References to this File
  • Material/x1_legendary_spiritborn_037_ground_directionalDirt_sandRed.mat
  • Material/necro_hemorrhage_blood_splash.mat
  • Material/x1_legendary_spiritborn_037_ground_directionalDirt_sandWhite.mat
  • Material/x1_legendary_spiritborn_037_payload_spray_water.mat
  • Material/necro_hemorrhage_blood_directional.mat
  • Material/S06_teleportSpiritRing_vertical.mat
  • Material/necro_hemorrhage_blood_drops.mat
  • Material/necro_bloodLance_impactEcho_splash.mat
  • Material/x1_legendary_spiritborn_037_ground_directionalDirt_sand.mat
  • Material/x1_legendary_spiritborn_037_payload_fill_blood.mat
  • Material/x1_legendary_spiritborn_037_payload_dirtDirectional_water.mat
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_spiritborn_ruler.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/IGC_environmentVFX_particle_blend_lit_noShadow_noDoF_noAA.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/environmentVFX_particle_blend_lit_noShadow.shd
  • Shader/vfx_particle_transparent_lit_noShadows_environment.shd
  • Shader/vfx_actor_unique_dreg_caster_tick_vertexAnimated.shd
  • Shader/vfx_particle_gbuffer_uber_lit_pbrTex.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble.shd
  • Shader/DEPRECATED_particle_blend_flipbook_lit.shd
  • Shader/vfx_particle_gBuffer_uber_lit_dithered.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/Weapon_Monster_Poison.shd
  • Shader/Weapon_Player_Fire.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/vfx_actor_unique_ancient_gsoft.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/vfx_actor_gBufferWater_simulation_lit_pbr_water.shd
  • Shader/vfx_particle_blend_uber_lit_fakeReflection_noDOF.shd
  • Shader/DEPRECATED_particle_blend_uber_lit_color_alpha_noise1_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_pbr_motionBlur.shd
  • Shader/vfx_actor_unique_gBuffer_layeredDissolve_lit_pbr.shd
  • Shader/vfx_actor_unique_rogue_shadowClone.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap_med.shd
  • Shader/IGC_SLA_ToD_environmentVFX_particle_blend_lit_noShadow.shd
  • Shader/vfx_particle_gbuffer_uber_lit_noAA.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/pet_spiritborn_ruler_dissolve.shd
  • Shader/vfx_particle_blend_unique_fullscreen.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/particle_blend_uber_lit_emissive_noAA.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_particle_gBuffer_uber_lit_polar.shd
  • Shader/DEPRECATED_particle_blend_uber_lit_moon.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_heightmask_skinEnabled.shd
  • Shader/GENERATED_IGC_Be_vfx_particle_blend_uber_lit_Default_Low_Base_946229.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/vfx_particle_gBuffer_uber_lit_noUVDist_pbrTex.shd
  • Shader/DEPRECATED_particle_add_uber_fogged.shd
  • Shader/DEPRECATED_particle_blend_uber_unlit_moon.shd
  • Shader/vfx_actor_unique_bloodCover.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_actor_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_weaponTrail_colorSingle.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_playerProximityBubbleBarrier.shd
  • Shader/sorc_hydra_faded.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_particle_blend_uber_unlit_twoSided_noAA.shd
  • Shader/vfx_particle_blend_uber_unlit_polar_UI.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/vfx_actor_gbuffer_unique_lit_pbr_dissolveByTexture.shd
  • Shader/igc_vfx_particle_blend_uber_lit_zbuff.shd
  • Shader/particle_blend_uber_lit_additiveNoise.shd
  • Shader/vfx_particle_blend_uber_unlit_nearMask_noAA.shd
  • Shader/vfx_particle_gBuffer_uber_lit_dissolveNormal.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/vfx_actor_gwater_unique_waterfall.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/actor_gizmo_distanceScaling.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap.shd
  • Shader/distortionSphere_lit.shd
  • Shader/vfx_particle_blend_uber_unlit_3DUI.shd
  • Shader/treasuregoblin_portal_line_energy.shd
  • Shader/vfx_particle_blend_uber_unlit_noAA.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_uber_lit_pbr_vertexAnim_vrig_wings_skinEnabled.shd
  • Shader/vfx_particle_blend_uber_unlit_polar_noDOF.shd
  • Shader/vfx_particle_blend_uber_unlit_emissive.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble.shd
  • Shader/UI_particle_icon.shd
  • Shader/Weapon_Monster_Shadow.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/actor_materialValues.shd
  • Shader/vfx_particle_blend_uber_lit_spi_clouds.shd
  • Shader/vfx_particle_blend_fullscreen_lowHealth.shd
  • Shader/actor_blend_flipbookBlend_lit.shd
  • Shader/vfx_particle_gbuffer_uber_lit_alphaSwipe.shd
