References to this File
  • Material/S02_Bloodseekers_rog_shadowClone_barrage_inverted.mat
  • Material/vfx_monster_wasp_cast_sacksplat_sphereMesh.mat
  • Material/fxKit_damaging_burstLine_blood_wave02.mat
  • Material/emote_dru006_brightRoots_mat.mat
  • Material/dru_emote_stor_001_puddle_decal.mat
  • Material/emote_nec001_stor_soulTrail.mat
  • Material/deathKit_ghost_lightningVar_rope.mat
  • Material/necro_decompose_rope_backdrop.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveEdge.mat
  • Material/emote_bar020_stor_decal_Splat_chalise_02.mat
  • Material/sorc_iceArmor_mainMat.mat
  • Material/necro_corpseExplosion_confirmation_sigilGlowSuccess.mat
  • Material/rogue_penetratingShot_arrowTrail_darkBG.mat
  • Material/fxKit_damaging_burstRope_demonic_fill.mat
  • Material/EGB_Durirel_poisonPool_aoe_groundDecal.mat
  • Material/vanquished_Shared_Shared_smokeCloth.mat
  • Material/Barb_Kick_Impact_Ancient_Energy_Plane.mat
  • Material/environmentVFX_mageHall_wellGlow.mat
  • Material/bp_ui_vfx_segment_mesh_ring_completedInnerBurst.mat
  • Material/fxKit_damaging_burstLine_blood_waveBase.mat
  • Material/legendary_barb_mace2H_001_decalGlow.mat
  • Material/fxKit_damaging_burstCylindrical_demonic_decal_backer.mat
  • Material/S02_Bloodseeker_rog_shadowClone_barrage_inverted.mat
  • Material/VFX_Conv_QST_CFN_Weapon_Trail.mat
  • Material/S04_npc_harmless_persistentRopeArcing_demonic_outroCore.mat
  • Material/fx_DonanSheild_Impact_Ripples.mat
  • Material/necro_hemorrhage_projectile_rope_blood.mat
  • Material/rog_shade_flurry.mat
  • Material/barb_deathBlow_contact_groundShape.mat
  • Material/donan_ranged_binding_debuff_ring_runes.mat
  • Material/Barb_Kick_Ancient_FootGlow_mesh.mat
  • Material/mnt_stor232_trophy_rope.mat
  • Material/goatman_Abom_puddle_core_med.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_waveMesh.mat
  • Material/legendary_barb_111_WeaponTrail_LingeringEnergy_Mat.mat
  • Material/vfxSorc_cracklingEnergy_pickupRope.mat
  • Material/necro_boneWall_cast_essenceDecal.mat
  • Material/S02_Bloodseeker_rog_emote_s01_003_shadowClone_dagger.mat
  • Material/hydra_incinerate_fxMesh.mat
  • Material/global_death_cutInHalf_pool.mat
  • Material/emote_rog005_stor_armSmoke.mat
  • Material/barb_legendary_050_whirlwind_inwardsMesh.mat
  • Material/demon_megaDemon_frostT4BossBreath_smokeRope.mat
  • Material/vfxRogue_DeathTrap_AOE_ImpactShadowClone.mat
  • Material/necro_boneSpear_targetIndicator.mat
  • Material/fxKit_aoe_persistent_ghosts_groundDecal.mat
  • Material/fxKit_damaging_persistentCylinder_spirits_decalFill.mat
  • Material/fxKit_harmless_persistentBarrier_spirits.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_CHS_outro.mat
  • Material/druM_stor183_TRS_fxMesh_back.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh_CC.mat
  • Material/rogue_rainOfArrows_shade.mat
  • Material/snake_caster_petrify_burst_edges.mat
  • Material/fxKit_damaging_burstAttractor_shadow_trail.mat
  • Material/amulet_unique_sorc_100_lightning_borderDecal.mat
  • Material/fxKit_aoe_persistent_poison_groundWavesDecal.mat
  • Material/mnt_stor008_trophy_TPY_fxMeshMat.mat
  • Material/IGC_FIG_1200_caustic_foo_A_1.mat
  • Material/andariel_attk_sweep_chainTip_fire_trail.mat
  • Material/fxKit_damaging_persistentRope_cold_core.mat
  • Material/barF_stor177_HLM_mouthMist.mat
  • Material/lightning_pulse_borderDecal.mat
  • Material/monsterAffix_poisonEnchanted__cylindrical_decal_v2.mat
  • Material/fxKit_damaging_persistentCylindrical_poison_volume.mat
  • Material/necro_decompose_rope_blood.mat
  • Material/fxKit_damaging_persistentRope_spirits_core.mat
  • Material/barb_rupture_pullOut_pullBackMesh.mat
  • Material/fxKit_damaging_persistentLine_shadow_decalStatic.mat
  • Material/s02_hibernalBoss_taunt_ring_shockwave.mat
  • Material/druid_dismount_bearTrample_handTrail.mat
  • Material/monsterAffix_poisonEnchanted_AOE_liquid.mat
  • Material/drowned_seaHag_summoner_baseDecal.mat
  • Material/legendary_barb_019_tornadoMesh_lower.mat
  • Material/SorM_stor170_TRS_ashTrail.mat
  • Material/emote_dru003_stor_tuskedlord_portal_decal.mat
  • Material/legendary_cub2_fireMesh.mat
  • Material/fxKit_damaging_projectileLobbed_blood_core_MAT.mat
  • Material/astaroth_boss_meteorstorm_pool_rimMesh.mat
  • Material/IGC_inariusWings_sinew.mat
  • Material/VFX_Vhenard_chalk_drawings_lines_Glow_03.mat
  • Material/S03_portal_zoltun_nightmare_decal.mat
  • Material/global_death_decapitate_pool_CPDedit.mat
  • Material/necM_stor172_eyeMist.mat
  • Material/fxKit_harmless_barrierWall_whisper_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/fxKit_aoe_persistent_cylindrical_sorcLightning_halfRingLightning.mat
  • Material/fxKit_damaging_burstRope_shadow_core.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_lightning_trail.mat
  • Material/necro_selectionScreen_hover_skeleTrail.mat
  • Material/monsterAffix_FireEnchanted_flameTube.mat
  • Material/Donan_Melee_Smite_Energy_Plane_Basic.mat
  • Material/fxKit_harmless_persistentBarrier_water.mat
  • Material/barb_primalAxe_lingeringTrail.mat
  • Material/necro_boneSpirit_impactSkull.mat
  • Material/fxKit_damaging_burstCylindricalWave_template_waveMesh_.mat
  • Material/townPortal_persistentOpen_energyDecal_rog001_stor_01.mat
  • Material/barb_rupture_pushIn_meshSwirl.mat
  • Material/fxKit_damaging_persistentRope_cold_fill.mat
  • Material/vfx_ui_bp_s4_embelmWing_smoke.mat
  • Material/necro_bloodOrb.mat
  • Material/fxKit_harmless_burstAttractor_blood_trail.mat
  • Material/rog_stor156_HLM_vfx_smokeMesh.mat
  • Material/rogue_shade_flurry_cold.mat
  • Material/snake_brute_bite_saliva.mat
  • Material/S03_boss_burstWave_warning_decal.mat
  • Material/necro_raiseSkeletons_cast_trail.mat
  • Material/fxKit_damaging_lineWarning_shadow_decalStatic.mat
  • Material/environmentVFX_smoke_chimney.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/S02_Bloodseeker_rogue_imbueShadow_buff_trail_2HBow.mat
  • Material/druid_boulder_ground_trail.mat
  • Material/s4_bp_platinumArmor_prismaticShell.mat
  • Material/portal_glo005_stor_outerShell.mat
  • Material/rogue_clarity_resourceOrb_glow.mat
  • Material/s03_Boss_hibernalCaster_chillweave_waveCore.mat
  • Material/global_state_staggered_meshCore.mat
  • Material/necro_miasma_shadowEdge.mat
  • Material/VFX_Frac_Underworld_Vhenard_circles_01.mat
  • Material/legendary_barb_024_shockwave_leadMesh.mat
  • Material/Tree_of_Whispers_ready_smokeSpirals_mat.mat
  • Material/drowned_brute_paoe_weaponFX_cold.mat
  • Material/S02_Bloodseeker_rog_shade_flurry.mat
  • Material/S02_boss_pool_damaging_burstCylindrical_blood_decal_Splat.mat
  • Material/Conv_QST_Hawe_Bog_Cine_HSS_bowl_wisps.mat
  • Material/physical_dismember_cutInHalf_trail.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_decal_puddle_2.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/rogue_deathTrap_arming_shadow_decal.mat
  • Material/allClasses_ascendentArmor_ropeWisp.mat
  • Material/portalCos_inarius_006_persistent_actor_energyRing_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_poison_waveMesh.mat
  • Material/necro_boneSpear_tip.mat
  • Material/astaroth_boss_mount_leap_impact_volumeSphere.mat
  • Material/rogue_rainOfArrows_dismount_gatherRope_bright.mat
  • Material/fxKit_damaging_burstWarning_fire_v003_decalWave6.mat
  • Material/sorcerer_meteor_indicator_flameTube_BUFF_FREE_METEOR.mat
  • Material/portal_inariusSilver_godrays.mat
  • Material/S03_EGB_Duriel_poisonPool_aoe_leadingEdge.mat
  • Material/vfxDungeon_Affix_HellPortal_Center.mat
  • Material/fxKit_harmless_persistentRope_horadric_innerRing.mat
  • Material/fxkit_energyTransferHarmless_persistentRope_Shadow_introCore.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/lilith_p1_takeOff_trail.mat
