References to this File
  • Material/Zakarum_CrusaderMonument_Brazier_Geode_Crystal_01_Dyn.mat
  • Material/wanderingdeath_tornado_sphere_mesh.mat
  • Material/druid_grizzlyRage_eruption_shockwave_sandRed.mat
  • Material/Ancients_Rock_Medium_D_Tileable_Base.mat
  • Material/S01_MalignantHeart_Orange_Main_Strong_01_Dissolve_Dyn.mat
  • Material/twoHandSorcStaff_stor020_mat.mat
  • Material/Hell_Rock_Corpse_Cinematic_B_Tileable_Slime_Tendrils.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground.mat
  • Material/wildlife_bear_mat.mat
  • Material/necM_stor179_LEG_mat.mat
  • Material/fly_warrior_miniboss_fur_mat.mat
  • Material/S03_boss_attkSwipe_weapon.mat
  • Material/Trophy_Nec000_dlux_mat.mat
  • Material/monster_scorpion.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveEdge.mat
  • Material/vfxSorc_iceArmor_death_outerShellMat.mat
  • Material/sorc_iceArmor_mainMat.mat
  • Material/S02_Bloodseekers_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/vanquished_Shared_Shared_smokeCloth.mat
  • Material/barb_hammerOfTheAncients_aoe_snowMainFiller.mat
  • Material/Zak_Dark_Stairs_A_01_Obsidian.mat
  • Material/skeleton_boss_storm_aoe_tornado.mat
  • Material/sorM_crft30_TRS_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurple.mat
  • Material/MageHalls_Base_LampGlass_A_Hub_02.mat
  • Material/monsterAffix_vortex_warning_icicle_water.mat
  • Material/S01_MalignantHeart_Blue_Main_Strong_01_Dissolve_Dyn.mat
  • Material/IGC_PFV_godray_warm_large_4050.mat
  • Material/S01_MalignantHeart_Blue_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/lilith_p1_death_transition_lowerBody.mat
  • Material/portalCos_vampBlood_funnelExterior_mat.mat
  • Material/mnt_stor186_trophy_fire_geo_store.mat
  • Material/Hell_Towers_B_Tileable_Slime_Tendrils.mat
  • Material/mnt_amor106_horse_stor_MAT.mat
  • Material/Rogue_Momentum_buff_wristCylMat.mat
  • Material/Zak_Ext_Window_Large_A.mat
  • Material/fxKit_damaging_burstCone_spirits_waveMesh_glow.mat
  • Material/KehjistanHU_Market_Drapery_Set_02_Base_Sand.mat
  • Material/Ancients_Ruins_NecroBones_Gold_01.mat
  • Material/environmentVFX_sandstorm_safeZone_wisps_mat.mat
  • Material/barb_deathBlow_contact_groundShape.mat
  • Material/follower_vigo_holyBarrier.mat
  • Material/donan_ranged_binding_debuff_ring_runes.mat
  • Material/lilith_capstone_p2_upper_mat.mat
  • Material/S04_Helltide_Prop_SoulSyphon_holdArea_vertical.mat
  • Material/IGC_BLB_HellPortal_smoke_mat_enh.mat
  • Material/Barb_Kick_Ancient_FootGlow_mesh.mat
  • Material/sorcerer_fireball_payload_flameMesh.mat
  • Material/S03_Boss_Head_Mat_poison.mat
  • Material/vfxItems_flippy_sacred_helixMat.mat
  • Material/Ancients_Rock_Small_C_Tileable_Low_Emissive.mat
  • Material/S03_Boss_Head_Mat_fire.mat
  • Material/NecM_stor184_GLV_mat.mat
  • Material/Hell_Rock_Large_Edge_A_Tileable_Slime_Tendrils.mat
  • Material/fly_warrior_miniboss_mat.mat
  • Material/legendary_sorc_043_trail_mesh_Mat.mat
  • Material/Kehj_Crucifix_Debris.mat
  • Material/S03_construct_death_coaster.mat
  • Material/S03_boss_attkThrow_catch_weaponShell.mat
  • Material/lilith_p1_teleport_lowerBody_out.mat
  • Material/VFX_Global_WarbleTubeCone_mat.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgeRedCenter.mat
  • Material/IGC_PFV_godray_warm_large_3170.mat
  • Material/sorM_base04_GLV_mat.mat
