References to this File
  • Material/mnt_amor209_horse_stor_mat.mat
  • Material/mnt_stor052_horse_bones_mat.mat
  • Shader/mount_opaque_flowGem.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Demonic_Out_1277025.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Petrify_1656263.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_Out_2046169.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Demonic_In_2046219.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_In_2046169.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Bloody_In_2046219.shd
  • Shader/GENERATED_item_opaque_flowGem_Default_Low_Base_1656263.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Demonic_Out_2046219.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_In_2046219.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Actor_ObjectiveHighlight_1656263.shd
  • Shader/mount_opaque_alphatest_flowGem.shd
  • Shader/item_opaque_flowGem.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Low_Chr_Bloody_Out_2046219.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_Out_2046219.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Bloody_Out_1277025.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Bloody_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_In_2046219.shd
  • Shader/OVERRIDE_item_opaque_alphatest_flowGem_Default_Medium_Chr_Demonic_Out_2046219.shd
  • Shader/item_opaque_alphatest_flowGem.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Bloody_Out_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Burning_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Holy_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Shadowblight_1656263.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Bloody_In_1277025.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_Out_2046169.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Chilled_1656263.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_ShadowInfected_1656263.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Demonic_Out_1656263.shd
  • Shader/OVERRIDE_mount_opaque_flowGem_Default_Medium_Chr_Demonic_In_1277025.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Bloody_Out_1656263.shd
  • Shader/GENERATED_item_opaque_alphatest_flowGem_Default_Low_Base_2046219.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Demonic_Out_1656263.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Medium_Chr_Bloody_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Poisoned_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_1656263.shd
  • Shader/OVERRIDE_item_opaque_flowGem_Default_Low_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Charred_1656263.shd
  • Shader/OVERRIDE_mount_opaque_alphatest_flowGem_Default_Medium_Chr_Bloody_In_2046169.shd
  • 1964280
    { "__fileName__": "base/meta/MaterialValue/FlowGem-Enable Area Control.mtv" }