References to this File
  • Material/fxKit_damaging_burstLine_blood_wave02.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveEdge.mat
  • Material/vfx_treasurebeast_attk_swipe_turn_R_trail_static_mat.mat
  • Material/vfx_scorpion_attk_basic_R_combo_trail.mat
  • Material/Frac_Buildings_Roof_Modules_01_B_Snow_55.mat
  • Material/fxKit_damaging_burstLine_blood_waveBase.mat
  • Material/S03_construct_scorpion_attk_basic_L_combo_trail.mat
  • Material/S03_construct_scorpion_attk_claw_turn_right_trail.mat
  • Material/wanderingdeath_tornado_lobbedProjectile_impact_ringCore.mat
  • Material/UberKit_WaterA_Red.mat
  • Material/vfx_treasurebeast_attk_swipe_turn_L_trail_static_mat.mat
  • Material/Step_Building_Yurt_Flags_02.mat
  • Material/Step_Building_Vert_Flags_01.mat
  • Material/necro_skeletonWarrior_sword_attk_basic_swipe_04.mat
  • Material/barbarian_whirlwind_weapontrail_furyIntensity.mat
  • Material/barbarian_whirlwind_weapontrail.mat
  • Material/Frac_Buildings_Roof_Modules_01_A_Snow_45.mat
  • Material/vfx_demonbutcher_headbutt_trail_DS.mat
  • Material/Frac_Buildings_Roof_Modules_01_A.mat
  • Material/DrySteppesBarb_Blue_Tattoo_Decal_02.mat
  • Material/fallen_champion_attk_closeFire_trail.mat
  • Material/vfx_scorpion_attk_basic_R_trail.mat
  • Material/cannibal_twohand_attk_leap_3dSwipe_edge.mat
  • Material/bandit_ambusher_attakBasic_trail.mat
  • Material/vfx_scorpion_attk_basic_L_trail.mat
  • Material/sorc_basicattack_WeaponTrail.mat
  • Material/shrine_icon_gold_goldPile.mat
  • Material/vfxBarb_Charge_WeaponTrail.mat
  • Material/Solid_Gray.mat
  • Material/fxKit_aoe_explosion_ringCore.mat
  • Material/witch_proto_chargeUp_hold_stage4_decal.mat
  • Material/S2_boss_wingbuffet_fxTrail_mat.mat
  • Material/middle_Gray.mat
  • Material/barbarian_whirlwind_weapontrail_furyLesser2.mat
  • Material/vfx_scorpion_attk_claw_turn_right_trail.mat
  • Material/vfx_monster_skeleton_twohander_aoeAttk_rightSwing.mat
  • Material/Frac_Rock_Snow_Cornice_03_Snow_Ice.mat
  • Material/spot_light_object.mat
  • Material/vfxBarb_Bash_WeaponTrail.mat
  • Material/Frac_Rock_Snow_Cornice_03_Snow_Ice_ShadowCasting.mat
  • Material/barbarian_whirlwind_weapontrail_furyMainLesser.mat
  • Material/fallen_champion_attk_overheadFire_trail.mat
  • Material/barbarian_whirlwind_weapontrail_background_cota.mat
  • Material/g_gold_medium_landing_va.mat
  • Material/vfx_demonbutcher_shouldercharge_trail_mat.mat
  • Material/vfx_scorpion_attk_run_right_trail.mat
  • Material/vfxBarb_Bash_energy.mat
  • Material/worldBoss_abyssLord_breath_cast_liquidDrip.mat
  • Material/vfx_monster_skeleton_twohander_aoeAttk_leftSwing.mat
  • Material/vfx_demonbutcher_attkLeftBackBasic_trail_DS.mat
  • Material/vfx_treasurebeast_attk_tailSwipe_trail_static_mat.mat
  • Material/tempFX_projectile.mat
  • Material/Step_Building_Yurt_Flags_01.mat
  • Material/MO_MurmuringObols_medium_landing_va_end.mat
  • Material/vfx_demonbutcher_attkLeftForwardBasic_trail_DS.mat
  • Material/Spawned_Light_Object.mat
  • Material/Frac_Buildings_Roof_Modules_01_A_Snow_55.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_energy.mat
  • Material/ProtoDunKeep_TestMaterial.mat
  • Material/UberKit_WaterA_Green_02.mat
  • Material/UberKit_WaterA_Brown.mat
  • Material/Template_Pale_Frac_Stone_A.mat
  • Material/witch_proto_chargeUp_hold_stage2_decal.mat
  • Material/S03_construct_scorpion_attk_basic_R_combo_trail.mat
  • Material/necro_skeletonWarrior_shield_attk_basic_02.mat
  • Material/vfx_monster_skeleton_twohander_attkBasic_trail_fire.mat
  • Material/drowned_seaHag_wave01.mat
  • Material/barb_hammerOfTheAncients__weaponTrail.mat
  • Material/S03_fxKit_damaging_burstLine_blood_wave02.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_shockwave.mat
  • Material/tempFX_areaOfEffect_Persistent_1m_xScalarDiameter_decal_Unlit.mat
  • Material/drowned_seaHag_wave_Top.mat
  • Material/S03_lilthsLament_waveTop.mat
  • Material/S03_construct_Scorpion_attk_claw_turn_left_trail.mat
  • Material/S02_Bloodseeker_barbarian_upheaval_cast_trail.mat
  • Material/Frac_Rock_Snow_Cornice_04_Snow_Ice.mat
  • Material/vfx_monster_skeleton_melee_geoTrail.mat
  • Material/necro_skeletonWarrior_sword_attk_basic_swipe_02.mat
