References to this File
  • Material/S01_MalignantHeart_Orange_Main_Strong_01_Dissolve_Dyn.mat
  • Material/mnt_stor017_TPY_mat.mat
  • Material/S01_MalignantHeart_Blue_Main_Strong_01_Dissolve_Dyn.mat
  • Material/Scos_Roots_Gnarled_01_VA.mat
  • Material/S01_MalignantHeart_Blue_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_02_A_Dyn.mat
  • Material/S01_MalignantHeart_Pink_Main_02_Dyn.mat
  • Material/S01_MalignantHeart_Pink_Main_Strong_01_Dyn.mat
  • Material/vampire_boss_lilith_mat_projectile_L.mat
  • Material/S01_MalignantHeart_Pink_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_03_B_Dyn.mat
  • Material/s01_malignant_tentacles.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_03_B_Dyn.mat
  • Material/s01_boss_tendrils_uber.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_03_A_Section1_Dyn.mat
  • Material/S01_MalignantHeart_Blue_Drips_01_Dissolve_Dyn.mat
  • Material/S01_MalignantHeart_Orange_Main_02_Dyn.mat
  • Material/LookOutStoneSymbol_Dyn.mat
  • Material/vampire_boss_mat_projectile_R.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes_HF.mat
  • Material/S01_MalignantHeart_Blue_Main_Strong_01_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_02_B_Section2_Dyn.mat
  • Material/S01_MalignantHeart_Plain_01_UnLit_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_03_C_Dyn.mat
  • Material/vampire_boss_mat_multishot_in.mat
  • Material/vampire_boss_mat_projectile_L.mat
  • Material/vampire_boss_dissipate_vein_trail_segment.mat
  • Material/Hell_Fort_Tumor_A_Emissive_Animated.mat
  • Material/Goatman_Corruption_Wall_01_Ancients_Pulse_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_01_A_Dyn.mat
  • Material/Goatman_Corruption_Wall_01_Pulse_Dyn_HF.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes.mat
  • Material/Goatman_Corruption_Heart_Ancients_Dyn.mat
  • Material/S01_boss_babyVarshan_Main_01_Dyn.mat
  • Material/WorldBoss_AbyssLord_mat.mat
  • Material/Ancients_FleshWebbing_01_Glow_Moors.mat
  • Material/Frac_KorDragan_Blub_02_Strand_C_Section1_Dyn.mat
  • Material/Frac_KorDragan_Blub_03_Strand_A_Dyn.mat
  • Material/Frac_KorDragan_Blub_03_Strand_D_Section2_Dyn.mat
  • Material/Goatman_Corruption_Heart_Dyn_HF.mat
  • Material/S01_MalignantHeart_Pink_Main_Strong_01_Dissolve_Dyn.mat
  • Material/S01_MalignantHeart_Red_Main_01_Dissolve_Dyn.mat
  • Material/S01_MalignantHeart_Black_Main_Strong_01_Dissolve_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_02_B_Section1_Dyn.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes_Dyn_HF.mat
  • Material/S01_MalignantHeart_child_heartTP_corpseStrands.mat
  • Material/S01_boss_babyVarshan_Drips_01_Dyn.mat
  • Material/Frac_KorDragan_Blub_01_Strand_B_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_02_B_Dyn.mat
  • Material/Goatman_Corruption_Heart_Death.mat
  • Material/S01_MalignantHeart_Orange_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/S01_MalignantHeart_Blue_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/S01_MalignantHeart_Black_Main_01_Dissolve_Dyn.mat
  • Material/Frac_KorDragan_Blub_02_Strand_B_Dyn.mat
  • Material/Frac_KorDragan_Blub_03_Strand_B_Dyn.mat
  • Material/Ancients_FleshWebbing_01_Glow.mat
  • Material/S01_MalignantHeart_Shell_01_Dyn.mat
  • Material/NightmareDungeon_BloodTentacles.mat
  • Material/Frac_KorDragan_Blub_01_Strand_A_Dyn.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes_DissolveRadial_Dyn.mat
  • Material/Kehjistan_FleshWebbing_Zombie_01.mat
  • Material/vampire_boss_variant_mat.mat
  • Material/vampire_boss_mat.mat
  • Material/vampire_boss_lilith_mat_impale_out.mat
  • Material/duriel_Wt4Boss_mat.mat
  • Material/S01_Malignant_Prop_Tendril_Tiling_01_Base_Dissolve_Dyn.mat
  • Material/vampire_boss_variant_tendril_swipe_warmUp_mat.mat
  • Material/S01_MalignantHeart_Orange_Core_01.mat
  • Material/S01_MalignantHeart_Shell_01_Dissolve_Radial_Dyn.mat
  • Material/Goatman_Corruption_Heart_Dyn.mat
  • Material/vampire_boss_mat_impale_out.mat
  • Material/S01_MalignantHeart_Pink_Main_01_DissolveIn_Dyn.mat
  • Material/vampire_boss_mat_impale.mat
  • Material/S01_MalignantHeart_Orange_Main_Strong_01_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_02_A_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_01_C_Dyn.mat
