stl
{ "Name": "烈风之", "Desc": "你的{c_important}战吼{/c}技能会生成 {c_number}[Affix.\"Static Value 0\"]{/c} 个{c_important}尘魔{/c},对它们沿途遇到的敌人造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} 点伤害。\r\n\r\n你的{c_important}尘魔{/c}将变大 {c_random}[Affix_Value_1|%|]{/c},并且每变大 {c_number}[1|%|]{/c},伤害也将提升 {c_number}[1|%x|]{/c}。", "CodexDesc": "你的{c_important}战吼{/c}技能会生成 {c_number}[Affix.\"Static Value 0\"]{/c} 个变大 {c_random}[Affix_Value_1|%|]{/c} 的{c_important}尘魔{/c},并且每变大 {c_number}[1|%|]{/c},造成的伤害也将增加。" }
References to other File
1924068
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