  • Shader/ui_actor_basic.shd
  • Shader/vfx_actor_weaponTrail_fresnel_vertexAnim.shd
  • Shader/vfx_particle_unique_inversePathMask.shd
  • Shader/vfx_particle_blend_unique_unlit_noDOF_spiritRealm_chromaticAberration.shd
  • Shader/particle_blend_flipbookBlend_lit.shd
  • Shader/vfx_particle_blend_fog_lit_flow.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_twoAlpha.shd
  • Shader/actor_postDistortion_color.shd
  • Shader/vfx_hollow_goop_liquid_proc_particle.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_noDOF.shd
  • Shader/Weapon_Monster_Cold.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/vfx_particle_blend_simple_lit_noAA.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_motionBlur_skinEnabled.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/vfx_actor_weaponTrail_colorGradient.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/Weapon_firstKhazra_Shadow.shd
  • Shader/treasuregoblin_portal_shader_infusion.shd
  • Shader/particle_blend_rainSimple_distanceMult.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/werewolf_stealth_cleankThisShaderUp.shd
  • Shader/sorc_hydra.shd
  • Shader/worldBoss_abyssLord_spawnPool_soulercoasters.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_noDOF.shd
  • Shader/actor_blend_flipbookBlend_lit_environment_noShadow.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_unlit_flipbookVerticalScroll_noise1uv2.shd
  • Shader/GENERATED_IGC_Be_vfx_particle_blend_uber_lit_Default_High_Base_946229.shd
  • Shader/vfx_particle_blend_uber_lit_reactiveDistortion.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult_faded.shd
  • Shader/worldBoss_abyssLord_spawnPool_wind.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/invasionPortal_primary_V01.shd
  • Shader/vfx_actor_weaponTrail.shd
  • Shader/vfx_particle_blend_uber_lit_nearMask.shd
  • Shader/vfx_ropeOrTrail_blend_textureSet1_lit_pbr.shd
  • Shader/vfx_actor_gbuffer_unique_waterfall.shd
  • Shader/environmentVFX_actor_transparent_lit_noShadows_translucent.shd
  • Shader/vfx_actor_unique_townPortal_scrollOfTownPortal.shd
  • Shader/ui_actor_opaque_normal2.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/vfx_particle_blend_uber_lit_polar.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSidedCylinder.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_particle_blend_uber_lit_noAA.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/Weapon_Monster_Lightning.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_ropeOrTrail_gbuffer_uber_lit_pbr_dissolveNormal_pbrTex.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/vfx_particle_blend_uber_unlit.shd
  • Shader/vfx_particle_unique_dmgNumbers.shd
  • Shader/Weapon_Player_Cold.shd
  • Shader/treasuregoblin_fail_aethereal_meshes.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/sprint_cat_spectral.shd
  • Shader/vfx_particle_blend_uber_unlit_twoSided.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/vfx_ropeOrTrail_gbuffer_uber_lit_pbr_pbrTex.shd
  • Shader/vfx_actor_unique_lightning_twoSided_noAA.shd
  • Shader/particle_blend_flipbookBlend_unlit_noAA.shd
  • Shader/vfx_particle_blend_fullscreen_wipe.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_flipbookVerticalScroll.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_Alpha2Add.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided_noDOF.shd
  • Shader/vfx_particle_gBuffer_uber_unlit_3DUI.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/vfx_actor_unique_inferno.shd
  • Shader/environmentVFX_actor_transparent_lit_fakeDoF_noShadows_noDoF_translucent_mmos.shd
  • Shader/treasuregoblin_twistedSphere_closingFlare.shd
  • Shader/actor_blend_flipbookBlend_unlit_Max_de_jour.shd
  • Shader/vfx_actor_unique_fullscreen_lowHealth.shd
  • Shader/vfx_actor_uber_portal_noDOF.shd
  • Shader/vfx_particle_unique_blend_lightning_noAA.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_deathTrap.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat_static.shd
  • Shader/vfx_actor_distortionSphere.shd
  • Shader/particle_blend_weather_unlit.shd
  • Shader/DEPRECATED_particle_blend_uber_fakeReflection_lit_moon.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/DEPRECATED_particle_add_trans_cGrad.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/IGC_environmentVFX_particle_blend_unlit_fakeDoF_noDoF_noAA.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/vfx_actor_gBuffer_unique_detailNormal_motionBlur_skinEnabled.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/vfx_ropeOrTrail_blend_unique_unlit_noDOF_spiritRealm_chromaticAberration.shd
  • Shader/pet_spiritborn_ruler_dissolve_faded.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/PvP_invasionPortal_flatCircle.shd
