References to this File
  • Material/Hawe_Giant_Snake_Skin_Stationary_A.mat
  • Material/S01_MalignantHeart_Orange_Main_Strong_01_Dissolve_Dyn.mat
  • Material/fxKit_damaging_burstLine_blood_wave02.mat
  • Material/mnt_stor017_TPY_mat.mat
  • Material/fxKit_damaging_burstLine_blood_waveBase.mat
  • Material/IGC_SLA_environmentVFX_fire_flameShapes_red.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurple.mat
  • Material/mnt_armor201_horse_sprinting_initialBurstMesh.mat
  • Material/S01_MalignantHeart_Blue_Main_Strong_01_Dissolve_Dyn.mat
  • Material/S01_MalignantHeart_Blue_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/fxKit_damaging_projectileStrongDirectional_fire_front.mat
  • Material/mnt_stor186_trophy_fire_geo_store.mat
  • Material/fxKit_damaging_burstCone_spirits_waveMesh_glow.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_geoFireEdgeIntro.mat
  • Material/vampire_caster_proj_globs.mat
  • Material/vampire_boss_mat_veinAttack_in.mat
  • Material/andariel_attk_pincers_trail_01.mat
  • Material/lilith_p2_spawn_transition_veins_01b_mat.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgeRedCenter.mat
  • Material/emote_bar022_stor_tornadoMain.mat
  • Material/druM_stor183_TRS_fxMesh_back.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurpleSimple.mat
  • Material/S01_MalignantHeart_Pink_Main_02_Dyn.mat
  • Material/lilith_p2_coagulate_warning_veinsMesh_01_mat.mat
  • Material/monsterAffix_fireEnchanted_cast_flame.mat
  • Material/mnt_stor008_trophy_TPY_fxMeshMat.mat
  • Material/sorM_stor176_TRS_decorFire.mat
  • Material/S01_MalignantHeart_Pink_Main_Strong_01_Dyn.mat
  • Material/barF_stor177_HLM_mouthMist.mat
  • Material/fxKit_damaging_persistentCylindrical_poison_volume.mat
  • Material/vampire_boss_lilith_mat_projectile_L.mat
  • Material/S01_main_04_Incensefire_horadric_geoBase.mat
  • Material/sorcerer_firebolt_proj_tip_mat.mat
  • Material/necro_miasma_corpseCore.mat
  • Material/S03_Boss_damaging_Cone_Cold_directional_XY.mat
  • Material/astaroth_boss_meteorstorm_pool_rimMesh.mat
  • Material/S01_MalignantHeart_Pink_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/sorcerer_meteor_proj_trail.mat
  • Material/IGC_inariusWings_sinew.mat
  • Material/vampire_caster_forming_bloodCocoon_core.mat
  • Material/altar_of_bishibosh_ambient_smokeTube_idle.mat
  • Material/mnt_stor186_trophy_fire_geo_blueLarge.mat
  • Material/fxkit_buff_damage_fireLine.mat
  • Material/monsterAffix_FireEnchanted_flameTube.mat
  • Material/fxKit_projectile_actor_blood_globs.mat
  • Material/astaroth_melee_swing_right_meshTrail_01.mat
  • Material/portalCos_vampBlood_bloodSplash.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_02_mat.mat
  • Material/mnt_holo_BDY_fxShell_legs.mat
  • Material/resurrection_soulFX_lightPillarSpawn.mat
  • Material/environmentFX_fire_geoBase.mat
  • Material/treasuregoblin_portal_mesh_ring.mat
  • Material/sorF_stor176_HLM_fire.mat
  • Material/townPortalMain_flat_horadric_mat.mat
  • Material/townPortal_persistentOpen_horizontalBeam_glo004_stor.mat
  • Material/mnt_stor186_trophy_fire_geoBase_green.mat
  • Material/S01_MalignantHeart_Blue_Drips_01_Dissolve_Dyn.mat
  • Material/barbarianM_wrath_hair.mat
  • Material/S01_MalignantHeart_Orange_Main_02_Dyn.mat
  • Material/environmentVFX_smoke_chimney.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/mnt_stor184_trophy_fire_geo_blue.mat
  • Material/s4_bp_platinumArmor_prismaticShell.mat
  • Material/portal_glo005_stor_outerShell.mat
  • Material/goatman_infected_transform_spiral.mat
  • Material/S03_portal_zoltun_mega_sandskirt.mat
  • Material/Tree_of_Whispers_ready_smokeSpirals_mat.mat
  • Material/drowned_brute_paoe_weaponFX_cold.mat
  • Material/vampire_boss_mat_projectile_R.mat
  • Material/environmentFX_fire_geo_blue.mat
  • Material/townPortalMain_flat_magehall_mat.mat
  • Material/spider_attk_basic_trail_mat.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/fxKit_damaging_burstRope_spirits_face.mat
  • Material/S01_MalignantHeart_Blue_Main_Strong_01_Dyn.mat
  • Material/mnt_stor008_sprinting_initialBurstMesh.mat
  • Material/fx_fly_host_maggotFallMat.mat
  • Material/necro_boneSpear_tip.mat
  • Material/sorcerer_meteor_indicator_flameTube_BUFF_FREE_METEOR.mat
  • Material/andariel_attk_doublePincers_trail_mesh.mat
  • Material/S01_MalignantHeart_Plain_01_UnLit_Dyn.mat
  • Material/necro_boneSplinters_projectileTip.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/fxkit_buff_damage_blueCylinder.mat
  • Material/mnt_stor015_horse_meshWisps_footFront2_mat.mat
  • Material/environmentFX_fire_geo_blueLarge.mat
  • Material/sorc_selectScreen_fireMesh_core_activeBlue_stillFrame.mat
  • Material/necro_corpseExplosion_chargeLine.mat
  • Material/vampire_boss_lilith_mat_veinAttack_out.mat