  • Material/mnt_stor015_horse_meshWisps_footFront2_mat.mat
  • Material/surface_all_necM_stor176_bloodFootstep_footprintDecal_R.mat
  • Material/rog_shadowClone_barrage_poison_inverted.mat
  • Material/IGC_inariusWings_echo_huge_1250.mat
  • Material/rog_shadowClone_barrage.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_emissive.mat
  • Material/S02_boss_pool_damaging_persistentWarning_blood_decal_edgeBoarder.mat
  • Material/IGC_FIG_decal_1220_caustic_A_1.mat
  • Material/fxKit_damaging_burstLine_demonic_decalStatic_backer.mat
  • Material/s01_boss_absorb_barrierMat_intro.mat
  • Material/vfxVampireCaster_Healing_BloodSteam.mat
  • Material/vampire_boss_multishot_cast_glow_trail.mat
  • Material/fxKit_damaging_burstRope_shadow_coreLow.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh_front.mat
  • Material/IGC_cleanedEx_inariusWings_glow_huge.mat
  • Material/barM_stor181_trailSmoke.mat
  • Material/fxKit_burstLine_sorc_fire_shockwave_decal_parent.mat
  • Material/emote_sor005_stor_armSmoke.mat
  • Material/rogue_shade_flurry_shadow.mat
  • Material/S02_Bloodseekers_rog_shadowClone_skillIntro.mat
  • Material/fxKit_aoe_persistent_necroUndead_groundDecalDark.mat
  • Material/environmentVFX_waterfall_spline.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh_CC.mat
  • Material/fxKit_damaging_burstCone_demonic_waveMesh.mat
  • Material/fxKit_harmless_persistentBubble_bone_grounded.mat
  • Material/EGB_knight_brute_lightning_maze_area_damage_areaArcs_decal.mat
  • Material/barb_leap_casterTrail.mat
  • Material/VFX_Frac_Underworld_Vhenard_boxes_01.mat
  • Material/mnt_stor006_trophy_rope.mat
  • Material/barb_ironMaelstrom_attk03_lingeringEnergy.mat
  • Material/S01_boss_varshanRitual_initiation_diskMesh.mat
  • Material/S02_Bloodseeker_rog_shadowClone_barrage.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeam.mat
  • Material/environmentVFX_sand_directional_decal.mat
  • Material/Spectralhorse_mountsoulMedTrail.mat
  • Material/VFX_Conv_QST_Hell_City_Cine_CBM_Mephisto2.mat
  • Material/vampire_boss_small_projectile_glow_trail.mat
  • Material/IGC_FIG_decal_1090_detail_caustic_A_1.mat
  • Material/sorcerer_meteor_indicator_flameTube.mat
  • Material/fxKit_damaging_burstCylindrical_demonic_decal_rune.mat
  • Material/lilith_circleOfDoom_glow_mat.mat
  • Material/QST_Hell_Fire_Blockade_smoke.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/fxKit_harmless_persistentBarrier_waterHighlights.mat
  • Material/emote_nec001_stor_castTrail.mat
  • Material/gloves_unique_barb_001_trail.mat
  • Material/fxKit_damaging_burstRope_demonic_sigils.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_maneBase_mat.mat
  • Material/fxKit_aoe_persistent_poison_clutterCut.mat
  • Material/Aridah_AOE_lightning_decalBurst.mat
  • Material/emote_sor006_stor_waterDrops_decal_01.mat
  • Material/offHandsNecro_stor018_ropeSmoke.mat
  • Material/legendary_barb_019_tornadoMesh_birth.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh.mat
  • Material/environmentVFX_sand_flowDecal_meandering.mat
  • Material/fxKit_harmless_persistentBubble_spirits.mat
  • Material/wanderingdeath_warmup_swirlingWind.mat
  • Material/demon_megaDemon_incinerate_smokeRope.mat
  • Material/fxKit_damaging_projectileStrong_blood_leading_mesh.mat
  • Material/S03_construct_ambient_trail_04.mat
  • Material/fxKit_damaging_persistentWarning_blood_decal_edgeBoarder.mat
  • Material/barb_leap_shockwave_portal.mat
  • Material/mnt_stor068_trophy_rope.mat
  • Material/vampire_boss_dissipate_cast_baseDecal.mat
  • Material/IGC_inariusWings_large_softAlpha.mat
  • Material/Sorc_nova_aoe_lightning_mesh_Mat.mat
  • Material/rogue_arrow_trail_coldSmoke.mat
  • Material/fxKit_harmless_persistentCylindrical_water_decal.mat
  • Material/IGC_FIG_1220_caustics_A.mat
  • Material/s02_bloodwell_liquidOverflow_neutral.mat
  • Material/fxKit_harmless_persistentBubble_water_outside.mat
  • Material/s1_fxKit_harmless_persistentBarrier_B_malignantBlood_lit.mat
  • Material/worldBoss_abyssLord_bloodPool_large.mat
  • Material/S02_Boss_wingBuffet_burstLine_decal_backer.mat
  • Material/mnt_stor027_horse_fxMeshLightningEye.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_decal.mat
  • Material/fxKit_damaging_projectile_spirits_trailDark.mat
  • Material/fxKit_projectile_cone_necroUndead.mat
  • Material/sword_stor025_persistentRope_shadow_core.mat
  • Material/mnt_stor002_horse_eyeFire_mat.mat
  • Material/sorcerer_fireball_projectile_trail.mat
  • Material/FrontEnd_CharacterCreate_SkyClouds.mat
  • Material/rogue_deathTrap_clone.mat
  • Material/barb_charge_weaponTrail_lingeringEnergy.mat
  • Material/barb_leap_intensityWhisp3.mat
  • Material/barb_groundStomp_aoe_floorRing2.mat
  • Material/S02_Bloodseeker_necro_boneWall_cast_essenceSwipe.mat
  • Material/necro_decompose_rope_burst.mat
  • Material/environmentVFX_smoke_wispyPillar_sml.mat
  • Material/fxKit_damaging_persistentRope_poison_smoke.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh_.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_decal.mat
  • Material/werewolf_melee_frac_groundpound_lightning_aoe_decalBurst.mat
  • Material/S02_Door_harmless_persistentBarrier_demonic.mat
  • Material/fxKit_projectile_cone_ghosts.mat
  • Material/Sorc_incinerate_beam_intensityMax.mat
  • Material/bp_ui_vfx_segment_mesh_ring_glow_burst.mat
  • Material/ui_townPortal_onUnlock_plane_shockwave.mat
  • Material/sword_stor036_persistentRope_jade_core.mat
  • Material/IGC_inariusWings_large_1190.mat
  • Material/bp_ui_vfx_blessingSegment_mesh_ring_glow.mat
  • Material/necro_sever_skeleton_dissolve_mat.mat
  • Material/barM_stor216_HLM_eyeSmoke_smokeMesh.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_cap.mat
  • Material/sorc_iceshard_cast.mat
  • Material/fxKit_harmless_persistentBarrier_holy_highlights.mat
  • Material/global_death_decapitate_pool_CHN_edit.mat
  • Material/fxKit_damaging_persistentWarning_demonic_decal_rune.mat
  • Material/mnt_amor133_horse_stor_meshWisps_hornLeft_mat.mat
  • Material/global_state_staggered_meshOuter.mat
  • Material/fxKit_harmless_shield_template_bubble.mat
  • Material/fxKit_damaging_burstLine_demonic_waveMesh_large.mat
  • Material/fxKit_harmless_barrierWall_whisper_highlight.mat
  • Material/rog_shadowClone_barrage_inverted.mat
  • Material/S02_Bloodseeker_rog_shadowClone_base.mat
  • Material/healthGlobe_healthy_godRays.mat
  • Material/druid_dismount_bearTrample_handTrail_end.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh.mat
  • Material/astaroth_tripleAttack_warmUp_trail.mat
  • Material/IGC_FIG_decal_1060_detail_caustic_A_1.mat
  • Material/bandit_melee_smokeBomb_aoe_oilDecal.mat
  • Material/VFX_Vhenard_chalk_drawings_circles_Glow_02.mat
  • Material/vfx_boss_duriel_burst_ring_smoke.mat
  • Material/Sorc_incinerate_beam1.mat
  • Material/wanderingdeath_chestBeam_core_rope_hot.mat
  • Material/sword_stor031_smokeTrail.mat
  • Material/fxKit_aoe_persistant_spirits_harmless_diskMesh.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh_tearing.mat
  • Material/vfxRogue_Puncture_Weapon_Trail.mat
  • Material/vampire_caster_proj_trail.mat
  • Material/fxKit_energyTransferHarmless_persistentRope_shadow_fill.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_mat.mat
  • Material/vfx_harmlessbarrier_perpendicular.mat
  • Material/fxkit_harmless_persistentRopeArcing_poison_outroCore.mat
  • Material/necro_taunt_Weapon_Trail.mat
  • Material/fxKit_damaging_projectile_blood_tip_mesh.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh.mat
  • Material/S04_fxKit_damaging_burstCylindrical_demonic_decal_rune.mat
  • Material/S02_Bloodseekers_damaging_burstCylindrical_blood_decal_Splat.mat
  • Material/snake_queen_fillRope.mat
  • Material/fxKit_harmless_shield_cold_wrap.mat