  • Material/lilith_p1_meleeAttack_wingGeoTrail.mat
  • Material/bandit_melee_attakBasic_trail.mat
  • Material/vfxBarb_Bash_shockwave.mat
  • Material/Frac_Buildings_Roof_Modules_01_A_Snow_75.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveEdge.mat
  • Material/Frac_Buildings_Roof_Modules_01_B_Snow_65.mat
  • Material/witch_cc_groundCrack_windMesh.mat
  • Material/S03_scorpion_scorpion_attk_run_right_trail.mat
  • Material/UberKit_WaterA.mat
  • Material/goatmanAbom_SplashMesh01.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveBase.mat
  • Material/vfx_monster_skeleton_twohander_attkBasic_trail.mat
  • Material/scos_giantcauldron_bubble_a.mat
  • Material/vfx_Scorpion_attk_claw_turn_left_trail.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_WeaponTrail.mat
  • Material/Frac_Buildings_Roof_Modules_01_B.mat
  • Material/S03_lilithLament_wave_bottom.mat
  • Material/goatmanAbom_ShellMesh.mat
  • Material/Frac_Buildings_Roof_Modules_01_A_Snow_65.mat
  • Material/fxKit_damaging_burstLine_blood_waveTop.mat
  • Material/lilithLament_wave_bottom.mat
  • Material/necro_skeletonWarrior_sythe_attk_basic_swipe.mat
  • Material/necro_skeletonWarrior_shield_attk_basic_01.mat
  • Material/vfx_demonbutcher_attkRightBackBasic_trail_DS.mat
  • Material/Frac_Buildings_Roof_Modules_01_B_Snow_45.mat
  • Material/witch_proto_chargeUp_hold_stage1_decal.mat
  • Material/necro_skeletonWarrior_sword_attk_basic_swipe_01.mat
  • Material/vfx_scorpion_attk_basic_L_combo_trail.mat
  • Material/S03_scorpion_scorpion_attk_run_left_trail.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveBase.mat
  • Material/witch_hydra_proj.mat
  • Material/vfx_carryableExplosion_ringCore.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveTop.mat
  • Material/necro_skeletonWarrior_sword_attk_basic_swipe_03.mat
  • Material/g_gold_medium_landing_va_end.mat
  • Material/TEMP_CultistRune.mat
  • Material/S03_construct_scorpion_attk_basic_R_trail.mat
  • Material/barb_callOfTheAncients_whirlwind_weapontrail.mat
  • Material/lilthsLament_waveTop.mat
  • Material/vfx_scorpion_attk_run_left_trail.mat
  • Material/UberKit_WaterA_Green.mat
  • Material/Temp_Grey.mat
  • Material/Frac_Buildings_Roof_Modules_01_B_Snow_75.mat
  • Material/vfx_treasurebeast_attk_swipe_trail_static_mat.mat
  • Material/UberKit_WaterA_LightBlue.mat
  • Material/material_Particle_ZakaramPaper.mat
  • Material/tempFX_areaOfEffect_Persistent_1m_xScalarDiameter_decal.mat
  • Material/vfx_demonbutcher_attkRightForwardBasic_trail_DS.mat
  • Material/S03_construct_scorpion_attk_basic_L_trail.mat
  • Material/RangedAttack_Telegraph_Arrow_02.mat
  • Material/vfxBarb_Charge_WeaponTrail2.mat
  • Material/barbarian_whirlwind_weapontrail_furyEdge.mat
  • Material/fxKit_damaging_burstLine_blood_waveEdge.mat
  • Material/artist_darkGridFloor.mat
  • Material/barbarian_upheaval_cast_trail.mat
  • Shader/vfx_decal_uber_lit_normal_dissolveNormal_polarUV.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_ropeOrTrail_uber_decalTrail_worldSpace.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/vfx_particle_gbuffer_uber_lit_pbrTex.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/vfx_particle_blend_uber_lit_fakeReflection_noDOF.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_actor_unique_gBuffer_layeredDissolve_lit_pbr.shd
  • Shader/vfx_decal_uber_lit_2xNormal.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap_med.shd
  • Shader/vfx_particle_gbuffer_uber_lit_noAA.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_roughness_polarUV.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_particle_gBuffer_uber_lit_polar.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_heightmask_skinEnabled.shd
  • Shader/vfx_particle_gBuffer_uber_lit_noUVDist_pbrTex.shd
  • Shader/vfx_decal_unique_static_lit_noNormal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/IGC_KEL_1050_vfx_decal_uber_lit_AO_normal_roughness.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_actor_weaponTrail_colorSingle.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/vfx_particle_gBuffer_uber_lit_dissolveNormal.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble.shd
