Dredge in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • When you Freeze an enemy there is a [30 – 40]% chance they become Vulnerable for 3 seconds.
  • Unlocked by completing Forgotten Depths in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • You deal x[21 – 30]% increased damage to Vulnerable enemies while you have a Barrier.
  • Unlocked by completing Onyx Hold in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Resource
  • Each time Chain Lightning bounces, gain [1.5 – 3] Mana.
  • Unlocked by completing Zenith in Fractured Peaks
    Allowed Item Types: Ring
    Sorcerer, Offensive
  • Ball Lightning orbits around you and deals x[15 – 25]% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Lightning Spear has a [41 – 50]% chance to spawn an additional Lightning Spear when you cast it.
  • Unlocked by completing Crumbling Hekma in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Chain Lightning has a [30 – 40]% chance to chain 4 additional times.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Mobility
  • Gain [25 – 30]% Movement Speed for 3 seconds after Teleporting.
  • Unlocked by completing Komdor Temple in Dry Steppes
    Allowed Item Types: Boots, Amulet [+50%]
    Sorcerer, Offensive
  • While Unstable Currents is not active, your Shock Skills have a [7 – 12]% chance to trigger a free cast from it.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Resource
  • Using a Cooldown restores [15 – 25] Mana.
  • Unlocked by completing Witchwater in Hawezar
    Allowed Item Types: Ring
    Sorcerer, Defensive
  • Taking direct damage has a [2 – 6]% chance to reset the Cooldown of one of your Defensive Skills.
  • Unlocked by completing Putrid Aquifer in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive
  • Core or Mastery Skills cast at or above 100 Mana gain a +[20 – 40]% increased Critical Strike Chance.
  • Unlocked by completing Pallid Delve in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • You deal x[25 – 35]% more damage to Immobilized, Stunned, or Frozen enemies.
  • Unlocked by completing Sunken Library in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive
  • You take [20 – 25]% less damage from Crowd Controlled or Vulnerable enemies.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Resource
  • Casting a Basic Skill reduces the Mana cost of your next Core or Mastery Skill by [15 – 25]%.
  • Unlocked by completing Domhainne Tunnels in Scosglen
    Allowed Item Types: Ring
    Sorcerer, Offensive
  • The Avalanche Key Passive now applies to 1 additional |4cast:casts;.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Pulverize creates a shockwave that travels forward, dealing [60 – 100]% of its damage to targets in the path.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal x[90 – 115]% additional damage and can spread Rabies.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal [10 – 20]% increased damage to Poisoned enemies.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal x[30 – 50]% more damage and Stun enemies for 2 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility
  • When Rabies infects an enemy, reduce its Cooldown by [0.3 – 0.6] seconds. This Cooldown reduction is tripled when infecting Elite enemies.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Offensive
  • Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [30 – 40]% of its damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive
  • After spending [75 – 125] Mana your next Firewall is free to cast and will destroy incoming Small Missiles.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive
  • Lucky Hit: When your Conjuration Skills hit you have up to a [30 – 40]% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Ice Blades' chance to apply Vulnerable is increased by +20% and the Vulnerable duration is increased by 4 seconds. You gain x[15 – 25]% Vulnerable Damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Offensive
  • After 30 seconds of Night's Grasp, gain Dawn's Haste, increasing your Attack Speed by [25 – 35]% and Movement Speed by 20% for 12 seconds. While empowered by the Midwinter Ward, killing an enemy reduces Night's Grasp's duration by 1 second.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Legendary /309
    Blood Seal Major 001
    General
  • When you evade, you turn into a cloud of bats.

    Consumes 5 Green Pacts
  • Blood Seal Major 002
    General
  • You are always Berserking

    Consumes 5 Red Pacts
  • Blood Seal Major 003
    General
  • You periodically call a bat companion that attacks an enemy and heals you.

    Consumes 5 Blue Pacts
  • Blood Seal Major 004
    General
  • Lucky Hit: You have up to a 50% chance to spawn a pool of blood that will heal you if you stand in it.

    Consumes 5 Green Pacts
  • Blood Seal Minor 001
    General
  • You gain 10% movement speed.

    Consumes 2 Red Pacts and 1 Blue Pact
  • Blood Seal Minor 002
    General
  • You gain 10% more Life.

    Consumes 2 Red Pacts and 1 Green Pact
  • Blood Seal Minor 003
    General
  • You gain 10% more Critical Strike Chance.

    Consumes 2 Green Pacts and 1 Blue Pact
  • Blood Seal Minor 004
    General
  • You gain 10% more Cooldown Reduction.

    Consumes 2 Blue Pacts and 1 Red Pact
  • of Damage
    General, Offensive
  • You deal xAffix_Value_100% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Damage
    General, Offensive
  • You deal xAffix_Value_100% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Damage
    General, Offensive
  • You deal xAffix_Value_100% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Damage
    General, Offensive
  • You deal xAffix_Value_100% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Defense
    General, Offensive
  • You take Affix_Value_100% reduced damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Movement
    General, Offensive
  • You move 10% faster.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Utility
    General, Offensive
  • You have Affix_Value_100% increased Critical Strike chance.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Offensive, Codex of Power
  • After 30 seconds of Night's Grasp, gain Dawn's Haste, increasing your Attack Speed by [25 – 35]% and Movement Speed by 20% for 12 seconds. While empowered by the Midwinter Ward, killing an enemy reduces Night's Grasp's duration by 1 second.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Burning Rage
    Barbarian, Offensive
  • While Berserking, you deal [247.5 – 313.5] Fire damage every second to surrounding enemies.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • After generating 100 Fury your next Core Skill creates a Dust Devil that deals [198 – 313.5] damage to enemies behind the target.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Each point of Fury you generate while at Maximum Fury grants your next Core Skill within 5 seconds x[1 – 2]% increased damage, up to [[1 – 2] * 15|%x|].
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [577.5 – 660] Lightning damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Grizzly Rage is now a Werewolf Skill and Shapeshifts you into a Dire Werewolf. Dire Werewolves gain +[15 – 25]% Movement Speed and [[15 – 25]*2|%|] Spirit Cost Reduction instead of Damage Reduction. In addition, kills Heal you for 10% of your Maximum Life.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Gain 1 additional Companion. In addition, your Companion Skills deal x[16 – 26]% bonus damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Boulder is now a Core Skill and costs 40 Spirit to cast dealing [100 – 120]% of normal damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of the Blurred Beast
    Druid, Offensive
  • While dashing, Shred seeks out Nearby Poisoned enemies and deals x[20 – 40]% increased damage to them.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Accelerating
    General, Offensive
  • Critical Strikes with Core Skills increase your Attack Speed by +[15 – 25]% for 5 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Exploiter's
    General, Utility
  • You have +20% increased Crowd Control Duration. While enemies are Unstoppable, you deal x[20 – 40]% increased damage to them.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    of Ultimate Shadow
    Necromancer, Offensive
  • Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
    Enemies damaged by Bone Storm take [354.75 – 396] Shadow damage over 2 seconds.
    Blood Wave creates Desecrated Ground as it travels, dealing [[354.75 – 396]*16] Shadow damage over 4 seconds
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Explosive Mist
    Necromancer, Utility
  • Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2 – 0.5] seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Repeating
    Rogue, Offensive
  • Rapid Fire has a [30 – 45]% chance to ricochet to another target.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs damage for 5 seconds, absorbing up to a maximum of [ * 5] damage.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • The Avalanche Key Passive now applies to 1 additional |4cast:casts;.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Abundant Energy
    Sorcerer, Offensive
  • Crackling Energy has a [30 – 40]% chance to chain to an additional enemy.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Shattered
    Sorcerer, Offensive
  • Explosions from the Shatter Key Passive deal x[30 – 40]% increased damage if enemies die while Frozen.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    TEST Hit Effect
    General, Offensive
  • Used to test for hit effect
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Legend 1
    General, Offensive
  • This is the descriptive text for the Legendary Power 1 affix.