  • Material/emote_dru023_stor_crystalGeode.mat
  • Material/drowned_brute_weaponTrail_ver.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_decal_slowAnim.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/fxKit_damaging_burstLine_demonic_decal_backer.mat
  • Material/global_death_decapitate_pool.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/barb_cast_hero_energyRing_portal.mat
  • Material/S03_buddy_ambient_trail.mat
  • Material/fxKit_harmless_barrierWall_demonic_actor.mat
  • Material/twoHandScythe_stor007_trailTopMain.mat
  • Material/necro_dismount_bs_handTrail.mat
  • Material/fallen_lunatic_suicide_burst_aoeRing_lightning.mat
  • Material/physical_dismember_cutInHalf_sinew.mat
  • Material/vampire_boss_projectile_cast_trail.mat
  • Material/EGB_knight_brute_lightning_maze_area_warning_decalStatic_dark.mat
  • Material/mnt_stor012_horse_goldTier_eye_mat_1.mat
  • Material/mnt_amor129_horse_stor_chestSmokeMesh.mat
  • Material/sorcerer_hydra_flamebase.mat
  • Material/vfx_cc_cbe_sightlessEye_ambient_radiation.mat
  • Material/necro_armyOfTheDead_soulTrail_trail.mat
  • Material/fxKit_aoe_persistent_poison_groundDecal.mat
  • Material/Airidah_persistentWarning_lightning_decalStatic.mat
  • Material/s02_bloodwell_liquidOverflow_opening.mat
  • Material/EPL_1120_SkyClouds.mat
  • Material/treasuregoblin_portal_rays_attached.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh.mat
  • Material/wanderingdeath_cageBurst_soulBomb_mesh_core.mat
  • Material/global_poison_projectile_tip.mat
  • Material/fxKit_harmless_persistentRopeArcing_cold_core.mat
  • Material/orb_defensive_rogue_001_clone_Mat.mat
  • Material/VFX_Conv_QST_CCE_runes_01_decalGlow.mat
  • Material/emotes_rog032_trail.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_demonic_waveMesh.mat
  • Material/dru_emote_stor_001_puddle_decal_start.mat
  • Material/bp_ui_vfx_blessingSegment_mesh_ring.mat
  • Material/IGC_BRO_3010_rogue_arrow_trail.mat
  • Material/S03_boss_elementPhase_decal.mat
  • Material/andariel_enrage_buff_energy_trail.mat
  • Material/fxKit_damaging_persistentRope_shadow_core.mat
  • Material/necro_summonPersistent.mat
  • Material/emote_bar024_SpiderSplatDecal_02.mat
  • Material/necro_boneSpear_rippleTrail.mat
  • Material/fxKit_damaging_weaponBuff_monster_velPoison_trail.mat
  • Material/necro_corpse_explosion_decalLarge.mat
  • Material/portal_inariusWing_center.mat
  • Material/environmentVFX_water_mediumWaterslope_transparent.mat
  • Material/S02_Bloodseeker_rogue_arrow_trail_baseSmoke.mat
  • Material/hydra_flameMesh_spawnAttack.mat
  • Material/vampire_boss_small_projectile_trail.mat
  • Material/drowned_seahag_summoner_actorToActor_mesh.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/Barb_Kick_Ancient_SmallCharge_Decal.mat
  • Material/legendary_barb_019_tornadoMesh_birthTall_wind.mat
  • Material/ElementalTotem_fxKit_aoe_persistant_spirits_harmless_diskMesh.mat
  • Material/necro_hemorrhage_cast_trailSoft.mat
  • Material/environmentVFX_sandFlow_huge.mat
  • Material/portal_sor001_stor_persistentOpen_actor_energyRing_mat.mat
  • Material/townPortal_persistent_glo007_stor_portalEnergy_01.mat
  • Material/VFX_Frac_Underworld_Vhenard_lines_01.mat
  • Material/mnt_stor123_trophy_eyeMist.mat
  • Material/boots_unique_001_buff_frozenGround_trail.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_startSkull_translucent.mat
  • Material/IGC_inariusWings_glow_huge_1220_orange.mat
  • Material/werewolf_melee_frac_electrify_eyesTrail.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh_slowAnim_backup.mat
  • Material/s02_Bat_shadow_ambient_trail.mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/rogM_stor153_fireHLM_mat1.mat
  • Material/hydra_incinerate_head_fxMesh_death.mat
  • Material/Portal_Dungeon_Cellar_Decal_Nightmare.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transitionLong.mat
  • Material/rogue_deathTrap_clone_aoe_start.mat
  • Material/rogue_penetratingShot_projectile_trail_imbued.mat
  • Material/pvp_openworld_blesser_cast_trail.mat
  • Material/necro_boneStrom_aoe_windSpirals_mat_shadow.mat
  • Material/rogue_clarity_resourceOrb_smoke.mat
  • Material/IGC_inariusWings_sinew_1110.mat
  • Material/worldBoss_treasurebeast_oreDetonation_waveMesh.mat
  • Material/rogue_rainOfArrows_gatherRope_bright_mix.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_demonic_waveMesh_CC.mat
  • Material/rogue_rainOfArrows_cast_shade.mat
  • Material/environmentVFX_blood_mediumWaterfall_transparent.mat
  • Material/goatman_sorcerer_infection_aoe_decal.mat
  • Material/barb_ironSkin_shields_mat.mat
  • Material/surface_all_ascendedBattlePass_bloodFootstep_footprintDecal_R.mat
  • Material/S02_Bloodseeker_barbarian_groundStomp_intensityWhisp.mat
  • Material/emote_sor030_stor_battlepass_outerShell.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_Demonic_CHS_outro.mat
  • Material/S02_Bloodseeker_rogue_rainOfArrows_shade.mat
  • Material/rog_shadowClone_barrage_poison.mat
  • Material/resurrection_deathRing.mat
  • Material/VFX_Frac_Underworld_Vhenard_text_01.mat
  • Material/drowned_seahag_decalStatic.mat
  • Material/demon_megaDemon_incinerate_fireBreath1.mat
  • Material/S02_Door_harmless_persistentBarrier_blood.mat
  • Material/emote_sor006_stor_water_decal_01.mat
  • Material/fxKit_harmless_shield_poison_wrap.mat
  • Material/fallen_lunatic_lightning_payload_decal.mat
  • Material/necro_boneWall_spawn_essenceDecal.mat
  • Material/Barb_Kick_Ancient_Torus.mat
  • Material/necro_hemorrhage_projectile_rope_blood_spider.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsBackLeft.mat
  • Material/vfx_harmlessbarrier_parallel_mesh_mat.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/rog_emote_s01_003_shadowClone_dagger.mat
  • Material/rogM_stor153_fireHLM_mat2.mat
  • Material/fxKit_damaging_burstWarning_fire_v003_decalWave4_Core.mat
  • Material/vfxBarb_taunt_fist_Trail.mat
  • Material/rogue_arrow_trail_baseSmoke.mat
  • Material/VFX_Conv_QST_CHC_Yorin_Whisp.mat
  • Material/emote_sor030_stor_ringEnergyWind.mat
  • Material/vfx_boss_duriel_burst_ring_shockwave.mat
  • Material/barb_primalAxe_energyRope.mat
  • Material/mnt_stor012_horse_goldTier_eye_mat_2.mat
  • Material/fxKit_damaging_persistentWarning_lightning_decalStatic.mat
  • Material/fxKit_burstCylindrical_rogue_poison_BurstDecal.mat
  • Material/necro_boneStorm_shadow_aoe_essenceDecal.mat
  • Material/fxKit_harmless_persistentBubble_blood.mat
  • Material/fxKit_damaging_burstAttractor_shadow_trailBright.mat
  • Material/sorc_firewall_tallFlames.mat
  • Material/S03_lilthsLament_wave_proj_trail.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoRingRed.mat
  • Material/barb_ancient_shockwave_2.mat
  • Material/vfxVampireCaster_Healing_BloodFastSteam.mat
  • Material/S02_Bloodseeker_barbarian_upheaval_decal_glow_fix_02.mat
  • Material/rogue_imbueCold_buff_ropeBlade.mat
  • Material/portal_sor001_stor_persistentOpen_grounArcs_decal.mat
  • Material/barb_dismount_itf_impact_outwardDecal2.mat
  • Material/dungeon_affix_driftingShade_payload_persistent_decal.mat
  • Material/allClasses_ascendentArmor_GLV_fxMeshWisps.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsLeft.mat
  • Material/Pants_Unique_Druid_001_eyesTrail.mat
  • Material/legendary_barb_019_tornadoMesh_intro_main.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_outside.mat
  • Material/IGC_inariusWings_echo_huge_v3.mat
  • Material/fxKit_damaging_persistentLine_shadow_intro_trail.mat
  • Material/IGC_inariusWings_glow_huge_1210_orange.mat
  • Material/mnt_stor015_horse_meshWisps_footRear1_mat.mat
  • Material/S03_Boss_damaging_burstWarning_poison_volume2.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_primary_CHS_outro.mat
  • Material/vfxDungeon_Affix_HellPortal_BloodChannel.mat
