References to other File
  • ShaderMap/hero_opaque_bloodFlow
  • Texture/necM_stor154_TRS_color
  • Texture/necM_stor154_TRS_normal
  • Texture/necM_stor154_emissiveColor
  • Texture/tileableGoop_Normal
  • Texture/necM_stor154_TRS_dyeMask
  • Texture/necM_stor154_TRS_dyeRamp
  • Texture/necM_stor154_TRS_rough
  • Texture/necM_stor154_TRS_metal
  • Texture/necM_stor154_TRS_ao
  • Texture/necM_stor154_TRS_emissive
  • Texture/environmentVFX_fogSwirl_UVDistortion
  • Texture/necM_stor154_TRS_emissiveNecBlood
  • Texture/Metal_battered_magnesium_DM_Normal
  • Texture/Leather_fine_grain_rough_DM_Normal
  • Texture/Leather_bull_DM_Normal
  • Texture/Metal_battered_magnesium_DM_rough
  • Texture/Leather_fine_grain_rough_DM_Rough
  • Texture/Leather_bull_DM_Rough
  • MaterialValue/emissive multiplier
  • MaterialValue/Fresnel Power
  • MaterialValue/Fresnel Slope
  • MaterialValue/Fresnel Inverse
  • MaterialValue/emissive color lerp
  • MaterialValue/Color Hitflash Power
  • MaterialValue/Fresnel Strength
  • MaterialValue/Fresnel Power Emissive
  • MaterialValue/Fresnel Slope Emissive
  • MaterialValue/Fresnel Inverse Emissive
  • MaterialValue/Normal Intensity - Detail Map 1
  • MaterialValue/Normal Intensity - Detail Map 2
  • MaterialValue/Roughness Offset - Detail Map 2
  • MaterialValue/Roughness Offset - Detail Map 3
  • MaterialValue/Translucency Intensity
  • MaterialValue/AO Multiplier
  • MaterialValue/emissive multiplier elite
  • MaterialValue/Emissive Color Source
  • MaterialValue/Character Fresnel Toggle
  • MaterialValue/Fresnel Double Sided
  • MaterialValue/Emissive Texture Multiplier
  • MaterialValue/UV Distortion Global Strength Blood
  • MaterialValue/Blood Flow Scroll Speed - Main
  • MaterialValue/UV Distortion Blood Speed
  • MaterialValue/emissive color
  • MaterialValue/Translucency Color Hero
  • Surface/Stone
  • 1209606
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