stl
{ "Desc": "施放{c_important}暗影帷幕{/c}会使你在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒内{c_important}{u}免疫{/u}{/c}所有伤害。但是,你的{c_important}闪避{/c}的冷却时间增加 {c_random}[Affix_Value_2|1|]{/c} 秒。\r\n\r\n在{c_important}暗影帷幕{/c}生效期间{c_important}闪避{/c}会引发一次爆炸,造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} 点暗影伤害并拉拽敌人。" }
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