    Dash no longer costs Energy but instead has a 5 second cooldown. In addition, enemies hit by Dash deal [40 – 50]% less damage to you for 7 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Legend 2
    General, Offensive
  • This is the descriptive text for the Legendary Power 2 affix
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    (PH) of 100% Dodge During Evade
    General, Offensive
  • Gains 100% dodge chance during evade.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    (PH) of 3 Evade Charges
    General, Offensive
  • Evade can be stored up to 3 charges, 5 seconds recharge.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    (PH) of Attack Reset Evade
    General, Offensive
  • Attacking resets evade cooldown.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Hammering
    Barbarian, Offensive
  • (PH) Consecutive Hammer of the Ancients increase the next cast's damage by {[12 – 15]}% up to {{[12 – 15]}*2}% and its radius by {75}% up to {{75}*2}%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Whenever you deal direct damage while Berserking, inflict [20 – 30]% of the Base damage dealt as additional Bleeding damage over 5 seconds.
  • Unlocked by completing Mournfield in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Ground Stomp creates an Earthquake damaging enemies for [495 – 684.75] Physical damage over [PowerTag.Barbarian_Earthquake."Script Formula 1"] seconds. While standing in Earthquakes, you deal x[15 – 25]% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Skullbreaker's
    Barbarian, Offensive
  • Stunning a Bleeding enemy deals [22 – 40]% of their total Bleeding amount to them as Physical damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Weapon Master's
    Barbarian, Utility
  • Your Weapon Mastery Skills have an additional Charge.

    Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [37 – 55]% chance to Stun them for 2 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Defensive, Codex of Power
  • Gain [[10 – 20] / 5 |1%|] Damage Reduction for each Nearby Bleeding enemy up to [10 – 20]% maximum.
  • Unlocked by completing Forgotten Ruins in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Battle-Mad
    Barbarian
  • Gain Berserking for [2 – 3.5] seconds after swapping weapons 10 times.
  • Barbarian, Resource, Codex of Power
  • You generate [6 – 10] Fury per second while any Shout Skill is active.
  • Unlocked by completing Sirocco Caverns in Kehjistan
    Allowed Item Types: Ring
    Barbarian, Defensive, Codex of Power
  • Iron Skin grants Unstoppable, and [25 – 35]% Damage Reduction.
  • Unlocked by completing Carrion Fields in Dry Steppes
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of Giant Strides
    Barbarian, Resource
  • Reduces the Cooldown of Leap by [3 – 5] seconds per enemy hit, up to a maximum of 9 seconds.
  • Allowed Item Types: Ring
    Barbarian, Utility, Codex of Power
  • Lucky Hit: Damaging an enemy with a Core Skill has up to a [22 – 40]% chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike.
  • Unlocked by completing Hakan's Refuge in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Resource, Codex of Power
  • Killing an enemy or hitting a Boss with a Core Skill refunds [20 – 30]% of its base Fury cost. Can only happen once per Skill cast.
  • Unlocked by completing Hallowed Ossuary in Fractured Peaks
    Allowed Item Types: Ring
    Barbarian, Offensive, Codex of Power
  • Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to a [50 – 60]% chance to summon an Ancient to perform the same Skill.
  • Unlocked by completing Ancient Reservoir in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive, Codex of Power
  • Each point of Fury generated while at Maximum Fury grants [Max(1, )] Fortify.
  • Unlocked by completing Heathen's Keep in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [1237.5 – 1485] damage to surrounding enemies.
  • Unlocked by completing Haunted Refuge in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Dust Devil's
    Barbarian, Offensive
  • Whirlwind leaves behind Dust Devils that deal [181.5 – 264] damage to surrounding enemies.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • After spending 100 Fury, your next Weapon Mastery Skill within 5 seconds deals x[40 – 60]% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Resource, Codex of Power
  • Gain x[20 – 36]% increased Fury Generation while all damage bonuses from the Walking Arsenal Key Passive are active.
  • Unlocked by completing Calibel's Mine in Scosglen
    Allowed Item Types: Ring
    Barbarian, Resource, Codex of Power
  • You gain [3 – 6] Fury per second while Berserking.
  • Allowed Item Types: Ring
    Barbarian, Offensive, Codex of Power
  • Gain [536.25 – 701.25] Thorns while Berserking.
  • Unlocked by completing Penitent Cairns in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Whirlwind's Critical Strike Chance is increased by +[3 – 8]% for each second it is channeled, up to [[3 – 8] * 3|%+|].
  • Unlocked by completing Garan Hold in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive, Codex of Power
  • Leap creates an Earthquake that deals [495 – 684.75] Physical damage over [PowerTag.Barbarian_Earthquake."Script Formula 1"] seconds. While standing in Earthquakes, you gain [15 – 25]% increased Damage Reduction.
  • Unlocked by completing Light's Refuge in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Windlasher
    Barbarian, Offensive
  • Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals [181.5 – 264] damage to enemies behind the target.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap within 5 seconds deals x[6 – 8]% increased damage, up to [[6 – 8] * 5|%x|].
  • Unlocked by completing Heretics Asylum in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Hammer of the Ancients quakes outward and its damage is increased by x[5 – 15]%.
  • Unlocked by completing Sunken Ruins in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Grasping Whirlwind
    Barbarian, Utility
  • Whirlwind periodically Pulls enemies to you.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Steadfast Berserker's
    Barbarian, Defensive
  • Lucky Hit: Up to a Affix_Value_2% chance to gain Fortify whenever you deal direct damage while Berserking.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Resource, Codex of Power
  • Whenever you cast a Shout Skill, its Cooldown is reduced by [1 – 1.9] seconds per Nearby enemy, up to a maximum of 6 seconds.
  • Allowed Item Types: Ring
    Barbarian, Mobility, Codex of Power
  • Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.
  • Unlocked by completing Charnel House in Dry Steppes
    Allowed Item Types: Boots, Amulet [+50%]
    Barbarian, Utility, Codex of Power
  • Lucky Hit: Direct damage against Bleeding enemies has up to a [20 – 30]% chance to Stun them for 2 seconds.
  • Unlocked by completing Kor Dragan Barracks in Fractured Peaks
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Resource, Codex of Power
  • Lucky Hit: You have up to a [40 – 60]% chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy.
  • Unlocked by completing Maulwood in Fractured Peaks
    Allowed Item Types: Ring
    Barbarian, Offensive, Codex of Power
  • After swapping weapons 8 times, your next non-Basic Skill will Overpower and deal x[30 – 50]% increased Overpower damage.
  • Unlocked by completing Maugan's Works in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive, Codex of Power
  • After swapping weapons 6 times, gain Fortify.
  • Unlocked by completing Defiled Catacomb in Fractured Peaks
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Utility, Codex of Power
  • Gain x[12 – 20]% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Bear Clan Berserker's
    Barbarian, Resource
  • Killing an enemy while Berserking has a 40% chance to grant [16 – 32]% increased Cooldown Reduction to your Brawling Skills for 2 seconds.
  • Allowed Item Types: Ring
    Barbarian, Offensive, Codex of Power
  • Charge calls forth 4 Ancients who also Charge, dealing [20 – 30]% of normal damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Your Rupture does not remove the Bleeding damage from enemies. This can occur once every [30 – 40] seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Every 25 seconds, Upheaval is guaranteed to Overpower and deals x[10 – 20]% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Resource, Codex of Power
  • After killing an enemy with Shred, your next Werewolf Skill generates x[30 – 40]% more Spirit and deals x[30 – 40]% increased damage.
  • Unlocked by completing Tormented Ruins in Fractured Peaks
    Allowed Item Types: Ring
    Druid, Resource, Codex of Power
  • When you are struck as a Werebear you have a [30 – 40]% chance to gain 3 Spirit.
  • Unlocked by completing Immortal Emanation in Fractured Peaks
    Allowed Item Types: Ring
    Druid, Resource, Codex of Power
  • Lucky Hit: Wind Shear has up to a [7 – 12]% chance to fully restore your Spirit.
  • Unlocked by completing Grinning Labyrinth in Dry Steppes
    Allowed Item Types: Ring
    Druid, Offensive, Codex of Power
  • Hurricane damage is increased by x[10 – 18]% each second while active.
  • Unlocked by completing Blind Burrows in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility, Codex of Power
  • Damage from Earth Skills Slow enemies hit by [25 – 50]% for 5 seconds.
  • Unlocked by completing Ferals' Den in Scosglen
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Earth Skills deal x[30 – 40]% more Critical Strike Damage to Crowd Controlled enemies.
  • Unlocked by completing Stockades in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive, Codex of Power
  • The duration of Earthen Bulwark is increased by [Affix_Value_2] seconds. In addition, killing an enemy with Earth Skills replenishes of your active Earthen Bulwark's Barrier.
  • Unlocked by completing Sealed Archives in Dry Steppes
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Lucky Hit: Up to a [10 – 20]% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse 577.5 additional damage to surrounding enemies.
  • Unlocked by completing Mariner's Refuge in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Casting a Storm Skill grants your Earth Skills x[30 – 45]% Critical Strike Damage for 4 seconds.

    Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by [[30 – 45] /3.75|1%+|] for 4 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120 – 150]% of the Poisoning damage and consume the Poisoning.
  • Unlocked by completing Conclave in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive, Codex of Power
  • When you use a Shapeshifting Skill that changes your form, gain Life. If you are at full Life, gain the same amount as Fortify.
  • Unlocked by completing Fading Echo in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Seismic-shift
    Druid, Offensive
  • Earth Spike deals x[35 – 50]% increased damage, launches spikes in a line, and has a [[1 – 2]||]second Cooldown.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of the Trampled Earth
    Druid, Offensive
  • Trample now summons 6 Landslide pillars of earth during its duration that deal [70 – 80]% normal damage. Trample is now also a Nature Magic and Earth Skill.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Critical Strikes with Shred deal [20 – 30]% of the damage dealt as Lightning damage to the target and surrounding enemies.
  • Unlocked by completing Anica's Claim in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Balanced
    Druid, Resource
  • Increase your Maximum Spirit by [60 – 80] and Spirit Generation by x20% while Grizzly Rage is active.
  • Allowed Item Types: Ring
    Druid, Defensive, Codex of Power
  • Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.
  • Unlocked by completing Collapsed Vault in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of The Aftershock
    Druid, Offensive
  • Landslide's earth pillars each strike a second time and deal an additional [6 – 12]% bonus damage per hit.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [288.75 – 412.5] damage over 2 seconds.
  • Unlocked by completing Belfry Zakara in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Your Core Skills deal up to x[20 – 30]% increased damage based on your amount of Fortify.
  • Unlocked by completing Seaside Descent in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Pulverize creates a shockwave that travels forward, dealing [60 – 100]% of its damage to targets in the path.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal x[90 – 115]% additional damage and can spread Rabies.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Blood Howl increases Critical Strike Chance by +[5 – 10]%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
  • Unlocked by completing Forbidden City in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Core Skills deal an additional x[6 – 10]% damage for each active Companion.
  • Unlocked by completing Bloodsoaked Crag in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive, Codex of Power
  • Gain [10 – 15]% Damage Reduction while Shapeshifted into a Werewolf.
  • Unlocked by completing Steadfast Barracks in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Utility, Codex of Power
  • Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2 – 4] seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • The duration of Grizzly Rage is increased by [1 – 5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by x10% for the duration, up to a maximum of 200%.
  • Unlocked by completing Endless Gates in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of the Wildrage
    Druid, Offensive
  • Your Companions also gain the bonuses from the Bestial Rampage Key Passive when you do.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility, Codex of Power
  • When you have Fortify your Earth Skills gain +2 Ranks.
  • Unlocked by completing Whispering Pines in Scosglen
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Utility, Codex of Power
  • While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills.
  • Unlocked by completing Crusaders' Cathedral in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Stormchaser's
    Druid, Offensive
  • Tornado will seek up to [1 – 3] targets.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Runeworker's Conduit
    Druid, Offensive
  • Critical Strikes with Storm Skills that you cast charge the air around you for [1 – 2] seconds causing a Lightning Bolt to periodically hit an enemy in the area for 1155 Lightning damage. This duration can be extended by additional Critical Strikes.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Mighty Storm's
    Druid, Offensive
  • The Earthen Might Key Passive also applies to your Storm Skills.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Symbiotic
    Druid, Utility
  • When the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by [3 – 5] seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Earthguard
    Druid, Defensive
  • Gain [15 – 25]% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal [10 – 20]% increased damage to Poisoned enemies.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal x[30 – 50]% more damage and Stun enemies for 2 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility, Codex of Power
  • When Rabies infects an enemy, reduce its Cooldown by [0.3 – 0.6] seconds. This Cooldown reduction is tripled when infecting Elite enemies.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Starlight
    General, Resource
  • Gain [20 – 40] of your Primary Resource for every 20% of your Life that you Heal.
  • Allowed Item Types: Ring
    General, Defensive, Codex of Power
  • Basic Skills grant 20% Damage Reduction for [2 – 6] seconds.
  • Unlocked by completing Dark Ravine in Dry Steppes
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    General, Defensive, Codex of Power
  • Damaging an Elite enemy grants you a Barrier absorbing up to damage for 10 seconds. This effect can only happen once every 30 seconds.
  • Unlocked by completing Lost Archives in Fractured Peaks
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    General, Offensive, Codex of Power
  • Deal x[5 – 10]% increased damage for each second you stand still, up to 40%.
  • Unlocked by completing Raethwind Wilds in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Mobility, Codex of Power
  • Critical Strikes grant +[8 – 16]% Movement Speed for 1 second, up to [6] seconds.
  • Unlocked by completing Shivta Ruins in Kehjistan
    Allowed Item Types: Boots, Amulet [+50%]
    General, Resource, Codex of Power
  • Restore [1 – 4] of your Primary Resource when you Crowd Control an enemy.
  • Unlocked by completing Champion's Demise in Dry Steppes
    Allowed Item Types: Ring
    Conceited
    General, Offensive
  • Deal x[15 – 25]% increased damage while you have a Barrier active.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Protecting
    General, Defensive
  • When hit while not Healthy, a magical bubble is summoned around you for [3 – 5] seconds. While standing in the bubble, Players are Immune. Can only occur once every 90 seconds.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    General, Defensive, Codex of Power
  • You gain +[0.6 – 1.1]% increased Armor for 4 seconds when you deal any form of damage, stacking up to [[0.6 – 1.1]*60|1%+|].
  • Unlocked by completing Halls of the Damned in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    General, Offensive, Codex of Power
  • Distant enemies have a 10% chance to be Stunned for 2 seconds when they hit you. You deal x[15 – 25]% increased damage to Stunned enemies.
  • Unlocked by completing Abandoned Mineworks in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Offensive, Codex of Power
  • Basic Skills gain +[15 – 30]% Attack Speed.
  • Unlocked by completing Buried Halls in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Offensive, Codex of Power
  • Skills deal up to x[10 – 20]% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
  • Unlocked by completing Oldstones in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of the Crowded Sage
    General, Defensive
  • You Heal for Life per second for each Close enemy, up to [Affix_Flat_Value_2] Life per second.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    General, Offensive, Codex of Power
  • After attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5 seconds by x[5 – 10]%, up to 30%.
  • Unlocked by completing Underroot in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Mobility, Codex of Power
  • While Unstoppable and for 4 seconds after, you gain +[10 – 25]% increased Movement Speed and can move freely through enemies.
  • Unlocked by completing Broken Bulwark in Scosglen
    Allowed Item Types: Boots, Amulet [+50%]
    General, Utility, Codex of Power
  • Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30 – 50]% chance for that Crowd Control effect to spread to another unaffected enemy.
  • Unlocked by completing Oblivion in Hawezar
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    General, Utility, Codex of Power
  • Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [20 – 40] second Cooldown.
  • Unlocked by completing Caldera Gate in Fractured Peaks
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Assimilation
    General, Resource
  • You have +8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain [5 – 10] of your Primary Resource.
  • Allowed Item Types: Ring
    General, Offensive, Codex of Power
  • Thorns damage dealt has a [20 – 40]% chance to deal damage to all enemies around you.
  • Unlocked by completing Yshari Sanctum in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Defensive, Codex of Power
  • While you have a Barrier active, there is a [7 – 13]% chance to ignore incoming direct damage from Distant enemies.
  • Unlocked by completing Lost Keep in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Smiting
    General, Offensive
  • You have [0.5 * [20 – 40]|%x|] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain x[20 – 40]% increased Crowd Control Duration.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Mobility, Codex of Power
  • You gain x[20 – 40]% increased Movement Speed when moving away from Slowed or Chilled enemies.
  • Allowed Item Types: Boots, Amulet [+50%]
    General, Utility, Codex of Power
  • When there are at least 5 Close enemies, Stun them for [2 – 4] seconds. This can only occur once every 20 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    General, Offensive, Codex of Power
  • Gain x[20 – 30]% increased damage to a set of damage types for [Affix."Static_Value_0"] seconds. This effect alternates between 2 sets:
    Fire, Lightning, and Physical.
    Cold, Poison, and Shadow.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Mobility, Codex of Power
  • You gain 20% Movement Speed. Lose this bonus for [2.5 – 5] seconds after taking damage.
  • Allowed Item Types: Boots, Amulet [+50%]
    General, Resource, Codex of Power
  • When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.

