References to this File
  • Material/S01_MalignantHeart_Orange_Main_Strong_01_Dissolve_Dyn.mat
  • Material/S02_BP_AllClassesMale_GoldArmor_TRS_mat.mat
  • Material/S01_MalignantHeart_Blue_Main_Strong_01_Dissolve_Dyn.mat
  • Material/S01_MalignantHeart_Blue_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/trophy_nec027_stor_orb_mat.mat
  • Material/S01_MalignantHeart_Pink_Main_02_Dyn.mat
  • Material/offHandFocus_stor025_GlowStone_mat.mat
  • Material/S01_MalignantHeart_Pink_Main_Strong_01_Dyn.mat
  • Material/S01_MalignantHeart_Pink_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/S01_MalignantHeart_Orange_Main_02_Dyn.mat
  • Material/S01_MalignantHeart_Blue_Main_Strong_01_Dyn.mat
  • Material/S01_MalignantHeart_Plain_01_UnLit_Dyn.mat
  • Material/Vendor_Props_Shiny.mat
  • Material/S01_boss_babyVarshan_Main_01_Dyn.mat
  • Material/sorc_enchantment_incinerate_hydraIdle.mat
  • Material/mnt_stor019_horse_mat.mat
  • Material/mnt_stor095_trophy_gem_mat.mat
  • Material/S02_BP_AllClassesFemale_GoldArmor_TRS_mat.mat
  • Material/worldBoss_abyssLord_spawnPool_blackHoleIris.mat
  • Material/S01_MalignantHeart_Pink_Main_Strong_01_Dissolve_Dyn.mat
  • Material/S01_MalignantHeart_Black_Main_Strong_01_Dissolve_Dyn.mat
  • Material/offHandsSorc_stor011_mat.mat
  • Material/S01_MalignantHeart_child_heartTP_corpseStrands.mat
  • Material/mnt_stor028_trophy_TPY_gem_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/S01_MalignantHeart_Blue_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/S01_MalignantHeart_Black_Main_01_Dissolve_Dyn.mat
  • Material/sorc_enchantment_incinerate_hydraDeath.mat
  • Material/S02_BP_DruidFemale_GoldArmor_TRS_mat.mat
  • Material/IGC_BLB_environmentVFX_bossPortal_base_enh.mat
  • Material/hydra_lookDev_attacking.mat
  • Material/S01_MalignantHeart_Pink_Main_01_DissolveIn_Dyn.mat
  • Material/S01_MalignantHeart_Orange_Main_Strong_01_Dyn.mat
  • Material/S01_MalignantHeart_Black_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/mnt_stor038_horse_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_01_Dyn.mat
  • Material/S01_MalignantHeart_Black_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/S01_boss_Varshan_heartTP_corpseStrands.mat
  • Material/worldBoss_abyssLord_spawnPool_blackHoleIris_SPAWN.mat
  • Material/S01_boss_varshan_heart_dissolve_in.mat
  • Material/S01_MalignantHeart_Black_Main_01_DissolveIn_Dyn.mat
  • Material/S01_MalignantHeart_Black_Main_01_Dyn.mat
  • Material/S01_boss_varshan_corpseStrands_dissolve.mat
  • Material/S01_MalignantHeart_Black_Main_02_Dyn.mat
  • Material/IGC_BLB_environmentVFX_bossPortal_base.mat
  • Material/S01_MalignantHeart_Pink_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/S01_MalignantHeart_Pink_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/hydra_idle.mat
  • Material/S01_MalignantHeart_Blue_Main_01_Dyn.mat
  • Material/S02_BP_Druid_GoldArmor_LEG_mat.mat
  • Material/S02_BP_AllClasses_GoldArmor_LEG_mat.mat
  • Material/S01_boss_babyVarshan_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/S01_MalignantHeart_Orange_Main_01_DissolveIn_Dyn.mat
  • Material/Wand_stor023_glow_mat.mat
  • Material/S01_MalignantHeart_Blue_Main_01_DissolveIn_Dyn.mat
  • Material/S01_MalignantHeart_Orange_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/hydra_incinerate_spawn.mat
  • Material/S01_MalignantHeart_Blue_Main_01_Dissolve_Dyn.mat
  • Material/hydra_incinerate_death.mat
  • Material/S01_MalignantHeart_Black_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/S01_MalignantHeart_Blue_Main_02_Dyn.mat
  • Material/hydra_spawn.mat
  • Material/S01_MalignantHeart_Orange_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/offHandsSorc_stor022_mat.mat
  • Material/hydra_death.mat
  • Material/S01_MalignantHeart_Pink_Main_01_Dyn.mat
  • Material/S01_MalignantHeart_Pink_Main_01_Dissolve_Dyn.mat
  • Material/S01_MalignantHeart_Black_Main_Strong_01_Dyn.mat
  • Material/S01_MalignantHeart_Blue_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/S02_BP_AllClasses_GoldArmor_HLM_mat.mat
  • Material/S01_boss_varshan_corpseStrands_dissolve_02.mat
  • Material/sorc_enchantment_incinerate_hydraBirth.mat
  • Material/hydra_spawnAttack.mat
  • Material/offHandsSorc_stor028_gem_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_01_Dissolve_Dyn.mat
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1656606.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Petrify_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_Out_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_Out_1656263.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/sorc_hydra_faded.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1656263.shd
  • Shader/prop_def_gbuff_glass_scroll_emissive.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1277025.shd
  • Shader/OVERRIDE_mount_opaque_pbr_lightning_Default_Medium_Chr_Bloody_In_1703390.shd
  • Shader/hero_opaque_veinPulsing.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Actor_ObjectiveHighlight_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1656263.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1656606.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/mount_opaque_pbr_flowGem.shd
  • Shader/mount_gsoft_colorNoise_emissive.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1657806.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1277025.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1277025.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/sorc_hydra.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1656606.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1657806.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Burning_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Holy_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Shadowblight_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Chilled_1656263.shd
  • Shader/mount_opaque_pbr_lightning.shd
  • Shader/druid_human_opaque_veinPulsing.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_Out_1920341.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_ShadowInfected_1656263.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1657806.shd
  • Shader/OVERRIDE_mount_opaque_pbr_lightning_Default_Medium_Chr_Demonic_In_1703390.shd
  • Shader/GENERATED_item_opaque_pbr_flowGem_Default_Low_Base_1656263.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1657806.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_In_1920341.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1277025.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_Out_1920341.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Poisoned_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_1656263.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_In_1656263.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Charred_1656263.shd
  • Shader/scene_def_gbuff_glass_scroll_emissive.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_In_1920341.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1656606.shd
  • Shader/OVERRIDE_mount_opaque_pbr_lightning_Default_Medium_Chr_Bloody_Out_1703390.shd
  • Shader/prop_def_gbuff_basic_scroll_emissive.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_mount_opaque_pbr_lightning_Default_Medium_Chr_Demonic_Out_1703390.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • 155284
    { "__fileName__": "base/meta/MaterialValue/emissive add multiplier.mtv" }