References to other File
  • MaterialValue/Metalness
  • MaterialValue/Color Hitflash Enabled
  • MaterialValue/layered_paintstrokes_distortion
  • MaterialValue/layered_paintstrokes_tiling
  • MaterialValue/layered_directional_bias
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  • MaterialValue/layered_edge_rough_max_1
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  • MaterialValue/layered_cavity_rough_max
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  • MaterialValue/layered_tileable_uv_switch
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  • MaterialValue/Env Use Metalness Texture
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  • MaterialValue/Env AO from Mask 1 Influence
  • MaterialValue/Layer 1 - U Scale
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  • MaterialValue/Env Roughness Lerp
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  • MaterialValue/layered_directional_vector_x
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  • MaterialValue/Env Static Use Paintstrokes Distortion
  • MaterialValue/layered_edge_metalness_threshold
  • MaterialValue/Env Wetness Override
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  • MaterialValue/Env Use Directional Color
  • MaterialValue/Vert Anim VRIG Noise Speed
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  • MaterialValue/Low Quality Cavity Override
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  • MaterialValue/Enable Hitflash
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  • MaterialValue/Env Wetness Min Roughness
  • MaterialValue/Puddle Masked AO Intensity
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  • MaterialValue/layered_directional_color
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  • MaterialValue/layered_cavity_color
  • MaterialValue/Use Wetness
  • MaterialValue/Low Quality
  • Texture/gt_paint_stroke_distortion
  • Texture/test_vertanim_vrig2_jointmap
  • Texture/Step_Rock_Large_Porosity_Test_A_Mask_A
  • Shader/ShaderFX_Actor_ObjectiveHighlight
  • MaterialValue/Fresnel Double Sided
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  • Texture/uvDist_clothFolds
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  • Shader/ShaderFX_Chr_Burning
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  • Texture/uvDist_flameSquiggles
  • Texture/barb_rallyingCry_aoe_wave_cloudy_bubbly_Noise2
  • Texture/cosmetic_sorcFire_primary_ColorGradient
  • Shader/ShaderFX_Chr_Poisoned
  • MaterialValue/Alpha Dissolve
  • Texture/global_levelUp_energy_Noise
  • Texture/necro_shadowVeins_Noise
  • Shader/ShaderFX_Chr_Chilled
  • Texture/sorcerer_frostNova_Normal
  • Texture/death_fire_burnt_AO
  • Shader/ShaderFX_Chr_Shadowblight
  • Texture/smoke_streaks_C_UVDistortion2
  • Texture/necro_essence_cloud_Noise
  • Texture/necro_noiseCloud_Normal
  • Texture/necro_shadow_dark_ColorGradient
  • Shader/ShaderFX_Chr_ShadowInfected
  • Texture/weatherVFX_snow_blizzard_Noise
  • Texture/shadow-infested-override_Color
  • Texture/rogue_shadow_cloud_Noise2
  • Texture/vampire_boss_pale_shadow_ColorGradient
  • Shader/ShaderFX_Chr_Charred
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  • Texture/000_flatNormal
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  • Texture/energy_holyEnergyLight_highFreq
  • Texture/monsterAffix_vampiricEnrage_veins
  • Shader/ShaderFX_Chr_UnstableCurrents
  • Texture/fxKit_lightning_UVDistortion
  • Texture/fxKit_lightning_Noise1
  • Texture/000_black
  • Shader/ShaderFX_Chr_Petrify
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  • Shader/ShaderFX_Chr_Invader
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  • MaterialValue/Dissolve UV Method
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  • Texture/Realistic_Icon_Gems_Reflect_Normal
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  • Texture/Chromatic_vfx
  • Texture/vigo_holy_barrier_DissolveMask
  • Texture/fxKit_demonic_fire_UVDistortion
  • Shader/ShaderFX_Chr_Holy
  • Texture/barbarian_doubleSwing_payload_noiseWind_Mask1
  • Texture/fire_wall_noise_Alpha
  • Texture/000_white
  • Shader/ShaderFX_Chr_Demonic
  • Texture/tileableGoop_Normal
  • Texture/fxKit_buffs_demonic_mask
  • Texture/Scos_BurningCoals_Torch_Normal
  • Shader/ShaderFX_Chr_Malignant
  • MaterialValue/Malignant Phase Type
  • Texture/malignant_fodder_corruption_Mask
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  • Texture/malignant_fodder_corruption_AO
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  • Shader/ShaderFX_Chr_LimboTouched
  • Texture/andariel_sandPower_Noise2
  • MaterialValue/Iridescent Metal Factor
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  • Texture/limbo_touched_ColorGradient
  • Shader/ShaderFX_Chr_IncenseBuff
  • MaterialValue/Incense Noise Power
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  • Texture/environmentVFX_wispySmoke_Noise2
  • Shader/ShaderFX_X1_HatredImmune
  • MaterialValue/Hollow Mask
  • MaterialValue/UV Distortion Hollow Mask
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  • MaterialValue/Hollow Mask Swipe Falloff Min
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  • MaterialValue/Hatred Invuln Alpha Dissolve
  • Texture/flat_NM
  • Texture/necro_essence_Noise
  • Shader/ShaderFX_X1_Golden_Powerup
  • Texture/AkaratNebula_noise_Color
  • Texture/prop_inariusWing_ColorGradient
  • Shader/X1R_ShaderFX_Dispersion_debuff
  • Texture/environmentVFX_wispySmoke_Noise3
  • Texture/mystical_wispy
  • Shader/ShaderFX_X1_Harbinger_Possessed
  • Texture/flowNoise_Noise2
  • Texture/fxKit_damaging_physical_primary_ColorGradient
  • Shader/ShaderFX_IGC_DroppingBlood
  • MaterialValue/IGC Blood Brightness
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  • MaterialValue/IGC Blood Dry Clot Distance
  • Texture/environmentVFX_fogSwirl_UVDistortion
  • Texture/smoke_Streaks_B_Noise
  • Texture/vfx_DemonButcher_DeathSplatter02_DissolveMask
  • Texture/Frac_Decal_Terrain_WaterRunoff_A_Normal
  • Shader/ShaderFX_Chr_HeavySnow
  • MaterialValue/Light Intensity Threshold
  • Texture/Frac_Terrain_Snow_Flat_Rough
  • Texture/Frac_Terrain_Snow_Flat_Normal
  • Texture/Frac_Terrain_Snow_Flat_ColorAndHeight
  • Shader/ShaderFX_Chr_Spiritborn_debuff
  • Texture/spi_soul_base_ColorGradient
  • Shader/ShaderFX_Prop_OccludedCarryable
  • Texture/vfx_monster_skeletonB_projectile_base_squiggle_Noise2
  • Texture/ui_fogOfWar_paperDetail_Noise1
  • Shader/ShaderFX_Chr_Hatred
  • MaterialValue/ShaderFx Hatred Dissolve Swipe
  • Texture/fxKit_damaging_persistentLine_blood_vertexOffset_Noise
  • Texture/liquid_flow_UVDistortion2
  • Texture/hollow_goop_webbing_Mask
  • Texture/dissolve_Noise_01
  • Texture/Hollow_Hatred_Normal
  • Texture/Hollow_Hatred_Rough
  • Texture/Naha_Hatred_Tileable_Sludge_01_Color
  • Shader/ShaderFX_Chr_Toxified
  • Texture/procgen_character_toxified_shaderfx_noise
  • 1227387
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