References to this File
  • Material/npc_Eru_spiritShield_bubbleExterior.mat
  • Material/Spirit_BurstRope_fill.mat
  • Material/spi_payback_cast_bodyRays.mat
  • Material/spi_gorillaImpact_cast_breathIn.mat
  • Material/X1_undercity_levelUp_mistVolumeMat.mat
  • Material/spiritborn_batSwarm_cast_ray_Mat.mat
  • Material/spi_crushingHand_aoeFill.mat
  • Material/X1_Undercity_spiritFire_persistent_core.mat
  • Material/spi_gorillaImpact_handTrail.mat
  • Material/spi_concussiveStomp_1sthit_chroma.mat
  • Material/undercity_spiritShrine_harmless_burstCylindrical_smokeTendrils.mat
  • Material/spi_payback_payload_shockwave.mat
  • Material/spiritborn_thornArmor_firstPass_smokeStart_mesh_mat.mat
  • Material/UnderCity_persistentBubble_spirit_mat.mat
  • Material/spiritborn_thornArmor_firstPass_hit_stabDirectional_mat.mat
  • Material/spiritborn_forestBasic_cone1_mesh_Mat.mat
  • Material/spi_gorillaImpact_cast_handTrail.mat
  • Material/campfire_v2_spiritborn_armCylinder_fxMesh_solarCoaster_pulse.mat
  • Material/spi_theGorilla_area_sigil_mat.mat
  • Material/X1_Undercity_ChestSpawn_Decal.mat
  • Material/spi_forestBasic_castMesh_test_mat.mat
  • Material/X1_Undercity_spiritFireWave_mat.mat
  • Material/spi_theGorilla_ruler_armor_attack_fur_mat.mat
  • Material/spi_gorilla_defensive_pA_debuff_ambientFog.mat
  • Material/spi_rockSplitter_teleport_speedRope.mat
  • Material/spi_theGorilla_ruler_headGlow_mat.mat
  • Material/UnderCity_ProtectionBubble_burstCylindrical_spirits_shockwave.mat
  • Material/spi_theEagle_ruler_body_02_mat.mat
  • Material/spi_theEagle_ruler_feathers_02_mat.mat
  • Material/spi_invoke_cast_spirit_vert.mat
  • Material/fxKit_harmless_X1_Undercity_Attunment_Attractor_trail.mat
  • Material/spi_leechHarvest_nova_shockwave.mat
  • Material/IGC_AnnounceTrailer_HuntersClaws_L.mat
  • Material/legendary_spiritborn_035_vertical_gorilla_chromatic.mat
  • Material/legendary_spiritborn_035_decal_highlight.mat
  • Material/UnderCity_protectionBubble_Flakes.mat
  • Material/spi_payback_rulerArmor.mat
  • Material/spi_invoke_cast_cast_flash.mat
  • Material/X1_Undercity_ChestAura.mat
  • Material/spi_armoredHide_spiritChroma_mat.mat
  • Material/x1_legendary_spiritborn_014_shockwave.mat
  • Material/spi_crushingHand_aoe_printGlow_r.mat
  • Material/X1_SpiritFlame_damaging_persistentCylindrical_fire_volume.mat
  • Material/Chest_Emissive_Plane_mat_undercity.mat
  • Material/spi_centipedeUlt_spiritTrail.mat
  • Material/spiritborn_thornArmor_firstPass_shieldStart_mesh_mat.mat
  • Material/spi_payback_cast_mesh.mat
  • Material/X1_Undercity_vfx_teg_spiritPortal_exit_support_energy.mat
  • Material/spi_payback_cast_stringyWisp.mat
  • Material/spi_theGorilla_ruler_spiritBurst_mat.mat
  • Material/npc_Eru_spiritShield_cast_spiralMesh.mat
  • Material/Undercity_shrine_icon_base_glow_blastwave.mat
  • Material/ruler_gorilla_armor_dissolveIn_spirit_mat.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_blade_pulse.mat
  • Material/spiSpirit_harmless_persistentRope_mist.mat
  • Material/spi_theEagle_ruler_armor_02_mat.mat
  • Material/spi_pounce_returnAmbient_smoke.mat
  • Material/spi_rockSplitter_impactBase_shockwave.mat
  • Material/spiritborn_thornArmor_firstPass_hit_flashDirectional_mat.mat
  • Material/X1_Undercity_vfx_teg_spiritPortal_exit_tunnel_2.mat
  • Material/spiritborn_batSwarm_cast_flash_Mat.mat
  • Material/spi_payback_rulerBody.mat
  • Material/spi_concussiveStomp_payload_waveDistortion.mat
  • Material/spi_theGorilla_ruler_body_intro_nofur_mat.mat
  • Material/spiritborn_batSwarm_aoe_flare_Mat.mat
  • Material/X1_Undercity_vfx_teg_spiritPortal_exit_motes.mat
  • Material/spi_rockSplitter_circleRipple.mat