    When cast at or above 50% Maximum Resource, Basic Skills deal x[40 – 80]% increased damage.
  • Allowed Item Types: Ring
    General, Defensive, Codex of Power
  • You gain Armor, but your Evade has 100% increased Cooldown.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Hectic
    General, Utility
  • After casting 5 Basic Skills, one of your active Cooldowns is reduced by [2 – 4] seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Undying
    General, Defensive
  • When you cast a Skill, you heal for [0.5 – 2]% Life. Double this bonus while below 50% Life.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of the Moonrise
    General, Offensive
  • Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining x[40 – 80]% Basic Skill damage and 15% Movement Speed for 10 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Metamorphosis
    General, Mobility
  • When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take 1650 Physical damage and are inflicted with Vampiric Curse. Evade's Cooldown is increased by [5 – 10] seconds.
  • Allowed Item Types: Boots, Amulet [+50%]
    of Accursed Touch
    General, Offensive
  • Lucky Hit: Up to a [20 – 35]% chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable.

    Vampiric Curse's stored souls deal [20 – 50]% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Blood Boiling
    General, Offensive
  • When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing [412.5 – 825] Physical damage around you.

    Every 20 seconds, your next Skill is guaranteed to Overpower.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Each time one of your Summoning Minions damages an enemy, they gain +[10 – 14]% Attack Speed for 3 seconds, up to [[10 – 14]*3|%+|].
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • After Decompose spawns a Corpse, gain [20 – 40] Essence.
  • Unlocked by completing Nostrava Deepwood in Fractured Peaks
    Allowed Item Types: Ring
    Necromancer, Offensive, Codex of Power
  • Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for 3 seconds. Bone Shards from Bone Spear deal [30 – 60]% bonus damage to Vulnerable enemies and pierce them.
  • Unlocked by completing Guulrahn Slums in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Bone Prison spawns a pool of Blight that deals [75 – 125]% bonus damage over 6 seconds.
  • Unlocked by completing Rimescar Cavern in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of the Void
    Necromancer, Utility
  • Blight's defiled area, when spawned, pulls in enemies around the affected area.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rotting
    Necromancer, Offensive
  • Decompose can chain and burst up to 2 additional targets. When Decompose spawns a Corpse, it has a [50 – 100]% chance to spawn a Corpse under all afflicted targets.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Damaging enemies with Sever has a [10 – 20]% chance to spawn a pool of Blight under the target that deals [(([10 – 20] - 10) * 4) + 40|%x|] bonus damage. This effect can only happen once every 3 seconds.
  • Unlocked by completing Flooded Depths in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility, Codex of Power
  • Every 8 seconds, your Skeletal Mages cast a blizzard that deals [412.5 – 495] Cold damage and continuously Chills enemies for 48/6% over 6 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Blood Lance deals x[15 – 25]% increased damage to its primary target per lanced enemy.
  • Unlocked by completing Mercy's Reach in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Hungry Blood
    Necromancer, Offensive
  • Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing [38 – 48]% of normal damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Occult Dominion
    Necromancer, Utility
  • Your maximum number of Skeletal Mages is increased by 2.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Blood-soaked
    Necromancer, Offensive
  • Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals [198 – 255.75] Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Bone Spirit's Critical Strike Chance is increased by +[15 – 25]%.

    Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.
  • Unlocked by completing Hive in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • When a segment of Bone Prison is destroyed or expires, it deals [37.125 – 49.5] damage in an area around itself.
  • Unlocked by completing Path of the Blind in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • While Army of the Dead is active, your Minions gain +[70 – 100]% Attack Speed and take 90% reduced damage.
  • Unlocked by completing Faceless Shrine in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Defensive, Codex of Power
  • Each time that Bone Storm damages an enemy, gain a Barrier equal to [2 – 5]% of your Base Life for 10 seconds.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Gain +[10 – 20]% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [[10 – 20] * 2|%x|] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.
  • Unlocked by completing Corrupted Grotto in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility, Codex of Power
  • Your maximum number of Skeletal Warriors is increased by 2.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • Critical Strikes with Bone Skills increase your Essence Regeneration by x[90 – 170]% for [Affix."Affix Value 0"] seconds.
  • Unlocked by completing Black Asylum in Fractured Peaks
    Allowed Item Types: Ring
    Necromancer, Offensive, Codex of Power
  • The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence above 50, up to x[30 – 40]%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Osseous Gale
    Necromancer, Offensive
  • Bone Storm consumes up to 8 Corpses to increase its duration by up to [[0.625 – 1.25]*8|1|] seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • Lucky Hit: Up to a 10% chance to generate [30 – 50] Essence when hitting a Vulnerable enemy.
  • Allowed Item Types: Ring
    Necromancer, Offensive, Codex of Power
  • You deal x[50 – 120]% increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.
  • Unlocked by completing Akkhan's Grasp in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility, Codex of Power
  • Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15 – 25]% chance to be Stunned for 1 second when they deal direct damage.
  • Unlocked by completing Deserted Underpass in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • You deal x[40 – 50]% increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden.
  • Unlocked by completing Uldur's Cave in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by x[25 – 45]%, stacking up to 5 times.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Blood Surge’s nova echoes again after a short delay, dealing x[10 – 30]% less damage.
  • Unlocked by completing Hoarfrost Demise in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Tidal
    Necromancer, Offensive
  • Blood Wave fires two additional waves, each dealing x[40 – 50]% less damage than the previous.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • Blood Orbs reduce your Ultimate Cooldown by [1 – 1.5] seconds.
  • Unlocked by completing Iron Hold in Hawezar
    Allowed Item Types: Ring
    Necromancer, Offensive, Codex of Power
  • Whenever your Blood Skills Overpower you gain +[20 – 50]% Attack Speed for 4 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Untimely Death
    Necromancer, Offensive
  • Each percent of your Maximum Life you Heal beyond 100% grants you x0.49999998882413% bonus Overpower damage on your next Overpowering attack, up to a x[20 – 60]% bonus.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • While Healthy, Blood Orbs grant [10 – 20] Essence.
  • Unlocked by completing Betrayer's Row in Dry Steppes
    Allowed Item Types: Ring
    Necromancer, Utility, Codex of Power
  • Your Golem has a [4 – 10]% chance to reduce its active Cooldown by 2 seconds and a [[4 – 10] / 2|%1|] chance to spawn a Corpse each time it damages an enemy with its normal attack.
  • Unlocked by completing Sepulcher of The Forsworn in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    of Hardened Bones
    Necromancer, Defensive
  • You and your Minions gain [15 – 20]% increased Damage Reduction.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Your Sacrifice bonuses are increased by [15 – 25]%.
  • Unlocked by completing Ruins of Eridu in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • You gain [3 – 5] Maximum Essence per active Minion.
  • Unlocked by completing Vault of The Forsaken in Scosglen
    Allowed Item Types: Ring
    Necromancer, Offensive, Codex of Power
  • Your Minions gain increased damage while alive, up to x[30 – 40]% after 10 seconds.
