stl
{ "Name": "震盪打擊之", "Desc": "{c_label}幸運觸發:{/c}對敵人造成傷害有最高 {c_number}[Affix.\"Static Value 0\"|%|]{/c} 的機率使敵人{c_important}{u}暈眩{/u}{/c} {c_number}[Affix.\"Static Value 1\"]{/c} 秒。\r\n\r\n你對{c_important}{u}暈眩{/u}{/c}的敵人造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。", "CodexDesc": "對敵人造成傷害有機率使其{c_important}{u}暈眩{/u}{/c}。你對{c_important}{u}暈眩{/u}{/c}的敵人造成的傷害提高 {c_random}[Affix_Value_1|%x|]{/c}。" }
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1919349
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