  • Material/fxKit_harmless_persistentRope_horadric_outerRing.mat
  • Material/sorM_stor204_Shared_Shared_smokeCloth.mat
  • Material/sorcerer_firebolt_projectile_trail.mat
  • Material/EGB_Duriel_poisonPool_aoe_leadingEdge.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh_front.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v03_yellow.mat
  • Material/S03_Boss_damaging_lineWarning_lightning_decalStatic_bright_Fill.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_mat.mat
  • Material/S02_Bloodseeker_vfxRogue_DeathTrap_AOE_WarningShadowClone.mat
  • Material/vfx_DemonButcher_RscapePuddle_mat.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates3_mat.mat
  • Material/environmentVFX_sandFlow_white_wide.mat
  • Material/legendary_barb_019_tornadoMesh_birthTall.mat
  • Material/Sorc_incinerate_smokeRope.mat
  • Material/S02_bloodseeker_boneSpear_tip.mat
  • Material/ui_townPortal_onUnlock_plane_swirlIn.mat
  • Material/goatman_Abom_puddle_core_small.mat
  • Material/rogue_arrow_trail_poisonSmoke_dark.mat
  • Material/IGC_inariusWings_echo_huge_1220_orange.mat
  • Material/fxKit_damaging_burstAttractor_poison_trail.mat
  • Material/environmentVFX_smoke_triuneRed_actor.mat
  • Material/IGC_inariusWings_echo_huge_softAlpha.mat
  • Material/IGC_inariusWings_large_1170_orange.mat
  • Material/necro_bloodLance_projectile_shard.mat
  • Material/rogue_imbueShadow_buff_trail_2HBow.mat
  • Material/VFX_Frac_Underworld_Vhenard_boxes_Blood_02.mat
  • Material/pants_unique_druid_001_a2a_trail.mat
  • Material/Sword_stor036_ropeSmoke.mat
  • Material/fxKit_damaging_burstWarning_lightning_lastWave.mat
  • Material/S01_boss_questDeath_heartTransform_attractor_trail.mat
  • Material/rog_shadowClone_barrage_shadow.mat
  • Material/npc_ui_hedaji_store_details_fxMesh_smoke_persistent.mat
  • Material/vfx_Gismo_Drowned_Bell_decal_forcefield.mat
  • Material/fxKit_aoe_persistent_cylindrical_sorcLightning_cracklight_Decal.mat
  • Material/lilith_circleOfDoom_ring_planes_mat.mat
  • Material/fxKit_harmless_persistentBarrier_shadow.mat
  • Material/drowned_seaHag_boss_spawn_baseDecal.mat
  • Material/S03_Boss_damaging_coneWarning_cold_centerGlow.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/rog_shadowClone_barrage_shadow_inverted.mat
  • Material/mnt_stor012_horse_goldTier_eyeClose_mat_2.mat
  • Material/necro_decompose_rope_ground.mat
  • Material/VFX_QST_CFB_mistTube.mat
  • Material/npc_inarius_ghost_wing_mat.mat
  • Material/legendary_druid_077_buff_mesh.mat
  • Material/yorin_aoeDebuff_shockwave_decal.mat
  • Material/elias_bloodritual_harmless_persistentRope_demonic_core.mat
  • Material/twoHandMace_uniq01_fireTrail.mat
  • Material/fxKit_damaging_persistentAttractor_cold_trail.mat
  • Material/vampire_boss_projectile_cast_glow_trail.mat
  • Material/global_web_projectile_tip.mat
  • Material/necro_commandSkeletons_confirm_pulse.mat
  • Material/necro_hemorrhage_cast_weaponTrail_blood.mat
  • Material/fxKit_harmless_persistentBubble_lilithshrine.mat
  • Material/emote_nec001_stor_soulLGTrail.mat
  • Material/necro_boneSpirit_projectile_smokeTrail.mat
  • Material/environmentVFX_smoke_steamSmall.mat
  • Material/environmentVFX_smoke_wispyPillar_sml_white.mat
  • Material/S03_attunementChest_ambient_emission.mat
  • Material/fxKit_harmless_persistentBarrier_blood.mat
  • Material/fxKit_damaging_persistentLine_poison_groundDecal.mat
  • Material/demon_megaDemon_frostT4BossBreath_fireBreath_intensityMax.mat
  • Material/vfx_iceBarrier_mat.mat
  • Material/mnt_stor067_trophy_rope.mat
  • Material/fxKit_energyTransferHarmless_persistentRope_shadow_core.mat
  • Material/Conv_QST_Hawe_Bog_Cine_HSS_bowl_decal.mat
  • Material/portal_glo009_stor_persistentOpen_windMesh_mat.mat
  • Material/igc_sightlesseye_holy_rays.mat
  • Material/s01_boss_alternate_barrierMat_intro.mat
  • Material/rogue_arrow_trail_shadowSmoke.mat
  • Material/IGC_inariusWings_echo_huge.mat
  • Material/fxKit_harmless_persistentBarrier_demonic.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_Demonic.mat
  • Material/S03_construct_ambient_trail.mat
  • Material/drowned_seaHag_wave01.mat
  • Material/fxKit_harmless_persistentBarrier_fog.mat
  • Material/necro_boneSpirit_projectile_trailBlack.mat
  • Material/mnt_stor123_trophy_outerMist.mat
  • Material/S02_Bloodseeker_rogue_rainOfArrows_cast_shade.mat
  • Material/necro_corpseTendrils_ropes.mat
  • Material/fxKit_harmless_persistentBarrier_blood_lit.mat
  • Material/helm_unique_generic_001_poison_polarDecal.mat
  • Material/fxKit_targetToTarget_rope_wind_core.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh.mat
  • Material/sorc_incinerate_upgrade_aoe_decalShockwave.mat
  • Material/necro_boneSpirit_projectile_trailFront.mat
  • Material/legendary_barb_024_shockwave_decal_glow.mat
  • Material/fxkit_harmless_persistentRopeArcing_poison_introCore.mat
  • Material/environmentVFX_smoke_steam_large.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigInner.mat
  • Material/fxKit_damaging_burstCylindrical_blood_decal_Splat.mat
  • Material/rog_shadowClone_barrage_cold_inverted.mat
  • Material/fxKit_damaging_lineWarning_cold_decal_mid.mat
  • Material/EGB_Andariel_Echo_screamBeam_beamPulse_decalBacker.mat
  • Material/fxKit_damaging_persistentLine_blood_geoPlane.mat
  • Material/worldBoss_treasurebeast_oreDetonation_waveMesh_CC.mat
  • Material/necro_raiseSkeletons_death_trail.mat
  • Material/townPortal_persistentOpen_energyDecal_glo004_stor.mat
  • Material/bp_ui_vfx_segment_mesh_ring.mat
  • Material/knight_brute_barrier_border.mat
  • Material/fxKit_damaging_persistentLine_blood_vertexAnim_Test.mat
  • Material/environmentVFX_water_mediumWaterfall_transparent.mat
  • Material/s2_boss_blood_decal_puddle_3.mat
  • Material/lilthsLament_wave_proj_trail.mat
  • Material/fxKit_damaging_lineWarning_cold_decal_mid_pulse.mat
  • Material/ui_townPortal_onUnlock_plane_sparkles.mat
  • Material/s02_vampire_shadow_ambient_trail.mat
  • Material/environmentVFX_sandFlow_wide.mat
  • Material/townPortal_persistentOpen_windMesh_mat_rog001_stor_01.mat
  • Material/rogue_shade_flurry_poison.mat
  • Material/sorc_deepFreeze_iceBlock_intro.mat
  • Material/IGC_inariusWings_echo_huge_1190_orange.mat
  • Material/fxkit_harmless_persistentRopeArcing_cold_outroCore.mat
  • Material/IGC_cleanedEx_inariusWings_sinew.mat
  • Material/S03_fxKit_damaging_burstLine_blood_wave02.mat
  • Material/rog_stor156_eye_vfx_smokeMesh.mat
  • Material/IGC_inariusWings_echo_huge_1110_orange.mat
  • Material/necro_bloodWave_Shadow.mat
  • Material/S02_boss_bloodpool_proj_trail.mat
  • Material/necro_sever_skeleton_chargePose_mat.mat
  • Material/necro_miasma_veinSpread_emote_stor_s01_014.mat
  • Material/barb_dismount_itf_leapTrail.mat
  • Material/S03_construct_ambient_trail_02.mat
  • Material/snake_caster_petrify_burst_coneFill.mat
  • Material/fxKit_harmless_persistentBubble_water_lit.mat
  • Material/DRLG_Trap_geyser_hell_warning_lava_puddle.mat
  • Material/deathKit_ghost_trail.mat
  • Material/snake_caster_petrify_buildup_coneFill.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_death_mat.mat
  • Material/rogue_rainOfArrows_gatherRope_dark.mat
  • Material/deathKit_ghost_lightningVar_trail.mat
  • Material/environmentVFX_smoke_wispyPillar.mat
  • Material/legendary_necro_121_trail_aoe_veinDecal.mat
  • Material/mnt_amor133_horse_stor_meshWisps_crown_mat.mat
  • Material/dagger_stor050_flare_trail.mat
  • Material/fxKit_damaging_persistentLine_shadow_decalSharp.mat
  • Material/portalCos_vampBlood_funnel_mat.mat
  • Material/EGB_knight_brute_lightning_aoe_warning_decalStatic.mat
  • Material/worldBoss_treasurebeast_oreDetonation_waveMesh_slowAnim.mat
  • Material/ui_townPortal_onUnlock_plane_flare.mat
  • Material/S03_boss_chakram_rollingEdge_spawn.mat