  • Material/IGC_inariusWings_echo_huge_1250.mat
  • Material/FrontEnd_CharacterCreate_Campfire_campfire_logShell_mat.mat
  • Material/sorc_selectScreen_fireMesh_core_active.mat
  • Material/mnt_stor020_horse_sprinting_initialBurstMesh.mat
  • Material/Knight_council_healer_ressurectpillarOuter.mat
  • Material/IGC_cleanedEx_inariusWings_glow_huge.mat
  • Material/environmentFX_fire_geo_blueFlare.mat
  • Material/vampire_boss_mat_multishot_in.mat
  • Material/sorc_flameShield_buff_fireTube.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_maneHot_mat.mat
  • Material/vampire_boss_mat_projectile_L.mat
  • Material/environmentVFX_waterfall_spline.mat
  • Material/environmentFX_fire_geo.mat
  • Material/sorc_firewall_aoeExpand.mat
  • Material/temp_owPvP_hostile_buff_mesh.mat
  • Material/resurrect_target_lightPillar.mat
  • Material/vampire_boss_lilith_mat_veinAttack_in.mat
  • Material/vampire_boss_projectile_small_tip.mat
  • Material/mnt_stor002_horse_sprinting_initialBurstMesh.mat
  • Material/fxKit_damaging_projectileStrong_fire_front.mat
  • Material/Andariel_attack_line_chain_front_trail_mesh.mat
  • Material/Vampire_boss_sacks_mat_dead.mat
  • Material/burstAttractor_water_core_mat.mat
  • Material/EGB_Andariel_Echo_screamBeam_warning_fpipe.mat
  • Material/sorcerer_meteor_indicator_flameTube.mat
  • Material/mnt_stor184_trophy_fire_geo.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo007.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/emote_nec007_skull_01.mat
  • Material/S01_boss_babyVarshan_Main_01_Dyn.mat
  • Material/WorldBoss_AbyssLord_mat.mat
  • Material/mnt_stor184_trophy_fire_geo_blueWhiteCore.mat
  • Material/mnt_stor038_sprinting_initialBurstMesh.mat
  • Material/lilith_p1_heartCrucible_handVeins_02.mat
  • Material/rogue_shadowStep_cast_arrow.mat
  • Material/S02_boss_bloodpool_Attractor_proj_meshCore.mat
  • Material/IGC_inariusWings_large_softAlpha.mat
  • Material/LTE_LNY_shrine_blastwave_edge_blastwave.mat
  • Material/Vampire_boss_sacks_mat.mat
  • Material/vampire_caster_proj_impact_meshCore.mat
  • Material/mount_horse_ghost_01_body_mat.mat
  • Material/MonsterAffix_FireOrbs_impact_flame_base_mesh.mat
  • Material/Web_Mat_1.mat
  • Material/environmentVFX_waypoint_discovered_beamFatMat.mat
  • Material/vfx_treasurebeast_ore_detonate_area_VolumeRing.mat
  • Material/Web_Mat_3_noEmissive.mat
  • Material/sorcerer_meteor_impact_fumTube_blueFlame.mat
  • Material/fxKit_projectile_cone_necroUndead.mat
  • Material/mnt_stor002_horse_eyeFire_mat.mat
  • Material/mnt_stor186_trophy_fire_geo_greenCenter.mat
  • Material/Lorath_magic_aoe_funnelDown.mat
  • Material/resurrection_death_lightPillar.mat
  • Material/S02_boss_bloodpool_coagulate_projectile_meshCore.mat
  • Material/wanderingdeath_warmup_spiritSwirl_mesh.mat
  • Material/airidah_Windvortex_waveDomeIntro.mat
  • Material/Andariel_attack_chain_line_side_smoke_mesh.mat
  • Material/ghostCaster_circileOfDeath_projectile_cast_sphere.mat
  • Material/S02_Bloodseeker_necro_boneWall_cast_essenceSwipe.mat
  • Material/portal_dru001_stor_vinesIntro.mat
  • Material/S04_FlamePillar_ambient_flameCore_inactive_2.mat
  • Material/fxKit_damaging_burstCone_fire_directional.mat
  • Material/environmentVFX_fire_ancientsBrazier_actor.mat
  • Material/fxKit_projectile_cone_ghosts.mat
  • Material/andariel_attk_knockback_trail_mesh.mat
  • Material/IGC_SLA_environmentVFX_fire_flameShapes.mat
  • Material/lilith_p2_spawn_transition_veins_01_mat.mat
  • Material/IGC_inariusWings_large_1190.mat
  • Material/Elias_rainChaos_bloodSphere.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_cap.mat
  • Material/sorc_iceshard_cast.mat
  • Material/S01_MalignantHeart_Pink_Main_Strong_01_Dissolve_Dyn.mat
  • Material/environmentFX_fire_geoBase_barbLair.mat
  • Material/mnt_amor133_horse_stor_meshWisps_hornLeft_mat.mat
  • Material/fxKit_damaging_burstLine_demonic_waveMesh_large.mat
  • Material/necro_skeletonWarrior_spawnPillar.mat
  • Material/fxKit_damaging_burstCone_poison_directional.mat
  • Material/S01_MalignantHeart_Red_Main_01_Dissolve_Dyn.mat
  • Material/Andariel_attack_chain_sweep_mesh.mat
  • Material/IGC_SLA_environmentFX_fire_geoBase.mat
  • Material/fxKit_damaging_persistentCylindrical_wind_waveDome.mat
  • Material/Barb_Kick_Impact_StreakMesh_Look1.mat
  • Material/sorcerer_fireballB_proj_fuelsphere_PerfTest_Shader.mat
  • Material/environmentVFX_fire_flameShapes_red.mat
  • Material/S01_MalignantHeart_Black_Main_Strong_01_Dissolve_Dyn.mat
  • Material/astaroth_boss_meteorstorm_attkCast_swipe.mat
  • Material/sorcerer_meteor_impact_fumTube_BUFF_FREE_METEOR.mat
  • Material/lilith_p2_cascade_veinMesh_01_mat.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_mat.mat
  • Material/Barb_Kick_Impact_StreakMesh_Look3.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_03_mat.mat