  • Material/spi_theGorilla_area_sparks_mat.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_blade_pers.mat
  • Material/spi_coalitionOfSpeed_indicator_decal.mat
  • Material/spi_crushingHand_aoe_printGlow_l.mat
  • Material/spi_theGorilla_ruler_body_attack_fur_mat.mat
  • Material/X1_Undercity_vfx_teg_spiritPortal_exit_ring_energy.mat
  • Material/spi_armoredHide_cast_energyIn.mat
  • Material/spiritborn_forestBasic_cone2_mesh_Mat.mat
  • Material/spi_concussivestomp_footDecal.mat
  • Material/spi_payback_payload_wave.mat
  • Material/spiritborn_forestBasic_cone_motes_Mat.mat
  • Material/X1_SpiritFlame_damaging_persistentCylindrical_fire_motes.mat
  • Material/campfire_v2_spiritborn_glaive_wispyEnergy_A.mat
  • Material/spi_theGorilla_ruler_shoulderTrail_mat.mat
  • Material/npc_Eru_spiritShield_cast_flare.mat
  • Material/X1_Undercity_eventChestRare_dissolve.mat
  • Material/X1_Undercity_spi_levelup_ruler_dissolveActor_mat.mat
  • Material/spi_leechHarvest_cast_Shockwave_mat.mat
  • Material/spi_pounce_returnAmbient_pose_mat.mat
  • Material/X1_Undercity_spiritFire_burst_ignite_centerFlip.mat
  • Material/fxKit_damaging_burstCast_1hand_fire_medium_volume2.mat
  • Material/spi_eagleCore_cast_confirmationFlash.mat
  • Material/spi_huntersClaws_cast_mesh_mat.mat
  • Material/spiSpirit_harmless_persistentRope_fill.mat
  • Material/X1_Undercity_chestSpawn_backer.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_wispyEnergy_pers.mat
  • Material/spi_gorillaImpact_cast_handGlow.mat
  • Material/spi_armoredHide_shieldActor_bubble_mat.mat
  • Material/campfire_v2_spiritborn_glaive_wispyEnergy_B.mat
  • Material/spi_pounce_returnAmbient.mat
  • Material/Undercity_X1_vfx_teg_spiritPortal_exit_ground_energy_decal.mat
  • Material/spi_theGorilla_ruler_armor_outro_mat.mat
  • Material/spi_gorillaImpact_cast_flash.mat
  • Material/spi_concussiveStomp_spiritBurst_mat.mat
  • Material/spiSpirit_harmless_strobing_persistentRope_trail.mat
  • Material/X1_undercity_levelUp_energyClouds.mat
  • Material/spiritborn_thornArmor_firstPass_smokeLoop_mesh_mat.mat
  • Material/spi_invoke_buff_pose.mat
  • Material/spiritborn_batSwarm_aoe_explosionRays_Mat.mat
  • Material/spi_rockSplitter_impactBase_impactTip.mat
  • Material/X1_Undercity_spi_levelup_ruler_stringyWisp_mat.mat
  • Material/spiritborn_forestBasic_cone_dust_Mat.mat
  • Material/legendary_spiritborn_035_Rune_vertical_gorilla.mat
  • Material/spi_payback_payload_shockwave_mat.mat
  • Material/spi_theGorilla_ruler_armor_intro_mat.mat
  • Material/spiritborn_thornArmor_firstPass_shieldLoop_mesh_mat.mat
  • Material/spi_theGorilla_shield_geoEdge_mat.mat
  • Material/spiritborn_batSwarm_aoe_BorderMesh_Mat.mat
  • Material/X1_Undercity_eventChest_lightbeam_actorMat.mat
  • Material/spi_theGorilla_ruler_dust_mat.mat
  • Material/undercity_spiritShrine_harmless_persistentAura_center.mat
  • Material/X1_spi_Levelup_impact_shockwave_01_chroma.mat
  • Material/spi_theGorilla_ruler_stringyWisp_mat.mat
  • Material/undercity_spiritShrine_fire_complete_verticalVolume.mat
  • Material/legendary_rogue_131_circleRipple.mat
  • Material/classlair_spiritborn_incense_wispyEnergy.mat
  • Material/spi_gorillaImpact_aoe_down.mat
  • Material/spi_centipedeUlt_cast_spiritMagic.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_edgeDiffusion_pers.mat
  • Material/spiritborn_batSwarm_aoe_lightningFan_Mat.mat
  • Material/spi_theGorilla_ruler_spiritDissolve_mat.mat
  • Material/X1_Undercity_Mote_trail_mat.mat
  • Material/legendary_spiritborn_035_groundWave.mat
  • Material/X1_Undercity_AttunementOrb_death_core.mat
  • Material/spi_theGorilla_area_shockwave_outro_chroma_mat.mat
  • Material/S06_teleportSpiritRing_vertical.mat
  • Material/spi_invoke_cast_cast_popLarge.mat