  • Shader/vfx_decal_uber_lit_normal_dissolveNormal.shd
  • Shader/vfx_decal_unique_interactives_emisControl.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_roughness_worldSpace.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/vfx_decal_uber_lit_AO_normal_roughness_polarUV.shd
  • Shader/vfx_particle_gbuffer_uber_lit_alphaSwipe.shd
  • Shader/ui_actor_basic.shd
  • Shader/GENERATED_vfx_decal_uber_lit_emissive_normal_roughness_worldSpaceFull_Default_Medium_Base_516464.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_twoAlpha.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_noDOF.shd
  • Shader/vfx_decal_unique_waterStream.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_worldSpaceLiquid.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/vfx_actor_weaponTrail_colorGradient.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_polarUV.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_noDOF.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/vfx_decal_uber_lit_normal.shd
  • Shader/vfx_decal_unique_interactives_emisControl_stroke.shd
  • Shader/vfx_ropeOrTrail_blend_textureSet1_lit_pbr.shd
  • Shader/environmentVFX_actor_transparent_lit_noShadows_translucent.shd
  • Shader/vfx_actor_unique_townPortal_scrollOfTownPortal.shd
  • Shader/ui_actor_opaque_normal2.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_ropeOrTrail_gbuffer_uber_lit_pbr_dissolveNormal_pbrTex.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/vfx_ropeOrTrail_gbuffer_uber_lit_pbr_pbrTex.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_roughness_pbrTex.shd
  • Shader/vfx_particle_gBuffer_uber_unlit_3DUI.shd
  • Shader/vfx_decal_uber_lit_emisR_roughG_normal_worldSpace_alphaOverlay.shd
  • Shader/GENERATED_vfx_decal_uber_lit_emissive_normal_roughness_worldSpaceFull_Default_Low_Base_516464.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat_static.shd
  • Shader/vfx_decal_uber_lit_AO_normal.shd
  • Shader/DEPRECATED_particle_blend_uber_fakeReflection_lit_moon.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/vfx_actor_gBuffer_unique_detailNormal_motionBlur_skinEnabled.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/vfx_decal_uber_lit_normal_emissive.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/KEL_1020_blood_vfx_decal_uber_lit_AO_normal_roughness.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/vfx_actor_weaponTrail_colorSingle_med.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/vfx_particle_blend_uber_unlit_polar.shd
  • Shader/IGC_GENERATED_vfx_decal_uber_lit_pbrTex_Default_Medium_Base_460032.shd
  • Shader/vfx_actor_gBuffer_unique_basic_lit_pbr_skinEnabled.shd
  • Shader/vfx_decal_unique_interactives_nonSDF.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_translucent.shd
  • Shader/vfx_decal_unique_interactives.shd
  • Shader/vfx_particle_blend_uber_lit_fakeReflection.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_fakeReflection.shd
  • Shader/vfx_decal_uber_lit_normal_emissive_dissolveNormal.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled_faded.shd
  • Shader/vfx_particle_blend_uber_unlit_polar_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/vfx_decal_uber_lit_normal_polarUV.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/IGC_vfx_particle_blend_uber_lit_fakeReflection_noDOF_noAA.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_noiseAdditive.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_med.shd
  • Shader/vfx_decal_uber_lit_uvDistMask.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/vfx_particle_blend_uber_unlit_UI.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_roughness_worldSpaceFull.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/vfx_particle_gBuffer_uber_lit.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/IGC_particle_blend_uber_lit_alphaPower.shd
  • Shader/vfx_decal_uber_lit_AO_normal_roughness.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_translucent.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/GENERATED_vfx_decal_uber_lit_emissive_normal_roughness_worldSpaceFull_Default_High_Base_516464.shd
  • Shader/IGC_particle_blend_uber_unlit_alphaPower.shd
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