  • Material/lilith_p2_boss_coagulate_projectile_meshCore.mat
  • Material/demon_butcher_escapeBloodCylinder_mat.mat
  • Material/mnt_stor186_trophy_fire_geoBase.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/DE_CursedChest_Standard_chestFlames_mesh.mat
  • Material/S01_MalignantHeart_child_heartTP_corpseStrands.mat
  • Material/environmentFX_fire_geo_barbLair.mat
  • Material/lilith_p1_death_transition_veins_mat.mat
  • Material/EmoteWings00_FXwing_HugeGlow.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/S01_boss_babyVarshan_Drips_01_Dyn.mat
  • Material/mnt_stor012_horse_goldTier_eye_mat_1.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgePurple.mat
  • Material/sorcerer_hydra_proj_tip_mat.mat
  • Material/mnt_holo_BDY_fxShell_maneWisps_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/astaroth_melee_swing_left_meshTrail_01.mat
  • Material/resurrect_death_lightPillarOuter.mat
  • Material/S01_MalignantHeart_Blue_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/environmentFX_fire_geo_blueWhiteCore_barbLair.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh.mat
  • Material/S01_MalignantHeart_Black_Main_01_Dissolve_Dyn.mat
  • Material/environmentVFX_water_mediumWaterslope_gBuffer.mat
  • Material/fxKit_damaging_persistentCylindrical_wind_waveDomeIntro.mat
  • Material/sorM_stor176_GLV_fire.mat
  • Material/actor_dot_fire_flameTube.mat
  • Material/andariel_attk_claws_trail_01.mat
  • Material/barb_wrathOfTheBerserker_buff_flameTube.mat
  • Material/necro_summonPersistent.mat
  • Material/portal_inariusWing_center.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/S02_boss_SpawnIntro_BloodBurst_cylinder.mat
  • Material/fxKit_damaging_persistentRope_spirits_hand.mat
  • Material/druid_vineCreeper_stun_vine.mat
  • Material/mnt_stor123_trophy_eyeMist.mat
  • Material/mnt_stor184_trophy_fire_geoBase.mat
  • Material/lilith_p2_spawn_transition_veins_05_mat.mat
  • Material/IGC_inariusWings_glow_huge_1220_orange.mat
  • Material/rogue_dash_arrowhead_mat.mat
  • Material/necro_bloodSurge_cast_veins_mat.mat
  • Material/mnt_stor002_horse_hoofFire_mat.mat
  • Material/sorc_selectScreen_fireMesh_core_activeBlue.mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/vfx_monster_fallen_shaman_resCyl.mat
  • Material/astaroth_boss_meteorstorm_proj_leadingEdge.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transitionLong.mat
  • Material/fxKit_harmless_shield_shadow_geoEdgePurple.mat
  • Material/necro_boneStrom_aoe_windSpirals_mat_shadow.mat
  • Material/IGC_inariusWings_sinew_1110.mat
  • Material/legendary_sorc_139_incinerate_beam_actor.mat
  • Material/pvp_openWorld_vessel_activate_glow.mat
  • Material/environmentVFX_water_mediumWaterfall_gBuffer_large.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeGreen.mat
  • Material/mnt_stor186_trophy_fire_geoBase_mystic.mat
  • Material/S01_MalignantHeart_Shell_01_Dyn.mat
  • Material/altar_of_bishibosh_resTorus_mesh.mat
  • Material/headstone_soulFx_lightPillarSpawn.mat
  • Material/emote_sor030_stor_battlepass_outerShell.mat
  • Material/lilith_p2_coagulate_warning_veinsMesh_02_mat.mat
  • Material/andariel_attk_darkBeam_leadingCore_fire_base_mesh.mat
  • Material/MonsterAffix_FireEnchanted_projectile_cast_sphere.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsBackLeft.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/Kehjistan_FleshWebbing_Zombie_01.mat
  • Material/vampire_boss_variant_mat.mat
  • Material/environmentVFX_water_mediumWaterfall_gBuffer.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_hooves_mat.mat
  • Material/classFxKit_buff_damage_activation_waveUp.mat
  • Material/necro_decrepify_aoe_sigilPillar.mat
  • Material/emote_sor030_stor_ringEnergyWind.mat
  • Material/sorF_stor176_TRS_decorFire.mat
  • Material/worldBoss_death_belly_blister.mat
  • Material/mnt_dlux003_horse_sprinting_initialBurstMesh.mat
  • Material/mnt_stor012_horse_goldTier_eye_mat_2.mat
  • Material/vampire_boss_lilith_mat_impale_out.mat
  • Material/sorc_firewall_tallFlames.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoRingRed.mat
  • Material/S04_FlamePillar_ambient_flameCore_active.mat
  • Material/S01_Malignant_Prop_Tendril_Tiling_01_Base_Dissolve_Dyn.mat
  • Material/vampire_boss_variant_tendril_swipe_warmUp_mat.mat
  • Material/S01_MalignantHeart_Orange_Core_01.mat
  • Material/S01_MalignantHeart_Shell_01_Dissolve_Radial_Dyn.mat
  • Material/summonScroll_portal_mainFlat_noZBuffer.mat
  • Material/allClasses_ascendentArmor_GLV_fxMeshWisps.mat
  • Material/Tree_of_Whispers_ready_smokeSpirals_mystic_mat.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsLeft.mat
  • Material/emote_sor003_stor_geoConstellationInverted.mat
  • Material/environmentVFX_fire_largeScaleFlames_Medium_vertAnim.mat