  • Unlocked by completing Aldurwood in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Cadaverous
    Necromancer, Offensive
  • Consuming a Corpse increases the damage of your next Core Skill by x[5 – 10]%, up to [[5 – 10] * 5|%x|].
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of the Embalmer
    Necromancer, Defensive
  • Consuming a Corpse has a [20 – 30]% chance to spawn a Blood Orb.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals [20 – 50]% of normal damage and prioritizes targeting un-lanced enemies.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • Lucky Hit: Your Shadow Damage Over Time effects have a [10 – 30]% chance to generate 3 Essence.
    Damage from your Shadowblight Key Passive will always generate 2 Essence.
  • Allowed Item Types: Ring
    Necromancer, Resource, Codex of Power
  • Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing x[200 – 400]% increased damage and generating 6 Essence per enemy hit.
  • Allowed Item Types: Ring
    (PH) Shadow Warriors
    Necromancer, Resource
  • (PH) Your Skeletal Priests now empower your Skeletal Warriors' attacks to deal Shadow damage and have a [5 – 15]% chance to Stun enemies for 1.5 seconds.
  • Allowed Item Types: Ring
    Rogue, Offensive, Codex of Power
  • Your Shadow Clones also mimic the Imbuements applied to your Skills.
    Casting an Imbuement Skill grants your active Shadow Clone x[8 – 16]% increased damage for 9 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2 – 4]% increased Damage Reduction.
  • Unlocked by completing Ghoa Ruins in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal [10 – 25]% of Penetrating Shot's Base damage and do not split.
  • Unlocked by completing Bastion of Faith in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Flurry damages enemies in a circle around you and deals x[15 – 22]% increased damage.
  • Unlocked by completing Forsaken Quarry in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals [247.5 – 288.75] Shadow damage.
  • Unlocked by completing Ancient's Lament in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Resource, Codex of Power
  • Damaging an Elite enemy with a Basic Skill generates [5 – 9] Energy.
  • Unlocked by completing Sanguine Chapel in Fractured Peaks
    Allowed Item Types: Ring
    Rogue, Offensive, Codex of Power
  • When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [82.5 – 165] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Caltrops also throw a cluster of exploding Stun Grenades that deal [165 – 247.5] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
  • Unlocked by completing Guulrahn Canals in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects and dealing [231 – 453.75] damage of the same type.
  • Unlocked by completing Whispering Vault in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Twisting Blades orbit for a short time after they return to you, dealing [20 – 30]% of Twisting Blades' return damage per hit.
  • Unlocked by completing Jalal's Vigil in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Toxic Alchemist's
    Rogue, Offensive
  • Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies [165 – 247.5] Poisoning damage over 5 seconds to the target and surrounding enemies. If they were already Poisoned, increase this damage by 100%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Icy Alchemist's
    Rogue, Offensive
  • Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals [247.5 – 396] Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing [200 – 300]% of the Base damage.
  • Unlocked by completing Twisted Hollow in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing [891 – 1113.75] Physical damage over 3 seconds. You can have up to 5 active arrow storms.
  • Unlocked by completing Howling Warren in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Bursting Venoms
    Rogue, Offensive
  • Lucky Hit: Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals [1031.25 – 1254] Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Increase the damage of arrows that ricochet from Barrage from 40% to [60 – 80]%. Barrage's arrows have a [40 – 60]% chance to split into 2 arrows whenever they ricochet.
  • Unlocked by completing Shadowed Plunge in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30 – 50]% chance to make them Vulnerable for 3 seconds.
  • Unlocked by completing Kor Valar Ramparts in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility, Codex of Power
  • Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain +[10 – 18]% increased Movement Speed for 3 seconds.
  • Unlocked by completing Derelict Lodge in Fractured Peaks
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [15 – 45]% Control Impaired Duration Reduction for 4 seconds.
  • Unlocked by completing Demon's Wake in Scosglen
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of Cruel Sustenance
    Rogue, Defensive
  • Explosions from the Victimize Key Passive Heal you for Life for each enemy damaged, up to a maximum of [ * 3] Life.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Making an enemy Vulnerable has up to a [40 – 60]% chance to grant +3% increased Critical Strike Chance for 3 seconds, up to +9%.
  • Unlocked by completing Inferno in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Resource, Codex of Power
  • Killing a Vulnerable enemy grants you x[50 – 70]% increased Energy Regeneration for 4 seconds.
  • Unlocked by completing Shifting City in Dry Steppes
    Allowed Item Types: Ring
    Escape Artist's
    Rogue, Defensive
  • Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2 – 7] attacks within 10 seconds. This effect can only occur once every 45 seconds.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of Stolen Vigor
    Rogue, Defensive
  • Each stack of the Momentum Key Passive Heals you for Life per second and grants you 5% Damage Reduction.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [594 – 742.5] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
  • Unlocked by completing Prison of Caldeum in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility, Codex of Power
  • You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by [0.4 – 0.6] seconds for each enemy hit, up to [2 – 3] seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • You take [15 – 25]% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain +15% Movement Speed for 2 seconds.
  • Unlocked by completing Luban's Rest in Scosglen
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10 – 20]% chance to drop a Healing Potion.
  • Unlocked by completing Leviathan's Maw in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Your Imbuement Skill effects have x[20 – 40]% increased potency against Vulnerable enemies.
  • Unlocked by completing Renegade's Retreat in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility, Codex of Power
  • Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [25 – 45]% chance to Daze them for 2 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Lucky Hit: Critical Strikes with Marksman Skills have up to a [40 – 60]% chance to grant a free Dark Shroud shadow.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of Noxious Ice
    Rogue, Utility
  • Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal x[14 – 29]% additional Poison damage to Frozen enemies.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Mobility, Codex of Power
  • Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by x[1 – 6]% for 2 seconds, up to [[1 – 6] * 5|%x|].
  • Allowed Item Types: Boots, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by x[30 – 50]%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Lethal Dusk
    Rogue, Defensive
  • Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [1 – 5]% Maximum Life on Kill for 6 seconds.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of Elusive Menace
    Rogue, Defensive
  • While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by +[3 – 7]% whenever you're hit by an enemy. Successfully Dodging resets this bonus.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be [5 – 8] seconds per trap placed.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Frostbitten
    Rogue, Utility
  • Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal x[10 – 25]% increased Critical Strike Damage against Frozen enemies.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Every 3rd cast of Puncture is Poison Imbued with [100 – 150]% of normal potency.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal [165 – 247.5] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
    Your Grenade Skills deal x15% more damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Breaking Concealment grants +10% Resistance and Maximum Resistance to All Elements for 4 seconds.