  • Material/X1_Undercity_Mote_Death_centerGlow.mat
  • Material/spi_theGorilla_cast_flash_mat.mat
  • Material/spi_crushingHand_aoe_swing1.mat
  • Material/spi_eaglecore_sky_feathers_02.mat
  • Material/spiSpirit_harmless_persistentRope_core.mat
  • Material/campfire_v2_spiritborn_eyeBall_fxMesh_mat.mat
  • Material/spiSpirit_harmless_persistentRope_polar_volume.mat
  • Material/spi_theGorilla_impact_shockwave_04.mat
  • Material/spi_theGorilla_cast_flashWave_mat.mat
  • Material/merc_bountyhunter_snipe_intro_3rdHit_aoe.mat
  • Material/ruler_gorilla_body_dissolveIn_spirit_mat.mat
  • Material/spiritborn_thornArmor_firstPass_hit_stabOpposite_mat.mat
  • Material/spi_armoredHide_passive_flame.mat
  • Material/spi_payback_cast_filler.mat
  • Material/spi_armoredHide_passive_spinEnergy_mat.mat
  • Material/undercity_spiritShrine_harmless_burstCylindrical_shockwave_vertical.mat
  • Material/IGC_AnnounceTrailer_HuntersClaws_R.mat
  • Material/X1_Undercity_spiritFire_backer.mat
  • Material/spiritborn_batSwarm_main_trail_Mat.mat
  • Material/spi_payback_payload_circleRipple.mat
  • Material/spiritborn_batSwarm_cast_energy1_Mat.mat
  • Material/X1_undercity_levelUp_EnergyMotes.mat
  • Material/spiSpirit_harmless_persistentRope_core_motes.mat
  • Material/spi_rockSplitter_cast_contactGlow.mat
  • Material/Undercity_shrine_icon_base_shimmer_blastwave.mat
  • Material/spi_payback_cast_tube_mat.mat
  • Material/spi_armoredHide_shieldSpirit_02_mat.mat
  • Material/undercity_spiritShrine_harmless_persistentAura.mat
  • Material/spi_viciousParry_buff_castSpirit.mat
  • Material/x1_legendary_spiritborn_037_payload_spiritFlash.mat
  • Material/fxKit_harmless_X1_Undercity_Attunment_Attractor.mat
  • Material/X1_undercity_levelUp_lightBeamTallMat.mat
  • Material/npc_Eru_spiritShield_bubble.mat
  • Material/legendary_spiritborn_generic_vertical_chromatic.mat
  • Material/spi_coalitionOfSpeed_indicator_ring_mat.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_edge_pers.mat
  • Material/legendary_spiritborn_035_verticalMesh_.mat
  • Material/spi_theGorilla_ruler_dissolveActor_mat.mat
  • Material/undercity_spiritShrine_harmless_burstCylindrical_shockwave.mat
  • Material/legendary_spiritborn_035_decal_highlight_gorilla.mat
  • Material/spi_armoredHide_shieldEnergy_02_mat.mat
  • Material/X1_Undercity_spiritFire_persistent_fire_glow.mat
  • Material/spi_eaglecore_sky_body_v2.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_edgeDiffusion_back_pers.mat
  • Material/undercity_spiritShrine_embers.mat
  • Material/spi_theGorilla_ruler_spiritChroma_mat.mat
  • Material/spi_gorilla_defensive_pA_chargeBase.mat
  • Material/summoned_animating_undercityEnticement_base.mat
  • Material/spi_forestCore_aoe_physical_shockwave_fill.mat
  • Material/spi_theGorilla_ruler_body_attack_nofur_mat.mat
  • Material/X1_global_levelUp_energyCloudsFill.mat
  • Material/spi_rockSplitter_cast_handTrail.mat
  • Material/X1_Undercity_spiritFire_embers.mat
  • Material/spi_huntersClaws_ruler_L.mat
  • Material/X1_Undercity_Mote_Death_smoke.mat
  • Material/spi_payback_payload_motes.mat
  • Material/X1_Undercity_Score_Pickup_absorbRing.mat
  • Material/spi_armoredHide_burstEnergy_mat.mat
  • Material/campfire_v2_spiritborn_glaivewispyEnergy_flareUp_sprites.mat
  • Material/summoned_animating_undercityEnticement_ignite_centerFlip.mat
  • Material/fxKit_harmless_X1_Undercity_Attunment_Attractor_motes.mat
  • Material/spi_pounce_cat_footprint_mat.mat
  • Material/spi_payback_payload_stringyDissolve.mat
  • Material/spi_invoke_cast_cast_shockwaveDetail_air.mat
  • Material/spiritborn_batSwarm_smoke_trail_Mat.mat
  • Material/spi_rockSplitter_aoe_shockwaveFill.mat