  • Material/sorcerer_hydra_proj_core_mat.mat
  • Material/pvp_openWorld_vessel_activate_cyl.mat
  • Material/IGC_inariusWings_echo_huge_v3.mat
  • Material/IGC_inariusWings_glow_huge_1210_orange.mat
  • Material/sorcerer_hydra_idleFlame_blueAccent.mat
  • Material/PvP_invasionPortal_ring_V01.mat
  • Material/mnt_stor015_horse_meshWisps_footRear1_mat.mat
  • Material/necro_skeletonWarrior_funnelDark.mat
  • Material/altar_of_bishibosh_brazierFire_active.mat
  • Material/necro_bloodSurge_aoe_veins_rig_mat.mat
  • Material/fxKit_damaging_persistentCone_fire_directionalSource.mat
  • Material/vampire_boss_mat_impale_out.mat
  • Material/S01_MalignantHeart_Pink_Main_01_DissolveIn_Dyn.mat
  • Material/vampire_boss_mat_impale.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh_front.mat
  • Material/lilith_p1_teleport_spirals_in.mat
  • Material/environmentVFX_fire_beamFlame.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_Strong_01_Dyn.mat
  • Material/environmentVFX_liquidSurface_waterBoiling_Green.mat
  • Material/sorc_flameShield_cone.mat
  • Material/RitualOfHatred_Bubble.mat
  • Material/dungeon_affix_driftingShade_projectile_shellMesh.mat
  • Material/pvp_volcano_projectile_mesh.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates3_mat.mat
  • Material/S01_MalignantHeart_Black_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/S02_bloodseeker_boneSpear_tip.mat
  • Material/IGC_inariusWings_echo_huge_1220_orange.mat
  • Material/environmentVFX_snow_planeDrift_lrg.mat
  • Material/environmentFX_fire_geo_mysticCenter.mat
  • Material/IGC_inariusWings_echo_huge_softAlpha.mat
  • Material/IGC_inariusWings_large_1170_orange.mat
  • Material/vfx_S02_LTE_LE_Hibernal_BuildParty_fireRadius_area_VolumeRing.mat
  • Material/vampire_caster_proj_meshCore.mat
  • Material/altar_of_bishibosh_corpseFlame_mesh_active.mat
  • Material/Web_Mat_3.mat
  • Material/MonsterAffix_FireOrbs_core_active.mat
  • Material/wandering_death_cloth_vert_mat.mat
  • Material/mnt_stor184_trophy_fire_geo_blueFlare.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/mnt_stor012_horse_goldTier_eyeClose_mat_2.mat
  • Material/townPortal_persistentOpen_glo006_stor_funnel.mat
  • Material/knight_council_healer_resurrect_lightPillarSpawn.mat
  • Material/VFX_QST_CFB_mistTube.mat
  • Material/legendary_druid_077_buff_mesh.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoAccent.mat
  • Material/Web_Mat_2_noEmissive.mat
  • Material/S01_MalignantHeart_Orange_Main_01_Dyn.mat
  • Material/lilith_p2_coagulate_warning_veinsMesh_03_mat.mat
  • Material/fxKit_damaging_projectileLobbed_fire_front.mat
  • Material/lilith_p2_cascade_veinMesh_03_mat.mat
  • Material/sorc_selectScreen_fireMesh_core_active_stillFrame.mat
  • Material/S01_MalignantHeart_Black_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/sorcerer_hydra_idleFlame_blue.mat
  • Material/mnt_stor164_sprinting_initialBurstMesh.mat
  • Material/IGC_inariusWings_echo_huge.mat
  • Material/s02_bloodwell_liquidCascade_opening.mat
  • Material/resurrect_target_lightPillarOuter.mat
  • Material/mnt_stor186_trophy_fire_geo_mysticCenter.mat
  • Material/vfx_eventChest_lightbeam_actorMat.mat
  • Material/lilith_p1_death_transition_veins_02_mat.mat
  • Material/drowned_seaHag_wave01.mat
  • Material/mnt_stor123_trophy_outerMist.mat
  • Material/fxKit_damaging_burstCylindrical_spirits_geoEdgeGreen.mat
  • Material/S01_MalignantHeart_Orange_Drips_01_Dissolve_Dyn.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_geoFireEdge.mat
  • Material/vfxBarb_IronSkin_Cast_GroundWave.mat
  • Material/S01_MalignantHeart_Shell_01_Dissolve_Regular_Dyn.mat
  • Material/mnt_stor026_sprinting_initialBurstMesh.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigInner.mat
  • Material/fxKit_damaging_persistentLine_blood_geoPlane.mat
  • Material/S01_boss_Varshan_heartTP_corpseStrands.mat
  • Material/S02_boss_bloodpool_bloodBlister_projectile_meshCore.mat
  • Material/Web_Mat_1_noEmissive.mat
  • Material/S01_boss_varshan_heart_dissolve_in.mat
  • Material/S01_MalignantHeart_Black_Main_01_DissolveIn_Dyn.mat
  • Material/Traversal_Gizmo_meshBeam.mat
  • Material/IGC_inariusWings_echo_huge_1190_orange.mat
  • Material/IGC_cleanedEx_inariusWings_sinew.mat
  • Material/S01_MalignantHeart_Black_Drips_01_Dyn.mat
  • Material/S01_MalignantHeart_Black_Main_01_Dyn.mat
  • Material/S03_fxKit_damaging_burstLine_blood_wave02.mat
  • Material/IGC_inariusWings_echo_huge_1110_orange.mat
  • Material/sorc_incinerate_upgrade_aoe_startPillar.mat
  • Material/interactiveVFX_carryablePlace_bloodPot_downwardMat.mat
  • Material/mnt_stor186_trophy_fire_geo.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_death_mat.mat
  • Material/lilith_p1_teleport_spirals_out.mat
  • Material/environmentVFX_smoke_wispyPillar.mat