    Killing an Elite enemy reduces Concealment's Cooldown by [6 – 10] seconds.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of Binding Embers
    Sorcerer, Utility
  • Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2 – 3] seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Defensive, Codex of Power
  • While within your own Blizzard and for 3 seconds after leaving it, you take [20 – 25]% less damage.
  • Unlocked by completing Fetid Mausoleum in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Increase the Critical Strike Damage of Meteor and Fireball by x[20 – 40]%. Double this bonus against Healthy targets.
  • Unlocked by completing Serpent's Lair in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Charged Bolts pierce, but deal x[40 – 60]% less damage to targets hit after the first.
  • Unlocked by completing Wretched Delve in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive, Codex of Power
  • Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [30 – 40]%.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Mobility, Codex of Power
  • Collecting Crackling Energy increases your Movement Speed by +[10 – 15]% for 8 seconds.
  • Unlocked by completing Maddux Watch in Scosglen
    Allowed Item Types: Boots, Amulet [+50%]
    (PH) of Ensnaring Current
    Sorcerer, Offensive
  • Ball Lightning pulls enemies with it as it travels.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [30 – 40]% of its damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Serpentine
    Sorcerer, Offensive
  • You may have 1 additional Hydra active, and Hydra’s duration is increased by [14 – 24]%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Armageddon
    Sorcerer, Offensive
  • A hail of Meteorites falls during Inferno, dealing [288.75 – 330] Fire damage on impact. Your Meteorites Immobilize enemies for [Affix_Value_2] seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • While channeling Incinerate, your Burning damage is increased by x[20 – 40]%.
  • Unlocked by completing Light's Watch in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • While both bonuses from the Esu’s Ferocity Key Passive are active, your Attack Speed is increased by [40 – 50]%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Engulfing Flames
    Sorcerer, Offensive
  • You deal x[10 – 30]% increased Burning damage to enemies below 50% Life.

