stl
{ "Name": "巧妙出擊之", "Desc": "當你花費 {c_number}[Affix.\"Static Value 0\"]{/c} 點能量後,會釋放出一連串的{c_important}震撼榴彈 {/c},爆炸後總共造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} 點物理傷害,並使敵人昏迷 {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} 秒。\r\n\r\n你的{c_important}震撼榴彈{/c}造成的傷害會提高 {c_random}[Affix_Value_2|%|]{/c}。", "CodexDesc": "花費 {c_number}[Affix.\"Static Value 0\"]{/c} 點能量會釋放{c_important}震撼榴彈{/c},造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} 點物理傷害及昏迷效果。{c_important}震撼榴彈{/c}會造成額外傷害。" }
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