stl
{ "Name": "荫蔽", "Desc": "{c_label}幸运一击: {/c}使用{c_important}神射手{/c}技能造成暴击时, 有最多 {c_random}[Affix_Value_1|%|]{/c} 几率给予一个免费的{c_important}暗影帷幕{/c}的暗影。", "CodexDesc": "使用{c_important}神射手{/c}技能造成暴击时,有 {c_random}[Affix_Value_1|%|]{/c} 几率给予一个免费的{c_important}暗影帷幕{/c}的暗影。" }
References to other File
1220102
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