References to this File
References to other File
732796
{
"__fileName__": "base/meta/AnimSet/NPC_Airidah_Base_combat.ans",
"ptWeaponClasses": [
0
],
"eAnimsetType": 0,
"eActorMountType": -1,
"ptPowerEntryList": [
{
"snoPower": "Power/AnimKey_Walk",
"snoAnim": "Animation/npc_airidah _nav_walk"
},
{
"snoPower": "Power/AnimKey_Backpedal",
"snoAnim": "Animation/npc_airidah _nav_walk"
},
{
"snoPower": "Power/GetHit",
"snoAnim": "Animation/npcF_combat_1HS_attk_gethit_forward"
},
{
"snoPower": "Power/GetHit_Back",
"snoAnim": "Animation/npcF_combat_1HS_attk_gethit_B"
},
{
"snoPower": "Power/AnimKey_Sprint",
"snoAnim": "Animation/npc_airidah _nav_run"
},
{
"snoPower": "Power/AnimKey_Neutral",
"snoAnim": "Animation/npc_airidah _nav_idle"
},
{
"snoPower": "Power/AnimKey_Dead",
"snoAnim": "Animation/npc_airidah_reac_death"
},
{
"snoPower": "Power/AnimKey_Run",
"snoAnim": "Animation/npc_airidah _nav_run"
},
{
"snoPower": "Power/GetHit_Left",
"snoAnim": "Animation/npcF_combat_1HS_attk_gethit_left"
},
{
"snoPower": "Power/AnimKey_Flinch_Back",
"snoAnim": "Animation/npc_airidah _reac_flinch_B"
},
{
"snoPower": "Power/AnimKey_Flinch_Forward",
"snoAnim": "Animation/npc_airidah _reac_flinch_F"
},
{
"snoPower": "Power/AnimKey_Flinch_Left",
"snoAnim": "Animation/npc_airidah _reac_flinch_L"
},
{
"snoPower": "Power/GetHit_Right",
"snoAnim": "Animation/npcF_combat_1HS_attk_gethit_right"
},
{
"snoPower": "Power/AnimKey_Flinch_Right",
"snoAnim": "Animation/npc_airidah _reac_flinch_R"
},
{
"snoPower": "Power/AnimKey_Wounded_Standing_Idle",
"snoAnim": "Animation/npc_airidah_nav_idle_wounded"
},
{
"snoPower": "Power/",
"snoAnim": "Animation/npcF_Base_1HS_attk_wounded_sit_stomach"
},
{
"snoPower": "Power/",
"snoAnim": "Animation/npcF_Base_1HS_attk_wounded_sit_stomach_getup"
},
{
"snoPower": "Power/AnimKey_WalkToIdle",
"snoAnim": "Animation/npc_airidah _nav_runStop"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase",
"snoAnim": "Animation/npc_airidah _nav_turn_base"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnLeft",
"snoAnim": "Animation/npc_airidah _nav_turn_l"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnRight",
"snoAnim": "Animation/npc_airidah _nav_turn_r"
},
{
"snoPower": "Power/AnimKey_Run_Left",
"snoAnim": "Animation/npc_airidah _nav_run_l"
},
{
"snoPower": "Power/AnimKey_Run_Right",
"snoAnim": "Animation/npc_airidah _nav_run_r"
},
{
"snoPower": "Power/AnimKey_Sprint_Left",
"snoAnim": "Animation/npc_airidah _nav_run_l"
},
{
"snoPower": "Power/AnimKey_Sprint_Right",
"snoAnim": "Animation/npc_airidah _nav_run_r"
},
{
"snoPower": "Power/AnimKey_Walk_Left",
"snoAnim": "Animation/npc_airidah _nav_walk_l"
},
{
"snoPower": "Power/AnimKey_Walk_Right",
"snoAnim": "Animation/npc_airidah _nav_walk_r"
},
{
"snoPower": "Power/CrowdControl_Knockdown",
"snoAnim": "Animation/npcF_combat_1HS_reac_knockDown"
},
{
"snoPower": "Power/CrowdControl_StunWithIntro",
"snoAnim": "Animation/npcF_combat_1HS_attk_stunned"
},
{
"snoPower": "Power/Death",
"snoAnim": "Animation/npc_airidah_event_deadpose"
},
{
"snoPower": "Power/Knockback",
"snoAnim": "Animation/npcF_combat_1HS_reac_knockDown"
},
{
"snoPower": "Power/Knockback_Pull",
"snoAnim": "Animation/npcF_combat_1HS_reac_pullToward"
},
{
"snoPower": "Power/Summoned_Animating_Ceiling",
"snoAnim": "Animation/npcF_combat_1HS_event_summoned_fall"
},
{
"snoPower": "Power/Summoned_Animating_Magical",
"snoAnim": "Animation/npcF_combat_1HS_event_summoned_magic"
},
{
"snoPower": "Power/Summoned_Animating_Ground",
"snoAnim": "Animation/npcF_combat_1HS_event_summoned_ground"
},
{
"snoPower": "Power/Unstoppable_Monster",
"snoAnim": "Animation/npcF_combat_1HS_reac_unstoppable"
},
{
"snoPower": "Power/AnimKey_RunToIdle",
"snoAnim": "Animation/npc_airidah _nav_runStop"
},
{
"snoPower": "Power/AnimKey_SprintToIdle",
"snoAnim": "Animation/npc_airidah _nav_runStop"
},
{
"snoPower": "Power/AnimKey_Nav_ADD_BasePose",
"snoAnim": "Animation/npc_airidah _nav_idle"
},
{
"snoPower": "Power/AnimKey_Talk",
"snoAnim": "Animation/npc_airidah _event_talk_01"
},
{
"snoPower": "Power/Airidah_Boss_Wind_Vortex",
"snoAnim": "Animation/npc_airidah _attk_WindVortex"
},
{
"snoPower": "Power/Airidah_Boss_Lightning_Strike",
"snoAnim": "Animation/npc_airidah _attk_LightningStrike"
},
{
"snoPower": "Power/Airidah_Boss_Ballad_Of_The_Spirits",
"snoAnim": "Animation/npc_airidah _attk_Ballad"
},
{
"snoPower": "Power/Airidah_Boss_Teleport",
"snoAnim": "Animation/npc_airidah _nav_teleport"
},
{
"snoPower": "Power/Airidah_Boss_Setup",
"snoAnim": "Animation/npc_airidah _nav_idle"
},
{
"snoPower": "Power/Airidah_Boss_Death_EndMusicOverride",
"snoAnim": "Animation/npc_airidah _nav_teleport"
},
{
"snoPower": "Power/Airidah_Boss_Stagger",
"snoAnim": "Animation/npc_airidah _react_stagger"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase_Left",
"snoAnim": "Animation/npc_airidah _nav_turn_base"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase_Right",
"snoAnim": "Animation/npc_airidah _nav_turn_base"
},
{
"snoPower": "Power/AnimKey_Die",
"snoAnim": "Animation/npc_airidah_reac_death"
},
{
"snoPower": "Power/AnimKey_Die_Loop",
"snoAnim": "Animation/npc_airidah_event_deadpose"
},
{
"snoPower": "Power/EGD_BossAffix_Airidah_Boss_Wind_Vortex",
"snoAnim": "Animation/npc_airidah _attk_WindVortex"
}
],
"ptPowersOverrideList": [],
"ptPowersToMovementOverrideList": []
}