stl
{ "Name": "易爆暗影之", "Desc": "当{c_important}暗影帷幕{/c}的暗影被移除时,你会触发一个爆炸造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} 点阴影伤害并对命中的每一个敌人施加{c_important}暗影灌注{/c}。", "CodexDesc": "移除{c_important}暗影帷幕{/c}暗影会在你周围造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} 点暗影伤害,并对命中敌人施加{c_important}暗影灌注{/c}。" }
References to other File
578854
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