stl
{ "Desc": "{c_important}連鎖閃電{/c}會在兩種狀態切換,包括在你周圍環繞以及追擊 {c_number}[Affix.\"Static Value 2\"]{/c} 個敵人。當閃電返回時,每一道啟動中的{c_important}連鎖閃電{/c}會吸取你 {c_number}[Affix.\"Static Value 0\"]{/c} 點法力。吸取的法力達到 {c_number}[Affix.\"Static Value 3\"]{/c} 點後,閃電會爆炸,造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1 * Affix.\"Static Value 1\"]{/c} 點電擊傷害。\r\n                       \r\n如果你沒有足夠的法力可供吸取,{c_important}連鎖閃電{/c}就會消失。" }
References to other File
1934447
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