References to this File
  • Material/ProtoDun_South_Blocker_Dyn_Opening.mat
  • Material/citadel_currency_250_end.mat
  • Material/Cave_Bug_Blocker_Dyn_Open.mat
  • Material/Kurast_Props_Sewer_DesrtoyableWal_02_Attach_VAT_CrackedWall_03.mat
  • Material/ProtoDun_Crypt_Blocker_Dyn_Open.mat
  • Material/goldCoins_5_start.mat
  • Material/goldCoins_60_start.mat
  • Material/goldCoins_25_end.mat
  • Material/goldCoins_400_start.mat
  • Material/igcBLD_1160_lil_P00_BOD_mat_vat.mat
  • Material/ProtoDun_Keep_Blocker_Dyn_Closed.mat
  • Material/ProtoDun_Jail_Blocker_Dyn_Open.mat
  • Material/goldCoins_3_end.mat
  • Material/ProtoDun_Keep_Blocker_Dyn_Opening.mat
  • Material/seeds_of_hate_250_count_vat_start.mat
  • Material/Cave_Mine_Blocker_Dyn_Open.mat
  • Material/goldCoins_5_end.mat
  • Material/citadel_currency_400_start.mat
  • Material/ProtoDun_Crypt_Blocker_Dyn_Opening.mat
  • Material/ProtoDun_Root_Blocker_Dyn_Opening.mat
  • Material/goldCoins_3_start.mat
  • Material/Vampire_Blocker_Opening.mat
  • Material/Kurast_Props_Sewer_DesrtoyableWal_02_Attach_VAT_CrackedWall_02.mat
  • Material/ProtoDun_Flooded_Blocker_Dyn_Open.mat
  • Material/ProtoDun_Keep_Blocker_Dyn_Open.mat
  • Material/Cave_Bug_Blocker_Dyn_Opening.mat
  • Material/goldCoins_25_start.mat
  • Material/Step_City_Blocker_Dyn_Closed.mat
  • Material/citadel_currency_60_end.mat
  • Material/X1_Kehj_GeaKul_GateDestruction_VAT_Step_Buildings_Wood_Regal_DoorWindow_Trim_Base_State_02_A_Ver02.mat
  • Material/citadel_currency_3_end.mat
  • Material/seeds_of_hate_60_count_vat_start.mat
  • Material/Lacuni_Props_Kichuk_DestructiblePillar_Attach_04_VAT_Pillar_02.mat
  • Material/ProtoDun_South_Blocker_Dyn_Open.mat
  • Material/ProtoDun_Flooded_Blocker_Dyn_Opening.mat
  • Material/citadel_currency_8_start.mat
  • Material/Cave_Mine_Blocker_Dyn_Opening.mat
  • Material/Cave_Mine_Blocker_Dyn_Closed.mat
  • Material/Step_City_Blocker_Dyn_Opening.mat
  • Material/goldCoins_250_start.mat
  • Material/Cave_Bug_Blocker_Dyn_Closed.mat
  • Material/goldCoins_400_end.mat
  • Material/goldCoins_8_end.mat
  • Material/ProtoDun_Jail_Blocker_Dyn_Closed.mat
  • Material/Step_City_Blocker_Dyn_Open.mat
  • Material/citadel_currency_25_start.mat
  • Material/citadel_currency_25_end.mat
  • Material/citadel_currency_3_start.mat
  • Material/X1_Kehj_GeaKul_GateDestruction_VAT_Step_Buildings_Ropes_A_Base_State_02_A_Ver02.mat
  • Material/X1_Kehj_GeaKul_GateDestruction_VAT_Step_Buildings_Wood_Regal_Plank_Base_State_02_A_Ver02.mat
  • Material/ProtoDun_Crypt_Blocker_Dyn_Closed.mat
  • Material/ProtoDun_Jail_Blocker_Dyn_Opening.mat
  • Material/goldCoins_250_end.mat
  • Material/Lacuni_Props_Kichuk_DestructiblePillar_Attach_04_VAT_Pillar_03.mat
  • Material/seeds_of_hate_400_count_vat_start.mat
  • Material/ProtoDun_South_Blocker_Dyn_Closed.mat
  • Material/ProtoDun_Flooded_Blocker_Dyn_Closed.mat
  • Material/goldCoins_8_start.mat
  • Material/citadel_currency_60_start.mat
  • Material/citadel_currency_5_end.mat
  • Material/goldCoins_60_end.mat
  • Material/seeds_of_hate_400_count_vat_end.mat
  • Material/citadel_currency_5_start.mat
  • Material/citadel_currency_8_end.mat
  • Material/citadel_currency_250_start.mat
  • Material/citadel_currency_400_end.mat
  • Shader/IGC_actor_water_pbr_blood_VAT3_cookie.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/IGC_cookie_prop_gbuff_distancePrecision_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_cookie_mephisto_bubble_vat3_sbd.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/prop_def_gbuff_basic_coinglow_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/IGC_actor_water_pbr_blood_VAT3.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/prop_def_gbuff_basic_emissive_plusing_vertAnim_vat_soft_body_deformation.shd
  • Shader/highlight_prop_2uvfp_vat_dynamic_remeshing.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/vfx_cookie_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/highlight_prop_4uv_vat_rigid_body_dynamics.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_def_gwatr_ice_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/IGC_actor_gbuff_pbr_blood_VAT3.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/highlight_scene_4uv_vat_rigid_body_dynamics.shd
  • Shader/cookie_prop_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/cookie_vertanim_vat_rigid_body_dynamics.shd
  • Shader/prop_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/IGC_POP_VAT_fire.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/OVERRIDE_prop_def_gbuff_blenddir_vertAnim_vat_rigid_body_dynamic_Default_Medium_Actor_BloodRain_1974888.shd
  • Shader/cookie_prop_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/highlight_prop_2uvfp_vat_soft_body_deformation.shd
  • Shader/cookie_prop_gbuff_basic_vertAnim_vat_dynamic_remeshing.shd
  • Shader/prop_def_gbuff_blenddir_vertAnim_vat_rigid_body_dynamic.shd
  • EffectGroup/IGC_BLD_1210.efg
  • 1076269
    { "__fileName__": "base/meta/MaterialValue/Vert Anim VAT Playback Speed.mtv" }