Vampiric Powers /22
When you Evade you turn into a cloud of bats, becoming Unstoppable for [2.5|1] seconds. Enemies along your path take [0|0] - [0|0] [[40|0]%] Physical damage and are inflicted with Vampiric Curse.

Damage: [[110|0]%] [[180|0]%] [[250|0]%]
Activation Cost: 2 / 2 / 2
Hitting an enemy with a Basic Skill grants you [4|1]% Attack Speed for [10|0] seconds, stacking up to [5|0] times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining [103|1]%[x] Basic Skill damage and [105|1]% Movement Speed for [101|0] seconds.

Damage: [106|1]% [107|1]% [108|1]%
Activation Cost: 6 / 0 / 0
Casting a Mastery, Weapon Mastery, Macabre, Wrath, or Imbuement Skill calls a Bat Familiar to attack nearby enemies, dealing [0|0] - [0|0] [[20|0]%] Physical damage with a [30|1]% chance to Stun.

Damage: [[40|0]%] [[60|0]%] [[80|0]%]
Activation Cost: 3 / 3 / 0
While Channeling a Skill, you form a pool of blood beneath you. While channeling a skill in a pool, your Channeled Skills deal [10|1]%[x] increased damage and you gain [30|1]% Damage Reduction.

A pool can only form once every [8|0] seconds.

Damage: [20|1]% [30|1]% [40|1]%
Activation Cost: 0 / 3 / 3
Lucky Hit: Up to a [11|1]% chance to inflict Vampiric Curse on enemies. Afflicted enemies have a 15% chance to spread it to other enemies.

Vampiric Curse's stored souls deal [50|1]% increased damage.

Lucky Hit: [22|1]% [33|1]% [44|1]%
Damage: [100|1]% [150|1]% [200|1]%
Activation Cost: 0 / 6 / 0
When your Core Skills Overpower an enemy, you spawn [3|0] Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing [0|0] - [0|0] [[60|0]%] Physical damage around you.

Every [50|0] seconds, your next Skill is guaranteed to Overpower.

Overpower Time: [40|0] [30|0] [20|0]
Activation Cost: 0 / 0 / 6
You deal [15|1]%[x] increased Damage Over Time to enemies that are moving or affected by a Vampiric Curse.

Damage: [30|1]% [45|1]% [60|1]%
Activation Cost: 2 / 2 / 2
You deal [4|1]%[x] increased damage to Vulnerable enemies.

Enemies are Vulnerable while affected by a Vampiric Curse from your other Vampiric Powers.

Damage: [8|1]% [12|1]% [16|1]%
Activation Cost: 2 / 0 / 0
Lucky Hit: Up to a [20|1]% chance to increase your Attack Speed by [10|1]% of your Total Movement Speed for [6|0] seconds.

Current Bonus: [0|1]%

Attack Speed: [20|1]% [30|1]% [40|1]%
Activation Cost: 3 / 0 / 0
For every [5|0] Basic Skills you cast, one of your active Cooldowns is reduced by [0.5|1] seconds.

Cooldown Reduction: [1|1] [1.5|1] [2|1]
Activation Cost: 0 / 3 / 0
Your attacks deal [20|1]% of your Maximum Life as Physical damage to nearby enemies. This effect can occur once every [4] seconds.

You heal for [1|1]% of your Maximum Life for each enemy damaged this way.

Damage: [40|1]% [60|1]% [80|1]%
Activation Cost: 0 / 0 / 3
Your Conjuration, Companion, Minion, and Bat Familiar attacks deal [13|1]%[x] increased damage to Crowd Controlled enemies.

Lucky Hit: Your Conjuration, Companion, Minion, and Bat Familiar have up to a [30|1]% chance to inflict Vampiric Curse when hitting enemies.

Damage: [26|1]% [39|1]% [52|1]%
Activation Cost: 0 / 2 / 0
When struck, you have a [3.5|1]% chance to Fear nearby enemies and Slow them by [80|1]% for [2|0] seconds.

You are guaranteed to Critically Strike enemies who are Feared.

Fear Chance: [7|1]% [10.5|1]% [14|1]%
Activation Cost: 1 / 1 / 1
After not moving for [3|0] seconds, you gain a Barrier for [10|1]% of your Maximum Life for [6|0] seconds. This effect can occur once every [20|0] seconds.

Barrier: [20|1]% [30|1]% [40|1]%
Activation Cost: 0 / 1 / 1
Thorns has a [10|1]% chance to deal [75|1]%[x] increased damage and Chill enemies for [8|1]%.

Damage: [150|1]% [225|1]% [300|1]%
Activation Cost: 1 / 1 / 0
You deal [6|1]%[x] increased damage to enemies who are Stunned, Immobilized, Frozen, or Feared. If they're also Injured and not an Elite, they're instantly killed.

Damage: [12|1]% [18|1]% [24|1]%
Activation Cost: 1 / 0 / 0
Casting Skills heals you for [0.75|1]% Life. Double this bonus while below 50% Life.

Heal: [1.5|1]% [2.25|1]% [3|1]%
Activation Cost: 0 / 0 / 1
When you kill an enemy, Fortify for [1.5|1]% of your Base Life.

While you have more Fortify than half of your Maximum Life, you gain [2|1]%[+] Critical Strike Chance.

Fortify: [3|1]% [4.5|1]% [6|1]%
Critical Strike Chance: [4|1]% [6|1]% [8|1]%
Activation Cost: 0 / 1 / 1
Lucky Hit: Conjuration, Companion, Minion and Bat Familiar attacks have up to a [15|1]% chance to restore [10|0] Primary Resource to you and increase your Damage by [10|1]%[x] for [4|0] seconds.

Chance: [30|1]% [45|1]% [60|1]%
Activation Cost: 0 / 0 / 1
Hitting enemies with direct damage infects them with Pox. Inflicting Pox [8|0] times on an enemy expunges their infection, dealing [0|0] - [0|0] [[10|0]%] Poison damage.

Damage: [[30|0]%] [[50|0]%] [[70|0]%]
Activation Cost: 1 / 0 / 0
Your Ultimate Skills gain [20|1]% Cooldown Reduction.

Your Ultimate Skills deal [3|1]%[x] increased damage for each nearby enemy affected by your Damage Over Time effects.

Damage: [6|1]% [9|1]% [12|1]%
Activation Cost: 0 / 1 / 0
You gain [1|1]% Damage Reduction for each [3.5|1]% Life you are missing.

Life Missing: [3|1]% [2.5|1]% [2|1]%
Activation Cost: 0 / 0 / 2
Vampiric Powers
  • You can now obtain Vampiric Powers. Your new Power is in the Seasonal tab of your inventory.
  • Activate your Powers with Pacts from Pact Armor. Vampiric Powers all draw from the total Pacts across your equipped armor.
  • Spend Potent Blood for the option to modify 1 of 3 randomly chosen powers. Locked Powers can be unlocked and unlocked Powers can be upgraded.