  • Material/Goatman_ranged_flay_death.mat
  • Material/emote_bar022_stor_tornadoMain.mat
  • Material/druM_stor183_TRS_fxMesh_back.mat
  • Material/trophy_nec011_stor_mat.mat
  • Material/skeleton_ballista_base_lightning_mat.mat
  • Material/sorM_base04_LEG_fur_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurpleSimple.mat
  • Material/S01_MalignantHeart_Pink_Main_02_Dyn.mat
  • Material/Fallen_Brute_lightning.mat
  • Material/lilith_p2_upper_mat.mat
  • Material/Hell_Rock_Corpse_Parts_B_Tileable_Slime_Tendrils.mat
  • Material/IGC_BLB_HellPortal_energyRingOutward_mat_enh.mat
  • Material/skeleton_twohandCloth_mat_Lightning.mat
  • Material/Ancients_Blood_NecroBones_A_01.mat
  • Material/S01_MalignantHeart_Pink_Main_Strong_01_Dyn.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_fog.mat
  • Material/Hell_Rock_Spike_Small_C_Tileable_Slime_Tendrils.mat
  • Material/HellPortal_energyMesh_mat.mat
  • Material/Camp_Frac_Malnok_IceShard_Dyn.mat
  • Material/IGC_PFV_godray_warm_large_3150_SideWindow.mat
  • Material/necro_bloodWave_waveCrashesInnerMat.mat
  • Material/fxKit_damaging_persistentCylindrical_poison_volume.mat
  • Material/thunderDome_active_mat.mat
  • Material/S02_Boss_Wings_BlurFX.mat
  • Material/Magical_Ice_Barrier_Spikes_Interior_HF.mat
  • Material/ui_loadingScreen_horadricSymbol.mat
  • Material/Lilith_UpperBody_mat.mat
  • Material/MOB_Raider_Brute_A_PillarExploration_mat.mat
  • Material/Camp_Frac_Malnok_IceShard_Base_HF.mat
  • Material/S01_main_04_Incensefire_horadric_geoBase.mat
  • Material/druid_tornado_mainTornado_outerDetail_mat.mat
  • Material/barb_rupture_pullOut_pullBackMesh.mat
  • Material/wanderingdeath_transformPull_pullIn_windSpirals_mat.mat
  • Material/S03_boss_elementPhase_pillarHighlight.mat
  • Material/Cave_Ice_Ice_Sheet_B.mat
  • Material/druid_cataclysm_cast_stormSweepInnerMat_ds.mat
  • Material/vampire_caster_hawz_mat.mat
  • Material/shrine_artillery_arrow_highlight_trail.mat
  • Material/headstone_sor006_stor_mat.mat
  • Material/werewolf_melee_B_fur_mat.mat
  • Material/IGC_PFV_godray_warm_large_4060.mat
  • Material/sorF_crft30_TRS_mat.mat
  • Material/SorM_stor170_TRS_ashTrail.mat
  • Material/vfxSchool_mmoseley_bloodBubble.mat
  • Material/ProtoDun_South_Drapery_long_A_01.mat
  • Material/legendary_cub2_fireMesh.mat
  • Material/fxKit_damaging_projectileLobbed_blood_core_MAT.mat
  • Material/SceneDev_RogLair_Treasure_OrangeGems_01.mat
  • Material/astaroth_boss_meteorstorm_pool_rimMesh.mat
  • Material/S01_MalignantHeart_Pink_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/HellPortal_energyRing_mat.mat
  • Material/Hell_Rock_Corpse_Parts_F_Tileable_Slime_Tendrils.mat
  • Material/sorcerer_meteor_proj_trail.mat
  • Material/druM_P00_BOD_mat.mat
  • Material/IGC_inariusWings_sinew.mat
  • Material/lilith_p1_teleport_in_bone.mat
  • Material/Lilith_Head_mat.mat
  • Material/skeleton_necro_sword_death_mat.mat
  • Material/sorc_flameShield_buff_bubble_blue.mat
  • Material/lilith_p2_capstone_head_death_dissolve_mat.mat
  • Material/necM_stor172_eyeMist.mat
  • Material/fxKit_harmless_barrierWall_whisper_mat.mat
  • Material/S02_Bloodseekers_druid_cataclysm_tornado_innerCone_mat.mat
  • Material/mnt_stor186_trophy_fire_geo_blueLarge.mat
  • Material/necM_stor154_TRS_mat.mat
  • Material/druF_stor165_TRS_fur_mat.mat
