References to this File
  • Material/spi_centipedeUlt_cast_spiritPoisonFlash.mat
  • Material/vfx_teg_spiritPortal_exit_edge_energy.mat
  • Material/ahBulan_melee_swipe_smoke.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_hoodL.mat
  • Material/X1_Undercity_spiritFire_persistent_core.mat
  • Material/spi_concussiveStomp_1sthit_chroma.mat
  • Material/undercity_spiritShrine_harmless_burstCylindrical_smokeTendrils.mat
  • Material/spi_payback_payload_shockwave.mat
  • Material/ahBulan_cloneDeath_soulercoasters.mat
  • Material/campfire_v2_spiritborn_armCylinder_fxMesh_solarCoaster_pulse.mat
  • Material/vfx_spiritFire_streakPanner_CNG.mat
  • Material/X1_Undercity_spiritFireWave_mat.mat
  • Material/spi_gorilla_defensive_pA_debuff_ambientFog.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_border.mat
  • Material/legendary_spiritborn_035_vertical_gorilla_chromatic.mat
  • Material/ahBulan_shockwave_directional_flash.mat
  • Material/spi_armoredHide_spiritChroma_mat.mat
  • Material/X1_Undercity_vfxQuest_timer_spiritbuff_buff_core_dark_mesh.mat
  • Material/ahBulan_death_mesh_crescents.mat
  • Material/spi_rockSplitter_impactBase_shockwave.mat
  • Material/interactiveVFX_destructible_spiritBorn_crystalStatue_ambientFog.mat
  • Material/X1_Undercity_vfx_teg_spiritPortal_exit_tunnel_2.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_blade_pers.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_floor_forward.mat
  • Material/classlair_spiritborn_liquidsurface_fallingEnergy_mat.mat
  • Material/campfire_v2_spiritborn_eyes_glow.mat
  • Material/X1_vfxQuest_spiritborn_spiritbuff_buff_core_mesh.mat
  • Material/ahBulan_slash_left_clone.mat
  • Material/vfx_teg_spiritPortal_exit_outer_smoke.mat
  • Material/X1_Undercity_vfxQuest_timer_spiritbuff_buff_core_mesh.mat
  • Material/environmentVFX_spiritRealm_barrier_flare.mat
  • Material/X1_Undercity_chestSpawn_backer.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_wispyEnergy_pers.mat
  • Material/classlair_spiritborn_brazier_fallingEnergy_mat.mat
  • Material/vfxQuest_spiritborn_spiBeastShieldBarrierBubble_inside.mat
  • Material/vfx_spiritFire_playerAura_outerFunnel.mat
  • Material/vfx_fieldOfGiants_spiritTear_mesh_tunnel.mat
  • Material/ahBulan_transformation_mesh_crescents_test.mat
  • Material/vfx_spiritFire_ring_base.mat
  • Material/spi_payback_payload_shockwave_mat.mat
  • Material/environmentVFX_spiritRealm_streakPanner_secondary.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_haze.mat
  • Material/X1_spi_Levelup_impact_shockwave_01_chroma.mat
  • Material/spi_centipedeUlt_cast_spiritMagic.mat
  • Material/vfx_spiritFire_streakPanner.mat
  • Material/spi_theGorilla_area_shockwave_outro_chroma_mat.mat
  • Material/ahBulan_slash_charge.mat
  • Material/vfxQuest_spiritborn_spiritbuff_buff_core_dark_mesh.mat
  • Material/spi_crushingHand_aoe_swing1.mat
  • Material/vfx_fieldOfGiants_spiritTear_mesh_outerEnergy.mat
  • Material/environmentVFX_spiritRealm_strandite_base.mat
  • Material/undercity_spiritShrine_fire_chromAb_wisps.mat
  • Material/undercity_spiritShrine_harmless_burstCylindrical_shockwave_vertical.mat
  • Material/environmentVFX_spiritRealm_chromaticHaze_billboard.mat
  • Material/X1_Undercity_spiritFire_backer.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_edge_front.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_hood.mat
  • Material/vfx_spiritFire_persistent_fireRing.mat
  • Material/ahBulan_transformation_mesh_crescents.mat
  • Material/legendary_spiritborn_generic_vertical_chromatic.mat
  • Material/IGC_spiritRealm_streakPanner_secondary.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_edge_pers.mat
  • Material/vfx_spiritFire_persistent_core.mat
  • Material/vfx_spiritFire_persistent_fire_glow.mat
  • Material/undercity_spiritShrine_harmless_burstCylindrical_shockwave.mat
  • Material/legendary_spiritborn_035_vertical_jaguar_chromatic.mat
  • Material/spi_armoredHide_shieldEnergy_02_mat.mat
  • Material/X1_Undercity_spiritFire_persistent_fire_glow.mat
  • Material/spi_theGorilla_ruler_spiritChroma_mat.mat
  • Material/environmentVFX_spiritRealm_streakPanner.mat
  • Material/legendary_spiritborn_042_vertical_centipede_chromatic.mat
  • Material/spi_gorilla_defensive_pA_chargeBase.mat
  • Material/spi_payback_payload_impactStreak.mat
  • Material/Spi_Keypassive_eagle_Vital_strike_payload_shockwave.mat
  • Material/X1_Undercity_Mote_Death_smoke.mat
  • Material/spi_payback_payload_motes.mat
  • Material/ahBulan_transformation_smokeRing.mat
  • Material/ahBulan_ambient_fur_smoke.mat
  • Material/campfire_v2_spiritborn_glaivewispyEnergy_flareUp_sprites.mat