  • Material/barb_callOfTheAncients_cast_hero_upwardsSwirl.mat
  • Material/s01_boss_varshan_questDeath_heartTP_Rope_horadric_innerRing.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh_slowAnim.mat
  • Material/emote_nec005_stor_demonHead.mat
  • Material/rogue_rainOfArrows_shade_poison.mat
  • Material/s01_boss_babyVarshan_escape_heart_attractor_trail.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_decal_edgeBoarder.mat
  • Material/fxKit_harmless_persistentRope_poison_core.mat
  • Material/shrine_artillery_halo_2.mat
  • Material/IGC_inariusWings_echo_huge_1070.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v03.mat
  • Material/s1_fxKit_harmless_persistentBarrier_B_malignantBlood.mat
  • Material/fxKit_aoe_persistent_necroUndead_backdrop.mat
  • Material/barF_stor177_TRS_shoulderMist.mat
  • Material/portalCos_inarius_006_persistent_windMesh_mat.mat
  • Material/S03_Boss_damaging_burstWarning_poison_wave2.mat
  • Material/treasuregoblin_portal_channel_rope.mat
  • Material/fxKit_projectile_cap_ghosts.mat
  • Material/S02_Bloodseekers_vfxRogue_DeathTrap_AOE_ImpactShadowClone.mat
  • Material/environmentVFX_smoke_wispyPillar_sml_grey.mat
  • Material/vfx_demonbutcher_escape_ripples.mat
  • Material/fxKit_harmless_shield_template_bubble_blur.mat
  • Material/drowned_seaHag_wave_cast.mat
  • Material/environmentVFX_smoke_wispyPillar_B.mat
  • Material/barb_rallyingCry_buff_mesh.mat
  • Material/mnt_stor124_trophy_eyeMist.mat
  • Material/dungeonAffix_lightningPulse_aoe_warning_decalStatic.mat
  • Material/drowned_seaHag_wave_Top.mat
  • Material/hydra_incinerate_fxMesh_outer.mat
  • Material/S03_lilthsLament_waveTop.mat
  • Material/offHandsNecro_stor008_eyeMist_mat.mat
  • Material/Prava_censer_trail.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_demonic_waveMesh_slowAnim.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_lightning_trail_hand.mat
  • Material/necro_commandSkeletons_trail.mat
  • Material/vfxBarb_PrimalAxe_Cast_Projectile_Trail.mat
  • Material/lilith_p1_heartCrucible_castMeshes_01.mat
  • Material/fxKit_damaging_weaponBuff_playerFire_trail.mat
  • Material/VFX_WaterFloodingHawezar_splashChurn_decal.mat
  • Material/fxKit_damaging_projectileStrong_blood_core_mesh.mat
  • Material/fxKit_harmless_persistentBubble_lilithShrine_Inside.mat
  • Material/fxKit_harmless_persistentRopeArcing_fire_rope_fill.mat
  • Material/legendary_necro_032_buff_frozenGround_trail.mat
  • Material/rogue_arrow_trail_poisonSmoke.mat
  • Material/sorc_incinerate_igniteDecal.mat
  • Material/Portal_generic_nightmare_decal.mat
  • Material/environmentVFX_smoke_whiteActor.mat
  • Material/vfxDruid_EarthSpike_CastGround_EnergyDecal.mat
  • Material/QST_HellFire_blockade_Wall_base.mat
  • Material/S02_Bloodseekers_rog_shadowClone_base.mat
  • Material/fxKit_harmless_persistentBarrierCylindrical_fog.mat
  • Material/fxKit_damaging_projectileStrong_shadow_trail.mat
  • Material/werewolf_melee_frac_electrify_halfRingLightning.mat
  • Material/pvp_openworld_blesser_cast_trail_leadingEdge.mat
  • Material/offHandsNecro_stor008_trailTopMain.mat
  • Material/Lorath_magic_trail_shadowSmoke.mat
  • Material/vfxRogue_DeathTrap_AOE_WarningShadowClone.mat
  • Material/rog_stor156_Trs_Irridescentt_fxShell_mat.mat
  • Material/barb_rend_weaponTrail_lingeringEnergy.mat
  • Material/fxKit_damaging_noWeaponBuff_monster_velPoison_trail.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/rogue_rainOfArrows_dismount_gatherRope_dark.mat
  • Material/rogue_clarity_resourceOrb_energy.mat
  • Material/environmentVFX_smoke_mageHalls_brazierActor.mat
  • Material/wanderingdeath_chestbeam_swirlFill.mat
  • Material/druF_stor183_TRS_fxMesh_back.mat
  • Material/hydra_incinerate_fxMesh_birth.mat
  • Material/s01_malginantAffix_blue_mesh.mat
  • Material/necro_bloodOrb_spawnTrail.mat
  • Material/necro_genericCast_trail.mat
  • Material/sorc_firewall_igniteDecal.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveEdge.mat
  • Material/S02_bloodseeker_leap_impact_outwardDecal2.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates1_mat.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_lightning_trail_vel.mat
  • Material/global_death_decapitate_pool_CFD_Linger.mat
  • Material/global_incense_burn_polar_decal.mat
  • Material/mnt_stor012_horse_goldTier_eyeClose_mat_1.mat
  • Material/ghostCaster_circleOfDeath_projectile_darkTrail.mat
  • Material/rogF_stor153_fireHLM_mat1.mat
  • Material/sorc_dismount_frigidAssault_frozenGround_decalTrail.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_blood.mat
  • Material/necro_miasma_veinSpread.mat
  • Material/IGC_cleanedEx_inariusWings_echo_huge.mat
  • Material/IGC_BLB_HellPortal_solarTrail.mat
  • Material/legendary_barb_024_impactTransition.mat
  • Material/mnt_stor124_trophy_noseMist.mat
  • Material/rog_shadowClone_barrage_cold.mat
  • Material/barbarian_whirlwind_groundDecal_fury.mat
  • Material/fxKit_harmless_persistentBubble_water_inside.mat
  • Material/townPortal_persistent_glo007_stor_portalEnergy_backer.mat
  • Material/portal_nec001_stor_persistentOpen_soulMedTrail.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveBase.mat
  • Material/necF_taunt_Weapon_Trail.mat
  • Material/IGC_FIG_decal_1060_caustic_A_1.mat
  • Material/fxKit_damaging_burstCylindrical_lightning_decalBurst.mat
  • Material/s01_boss_attk_slash_dash_trail.mat
  • Material/fxKit_harmless_persistentBarrier_holy.mat
  • Material/escapeScroll_cast_decalRing.mat
  • Material/follower_taissa_decrepify_warning_rope.mat
  • Material/deathKit_ghost_rope.mat
  • Material/environmentVFX_mageHall_wellGlow_red.mat
  • Material/interactives_blood_plane_small_mat.mat
  • Material/barb_whirlwind_fury_halfSphere.mat
  • Material/duriel_death_decal.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_blood_inside.mat
  • Material/S02_Bloodseekers_vfxRogue_DeathTrap_AOE_WarningShadowClone.mat
  • Material/hydra_flameMesh_spawn.mat
  • Material/lilith_p2_reac_death_smokeRibbon.mat
  • Material/surface_all_necM_stor176_bloodFootstep_footprintDecal_L.mat
  • Material/fallen_shaman_resTarget_grunt_spiral_02.mat
  • Material/donan_ranged_binding_cast_outerRing.mat
  • Material/neyrelle_magic_trail_shadowSmoke.mat
  • Material/IGC_inariusWings_echo_huge_1070_orange.mat
  • Material/townPortal_persistent_glo008_stor_corpseShell.mat
  • Material/druM_stor183_TRS_fxMesh_front.mat
  • Material/environmentVFX_mageHall_brazier_actorGlow.mat
  • Material/necro_boneStorm_aoe_essenceDecal.mat
  • Material/monsterAffix_FireEnchanted_pjt_mat.mat
  • Material/S02_BP_AllClasses_GoldArmor_fxBloodSmokeNoVertAnim_mat_ds.mat
  • Material/rog_stor156_TRS_vfx_smokeMesh.mat
  • Material/fxKit_damaging_burstWarning_lightning_decalFillStatic.mat
  • Material/S03_lilithLament_wave_bottom.mat
  • Material/fxKit_damaging_persistentWarning_poison_decalCore2.mat
  • Material/s02_hibernalBrute_mistwave_waveMesh.mat
  • Material/S04_npc_harmless_persistentRopeArcing_demonic_core.mat
  • Material/emote_bar020_stor_decal_Splat.mat
  • Material/S02_Bloodseekers_rog_emote_s01_003_shadowClone_dagger.mat
  • Material/yorin_aoeDebuff_dome_holy.mat
  • Material/s2_boss_blood_decal_puddle_2.mat
  • Material/vfxDruid_taunt_fist_Trail.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_inside.mat
  • Material/fxKit_harmless_shield_cold_bubble.mat
  • Material/bp_ui_vfx_segment_mesh_ring_completedOuterGodray.mat
  • Material/S03_Boss_damaging_burstWarning_poison_bigBubble.mat
  • Material/fxKit_damaging_burstRope_demonic_core.mat
  • Material/fxKit_damaging_burstCone_HolyLightning.mat
  • Material/fxKit_harmless_shield_template_bubble_distort.mat
  • Material/rogue_taunt_Weapon_Trail.mat
  • Material/legendary_barb_019_tornadoMesh_main.mat