  • Material/X1_undercity_Score_Pickup_streaks.mat
  • Material/spi_huntersClaws_ruler.mat
  • Material/spi_rockSplitter_impactBase_endDistortion.mat
  • Material/campfire_v2_spiritborn_armCylinder_fxMesh_pulse.mat
  • Material/spiritborn_batSwarm_aoe_smokeRing_Mat.mat
  • Material/spi_eaglecore_intro_spiritBurst_mat.mat
  • Material/Spirit_BurstRope_core.mat
  • Material/spi_huntersClaws_ruler_R_02.mat
  • Material/X1_undercity_levelUp_flare.mat
  • Material/spi_invoke_cast_cast_spiritBurst.mat
  • Material/X1_undercity_levelUp_mistSweepMat.mat
  • Material/X1_undercity_levelUp_energyCloudsFill.mat
  • Material/spi_theGorilla_cast_energyWave_mat.mat
  • Material/spi_theGorilla_impact_shockwave_03.mat
  • Material/Undercity_protectionBubble_Decal.mat
  • Material/ruler_gorilla_body_dissolveOut_spirit_mat.mat
  • Material/spi_armoredHide_cast_centerEnergy_mat.mat
  • Material/spi_theGorilla_ruler_shoulderFlame_mat.mat
  • Material/X1_Undercity_Score_Pickup_flashCore.mat
  • Material/spiritborn_batSwarm_aoe_lightningArcsBurst_Mat.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_handle_pulse.mat
  • Material/spi_armoredHide_shieldEnergy_burst_mat.mat
  • Material/spi_theGorilla_shield_impact_mat.mat
  • Material/spi_thunderspike_choiceB_cast_sharpTrail.mat
  • Material/merc_bountyhunter_snipe_circleRipple.mat
  • Material/x1_legendary_spiritborn_037_payload_chroma.mat
  • Material/undercity_spiritFire_streakPanner_shrine.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_solarCoaster_pulse.mat
  • Material/spi_theGorilla_ruler_body_intro_mat.mat
  • Material/spi_forestCore_rulerArmor.mat
  • Material/X1_SpiritFlame_damaging_persistentCylindrical_fire_volumeBurst.mat
  • Material/spiritborn_batSwarm_aoe_lightningArcs_Mat.mat
  • Material/spi_invoke_soil_burst_shockwave.mat
  • Material/undercity_spiritShrine_harmless_burstCylindrical_flash.mat
  • Material/spi_concussivestomp_cast_streak.mat
  • Material/legendary_spi_035_mainRune_floating.mat
  • Material/spi_leechHarvest_cast_flash.mat
  • Material/spi_concussiveStomp_handSwipe_mat.mat
  • Material/IGC_AnnounceTrailer_HuntersClaws_R_02.mat
  • Material/spi_theGorilla_ruler_handSwipe_mat.mat
  • Material/spiritborn_batSwarm_main_glow_Mat.mat
  • Material/X1_Undercity_spi_levelup_ruler_spiritDissolve_mat.mat
  • Material/X1_Undercity_chestSpawn_persistent_fire_glow.mat
  • Material/ruler_gorilla_armor_dissolveOut_spirit_mat.mat
  • Material/spi_basicAttack_trail_actor_mat.mat
  • Material/spi_thunderspike_choiceB_pullinMesh_mat.mat
  • Material/spi_huntersClaws_cast_pop_mat.mat
  • Material/spi_viciousParry_buff_staffSpin.mat
  • Material/spi_theGorilla_ruler_headTrail_mat.mat
  • Material/spi_armoredHide_spiritChroma_02_mat.mat
  • Material/X1_global_levelUp_EnergyMotes.mat
  • Material/spi_invoke_cast_cast_stringyWisp.mat
  • Material/spi_eagleCore_cast_handGlowCenter.mat
  • Material/spi_theGorilla_impact_shockwave_01_chroma.mat
  • Material/spi_theGorilla_ruler_haze_mat.mat
  • Material/spi_gorillaImpact_aoe_motes.mat
  • Material/spi_pounce_return_mark_spiral_center_mat.mat
  • Material/undercity_spiritShrine_burst_ignite_centerFlip.mat
  • Material/legendary_rogue_131_3rdHit_aoe.mat
  • Material/spi_theGorilla_impact_shockwave_05_mat.mat
  • Material/X1_Undercity_spi_levelup_ruler_spiritChroma_mat.mat
  • Material/spi_forestDefense1_buff_backerDark.mat
  • Material/spi_armoredHide_shield_energy_mat.mat
  • Material/spi_forestCore_rulerBody.mat
  • Material/spi_concussiveStomp_aoe_down.mat
  • Material/spiritborn_forestBasic_cone3_mesh_Mat.mat
  • Material/X1_Undercity_Score_Pickup_flash.mat
  • Material/S06_teleportSpiritRing_horizontal.mat
  • Material/X1_Undercity_spiritFire_large.mat