  • Material/S01_MalignantHeart_Black_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_01_D_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_03_A_Section2_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_04_B_Dyn.mat
  • Material/druid_ravens_aoe_ravenOffsetMat.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_03_A_Dyn.mat
  • Material/S01_MalignantHeart_Orange_Main_01_Dyn.mat
  • Material/Frac_KorDragan_Blub_01_Strand_D_Section2_Dyn.mat
  • Material/S01_MalignantHeart_Black_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/Frac_KorDragan_Blub_03_Strand_C_Dyn.mat
  • Material/S01_MalignantHeart_Orange_Drips_01_Dissolve_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_04_A_Dyn.mat
  • Material/S01_MalignantHeart_Shell_01_Dissolve_Regular_Dyn.mat
  • Material/ScosglenHU_Druid_FleshWebbing_01_Glow_Moors_Exterior.mat
  • Material/S01_boss_Varshan_heartTP_corpseStrands.mat
  • Material/S01_boss_varshan_heart_dissolve_in.mat
  • Material/S01_MalignantHeart_Black_Main_01_DissolveIn_Dyn.mat
  • Material/S01_MalignantHeart_Black_Drips_01_Dyn.mat
  • Material/S01_MalignantHeart_Black_Main_01_Dyn.mat
  • Material/Frac_KorDragan_Blub_02_Strand_D_Dyn.mat
  • Material/vampire_boss_lilith_mat_multishot_out.mat
  • Material/Goatman_Corruption_Wall_01_Pulse_Dyn.mat
  • Material/S01_boss_varshan_corpseStrands_dissolve.mat
  • Material/vampire_boss_lilith_mat_death.mat
  • Material/Frac_KorDragan_FleshWebbing_01.mat
  • Material/WorldBoss_AbyssLord_mat_spawn.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_01_A_Dyn.mat
  • Material/vampire_boss_lilith_mat_multishot_in.mat
  • Material/vampire_boss_variant_tendril_mat.mat
  • Material/S01_MalignantHeart_Black_Main_02_Dyn.mat
  • Material/Mal_Pod_A_02.mat
  • Material/S01_MalignantHeart_Pink_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_02_B_Section3_Dyn.mat
  • Material/S01_MalignantHeart_Orange_Drips_01.mat
  • Material/S01_MalignantHeart_Pink_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/Frac_KorDragan_Blub_01_Strand_C_Dyn.mat
  • Material/S01_Malignant_Prop_Tendril_Tiling_01_Base_Dyn.mat
  • Material/S01_MalignantHeart_Blue_Main_01_Dyn.mat
  • Material/mnt_stor113_trophy_TPY_mat.mat
  • Material/S01_MalignantHeart_Red_Main_01_Dyn.mat
  • Material/Goatman_Corruption_Heart_Ancients_Dyn_HF.mat
  • Material/s01_boss_body_uber.mat
  • Material/Frac_KorDragan_Blub_03_Strand_D_Dyn.mat
  • Material/S01_Malignant_CapturingTendris_01.mat
  • Material/s01_boss_body.mat
  • Material/vampire_boss_variant_worms_swipe_warmUp_mat.mat
  • Material/S01_boss_babyVarshan_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/s01_boss_tendrils.mat
  • Material/vampire_boss_helltide_mat.mat
  • Material/S01_MalignantHeart_Orange_Drips_01_Dyn.mat
  • Material/S01_MalignantHeart_Orange_Main_01_DissolveIn_Dyn.mat
  • Material/S01_MalignantHeart_Blue_Main_01_DissolveIn_Dyn.mat
  • Material/vampire_boss_variant_mat_death.mat
  • Material/S01_MalignantHeart_Orange_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/vampire_boss_lilith_mat_impale.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_01_B_Dyn.mat
  • Material/S01_MalignantHeart_Pink_Drips_01_Dyn.mat
  • Material/S01_MalignantHeart_Blue_Main_01_Dissolve_Dyn.mat
  • Material/S01_MalignantHeart_Black_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/S01_MalignantHeart_Blue_Main_02_Dyn.mat
  • Material/S01_MalignantHeart_Red_Core_01_Dyn.mat
  • Material/S01_Malignant_Prop_Tendril_Tiling_VertAnim_01_Base.mat
  • Material/S01_MalignantHeart_Orange_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/Goatman_Corruption_Wall_01_Ancients_Pulse_Dyn_HF.mat
  • Material/DRLG_Trap_Gloomspore_Dissolve.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_01_C_Dyn.mat
  • Material/Frac_KorDragan_Blub_02_Strand_A_Dyn.mat
  • Material/offHandsSorc_stor022_mat.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_02_C_Dyn.mat
  • Material/S01_MalignantHeart_Pink_Main_01_Dyn.mat
  • Material/mnt_stor114_trophy_TPY_mat.mat
  • Material/S01_MalignantHeart_Pink_Main_01_Dissolve_Dyn.mat
  • Material/Frac_KorDragan_Blub_01_Strand_D_Dyn.mat
  • Material/Cave_Lava_Lava_Dyn.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes_Dyn.mat
  • Material/S01_MalignantHeart_Orange_CorpseStrands_01_Dyn.mat
  • Material/S01_MalignantHeart_Black_Main_Strong_01_Dyn.mat
  • Material/vampire_boss_mat_death.mat