  • Material/fxKit_harmless_persistentBubble_blood_inside.mat
  • Material/fxKit_damaging_burstRope_demonic_runes.mat
  • Material/fxKit_damaging_burstLine_blood_waveTop.mat
  • Material/necro_hemorrhage_projectile_rope_ghost.mat
  • Material/townPortal_cast_glo006_stor_decal.mat
  • Material/lilithLament_wave_bottom.mat
  • Material/fxKit_harmless_persistentBubble_bone_aerial.mat
  • Material/camp_snakecultist_boss_sacrifice_pool_decal_puddle.mat
  • Material/Prava_censer_trail_Alt.mat
  • Material/fxKit_damaging_lineWarning_poison_decalStatic.mat
  • Material/S02_Door_harmless_persistentBarrier_demonic_dark.mat
  • Material/sorc_enchantment_incinerate_hydra_flameMesh.mat
  • Material/S01_boss_babyVarshan_deathDecal_01.mat
  • Material/S02_Bloodseekers_rogue_rainOfArrows_cast_shade.mat
  • Material/druid_dismount_bearTrample_bodyTrail.mat
  • Material/IGC_FIG_1090_caustics_A.mat
  • Material/necro_hemorrhage_projectile_rope_skeleton.mat
  • Material/s01_malignantAffix_red_burstAttractor_trail.mat
  • Material/drowned_mini_proj_trail.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_purple.mat
  • Material/fxKit_damaging_projectileStrong_blood_tip_mesh.mat
  • Material/necro_miasma_corpseBurstDecal.mat
  • Material/emotes_dru033_trail.mat
  • Material/fxKit_damaging_lineWarning_demonic_decalStatic_runeTile.mat
  • Material/interactiveVFX_door_dust_groundBurst_decal.mat
  • Material/wanderingdeath_chestbeam_tell_coneFill.mat
  • Material/physical_dismember_decapitate_trail.mat
  • Material/classFxKit_burstCylindrical_necro_shadow_goopRingMesh.mat
  • Material/demon_megaDemon_incinerate_fireBreath_intensityMax.mat
  • Material/fxKit_damaging_projectile_spirits_trailLight.mat
  • Material/escapeScroll_cast_swirlTrail.mat
  • Material/barb_leap_impact_outwardDecal2.mat
  • Material/vfx_CSN_BoilingBlood__shoreWaves_decal.mat
  • Material/environmentVFX_smoke_steam.mat
  • Material/global_waypoint_discovered_ropeBeam.mat
  • Material/fxKit_aoe_persistent_necroUndead_groundDecal.mat
  • Material/S02_Bloodseekers_rogue_rainOfArrows_shade.mat
  • Material/IGC_cleanedEx_inariusWings_large.mat
  • Material/S02_Door_harmless_persistentBarrier_fog.mat
  • Material/global_death_decapitate_Spatter_CHN_edit.mat
  • Material/fxKit_damaging_persistentWarning_poison_decalCore_gen8.mat
  • Material/shrine_blastwave_shockwave_decal.mat
  • Material/IGC_FIG_decal_1230_caustic_A_1.mat
  • Material/sorc_firewall_flameDecal.mat
  • Material/necro_skeleton_death_spiritTrail.mat
  • Material/offHandsSorc_stor021ropeSmoke.mat
  • Material/emote_dru023_stor_crystalGeode_dyn.mat
  • Material/s01_boss_cageExplosion_decal_backer.mat
  • Material/vfx_ui_bp_s2_embelmWing_smoke_wide.mat
  • Material/s02_hibernalBrute_mistwave_decal.mat
  • Material/S02_Bloodseeker_necro_boneWall_spawn_essenceDecal.mat
  • Material/environmentVFX_dirt_directional_decal.mat
  • Material/barb_ironSkin_shields_mat_02.mat
  • Material/necro_boneSpirit_projectile_impact.mat
  • Material/fxKit_harmless_burstAttractor_shadow_trail.mat
  • Material/fxKit_harmless_persistentBarrier_demonic_dark.mat
  • Material/yorin_aoeDebuff_dome.mat
  • Material/drowned_brute_spawn_baseDecal_b.mat
  • Material/druF_stor183_TRS_fxMesh_front.mat
  • Material/emote_rog017_stor_trail_01.mat
  • Material/monster_champion_resistDamage_decal.mat
  • Material/rogue_dismount_bodyTrail_black.mat
  • Material/fxKit_damaging_coneWarning_cold_centerGlow.mat
  • Material/rogue_deathTrap_warning_clone.mat
  • Material/vfx_iceBarrierHarmless_baseMist.mat
  • Material/VFX_Conv_QST_CHC_Yorin_smoke_wispy_sml.mat
  • Material/IGC_inariusWings_echo_huge_1210_orange.mat
  • Material/drowned_brute_paoe_weaponFX.mat
  • Material/monsterAffix_lightningEnchanted_meshArc_red.mat
  • Material/sorcerer_meteor_projectile_trailDark.mat
  • Material/portalCos_vampBlood_bloodPool.mat
  • Material/S02_Bloodseeker_rogue_penetratingShot_arrowTrail_darkBG.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsBackRight.mat
  • Material/trophy_bar035_stor_fxMeshEyes_wisp.mat
  • Material/barb_stor153_HLM_vfx_trail.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_death_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_poisonMesh.mat
  • Material/barb_rend_weaponTrail_metal.mat
  • Material/IGC_inariusWings_large_1250.mat
  • Material/IGC_inariusWings_glow_huge.mat
  • Material/barb_rend_swipe_background.mat
  • Material/fxKit_harmless_shield_spirits_bubble.mat
  • Material/worldBoss_abyssLord_cloud_baseDecal.mat
  • Material/S02_Bloodseeker_rog_shadowClone_skillIntro.mat
  • Material/neyrelle_magic_trail_shadowSmoke_cast.mat
  • Material/townPortal_template_cast_decal.mat
  • Material/mnt_amor129_horse_stor_spineSmokeMesh.mat
  • Material/legendary_barb_019_tornadoMesh_spiral.mat
  • Material/S02_Door_harmless_persistentBarrier_blood_lit.mat
  • Material/mnt_stor124_trophy_runeMist.mat
  • Material/legendary_barb_018_burst_aoe_shockwave.mat
  • Material/legendary_necro_022_veinDecal.mat
  • Material/necro_corpse_decal.mat
  • Material/vfx_CSN_BoilingBlood__water_decal.mat
  • Material/S02_Bloodseeker_necro_boneWall_cast_essenceDecal.mat
  • Material/fxKit_harmless_persistentBarrier_lightPuzzle.mat
  • Material/barb_ironMaelstrom_attk01_weaponTrail_post_ds.mat
  • Material/townPortal_persistent_glo008_stor_portalEnergy.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_template_waveMesh_.mat
  • Material/sorc_incinerate_upgrade_aoe_groundDecal_intensity.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveBase.mat
  • Material/fxKit_damaging_coneWarning_poison_decalFill.mat
  • Material/astaroth_boss_meteorstorm_warning_decalPulse.mat
  • Material/necro_raiseSkeleton_confirmation_sigilGlow.mat
  • Material/necro_corpseExplosion_detonate_aoe.mat
  • Material/sorcerer_meteor_projectile_trail.mat
  • Material/rogue_poisonTrap_BurstDecal.mat
  • Material/S02_Bloodseekers_rog_shadowClone_barrage.mat
  • Material/ui_occultist_imbue_itemSlot_poofIn_swirlIn.mat
  • Material/mnt_dlux003_horse_eyeMist.mat
  • Material/bp_ui_vfx_segment_mesh_ring_glow.mat
  • Material/snake_queen_venomousStream_aoe_AOE_liquid_v2.mat
  • Material/rog_shadowClone_skillIntro.mat
  • Material/hydra_incinerate_head_fxMesh_birth.mat
  • Material/fxKit_harmless_persistentBarrier_bone.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveTop.mat
  • Material/rogue_rainOfArrows_shade_cold.mat
  • Material/townPortal_cast_proxyToPlayer_actor_parallax_mat_dru001_stor.mat
  • Material/sorcerer_meteor_indicator_flameTube_blueFlame_intensity.mat
  • Material/sorc_enchantment_incinerate_hydra_flameMesh_birth.mat
  • Material/legendary_necro_038_wave_decal.mat
  • Material/lilith_circleOfDoom_ring_mat.mat
  • Material/IGC_inariusWings_sinew_1250.mat
  • Material/s02_hibernalCaster_chillweave_waveCore.mat
  • Material/vfx_treasurebeast_portal_electricalEdge_curved_mesh.mat
  • Material/fxKit_harmless_shield_fire_wrap.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/andariel_persistentLine_shadow_decalStatic.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_waveMesh_CC.mat
  • Material/IGC_inariusWings_large.mat
  • Material/DruLair_Background_Sky_CameraFar_Matte_02.mat
  • Material/ui_townPortal_onUnlock_plane_ring.mat
  • Material/fxKit_damaging_persistentRope_spirits_trail.mat
  • Material/s01_boss_varshan_questDeath_heartTP_Rope_horadric_outerRing.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsRight.mat
  • Material/EGB_knight_brute_lightning_maze_area_warning_decalStatic.mat
  • Material/bp_ui_vfx_segment_mesh_ring_completedInner.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_startSkull.mat
  • Material/hydra_incinerate_head_fxMesh.mat
  • Material/surface_all_ascendedBattlePass_bloodFootstep_footprintDecal_L.mat
  • Material/S02_CityofAncients_Door_harmless_persistentBarrier_demonic.mat
