stl
{ "Name": "失血之", "Desc": "{c_label}幸運觸發:{/c}對流血或{c_important}{u}易傷{/u}{/c}的敵人造成傷害時,最高有 {c_random}[Affix_Value_1|%|]{/c} 機率使其昏迷 {c_number}[Affix.\"Static Value 0\"]{/c} 秒。", "CodexDesc": "對流血或{c_important}{u}易傷{/u}{/c}敵人造成直接傷害有 {c_random}[Affix_Value_1|%|]{/c} 機率使其昏迷。" }
References to other File
1201315
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