stl
{ "Name": "渴血之", "Desc": "每次施放{c_important}鮮血之槍{/c}並第一次擊中已經被刺中的敵人時,會對附近一名敵人額外發射一支{c_important}鮮血之槍{/c},造成普通傷害的 {c_random}[Affix_Value_1|%|]{/c}。", "CodexDesc": "{c_important}鮮血之槍{/c}在第一次擊中已經被刺中的敵人時,會額外發射一支{c_important}鮮血之槍{/c},造成普通傷害的 {c_random}[Affix_Value_1|%|]{/c}。" }
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614914
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