  • Material/fxKit_spiritFire_persistent_fire_glow.mat
  • Material/campfire_v2_spiritborn_armCylinder_fxMesh_pulse.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_wall.mat
  • Material/legendary_spiritborn_045_vertical_eagle_chromatic.mat
  • Material/ahBulan_cloneSummon_cast_soulercoasters.mat
  • Material/spi_centipedeUlt_cast_poisonGlow.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_edge_back.mat
  • Material/X1_Undercity_Score_Pickup_flashCore.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_handle_pulse.mat
  • Material/spi_armoredHide_shieldEnergy_burst_mat.mat
  • Material/x1_legendary_spiritborn_037_payload_chroma.mat
  • Material/undercity_spiritFire_streakPanner_shrine.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_floor_outward.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_solarCoaster_pulse.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_center_outward.mat
  • Material/fxKit_spiritFirewave_mat.mat
  • Material/spi_concussiveStomp_handSwipe_mat.mat
  • Material/spi_theGorilla_ruler_handSwipe_mat.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_center_tunnel.mat
  • Material/vfx_teg_spiritPortal_exit_tunnel.mat
  • Material/X1_Undercity_chestSpawn_persistent_fire_glow.mat
  • Material/classlair_spiritborn_brazier_flame_softGlow.mat
  • Material/ahBulan_shockwave_cast_soulercoasters.mat
  • Material/environmentVFX_spiritRealm_barrier_wall.mat
  • Material/IGC_spiritRealm_streakPanner.mat
  • Material/ahBulan_spearFlurry_stabs_children_stabTrail.mat
  • Material/spi_armoredHide_spiritChroma_02_mat.mat
  • Material/vfx_spiritAltarwave_mat.mat
  • Material/spi_centipedeUlt_pet_spawnAberration.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_hoodR.mat
  • Material/spi_theGorilla_impact_shockwave_01_chroma.mat
  • Material/spi_theGorilla_ruler_haze_mat.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_center.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_link.mat
  • Material/ahBulan_clone_spawn_Buff_Backer.mat
  • Material/legendary_rogue_131_3rdHit_aoe.mat
  • Material/X1_Undercity_spi_levelup_ruler_spiritChroma_mat.mat
  • Material/vfxQuest_spiritborn_spiritbuff_buff_core_mesh.mat
  • Material/vfx_spiritAltar_persistent_fire_glow.mat
  • Material/vfx_naha_spiritPortal_entrance_CNS_opening_center_edge_energy.mat
  • Material/vfx_DoH_akarat_bridgeOfLight_wall_R.mat
  • Material/Lacuni_boss_spearFlurry_stabs_children_stabTrail_clone.mat
  • Material/X1_Undercity_Score_Pickup_flash.mat
  • Material/ahBulan_spearFlurry_stabs_spinnyBlur_clone.mat
  • Material/vfx_spiritFirewave_mat.mat
  • Material/X1_Undercity_spiritFire_large.mat
  • Material/interactiveVFX_destructible_spiritBorn_crystalStatue_fog.mat
  • Material/vfx_spiritFire_persistent_core_flickering.mat
  • Material/X1_Undercity_vfxQuest_timer_spiritbuff_core_glow.mat
  • Material/ahBulan_death_lightbeam.mat
  • Material/vfx_teg_spiritPortal_exit_opening_glow.mat
  • Material/spi_payback_payload_spiritChroma.mat
  • Material/vfx_spiritAltar_motes.mat
  • Material/spi_rockSplitter_3rdHit_aoe.mat
  • Material/X1_Undercity_vfx_teg_spiritPortal_exit_outer_smoke.mat
  • Material/ahBulan_courrptionPool_persistent_geoEdge.mat
  • Material/ahBulan_death_burst_waves.mat
  • Material/ahBulan_spearFlurry_stabs_children_stabTrail_clone.mat
  • Material/ahBulan_mane_flames.mat
  • Material/environmentVFX_spiritRealm_streakPanner_spiral.mat
  • Material/ahBulan_slash_right.mat
  • Material/classlair_spiritborn_liquidSurface_energy.mat
  • Material/lacuni_bozz_spearFlurry_stabs_children_stabTrail.mat
  • Material/X1_Undercity_vfx_teg_spiritPortal_exit_edge_energy.mat
  • Material/environmentVFX_spiritRealm_streakPanner_spiral_secondary.mat
  • Material/spi_rockSplitter_impactBase_backgroundShockwave.mat
  • Material/summoned_animating_undercityEnticement_chromAb_wisps.mat
  • Material/campfire_v2_spiritborn_glaive_fxMesh_blade_back_pers.mat
  • Material/environmentVFX_spiritFlame_brazier_mesh.mat
  • Material/legendary_spiritborn_035_barrier_haze.mat
  • Material/vfxQuest_spiritborn_spiBeastShieldBarrierBubble_outside.mat
  • Shader/vfx_actor_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • Shader/vfx_particle_blend_unique_unlit_noDOF_spiritRealm_chromaticAberration.shd
  • Shader/vfx_ropeOrTrail_blend_unique_unlit_noDOF_spiritRealm_chromaticAberration.shd
  • Shader/vfx_actor_blend_unique_unlit_noDOF_spiritRealm_chromaticAberration.shd
  • Shader/vfx_particle_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • 1968548
    { "__fileName__": "base/meta/MaterialValue/Chromatic Aberration Mul.mtv" }