  • Material/environmentVFX_mageHall_brazier_actorGlow_red.mat
  • Material/S04_HelltideBoss_Charge_burstCylindricalWave_fire_decal.mat
  • Material/POP_torch_flames_rope.mat
  • Material/liquid_projectile_bolt1.mat
  • Material/donan_ranged_binding_rope_core.mat
  • Material/sorF_stor205_Shared_Shared_smokeCloth.mat
  • Material/lilthsLament_waveTop.mat
  • Material/fxKit_harmless_barrierWall_holy_decal.mat
  • Material/legendary_barb_041_hammerOfTheAncients_quake_shockwave_v2_v2.mat
  • Material/barb_callOfTheAncients_cast_hero_energyRing.mat
  • Material/rogM_stor153_fireHLM_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_demonic_waveMesh_slowAnim.mat
  • Material/portalCos_alternate_swipe.mat
  • Material/boots_unique_necro_100_trail.mat
  • Material/fxKit_damaging_persistentLine_spirits_intro_trail.mat
  • Material/IGC_BLB_HellPortal_directional_decal.mat
  • Material/fxKit_harmless_shield_poison_bubble.mat
  • Material/DRLG_Trap_geyser_hell_deploy_lava_puddle.mat
  • Material/mnt_stor015_horse_trail.mat
  • Material/fxKit_burstCylindrical_rogue_shadow_centerDecal.mat
  • Material/vfxDungeon_Affix_HellPortal_Ring.mat
  • Material/fxKit_harmless_persistentBarrierCylindrical_shadow.mat
  • Material/rogue_rainOfArrows_shade_shadow.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_godray_test.mat
  • Material/barb_callOfTheAncients_leap_shockwave.mat
  • Material/global_state_staggered_decalShadow.mat
  • Material/sorc_enchantment_incinerate_decal_burnt.mat
  • Material/global_waypoint_discovered_coneGlow.mat
  • Material/fxKit_damaging_projectile_blood_core_mesh.mat
  • Material/barb_primalAxe_chain_energy.mat
  • Material/necro_boneSpirit_projectile_bones.mat
  • Material/sorc_dismount_frigidAssault_frozenGround_trail.mat
  • Material/S02_BP_AllClasses_GoldArmor_TRS_bloodWispMesh.mat
  • Material/environmentVFX_water_mediumWaterfall_transparent_large.mat
  • Material/mnt_amor157_horse_store_fxmesh_bloodDrop.mat
  • Material/portal_dru001_stor_ring.mat
  • Material/portal_sor001_stor_persistentOpen_actor_brightEdge_mat.mat
  • Material/S01_Malignant_death_phase1_decalSplat.mat
  • Material/IGC_t3rog_rogue_arrow_trail_shadowSmoke_01.mat
  • Material/portal_sor001_stor_persistentOpen_actor_windMesh.mat
  • Material/fxKit_burstLine_generic_physical_new_shockwave_decal.mat
  • Material/fxKit_damaging_persistentLine_poison_edgeDecal.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_tail.mat
  • Material/Spectralhorse_spectralLGTrail.mat
  • Material/wandering_death_cloth_alt_vert_mat.mat
  • Material/S02_bloodseeker_leap_casterTrail.mat
  • Material/demon_megaDemon_frostT4Boss_core.mat
  • Material/fxKit_harmless_persistentBubble_blood_lit.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates2_mat.mat
  • Material/druid_grizzlyRage_buff_trail.mat
  • Material/EGB_Durirel_poisonPool_aoe_clutterCut.mat
  • Material/sorc_dismount_frigidAssault_snowWisps_decal.mat
  • Material/fxKit_damaging_lineWarning_poison_centerGlow.mat
  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_decal_ring_mist.mat
  • Material/donan_ranged_binding_cast_triangle.mat
  • Material/rogue_dismount_bodyTrail.mat
  • Material/barb_stor153_HLM_vfx_smoke.mat
  • Material/fx_DonanSheild_Impact_Ripples_Large.mat
  • Material/IGC_inariusWings_glow_huge_1070.mat
  • Material/legendary_Necro_100_aoe_veinDecal.mat
  • Material/lilithsLament_flood_burst_decal.mat
  • Material/S02_Bloodseeker_vfxRogue_DeathTrap_AOE_ImpactShadowClone.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_tail_purple.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/S02_Bloodseeker_Tornado__damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/classFxKit_burstCylindrical_necro_shadow_groundSplatDecal_panning.mat
  • Material/drowned_special_dive_baseDecal.mat
  • Material/DruLair_Background_Sky_CameraFar_Matte.mat
  • Material/donan_ranged_binding_aoe_burst_souls.mat
  • Material/VFX_Conv_QST_CBW_Blood_Trail.mat
  • Material/IGC_inariusWings_large_1170.mat
  • Material/portal_glo005_stor_ringEnergyWind.mat
  • Material/demon_megaDemon_frostT4Boss_projectileStrong_trail.mat
  • Material/S01_MalignantHeart_testing_deathDecal_01.mat
  • Material/lilith_p1_windOfHate_cast_trail.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/townPortal_persistent_glo007_stor_surroundEnergy.mat
  • Material/sorc_firewall_cast_handTrails.mat
  • Material/emote_nec001_stor_soulMedTrail.mat
  • Material/necro_armyOfTheDead_exploder_trail.mat
  • Material/trophy_rog029_stor_fireRope.mat
  • Material/fxKit_harmless_persistentCylindrical_shoreWaves_decal.mat
  • Material/IGC_inariusWings_coloredDebug.mat
  • Material/donan_ranged_binding_debuff_ring_energy.mat
  • Material/fxKit_projectile_cap_necroUndead.mat
  • Material/worldBoss_treasurebeast_oreDetonation_diskMesh.mat
  • Material/necro_sever_skeleton_chargePose_trail.mat
  • Material/legendary_necro_032_trail_aoe_veinDecal.mat
  • Material/rog_shadowClone_base.mat
  • Material/vampire_boss_multishot_cast_trail.mat
  • Material/fxKit_damaging_burstRope_shadow_leadingEdge.mat
  • Material/fxKit_damaging_lineWarning_lightning_decalStatic_bright.mat
  • Material/VFX_Frac_Underworld_Vhenard_text_Blood_02.mat
  • Material/fxKit_harmless_shield_fire_bubble.mat
  • Material/environmentVFX_sandFlow_white_huge.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/S04_npc_harmless_persistentRopeArcing_demonic_introCore.mat
  • Material/rogue_rainOfArrows_gatherRope_bright.mat
  • Material/s01_boss_cageExplosion_burstCylindricalWave_demonic_decal.mat
  • Material/vampire_brute_heal_actorToActor_bloodRope.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_actor_border.mat
  • Material/fxKit_damaging_persistentRope_shadow_fill.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/allClasses_ascendentArmor_ropeWispHLM.mat
  • Material/IGC_inariusWings_sinew_1070.mat
  • Material/Andariel_darkFire_flameWall_rectangle_decal.mat
  • Material/sorcerer_meteor_proj_trail_Ring_Unique_Sorc_005.mat
  • Material/fxKit_damaging_projectile_cold_trail.mat
  • Material/fxKit_damaging_persistentRope_spirits_fill.mat
  • Material/legendary_barb_019_tornadoMesh_mainInner.mat
  • Material/dungeon_affix_driftingShade_projectile_trailBase.mat
  • Material/VFX_Frac_Underworld_Vhenard_circles_02.mat
  • Material/townPortal_persistentOpen_energyDecal_glo005_stor.mat
  • Material/necro_blight_aoe_edges.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/fxKit_damaging_persistentLine_shadow_intro_decalStatic.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeamVSmall.mat
  • Material/Boots_Unique_Necro_100_trail_aoe_veinDecal.mat
  • Material/S03_Boss_damaging_lineWarning_lightning_decalStatic_bright.mat
  • Material/fxKit_harmless_burstCylindrical_waterRipple_decal.mat
  • Material/EGB_knight_brute_lightning_maze_area_damage_decalStatic_glow.mat
  • Material/S03_Zoltun_portal_decal.mat
  • Material/HellPortal_solarTrail.mat
  • Material/S02_bloodseeker_boneSpear_rippleTrail.mat
  • Material/partyInvite_phEffect_floorHintMesh.mat
  • Material/hydra_flameMesh.mat
  • Material/portal_inariusSilver_persistent_windMesh_mat.mat
  • Material/fxKit_harmless_shield_template_wrap.mat
  • Material/necro_boneWall_cast_essenceSwipe.mat
  • Material/necro_corpseExplosion_confirmation_sigilGlow.mat
  • Material/rogue_darkShroud_shadows_death_trail.mat
  • Material/hydra_flameMesh_death.mat
  • Material/ui_occultist_imbue_itemSlot_poofIn_swirlIn2.mat
  • Material/npc_ui_hedaji_store_details_fxMesh_smoke_persistent_wide.mat
  • Material/necro_sever_skeleton_mat.mat
  • Material/necro_blight_aoe_veinDecal.mat
  • Material/fxkit_harmless_persistentRopeArcing_cold_introCore.mat
  • Material/S03_construct_ambient_trail_03.mat
  • Material/barb_deathBlow_contact_flashMesh.mat
