References to this File
  • EffectGroup/actor_directionalHit_phys_directional_spider_medium_blunt_c_noHitflash.efg
  • EffectGroup/Obelisk_directionalHit_phys_directional.efg
  • EffectGroup/actor_directionalHit_phys_directional_medium_blunt_b_noHitflash.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_medium_blunt_noHitflash.efg
  • EffectGroup/actor_directionalHit_phys_directional_medium_blunt_c_noHitflash.efg
  • EffectGroup/actor_directionalHit_phys_directional_medium_slash_c.efg
  • EffectGroup/actor_dark_blood_death_phys.efg
  • EffectGroup/Player_actor_directionalHit_phys_directional_medium_blunt.efg
  • EffectGroup/actor_directionalHit_phys_large.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_medium_blunt_b_noHitflash.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_medium_slash_c_noHitflash.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_small_slash_c.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_medium_slash_b_noHitflash.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_medium_slash_noHitflash.efg
  • EffectGroup/Player_actor_directionalHit_phys_directional_medium_slash_b.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_small_stab_a.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_medium_blunt_b.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_small_slash.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_medium_slash_b.efg
  • EffectGroup/actor_directionalHit_phys_directional_medium_slash_b_noHitflash.efg
  • EffectGroup/actor_directionalHit_phys_directional_medium_blunt_b.efg
  • EffectGroup/Player_actor_directionalHit_phys_directional_medium_slash.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_medium_pierce.efg
  • EffectGroup/actor_directionalHit_phys_directional_medium_slash_noHitflash.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_medium_stab_b_noHitflash.efg
  • EffectGroup/actor_directionalHit_phys_directional_medium_stab_a_noHitflash.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_medium_pierce_noHitflash.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_medium_stab_a_noHitflash.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_medium_blunt_c.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_small_pierce.efg
  • EffectGroup/actor_directionalHit_phys_directional_medium_blunt_noHitflash.efg
  • EffectGroup/actor_directionalHit_phys_skeleton.efg
  • EffectGroup/actor_directionalHit_phys_directional_medium_blunt.efg
  • EffectGroup/actor_directionalHit_physArmor_directional_medium_slash.efg
  • EffectGroup/Player_actor_directionalHit_phys_directional_medium_blunt_c.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_small_stab_b.efg
  • EffectGroup/actor_directionalHit_phys_directional_medium_slash.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_medium_slash.efg
  • EffectGroup/Player_actor_directionalHit_phys_directional_medium_stab_a.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_small_blunt_c.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_medium_stab_b.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_medium_slash_c.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_small_slash_b.efg
  • EffectGroup/actor_directionalHit_phys_directional_medium_slash_c_noHitflash.efg
  • EffectGroup/Player_actor_directionalHit_phys_directional_medium_pierce.efg
  • EffectGroup/actor_directionalHit_phys_directional_medium_pierce_noHitflash.efg
  • EffectGroup/actor_directionalHit_physArmor_directional_medium_blunt.efg
  • EffectGroup/actor_directionalHit_phys_small.efg
  • EffectGroup/actor_directionalHit_phys_medium.efg
  • EffectGroup/actor_directionalHit_phys_directional_medium_blunt_c.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_small_blunt_b.efg
  • EffectGroup/actor_directionalHit_phys_directional_medium_pierce.efg
  • EffectGroup/actor_directionalHit_phys_directional_medium_stab_a.efg
  • EffectGroup/Player_actor_directionalHit_phys_directional_medium_slash_c.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_medium_stab_a.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_medium_blunt.efg
  • EffectGroup/Player_actor_directionalHit_phys_directional_medium_blunt_b.efg
  • EffectGroup/actor_directionalHit_phys_directional_spider_small_blunt.efg
  • EffectGroup/actor_directionalHit_phys_directional_medium_slash_b.efg
  • Actor/Frac_DemonicTotems_Nostrava_Totem_01_Bloody_Dyn.acr
  • Actor/Frac_DemonicTotems_Nostrava_Log_01_Dyn.acr
  • Actor/Frac_DemonicTotems_Nostrava_Log_02_Bloody_Dyn_Delayed_Death.acr
  • Actor/Frac_DemonicTotems_Nostrava_Totem_02_Bloody_Dyn.acr
  • Actor/Frac_DemonicTotems_Nostrava_Log_02_Bloody_Dyn.acr
  • 197496
    { "__fileName__": "base/meta/Sound/Play_IMP_Combat_BloodSquirt.snd", "dwFlags": 0, "tSoundPlayHistory": { "nLastPlayedPerm": 0, "flLastPlayedTime": 0, "arPlayedFlags": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] }, "snoSoundBankMetaData": "wWiseSoundBank/Impacts_Combat", "snoSoundBankMedia": "wWiseSoundBank/Play_IMP_Combat_BloodSquirt_Media", "unk_fec55de": 742319002, "dwWwiseFlags": 11, "flMaxRange": 40, "ptUsedGameParameters": [ { "eScalarFunction": 4, "eWwiseGameParameter": -1, "uID": 1240670792, "uNameHash": 4043669419, "fBypass": false } ], "flCooldownDuration": 0.15000000596046448, "unk_dc0bc5b": 0, "flSoundLimitRadius": 3, "fOcclusionScalar": 1, "flDopplerFactor": 1, "unk_f056ee9": -9999, "unk_f056deb": 9999 }