    While enemies are affected by more Damage Over Time than their total Life, you deal x[80 – 100]% increased Burning damage to them.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Resource, Codex of Power
  • Lucky Hit: Damage from your Pyromancy Skills has up to a [12 – 17]% chance to restore 10 Mana.
  • Unlocked by completing Tomb of the Saints in Kehjistan
    Allowed Item Types: Ring
    Sorcerer, Utility, Codex of Power
  • After Immobilize wears off, enemies are Slowed by [40 – 60]% for 4 seconds.
  • Unlocked by completing Earthen Wound in Hawezar
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Mobility, Codex of Power
  • Coming in contact with your Firewall grants you +[15 – 25]% Movement Speed for 6 seconds.
  • Unlocked by completing Cultist Refuge in Fractured Peaks
    Allowed Item Types: Boots, Amulet [+50%]
    of Shattered Stars
    Sorcerer, Offensive
  • Meteorites fall around Meteor, dealing [20 – 30]% of Meteor's damage on impact. Your Meteorites additionally Burn enemies they hit for [[165 – 206.25] * 3] damage over 6 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Glacial
    Sorcerer, Offensive
  • When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [206.25 – 288.75] damage. Your Ice Spikes deal x15% increased damage to Frozen enemies.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive, Codex of Power
  • Casting Ice Armor makes you Unstoppable and grants +30% increased Armor for [3 – 5] seconds.
  • Unlocked by completing Sarat's Lair in Scosglen
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of the Frozen Wake
    Sorcerer, Offensive
  • While Ice Armor is active, you leave behind exploding Ice Spikes that deal [206.25 – 288.75] damage. Your Ice Spikes Chill enemies for 15%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Ice Shards pierce [ceil(1/([20 – 25]/100))-1] times, dealing [20 – 25]% less damage per subsequent enemy hit.
  • Unlocked by completing Dead Man's Dredge in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Encased
    Sorcerer, Defensive
  • While Deep Freeze is active, you restore [20 – 30]% of your Maximum Life and Mana per second.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of Fortune
    Sorcerer, Utility
  • Your Lucky Hit Chance is increased by +[10 – 20]% while you have a Barrier active.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • When you Freeze an enemy there is a [30 – 40]% chance they become Vulnerable for 3 seconds.
  • Unlocked by completing Forgotten Depths in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • You deal x[21 – 30]% increased damage to Vulnerable enemies while you have a Barrier.
  • Unlocked by completing Onyx Hold in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of the Frozen Tundra
    Sorcerer, Offensive
  • While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [247.5 – 330] Cold damage. Your Ice Spikes have a 50% increased explosion radius.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Overwhelming Currents
    Sorcerer, Offensive
  • Unstable Currents has a [15 – 30]% chance to cast an additional Shock Skill.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Resource, Codex of Power
  • Each time Chain Lightning bounces, gain [1.5 – 3] Mana.
  • Unlocked by completing Zenith in Fractured Peaks
    Allowed Item Types: Ring
    Sorcerer, Offensive, Codex of Power
  • Ball Lightning orbits around you and deals x[15 – 25]% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Mage-Lord's
    Sorcerer, Defensive
  • The Vyr’s Mastery Key Passive also grants x[6 – 9]% Damage Reduction for each Close enemy, up to [[6 – 9] * 3|1%|].
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Lightning Spear has a [41 – 50]% chance to spawn an additional Lightning Spear when you cast it.
  • Unlocked by completing Crumbling Hekma in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Chain Lightning has a [30 – 40]% chance to chain 4 additional times.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Mobility, Codex of Power
  • Gain [25 – 30]% Movement Speed for 3 seconds after Teleporting.
  • Unlocked by completing Komdor Temple in Dry Steppes
    Allowed Item Types: Boots, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • While Unstable Currents is not active, your Shock Skills have a [7 – 12]% chance to trigger a free cast from it.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Resource, Codex of Power
  • Using a Cooldown restores [15 – 25] Mana.
  • Unlocked by completing Witchwater in Hawezar
    Allowed Item Types: Ring
    Sorcerer, Defensive, Codex of Power
  • Taking direct damage has a [2 – 6]% chance to reset the Cooldown of one of your Defensive Skills.
  • Unlocked by completing Putrid Aquifer in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Core or Mastery Skills cast at or above 100 Mana gain a +[20 – 40]% increased Critical Strike Chance.
  • Unlocked by completing Pallid Delve in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Concentration
    Sorcerer, Resource
  • Your Mana Regeneration is increased by x[40 – 50]% if you have not taken damage in the last 2 seconds.
  • Allowed Item Types: Ring
    Sorcerer, Offensive, Codex of Power
  • You deal x[25 – 35]% more damage to Immobilized, Stunned, or Frozen enemies.
  • Unlocked by completing Sunken Library in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive, Codex of Power
  • You take [20 – 25]% less damage from Crowd Controlled or Vulnerable enemies.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Resource, Codex of Power
  • Casting a Basic Skill reduces the Mana cost of your next Core or Mastery Skill by [15 – 25]%.
  • Unlocked by completing Domhainne Tunnels in Scosglen
    Allowed Item Types: Ring
    Sorcerer, Defensive, Codex of Power
  • After spending [75 – 125] Mana your next Firewall is free to cast and will destroy incoming Small Missiles.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Lucky Hit: When your Conjuration Skills hit you have up to a [30 – 40]% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Ice Blades' chance to apply Vulnerable is increased by +20% and the Vulnerable duration is increased by 4 seconds. You gain x[15 – 25]% Vulnerable Damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    (PH) Split Incinerate
    Sorcerer, Offensive
  • (PH) Incinerate now splits into 3 beams, each dealing x[20 – 40]% reduced damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Resurgent Life
    Barbarian, Resource
  • While below [40 – 60]% Life, you receive +[50 – 60]% more Healing from all sources.
  • Allowed Item Types: Ring
    of the Agitated Winds
    Druid, Resource
  • When [8 – 13] Close enemies, automatically cast Cyclone Armor. This cannot occur more than once every [10 – 20] seconds.
  • Allowed Item Types: Ring
    of Revenge
    General, Resource
  • [10 – 20]% of incoming damage is instead suppressed. When you use a Defensive, Subterfuge or a Macabre skill, all suppressed damage is amplified by 250% and explodes, dealing up to [Affix_Flat_Value_1] Fire damage to Nearby enemies.
  • Allowed Item Types: Ring
    of the Prudent Heart
    General, Resource
  • You become Immune for [2 – 4] seconds after you lose more than 20% Life in a single hit. This effect can only occur once every 110 seconds.
  • Allowed Item Types: Ring
    of the Lionheart
    General, Resource
  • You gain +10% Barrier Generation. You Heal [Affix_Flat_Value_1] Life per second while you have an active Barrier.
  • Allowed Item Types: Ring
    of the Decrepit Aura
    Necromancer, Resource
  • When at least 5 enemies are near you, gain an aura that automatically curses surrounding enemies with Decrepify for [5 – 15] seconds.
  • Allowed Item Types: Ring
    of Trickery
    Rogue, Resource
  • When you use a Subterfuge Skill, leave behind an unstable Shadow Decoy Trap that Taunts enemies. The Shadow Decoy Trap will explode after 6 seconds dealing [Affix_Flat_Value_1] Shadow damage. Cannot occur more than once every 5 seconds.
  • Allowed Item Types: Ring
    of Spellbreaking
    Sorcerer, Defensive
  • After taking Elemental Damage, gain x[5 – 15]% Damage Reduction for 4 seconds.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of Focused Rage
    Barbarian, Resource
  • After spending [60 – 100] Fury within 2 seconds, your next Non-Basic Skill's Critical Strike Chance is increased by +[20 – 30]%.
  • Allowed Item Types: Ring
    of the Moonrage
    Druid, Resource
  • Kills have a 5% chance to summon a Wolf Companion to your side for [20 – 30] seconds. This effect is a Lucky Hit against bosses. In addition, gain +3 Ranks to Wolves.
  • Allowed Item Types: Ring
    of the Dark Dance
    General, Resource
  • Every 5 seconds while above 60% Life, Core Skills cost [Affix_Flat_Value_1] Life instead of your Primary Resource. Skills that consume Life deal [0.15 – 0.2]% increased damage.
  • Allowed Item Types: Ring
    of the Picana
    General, Resource
  • Critical Strikes electrically charge the enemy for [0.75 – 2.5] seconds, causing lightning to arc between them and any other charged enemies dealing [Affix_Flat_Value_1] Lightning damage.
  • Allowed Item Types: Ring
    of Tempting Fate
    General, Resource
  • You gain +[40 – 60]% Critical Strike Damage but your Non-Critical Strikes deal x[15 – 20]% less damage.
  • Allowed Item Types: Ring
    of the Sacrilegious
    Necromancer, Resource
  • Walking near a Corpse automatically activates an equipped Corpse Skill every second, dealing x[30 – 40]% reduced damage.
  • Allowed Item Types: Ring
    of Cluster Munitions
    Rogue, Resource
  • Lucky Hit: You have up to a 20% chance to launch 1 Stun Grenades that deal [Affix_Flat_Value_1] Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
  • Allowed Item Types: Ring
    of Tal'Rasha
    Sorcerer, Resource
  • For each unique element you deal damage with, you deal x[7 – 12]% increased damage for [1 – 7] seconds.
  • Allowed Item Types: Ring
    of Ignoring Pain
    Barbarian, Resource
  • Incoming damage has a [5 – 15]% chance of being ignored and instead Healing you for [Affix_Flat_Value_1].
  • Allowed Item Types: Ring
    of the Unconstrained Beast
    Druid, Resource
  • When you are hit with a Stun, Freeze or Knock Down effect, there is a [40 – 60]% chance to automatically activate Grizzly Rage for 1 seconds.
  • Allowed Item Types: Ring
    of the Malignant Pact
    General, Resource
  • Cycle through a Malignant bonus every 20 kills.