  • Material/mnt_amor129_horse_stor_hoofSmokeMesh.mat
  • Material/barbarian_upheaval_decal_glow_fix_02.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/hydra_incinerate_fxMesh_death.mat
  • Material/pants_unique_druid_001_wolfGhost.mat
  • Material/emote_nec002_stor_skullTrail.mat
  • Material/necro_boneStrom_aoe_windSpirals_mat.mat
  • Material/portal_inariusWings_echo.mat
  • Material/mnt_stor123_trophy_innerMist.mat
  • Material/IGC_inariusWings_large_orange.mat
  • Material/S02_Bloodseekers_rog_shade_flurry.mat
  • Material/mnt_stor015_horse_meshWisps_footRear2_mat.mat
  • Material/donan_ranged_binding_cast_innerRing.mat
  • Material/fallen_lunatic_suicide_lightning_warning.mat
  • Material/mnt_amor133_horse_stor_meshWisps_chest_mat.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_primary.mat
  • Material/sorc_deepFreeze_iceBlock_large.mat
  • Material/Pants_Unique_Druid_001_halfRingLightning.mat
  • Material/demon_megaDemon_frostT4BossBreath_fireBreath1.mat
  • Material/mnt_stor015_horse_meshWisps_footFront1_mat.mat
  • Material/fxKit_damaging_burstLine_blood_waveEdge.mat
  • Material/fxKit_damaging_lineWarning_cold_centerGlow.mat
  • Material/s02_bloodseeker_damaging_burstCylindrical_blood_decal_Splat.mat
  • Material/fxKit_damaging_lineWarning_physical_decalStatic.mat
  • Material/mnt_amor133_horse_stor_meshWisps_hornRight_mat.mat
  • Material/IGC_inariusWings_large_1230_orange.mat
  • Material/environmentVFX_smoke_mageHalls_brazierActor_red.mat
  • Material/fxKit_damaging_projectileStrong_shadow_trailBright.mat
  • Material/bp_ui_vfx_segment_mesh_ring_completedInnerRim.mat
  • Material/fxkit_harmless_persistentRopeArcing_fire_rope_core.mat
  • Material/S02_Door_harmless_persistentBarrier_shadow.mat
  • Material/wanderingdeath_warmup_swirlingWind_snow.mat
  • Material/IGC_inariusWings_large_noise.mat
  • Material/S01_boss_Varshan_deathDecal_01.mat
  • Shader/bright_highlight_ztest_rev_vertAnim_sub.shd
  • Shader/vfx_decal_uber_lit_normal_dissolveNormal_polarUV.shd
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/vfx_ropeOrTrail_uber_decalTrail_worldSpace.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble.shd
  • Shader/vfx_decal_uber_lit_emissive_polarUV.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_pbr_motionBlur.shd
  • Shader/vfx_decal_uber_lit_2xNormal.shd
  • Shader/vfx_actor_unique_rogue_shadowClone.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/mount_ghost_armor.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_unique_blend_UI_clarity.shd
  • Shader/vfx_decal_uber_lit_flow.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_roughness_polarUV.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/vfx_decal_unique_static_lit_noNormal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/vfx_actor_playerProximityBubbleBarrier.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_ui_blend_uber_dissolveEdge.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble.shd
  • Shader/vfx_decal_uber_lit_normal_dissolveNormal.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_roughness_worldSpace.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/vfx_decal_uber_lit_AO_normal_roughness_polarUV.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_decal_uber_unlit_emissive_polarUV.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_dissolveEdge.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_twoAlpha.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/vfx_decal_uber_unlit_emissive_worldSpace_2distortion.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_noDOF.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_decal_uber_unlit_flow.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/decalParticle_blend_uber_lit.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_polarUV.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_noDOF.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/vfx_actor_blend_uber_unlit_flipbookVerticalScroll_noise1uv2.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/vfx_decal_uber_lit_normal.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult_faded.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/environmentVFX_actor_transparent_lit_noShadows_translucent.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/IGC_vfx_decal_uber_lit_flow.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_vertAnim_noise_directional.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_UI.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/vfx_ropeOrTrail_gbuffer_uber_lit_pbr_dissolveNormal_pbrTex.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_Flat.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/item_opaque_pbr_vertexanim_noise_directional.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/vfx_ropeOrTrail_gbuffer_uber_lit_pbr_pbrTex.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_flipbookVerticalScroll.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_Alpha2Add.shd
  • Shader/fur_skin_ghost.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/vfx_decal_uber_lit_emisR_roughG_normal_worldSpace_alphaOverlay.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/vfx_actor_unique_fullscreen_lowHealth.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_decal_flowMap_lit_normal_environment.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_deathTrap.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat_static.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/vfx_decal_uber_lit_emissive.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/vfx_decal_uber_lit_normal_emissive.shd
  • Shader/player_ghost_fur.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/vfx_particle_blend_flowMap_lit.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/monster_ghost2.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/IGC_vfx_decal_uber_unlit_flow.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/npc_ghost.shd
  • Shader/vfx_actor_unique_blend_UI_health.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/resurrect_trail_soulGlow.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_translucent.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/vfx_decal_uber_unlit_emissive.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/vfx_decal_unique_simple_uvDist2_polarUV_lit.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_fakeReflection.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/vfx_decal_uber_lit_normal_emissive_dissolveNormal.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled_faded.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/ghost_earlyZ.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/vfx_decal_uber_lit_normal_polarUV.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/decalParticle_blend_uber.shd
  • Shader/npc_mirage.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_noiseAdditive.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_motionBlur.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/vfx_decal_uber_unlit_emissive_worldSpace.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/vfx_decal_uber_lit_uvDistMask.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/vfx_decal_uber_unlit.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/prop_def_gbuff_va_soft.shd
  • Shader/pet_fur_faded.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_decal_uber_lit.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_translucent.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/vfx_ropeOrTrail_uber_decalTrail.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/vfx_decal_uber_unlit_polarUV.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/pet_fur_skin.shd
  • Shader/fur_skin.shd
  • 175535
    { "__fileName__": "base/meta/MaterialValue/UV Distortion Color Strength.mtv" }