  • Material/Spirit_BurstRope_dissipate.mat
  • Material/UnderCity_ProtectionBubble_OutroFlames.mat
  • Material/spi_coalitionOfSpeed_indicator_ring_matB.mat
  • Material/campfire_v2_spiritborn_glaive_wispyEnergy_G.mat
  • Material/X1_Undercity_spi_levelup_ruler_spiritDissolve_02_mat.mat
  • Material/spi_rockSplitter_cast_handGlow.mat
  • Material/Spirit_BurstRope_mist.mat
  • Material/vfx_spiritFire_persistent_core_flickering.mat
  • Material/X1_undercity_levelUp_lightBeamFatMat.mat
  • Material/X1_undercity_levelUp_Shockwave.mat
  • Material/spi_rockSplitter_aoe_trail.mat
  • Material/spi_theGorilla_ruler_spiritDissolve_02_mat.mat
  • Material/Spirit_BurstRope_core_motes.mat
  • Material/spi_payback_payload_spiritChroma.mat
  • Material/spi_pounce_cat_footprint_soul_mat.mat
  • Material/undercity_spiritShrine_fire_core_fb.mat
  • Material/spi_rockSplitter_3rdHit_aoe.mat
  • Material/X1_Undercity_vfx_teg_spiritPortal_exit_outer_smoke.mat
  • Material/spi_rockSplitter_impactBase_aoeEnd.mat
  • Material/spi_rockSplitter_teleport_sonicBoom.mat
  • Material/spi_theGorilla_ruler_body_outro_mat.mat
  • Material/npc_Eru_spiritShield_persistentRope_glow.mat
  • Material/X1_undercity_levelUp_flareDecal.mat
  • Material/spi_theGorilla_ruler_handGlow_mat.mat
  • Material/X1_Undercity_vfx_teg_spiritPortal_exit_edge_energy.mat
  • Material/X1_Undercity_mote_energyUp.mat
  • Material/X1_Undercity_Mote_Death_mote_darkInner.mat
  • Material/summoned_animating_undercityEnticement_burst.mat
  • Material/X1_Undercity_eventChest_dustBlast.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_blade_back_pers.mat
  • Material/environmentVFX_spiritFlame_brazier_mesh.mat
  • Material/legendary_spiritborn_035_barrier_haze.mat
  • Material/undercity_spiritShrine_fire_verticalVolume.mat
  • Material/spi_theGorilla_impact_smoke.mat
  • Material/spi_theGorilla_impact_edgeEnergy_mat.mat
  • Material/spi_theGorilla_ruler_body_outro_nofur_mat.mat
  • Material/UnderCity_shrine_icon_base_glow_intro_blastwave.mat
  • Material/spi_armoredHide_spiritDissolve_mat.mat
  • Material/spiSpirit_harmless_persistentRope_verticalBeam.mat
  • Material/spi_armoredHide_cast_flash_mat.mat
  • Material/X1_Undercity_Chest_innerbeam.mat
  • Material/spi_invoke_cast_persistent_buff_buff_cyl.mat
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/hero_opaque_hollow.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_spiritborn_ruler.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/ShaderFX_X1_Golden_Fur.shd
  • Shader/vfx_actor_unique_dreg_caster_tick_vertexAnimated.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/hero_fur_skin_vfxLayer.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/item_opaque_vertexanim_noise_directional.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/mount_ghost_armor.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_low_quality.shd
  • Shader/monster_fur_skin_HatredImmune.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/monster_opaque_hollowSwipe.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_hatred.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/hero_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/hero_opaque_vfxLayer_ditherBlur_vertAnim_noise_directional.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_actor_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/GENERATED_item_opaque_Default_Low_Base_287065.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/GENERATED_item_opaque_alphatest_waterFlow_Default_Low_Base_2046204.shd
  • Shader/druid_fur_skin_dualNoise.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_iridescence.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/prop_def_gbuff_basic_coinglow_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/vines_monster_opaque_pbr.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/GENERATED_item_opaque_dithered_Default_Low_Base_1863036.shd