    Vicious: Gain +20+Malignant_Cage_Level% Attack Speed.
    Devious: Core and Basic Skills have a [15+Malignant_Cage_Level]% chance to fully restore your Primary Resource.
    Brutal: Every [21-Malignant_Cage_Level] seconds, gain a Barrier absorbing [Affix_Flat_Value_1] damage.
  • Allowed Item Types: Ring
    of The Barber
    General, Resource
  • Critical Strikes and all subsequent damage within [2 – 4] seconds is absorbed by your target. Then, the absorbed damage erupts onto surrounding enemies. Stored damage is increased by x10% per second.
  • Allowed Item Types: Ring
    of Creeping Death
    General, Resource
  • Your damage over time effects are increased by x[30 – 40]% for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take x[110 – 130]% increased damage from your damage over time effects.
  • Allowed Item Types: Ring
    of the Great Feast
    Necromancer, Resource
  • Each Minion drains [1 – 2] Essence per second but deals x[50 – 75]% increased damage. With no Minions, this bonus applies to you and drains 5 Essence per second.
  • Allowed Item Types: Ring
    of the Vile Apothecary
    Rogue, Resource
  • Your attacks have a [5 – 15]% chance to apply all Imbuement effects at x[40 – 50]% of normal potency.
  • Allowed Item Types: Ring
    of Omnipower
    Sorcerer, Resource
  • Core Skills that launch a projectile consume extra Mana. For every [35 – 45] extra Mana consumed, you launch an additional projectile and the damage is increased by x[3 – 5]%.
  • Allowed Item Types: Ring
    of Punishing Speed
    Barbarian, Resource
  • Your Skills have a [20 – 30]% chance to Knock Down all enemies for 1.25 seconds when that Skill's Attack Speed is higher than [20 – 35]%.
  • Allowed Item Types: Ring
    of Inexorable Force
    Druid, Resource
  • Up to [30 – 50] Distant enemies are pulled toward you while you have an Ultimate Skill active.
  • Allowed Item Types: Ring
    of Determination
    General, Resource
  • Enemy resource draining effects are +[40 – 50]% less effective. In addition, gain x[3 – 8]% increased Resource Generation.
  • Allowed Item Types: Ring
    of Retaliation
    General, Resource
  • Deal [Affix_Flat_Value_1] Fire damage to surrounding enemies whenever a Crowd Control effect is removed from you.
  • Region: Dry Steppes
    Allowed Item Types: Ring
    of the Calculated
    General, Resource
  • After spending [150 – 200] of your Primary Resource, your next attack Stuns enemies hit for Malignant_Cage_Level seconds.
  • Allowed Item Types: Ring
    of Frozen Terror
    Necromancer, Resource
  • Lucky Hit: Up to a [10 – 20]% chance of inflicting Fear for 1.5 seconds. Feared enemies are Chilled for 20% every second.
  • Allowed Item Types: Ring
    of the Clipshot
    Rogue, Resource
  • Lucky Hit: Up to a [20 – 40]% chance for your Cutthroat Skills to Slow by 40% for [PowerTag.s01_orb_utility_rogue_001."Script Formula 3"] seconds and your Marksman Skills to Knock Back enemies.
  • Allowed Item Types: Ring
    of Spite
    Sorcerer, Resource
  • When you are afflicted with a Crowd Control effect, there is a [20 – 40]% chance that the same enemy and enemies around you are also afflicted with the same effect for 1 seconds.
  • Allowed Item Types: Ring