  • Material/mnt_amor133_horse_stor_meshWisps_crown_mat.mat
  • Material/mnt_dlux002_horse_sprinting_initialBurstMesh.mat
  • Material/nightmareDungeon_bloodBlister_blister_mat.mat
  • Material/portalCos_vampBlood_funnel_mat.mat
  • Material/headstone_death_lightPillarOuter.mat
  • Material/emote_sor006_stor_waterSwirl_mesh.mat
  • Material/vampire_boss_lilith_mat_multishot_out.mat
  • Material/environmentFX_fire_geo_blue_barbLair.mat
  • Material/lilith_p2_spawn_transition_veins_mat_04.mat
  • Material/andariel_attk_darkBeam_leadingCore_smoke_mesh.mat
  • Material/sorcerer_fireball_proj_tip_mat.mat
  • Material/IGC_inariusWings_echo_huge_1070.mat
  • Material/fxKit_damaging_projectile_fire_front.mat
  • Material/barF_stor177_TRS_shoulderMist.mat
  • Material/S01_boss_varshan_corpseStrands_dissolve.mat
  • Material/fxKit_damaging_burstCylindrical_demonic_actor_edge02.mat
  • Material/vampire_boss_lilith_mat_death.mat
  • Material/Tree_of_Whispers_ready_smokeSpirals_trunk_mat.mat
  • Material/drowned_seaHag_wave_cast.mat
  • Material/environmentVFX_smoke_wispyPillar_B.mat
  • Material/barb_rallyingCry_buff_mesh.mat
  • Material/fxKit_damaging_persistentCone_fire_directional.mat
  • Material/mnt_stor124_trophy_eyeMist.mat
  • Material/sorcerer_meteor_impact_fumTube.mat
  • Material/WorldBoss_AbyssLord_mat_spawn.mat
  • Material/S04_sorc_flameShield_buff_fireTube.mat
  • Material/drowned_seaHag_wave_Top.mat
  • Material/S03_lilthsLament_waveTop.mat
  • Material/mnt_stor184_trophy_fire_geoBase_green.mat
  • Material/mnt_stor036_sprinting_initialBurstMesh_NoColor.mat
  • Material/vampire_boss_lilith_mat_multishot_in.mat
  • Material/VFX_Alchemist_MixPotions_liquid.mat
  • Material/environmentFX_fire_geo_greenCenter.mat
  • Material/andariel_wraith_projectile_trail_mesh.mat
  • Material/S04_sorc_flameShield_buff_fireTube_2.mat
  • Material/vampire_boss_variant_tendril_mat.mat
  • Material/S01_MalignantHeart_Black_Main_02_Dyn.mat
  • Material/cusedChest_ambient_flameCore_activeStart.mat
  • Material/environmentFX_fire_geo_blueWhiteCore.mat
  • Material/Mal_Pod_A_02.mat
  • Material/mnt_stor184_trophy_fire_geo_mysticCenter.mat
  • Material/S01_MalignantHeart_Pink_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/fxKit_damaging_persistentLine_shadow_intro_waveMesh.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blueFlare.mat
  • Material/S01_MalignantHeart_Orange_Drips_01.mat
  • Material/barb_callOffTheAncients_groundWave.mat
  • Material/S01_MalignantHeart_Pink_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/druid_tornado_meshUpper.mat
  • Material/lilith_p2_cascade_veinMesh_02_mat.mat
  • Material/sorcerer_hydra_idleFlame.mat
  • Material/necro_hemorrhage_clickConfirm_target_mat.mat
  • Material/rog_stor156_Trs_Irridescentt_fxShell_mat.mat
  • Material/summonScroll_portal_mainFlat.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/vampire_boss_projectile_inner_tip.mat
  • Material/S02_Bloodseeker_necro_decrepify_aoe_sigilPillar.mat
  • Material/S01_Malignant_Prop_Tendril_Tiling_01_Base_Dyn.mat
  • Material/druF_stor183_TRS_fxMesh_back.mat
  • Material/demon_succubus_bloodstar_rampedCoreMat.mat
  • Material/environmentFX_fire_geo_tall.mat
  • Material/townPortal_cast_glo006_stor_actor_edge.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates1_mat.mat
  • Material/sorc_firewall_aoe_burstPillar.mat
  • Material/fxKit_projectile_actor_necroblood_bloodsphere.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blueLarge.mat
  • Material/mnt_stor012_horse_goldTier_eyeClose_mat_1.mat
  • Material/ghostCaster_soulfireNova_buff_mesh.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeSouls.mat
  • Material/S01_MalignantHeart_Blue_Main_01_Dyn.mat
  • Material/IGC_cleanedEx_inariusWings_echo_huge.mat
  • Material/legendary_barb_024_impactTransition.mat
  • Material/mnt_stor124_trophy_noseMist.mat
  • Material/S01_MalignantHeart_Red_Main_01_Dyn.mat
  • Material/demonSuccubus_bloodstar_coreMeshMat.mat
  • Material/sorcerer_fireball_impact_legendary_rampDamage_flameMesh.mat
  • Material/knight_council_healer_resurrect_death_lightPillarOuter.mat
  • Material/townPortal_persistentOpen_horizontalBeam_rog001_stor_01.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveBase.mat
  • Material/necro_skeletonWarrior_funnel.mat
  • Material/s01_boss_body_uber.mat
  • Material/sorc_icefall_activation_waveUp.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_dru001_stor_.mat
  • Material/druid_tornado_mesh.mat
  • Material/fxkit_buff_damage_fireCylinder.mat
  • Material/fallen_shaman_resTarget_grunt_spiral_02.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoEdgeRed.mat
  • Material/sorM_stor176_HLM_fire.mat
  • Material/environmentVFX_fire_flameShapes_blue.mat
  • Material/shrine_protection_cone.mat