  • Shader/scene_def_gsoft_hatred_dissolve_world_sine.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/GENERATED_item_opaque_flowGem_Default_Low_Base_1656263.shd
  • Shader/HollowSwarmerSeed_sdr.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/X1_SpiritRealm_fur.shd
  • Shader/item_opaque_alphatest_vertexanim_noise_directional.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/prop_def_gsoft_basic_vertanim_pulseVertically.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/hollow_monster_opaque_alphatest.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/vfx_actor_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_emissive_plusing_vertAnim_vat_soft_body_deformation.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/hatred_monster_opaque_pbr.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/scene_def_gsoft_hatred.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/GENERATED_item_opaque_vertanim_pulse_Default_Low_Base_1635002.shd
  • Shader/GENERATED_item_opaque_pbr_crystal_Default_Low_Base_1840125.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/vfx_actor_weaponTrail_fresnel_vertexAnim.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/hero_opaque_alphatest_colorNoise_emissive_vertanim_pulse.shd
  • Shader/mount_opaque_pbr_hollow.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_flowGem.shd
  • Shader/prop_def_gbuff_hatred.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/merc_fur_skin.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred_emissive.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/scene_def_gbuff_basic_hsv_vertanim_banner_alphatest.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlicker_Default_Low_Base_2046223.shd
  • Shader/scene_def_gbuff_hatred_world.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/prop_def_gsoft_hatred_dissolve_world.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/companion_fur_skin.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/scene_def_gbuff_hatred_dissolve_world_sine.shd
  • Shader/akarat_goldenGhost_hair.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/resurrect_playerGhost_noAlbedo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/hollow_monster_opaque_pbr_vertAnim_noise_directional.shd
  • Shader/item_opaque_alphatest_flowGem.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/companion_opaque.shd
  • Shader/druid_fur_skin_vertAnim_noise_directional.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/scene_def_gbuff_layered_2_mask_blend_vertAnim.shd
  • Shader/vfx_actor_gbuffer_unique_waterfall.shd
  • Shader/GENERATED_item_opaque_alphatest_Default_Low_Base_2046226.shd
  • Shader/item_opaque_alphatest_vertanim_pulse.shd
  • Shader/druid_human_opaque_vfxLayer_vertAnim_noise_directional.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSidedCylinder.shd
  • Shader/scene_def_gsoft_basic_vertanim_breathing.shd
  • Shader/scene_def_gsoft_hatred_Default_Medium_Actor_BloodRain.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_hatred_low_quality.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/prop_def_gsoft_hatred.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/scene_def_gsoft_layered_2_mask_blend_vertAnim.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/scene_def_gsoft_basic_vertanim_pulseVertically.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/sprint_cat_spectral.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_skittering.shd