  • Shader/vfx_actor_distortionSphere_hitflash.shd
  • Shader/particle_blend_uber_lit_emissive.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/Weapon_Player_Shadow.shd
  • Shader/treasuregoblin_twistedSphere.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/vfx_actor_blend_unique_unlit_noDOF_spiritRealm_chromaticAberration.shd
  • Shader/vfx_actor_hollow_tendrils_multiRibbons.shd
  • Shader/vfx_particle_gSoft_uber_lit_dithered.shd
  • Shader/PvP_invasionPortal_ring_V01.shd
  • Shader/vfx_actor_weaponTrail_colorSingle_med.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/vfx_particle_blend_flowMap_lit.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/vfx_particle_blend_uber_unlit_polar.shd
  • Shader/vfx_particle_blend_uber_unlit_noDOF.shd
  • Shader/vfx_particle_blend_uber_unlit_flow_3DUI.shd
  • Shader/vfx_particle_blend_uber_unlit_noUVDist.shd
  • Shader/vfx_actor_gBuffer_unique_basic_lit_pbr_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_noDOF.shd
  • Shader/GENERATED_IGC_Be_vfx_particle_blend_uber_lit_Default_Medium_Base_946229.shd
  • Shader/vfx_actor_unique_rogueArrow.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/DEPRECATED_particle_blend_uber_unlit_color_alpha_noise1_dissolve_dist1.shd
  • Shader/treasuregoblin_portal_fail_flatCircle.shd
  • Shader/resurrect_trail_soulGlow.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_translucent.shd
  • Shader/vfx_actor_blend_unique_lit_pbr_dissolveByTexture.shd
  • Shader/vfx_particle_blend_uber_lit_fakeReflection.shd
  • Shader/Weapon_Player_Poison.shd
  • Shader/vfx_particle_blend_unique_unlit_spiritRealm_chromaticAberration.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/IGC_Be_vfx_particle_blend_uber_lit.shd
  • Shader/DEPRECATED_particle_blend_uber_unlit_color_alpha_noise1_dissolve.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/vfx_particle_blend_uber_unlit_flow.shd
  • Shader/vfx_particle_gBuffer_uber_lit_dissolveNormal_polarUV.shd
  • Shader/rope_blend_chainLightning.shd
  • Shader/Weapon_Monster_Fire.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled_faded.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/treasuregoblin_inwardEnergy_mesh_fast.shd
  • Shader/vfx_particle_blend_uber_unlit_polar_doublesided.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult.shd
  • Shader/environmentVFX_particle_blend_lit_fakeDoF_noDoF_mmos.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/IGC_vfx_particle_blend_uber_lit_fakeReflection_noDOF_noAA.shd
  • Shader/vfx_actor_unique_uber_lit_pbr_pbrTex_membrane.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_noiseAdditive.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_motionBlur.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_med.shd
  • Shader/environmentVFX_particle_blend_lit_fakeDoF.shd
  • Shader/Weapon_Player_Lightning.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/vfx_particle_unique_blend_lightning_noAA_twoSided.shd
  • Shader/Weapon_Player_Physical.shd
  • Shader/Weapon_Monster_Physical.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/particle_blend_flipbookBlend_unlit_alphaSoftErode.shd
  • Shader/vfx_actor_unique_uber_lit_pbr_pbrTex_skinEnabled_membrane.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/eoverfelt_test_particle_blend_uber_lit_screenSpaceAvailable.shd
  • Shader/vfx_particle_blend_uber_lit_flow.shd
  • Shader/vfx_particle_blend_unique_simpleCandle.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_dissolveNormal.shd
  • Shader/IGC_environmentVFX_particle_blend_lit_noShadow_noDoF.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/vfx_particle_gBuffer_uber_lit.shd
  • Shader/vfx_particle_blend_uber_lit_noDOF.shd
  • Shader/vfx_particle_blend_uber_lit.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/actor_blend_flipbookBlend_unlit.shd
  • Shader/particle_blend_flipbookBlend_unlit_noDOF.shd
  • Shader/vfx_actor_gbuffer_sphereMap_lit_pbr.shd
  • Shader/vfx_hollow_goop_liquid_rope.shd
  • Shader/vfx_actor_weaponTrail_prop_colorGradient_scrollingShapeWrap_unlit.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/vfx_actor_blend_unique_waterfall.shd
  • Shader/actor_distortionSphere_uber.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/DEPRECATED_particle_add_uber_unfogged.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_particle_opaque_uber_unlit_noAA.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided_noDOF.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/particle_blend_flipbookBlend_unlit.shd
  • Shader/IGC_particle_blend_uber_unlit_alphaPower.shd
  • 2080902
    { "__fileName__": "base/meta/MaterialValue/VFX Dye Color Intensity.mtv" }