  • Material/IGC_inariusWings_echo_huge_1070_orange.mat
  • Material/S01_Malignant_CapturingTendris_01.mat
  • Material/ashava_breath_cone_mesh.mat
  • Material/mosnter_stateChanged_trail_mat2.mat
  • Material/townPortal_paralax.mat
  • Material/sorM_stor176_TRS_fire.mat
  • Material/druM_stor183_TRS_fxMesh_front.mat
  • Material/sorc_flameShield_buff_cone_blue.mat
  • Material/S02_BP_AllClasses_GoldArmor_fxBloodSmokeNoVertAnim_mat_ds.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgeRed.mat
  • Material/fxKit_damaging_persistentLine_spirits_hand.mat
  • Material/mnt_stor027_horse_sprinting_initialBurstMesh.mat
  • Material/fxkit_buff_damage_frenzyfireLine.mat
  • Material/necro_decrepify_aoe_funnelDown.mat
  • Material/vampire_boss_variant_worms_swipe_warmUp_mat.mat
  • Material/S03_lilithLament_wave_bottom.mat
  • Material/S01_boss_babyVarshan_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/mnt_stor186_trophy_fire_geo_blueWhiteCore.mat
  • Material/environmentFX_fire_geo_tallDim.mat
  • Material/necro_boneSplinters_essenceTrail.mat
  • Material/IGC_BLB_HellPortal_darkEnergyRing_mat_enh.mat
  • Material/environmentVFX_igc_snow_planeDrift_lrg.mat
  • Material/fxKit_damaging_burstLine_demonic_waveMesh.mat
  • Material/fxKit_damaging_burstLine_blood_waveTop.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurpleOutside.mat
  • Material/S01_MalignantHeart_Orange_Drips_01_Dyn.mat
  • Material/lilithLament_wave_bottom.mat
  • Material/altar_of_bishibosh_ambient_flameCore_activeStart.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoEdgePurple.mat
  • Material/portal_bar002_stor_headFire.mat
  • Material/windVotexNado_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_01_DissolveIn_Dyn.mat
  • Material/airidah_Windvortex_waveDome.mat
  • Material/S01_main_04_Incensefire_horadric_geo.mat
  • Material/sorF_stor176_GLV_fire.mat
  • Material/mnt_stor184_trophy_fire_geo_blueLarge.mat
  • Material/treasuregoblin_main_flat_ds.mat
  • Material/nightmareDungeon_bloodBlister_projectile_meshCore.mat
  • Material/fxKit_damaging_burstCone_spirits_waveMesh_01.mat
  • Material/barb_frenzy_fireCylinder.mat
  • Material/lilith_p1_heartCrucible_groundVeins2.mat
  • Material/vfxNecro_BoneStorm_AOE_GravePit_EnergyPuff.mat
  • Material/IGC_cleanedEx_inariusWings_large.mat
  • Material/S01_MalignantHeart_Blue_Main_01_DissolveIn_Dyn.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdge.mat
  • Material/mnt_stor039_sprinting_initialBurstMesh.mat
  • Material/lilith_p2_coagulate_ActorToActor_veinsMesh_02_mat.mat
  • Material/lilith_p2_spawn_transition_veins_mat_03.mat
  • Material/vampire_boss_variant_mat_death.mat
  • Material/S01_MalignantHeart_Orange_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/shrine_blastwave_edge_blastwave.mat
  • Material/druF_stor183_TRS_fxMesh_front.mat
  • Material/environmentVFX_igc_snow_planeDrift_Bright_lrg.mat
  • Material/Shield_016_stor_actor_flameTube.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blue.mat
  • Material/altar_of_bishibosh_ambient_flameCore_active.mat
  • Material/vampire_boss_lilith_mat_impale.mat
  • Material/S01_Malignant_death_gibs.mat
  • Material/fxkit_buff_damage_frenzyfireCylinder.mat
  • Material/IGC_inariusWings_echo_huge_1210_orange.mat
  • Material/drowned_brute_paoe_weaponFX.mat
  • Material/neyrelle_magic_aoe_funnelDown_01.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsBackRight.mat
  • Material/mnt_stor019_horse_sprinting_initialBurstMesh.mat
  • Material/mnt_stor186_trophy_fire_geo_blue.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_death_mat.mat
  • Material/S02_boss_proj_meshCore.mat
  • Material/S04_cusedChest_ambient_flameCore_inactiveStart_2.mat
  • Material/IGC_inariusWings_large_1250.mat
  • Material/IGC_inariusWings_glow_huge.mat
  • Material/fxKit_damaging_persistentCone_poison_directional_XY.mat
  • Material/emote_rog005_armGhostMat.mat
  • Material/S01_MalignantHeart_Pink_Drips_01_Dyn.mat
  • Material/monsterAffix_Chaos_Fume.mat
  • Material/S01_MalignantHeart_Blue_Main_01_Dissolve_Dyn.mat
  • Material/astaroth_boss_meteorstorm_proj_flame.mat
  • Material/Andariel_attack_chain_sweep_smoke_mesh.mat
  • Material/rogue_forcefulArrow_impact_arrow.mat
  • Material/environmentVFX_liquidSurface_waterBoiling.mat
  • Material/S01_MalignantHeart_Black_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/S01_MalignantHeart_Blue_Main_02_Dyn.mat
  • Material/mnt_stor124_trophy_runeMist.mat
  • Material/qstVFX_megaDemon_bloodMesh.mat
  • Material/S04_FlamePillar_ambient_flameCore_activeStart.mat
  • Material/mnt_stor184_trophy_fire_geoBase_mystic.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveBase.mat
  • Material/rogue_shadowClone_cast_vertShadow.mat
  • Material/vampire_boss_mat_veinAttack_out.mat
