stl
{ "Name": "爆炸捕手的", "Desc": "{c_label}幸运一击: {/c} 对受你{c_important}陷阱{/c}技能影响的敌人造成伤害有 {c_random}[Affix_Value_1|%|]{/c} 几率产生爆炸, 造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} 点暗影伤害并对其施加{c_important}{u}易伤{/u}{/c},持续 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", "CodexDesc": "对受你{c_important}陷阱{/c}技能影响的敌人造成伤害有 {c_random}[Affix_Value_1|%|]{/c} 几率产生爆炸, 并施加{c_important}{u}易伤{/u}{/c}。" }
References to other File
1186574
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