  • Material/DRLG_Trap_Gloomspore.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_01_B_Dyn.mat
  • Material/S01_MalignantHeart_Blue_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/Cave_Lava_Lava.mat
  • Material/S01_MalignantHeart_Blue_Drips_01_Dyn.mat
  • Material/vampire_boss_mat_multishot_out.mat
  • Material/Frac_KorDragan_Blub_02_Strand_C_Section2_Dyn.mat
  • Material/vampire_boss_variant_horns_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_01.mat
  • Material/S01_MalignantHeart_Black_Drips_01_Dissolve_Dyn.mat
  • Material/S01_boss_varshan_corpseStrands_dissolve_02.mat
  • Material/vampire_boss_variant_worms_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_01_Dissolve_Dyn.mat
  • Material/DRLG_Trap_Gloomspore_Web_Dissolve.mat
  • Material/duriel_Wt4Boss_abdomen_mat.mat
  • Material/vampire_boss_lilith_mat_projectile_R.mat
  • Material/vampire_boss_lilith_mat.mat
  • Material/DRLG_Trap_Gloomspore_Web.mat
  • Material/S01_MalignantHeart_Pink_Drips_01_Dissolve_Dyn.mat
  • Shader/worldboss_wanderingDeath.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Bloody_In_1635002.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Demonic_In_1635002.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Petrify_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_Out_1656263.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Bloody_Out_1635002.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_Out_1656263.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_In_366565.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1656263.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_Out_1509391.shd
  • Shader/cookie_prop_vertAnim_noise.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/cookie_prop_gbuff_basic_vertanim_pulse.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Actor_ObjectiveHighlight_1656263.shd
  • Shader/boss_vampire_vertAnim_highlight.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1656263.shd
  • Shader/GENERATED_item_opaque_vertanim_pulse_Default_Low_Base_1635002.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/cookie_prop_vertAnim_noise_dissolve.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_In_1442623.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_In_1509391.shd
  • Shader/vfx_actor_unique_batPlume_shadowCookie.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Burning_1656263.shd
  • Shader/vampire_boss_vertanim_cookie.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Holy_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Shadowblight_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1656263.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_Out_366565.shd
  • Shader/cookie_scene_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_In_366565.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_Out_1442623.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Chilled_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_ShadowInfected_1656263.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_highlight.shd
  • Shader/cookie_prop_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/GENERATED_item_opaque_pbr_flowGem_Default_Low_Base_1656263.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Demonic_Out_1635002.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Poisoned_1656263.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_In_1442623.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Demonic_In_1635002.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_1656263.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Bloody_Out_1635002.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_In_1656263.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_Out_1442623.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Charred_1656263.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Demonic_Out_1635002.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_Out_1509391.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Bloody_In_1635002.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_Out_366565.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_In_1509391.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1656263.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/cookie_scene_vertAnim_noise.shd
  • 377367
    { "__fileName__": "base/meta/MaterialValue/Vertex Animation pulse amplitude.mtv" }