References to this File
  • Material/fxKit_damaging_megaOmniProjectile_blood_glob_spec.mat
  • Material/x1_raid_finalBoss_death_teleportation_centerSpiral_beam.mat
  • Material/hollow_caster_projectile_head.mat
  • Material/spi_centipedeUlt_pet_lobProjectile_larvaball.mat
  • Material/x1_raid_teleport_charge_centerSpiral_beam.mat
  • Material/spi_rushingClaw_mainClaw.mat
  • Material/spi_eaglecore_sky_body_v2.mat
  • Material/legendary_sorc_141_dagger_charge_cold.mat
  • Material/S05__council_member_necro_boneWall_base_mat.mat
  • Material/mnt_chal005_trophy_liquid_outer.mat
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/vfx_actor_unique_dreg_caster_tick_vertexAnimated.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/vfx_actor_gBufferWater_simulation_lit_pbr_water.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/vfx_actor_unique_gBuffer_layeredDissolve_lit_pbr.shd
  • Shader/pet_spiritborn_ruler_dissolve.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_heightmask_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_actor_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/sorc_hydra_faded.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/vfx_actor_gbuffer_unique_lit_pbr_dissolveByTexture.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/vfx_actor_gwater_unique_waterfall.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/actor_gizmo_distanceScaling.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/vfx_actor_weaponTrail_fresnel_vertexAnim.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_dissolveEdge.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/sorc_hydra.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_unlit_flipbookVerticalScroll_noise1uv2.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult_faded.shd
  • Shader/vfx_actor_gbuffer_unique_waterfall.shd
  • Shader/vfx_actor_unique_townPortal_scrollOfTownPortal.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided_noDOF.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat_static.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/vfx_actor_gBuffer_unique_detailNormal_motionBlur_skinEnabled.shd
  • Shader/vfx_ropeOrTrail_blend_unique_unlit_noDOF_spiritRealm_chromaticAberration.shd
  • Shader/pet_spiritborn_ruler_dissolve_faded.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/vfx_actor_blend_unique_unlit_noDOF_spiritRealm_chromaticAberration.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/vfx_actor_gBuffer_unique_basic_lit_pbr_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_noDOF.shd
  • Shader/vfx_actor_unique_rogueArrow.shd
  • Shader/vfx_actor_blend_unique_lit_pbr_dissolveByTexture.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled_faded.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/vfx_actor_unique_uber_lit_pbr_pbrTex_membrane.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/vfx_actor_unique_uber_lit_pbr_pbrTex_skinEnabled_membrane.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_dissolveNormal.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/vfx_actor_blend_unique_waterfall.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/vfx_actor_ToD_godray.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • 1960574
    { "__fileName__": "base/meta/MaterialValue/Fresnel Emissive Blend Mode.mtv" }