  • Material/S01_MalignantHeart_Red_Core_01_Dyn.mat
  • Material/S01_Malignant_Prop_Tendril_Tiling_VertAnim_01_Base.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_01_mat.mat
  • Material/fxKit_damaging_persistentLine_shadow_intro_waveBacker.mat
  • Material/fxKit_projectile_actor_blood_bloodsphere.mat
  • Material/S01_MalignantHeart_Orange_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/mnt_dlux003_horse_eyeMist.mat
  • Material/environmentVFX_fire_largeScaleFlames_Tall_vertAnim.mat
  • Material/fxKit_damaging_projectile_spirits_face.mat
  • Material/Knight_council_healer_ressurectpillar.mat
  • Material/mnt_stor002_horse_tailFire_mat.mat
  • Material/pvp_volcano_projectile_mesh2.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveTop.mat
  • Material/environmentVFX_fire_largeScaleFlames_hellBrazier.mat
  • Material/sorcerer_meteor_indicator_flameTube_blueFlame_intensity.mat
  • Material/IGC_SLA_environmentVFX_fire_flameShapes_blue.mat
  • Material/IGC_inariusWings_sinew_1250.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/dungeon_affix_driftingShade_payload_persistent_ringMesh.mat
  • Material/lilith_p2_spawn_transition_veins_mat_02.mat
  • Material/emote_S4_ABP_EmoteWings00_HugeGlow.mat
  • Material/s02_bloodwell_liquidCascade_neutral.mat
  • Material/IGC_inariusWings_large.mat
  • Material/S01_MalignantHeart_Pink_Main_01_Dyn.mat
  • Material/mnt_stor186_trophy_fire_geo_blueFlare.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsRight.mat
  • Material/S01_main_04_Incensefire_horadric_geoBase_mystic.mat
  • Material/Neyrelle_magic_aoe_funnelDown.mat
  • Material/wandering_death_cloth_vert_death_mat.mat
  • Material/nightmareDungeon_volcanicFlame.mat
  • Material/Web_Mat_2.mat
  • Material/S01_MalignantHeart_Pink_Main_01_Dissolve_Dyn.mat
  • Material/fxKit_damaging_persistentLine_spirits_intro_waveMesh.mat
  • Material/altar_of_bishibosh_chestFlames_mesh.mat
  • Material/lilthsLament_waveTop.mat
  • Material/S02_bloodseeker_boneSpear_projectile_spawnSpiral.mat
  • Material/necro_boneSpear_projectile_spawnSpiral.mat
  • Material/mnt_stor184_trophy_fire_geo_greenCenter.mat
  • Material/S01_MalignantHeart_Orange_CorpseStrands_01_Dyn.mat
  • Material/necro_bloodMist_persistent_bloodBlobs.mat
  • Material/S02_BP_AllClasses_GoldArmor_TRS_bloodWispMesh.mat
  • Material/lilith_p2_coagulate_ActorToActor_veinsMesh_01_mat.mat
  • Material/mnt_amor157_horse_store_fxmesh_bloodDrop.mat
  • Material/S04_FlamePillar_ambient_flameCore_inactiveStart_2.mat
  • Material/fxKit_damaging_persistentLine_spirits_intro_hand.mat
  • Material/S01_MalignantHeart_Black_Main_Strong_01_Dyn.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_tail.mat
  • Material/lilith_p1_death_transition_veins_03_mat.mat
  • Material/wandering_death_cloth_alt_vert_mat.mat
  • Material/astaroth_melee_swing_left_meshTrail.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates2_mat.mat
  • Material/sorcerer_hydra_flameTube.mat
  • Material/IGC_inariusWings_glow_huge_1070.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_tail_purple.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/resurrect_lightPillarMidOuterSoft.mat
  • Material/vampire_boss_mat_death.mat
  • Material/S01_MalignantHeart_Blue_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/IGC_inariusWings_large_1170.mat
  • Material/S01_MalignantHeart_Blue_Drips_01_Dyn.mat
  • Material/environmentVFX_blood_mediumWaterfall_gBuffer.mat
  • Material/portal_glo005_stor_ringEnergyWind.mat
  • Material/environmentFX_fire_geoBase_mystic.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/townPortal_persistent_glo007_stor_surroundEnergy.mat
  • Material/lilith_p1_heartCrucible_handVeins.mat
  • Material/vampire_boss_mat_multishot_out.mat
  • Material/emote_nec023_stor_soulsCastl.mat
  • Material/IGC_inariusWings_coloredDebug.mat
  • Material/vampire_boss_variant_horns_mat.mat
  • Material/fxKit_damaging_burstCone_wind_directional.mat
  • Material/environmentFX_fire_geoBase_green.mat
  • Material/astaroth_melee_swing_right_meshTrail.mat
  • Material/andariel_darkFire_aoe_impact_flame_base_mesh.mat
  • Material/S01_MalignantHeart_Orange_Main_01.mat
  • Material/VFX_Harvest_Ritual_Node_Opening_flameBurst.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/mnt_stor049_horse_sprinting_initialBurstMesh.mat
  • Material/wanderingdeath_escape_spiritSwirl_mesh.mat
  • Material/S04_cusedChest_ambient_flameCore_activeStart.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgeRedSimple.mat
  • Material/fxKit_cone_waveMesh_poison_burstLine.mat
  • Material/necro_blight_cast_darkStrand.mat
  • Material/IGC_inariusWings_sinew_1070.mat
  • Material/sorc_selectScreen_fireMesh_core.mat
  • Material/lilith_p1_heartCrucible_handVeins_03.mat
  • Material/sorcerer_meteor_proj_trail_Ring_Unique_Sorc_005.mat
