stl
{ "Desc": "{c_important}血涌{/c}会消耗亡骸,施放一次小型新星爆发,造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} 点伤害。初始施法每吸取一个目标,该伤害就会提高 {c_number}[Affix.\"Static Value 0\"|%x|]{/c},最多提高 {c_number}[Affix.\"Static Value 1\"|%x|]{/c}。每消耗一具亡骸,伤害也将提升 {c_number}[Affix.\"Static Value 2\"|%x|]{/c}。" }
References to other File
1902160
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