stl
{ "Name": "箭矢風暴之", "Desc": "{c_label}幸運觸發:{/c}{c_important}射手{/c}技能最高有 {c_number}[Affix.\"Static Value 2\"|%|]{/c} 機率在敵人位置產生{c_important}箭矢風暴{/c},在 {c_number}[Affix.\"Static Value 0\"]{/c} 秒內造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} 點物理傷害。\r\n\r\n你的{c_important}箭矢風暴{/c}傷害提高 {c_random}[Affix_Value_2|%|]{/c}。", "CodexDesc": "{c_important}射手{/c}技能會產生{c_important}箭矢風暴{/c},造成 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} 點物理傷害。你的{c_important}箭矢風暴{/c}造成 {c_random}[Affix_Value_2|%|]{/c} 額外傷害。" }
References to other File
578874
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