  • Material/Andariel_attack_chain_line_front_smoke_mesh.mat
  • Material/S01_MalignantHeart_Black_Drips_01_Dissolve_Dyn.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/portal_dru001_stor_vines.mat
  • Material/S02_Bloodseeker_necro_decrepify_aoe_funnelDown.mat
  • Material/nightmareDungeon_bloodBlister_blister_anticipation_mat.mat
  • Material/legendary_sorc_043_projectile_trail_Mat.mat
  • Material/Andariel_attack_line_chain_trail.mat
  • Material/environmentFX_fire_cauldronGeo.mat
  • Material/S01_boss_varshan_corpseStrands_dissolve_02.mat
  • Material/legendary_sorc_139_incinerate_beam_cast.mat
  • Material/IGC_SLA_environmentFX_fire_geo.mat
  • Material/necro_boneWall_cast_essenceSwipe.mat
  • Material/barb_frenzy_fireLine.mat
  • Material/vampire_boss_variant_worms_mat.mat
  • Material/fxKit_damaging_burstCylindrical_wind_waveIntro.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/MonsterAffix_FireOrbs_core_active_stillFrame.mat
  • Material/necro_bloodSurge_aoe_veins_mat.mat
  • Material/necro_boneStrom_aoe_windSpirals_mat.mat
  • Material/portal_inariusWings_echo.mat
  • Material/environmentVFX_fire_flameShapes.mat
  • Material/sorcerer_fireball_proj_core_mat.mat
  • Material/mnt_stor123_trophy_innerMist.mat
  • Material/IGC_inariusWings_large_orange.mat
  • Material/mnt_stor015_horse_meshWisps_footRear2_mat.mat
  • Material/Andariel_attack_chain_line_side_mesh.mat
  • Material/mnt_amor133_horse_stor_meshWisps_chest_mat.mat
  • Material/lilith_p2_coagulate_ActorToActor_veinsMesh_03_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_01_Dissolve_Dyn.mat
  • Material/mnt_holo_BDY_fxShell_tailWisps.mat
  • Material/barb_frenzy_blueCylinder.mat
  • Material/mnt_stor015_horse_meshWisps_footFront1_mat.mat
  • Material/fallen_shaman_fireBall_trail.mat
  • Material/mnt_amor133_horse_stor_meshWisps_hornRight_mat.mat
  • Material/vampire_boss_lilith_mat_projectile_R.mat
  • Material/S01_main_04_Incensefire_horadric_geo_mysticCenter.mat
  • Material/IGC_inariusWings_large_1230_orange.mat
  • Material/IGC_inariusWings_large_noise.mat
  • Material/S01_MalignantHeart_Pink_Drips_01_Dissolve_Dyn.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_maneWisps_mat.mat
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_In_366565.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_instanced.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/IGC_actor_water_pbr_blood_static.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_Out_1509391.shd
  • Shader/cookie_prop_vertAnim_noise.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/boss_vampire_vertAnim_highlight.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/IGC_actor_gbuff_pbr_blood_static.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/vfx_actor_unique_worldSpaceLiquid.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/armor_hair.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/IGC_cookie_water_pbr_blood_static.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/cookie_prop_vertAnim_noise_dissolve.shd
  • Shader/IGC_actor_water_pbr_blood_glob_FBX.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_In_1442623.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_In_1509391.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_In_374556.shd
  • Shader/vampire_boss_vertanim_cookie.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_Out_366565.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/cookie_scene_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_In_366565.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_Out_1442623.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/cookie_prop_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/cookie_prop_gbuff_basic_ws_vertex_noise.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_Out_225802.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_Out_374556.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_In_225802.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_In_374556.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_In_1442623.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_In_225802.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_Out_1442623.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_Out_1509391.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_Out_366565.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_Out_374556.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_In_1509391.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_Out_225802.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/cookie_scene_vertAnim_noise.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • 226559
    { "__fileName__": "base/meta/MaterialValue/Noise Multiply Contrast Factor - Vertex Animation.mtv" }