  • Shader/GENERATED_item_opaque_pbr_Default_Low_Base_287065.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/fur_skin_ghost.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/ShaderFX_Chr_Spiritborn_debuff.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/prop_def_gbuff_hatred_dissolve_world.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_emissive.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/scene_def_global_vertanim_flutter_proximity_wellOfOblivion.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/GENERATED_item_opaque_alphatest_parallax_iridescent_stone_Default_Low_Base_2046217.shd
  • Shader/player_ghost_fur.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_hollow_tendrils_multiRibbons.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/GENERATED_item_opaque_waterFlow_Default_Low_Base_1330323.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/monster_ghost_hollowSwipe.shd
  • Shader/GENERATED_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Base_1773910.shd
  • Shader/vfx_actor_hollow_tendrils_multiRibbons_drm_depth_complexity.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/GENERATED_item_opaque_alphatest_flowGem_Default_Low_Base_2046219.shd
  • Shader/monster_ghost2.shd
  • Shader/prop_def_gbuff_hatred_dissolve.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/hero_fur_skin_vertAnim_noise_directional.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/GENERATED_item_opaque_subsurface_Default_Low_Base_1871259.shd
  • Shader/npc_ghost.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/GENERATED_item_opaque_pbr_unique_wings_Default_Low_Base_1953136.shd
  • Shader/prop_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/GENERATED_item_opaque_emissiveFlow_Default_Low_Base_1825643.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/GENERATED_item_opaque_alphatest_vertanim_pulse_Default_Low_Base_2046206.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/lacuni_trapper_bola_hlsl.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim_hatred.shd
  • Shader/prop_def_gsoft_hatred_dissolve.shd
  • Shader/monster_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/scene_def_gbuff_hatred_world_sine.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/boss_malignantTube_vertanim_opaque_alphatest.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/hollow_monster_opaque.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/scene_def_gbuff_hatred.shd
  • Shader/npc_mirage.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/scene_def_gbuff_basic_hsv_vertanim_banner_alphatest_doublesided.shd
  • Shader/prop_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/GENERATED_item_gsoft_Default_Low_Base_1572499.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/GENERATED_item_opaque_cloth_Default_Low_Base_1894253.shd
  • Shader/GENERATED_item_opaque_twitch_Default_Low_Base_1667361.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/bloodTransformation_hlsl.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/GENERATED_item_opaque_alphatest_emissiveFlow_Default_Low_Base_2046221.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/pet_fur_faded.shd
  • Shader/fur_skin_igc.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_hatred_highlight.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/pet_spiritborn_ruler_dissolve_fur.shd
  • Shader/GENERATED_item_opaque_pbr_emissiveFlicker_Default_Low_Base_1657475.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/vfx_actor_blend_unique_waterfall.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/prop_def_gbuff_blenddir_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/X1_SpiritRealm_Tainted_fur.shd
  • Shader/pet_fur_skin.shd
  • Shader/fur_skin.shd
  • Shader/hero_fur_skin_hollow.shd
  • 1472799
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