  • Material/sorM_stor156_TRS_mat.mat
  • Material/fxKit_harmless_persistentBarrier_water.mat
  • Material/necro_boneSpirit_impactSkull.mat
  • Material/IGC_DST_1185_bloodSquib_A_colliding.mat
  • Material/headstone_nec010_stor_mat.mat
  • Material/portalCos_vampBlood_bloodSplash.mat
  • Material/S03_Boss_Head_Mat_lightning.mat
  • Material/necF_stor164_TRS_mat.mat
  • Material/mnt_holo_BDY_fxShell_legs.mat
  • Material/Barb_Ancient_axe_base01_mat.mat
  • Material/global_levelUp_mistSweepMat.mat
  • Material/monsterAffix_tether_chainSpirit_mat2.mat
  • Material/environmentFX_fire_geoBase.mat
  • Material/rog_stor156_HLM_vfx_smokeMesh.mat
  • Material/rogue_shade_flurry_cold.mat
  • Material/necro_decompose_corpseTravel_blood.mat
  • Material/vfx_doorsigil_evil_raymesh_ring_mat.mat
  • Material/lilith_p1_teleport_in_wings.mat
  • Material/townPortal_persistent_glo007_stor_glowOverlay.mat
  • Material/mnt_stor186_trophy_fire_geoBase_green.mat
  • Material/S04_HelltideBossSummon_SigilActivA.mat
  • Material/S01_MalignantHeart_Blue_Drips_01_Dissolve_Dyn.mat
  • Material/Goatman_Sorcerer_Cloth_Dry Steppes.mat
  • Material/Lilith_eyelashes_mat.mat
  • Material/Generic_Wagon_01_Sand_Light_Dyn.mat
  • Material/S01_MalignantHeart_Orange_Main_02_Dyn.mat
  • Material/skeleton_necro_sword_man_armor_mat.mat
  • Material/lilith_p2_spawn_transition_muscle_mat.mat
  • Material/SightlessEye.mat
  • Material/Ancients_Rock_Large_A_Tileable_Emissive.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/mnt_stor184_trophy_fire_geo_blue.mat
  • Material/druid_boulder_ground_trail.mat
  • Material/s4_bp_platinumArmor_prismaticShell.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Fire_Deploy_Box.mat
  • Material/S02_Bloodseekers_druid_cataclysm_tornado_outerDetail_mat.mat
  • Material/Ancients_Rock_Small_Scree_A_Tileable_Low_Emissive.mat
  • Material/global_state_staggered_meshCore.mat
  • Material/BloodStoneObeliskHatredShard_SuccessState.mat
  • Material/Generic_Ice_Small_01_Snow_Thick_Dyn.mat
  • Material/NecM_stor184_HLM_mat.mat
  • Material/monsterAffix_tether_chainSpirit.mat
  • Material/barF_P01_BOD_mat.mat
  • Material/Goatman_Ice_Totem_Ice_Dyn.mat
  • Material/druF_crft44_LEG_mat.mat
  • Material/ProtoDun_Sewer_Hanging_Slime_A_01_Dyn.mat
  • Material/Tree_of_Whispers_ready_smokeSpirals_mat.mat
  • Material/mnt_stor039_horse_mane_mat.mat
  • Material/Potion_Glass_Ver2_01_Dyn.mat
  • Material/wildlife_woodwraith_hawz.mat
  • Material/barb_hammerOfTheAncients_aoe_dirtMainFiller.mat
  • Material/environmentFX_fire_geo_blue.mat
  • Material/lilith_p2_eyelashes_mat.mat
  • Material/skeleton_necropolisguardian_helltide_cloth_mat_ds.mat
  • Material/treasureGoblinBag_mat_shiny.mat
  • Material/donan_melee_smite_shockwave_proj_motionBlur.mat
  • Material/Conv_QST_Hawe_Bog_Cine_HSS_bowl_wisps.mat
  • Material/Camp_Frac_Malnok_IceShard_Dyn_HF.mat
  • Material/lilith_p1_teleport_in_lowerBody.mat
  • Material/druid_grizzlyRage_eruption_shockwave_sandWhite.mat
  • Material/lilith_p1_teleport_in_head.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_fog_scosInside.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/Hell_Rock_Corpse_Cinematic_A_Tileable_Slime_Tendrils.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_fog.mat
  • Material/Theme_Spider_Cobwebs_Circle.mat
  • Material/npcF_zolaya_BOD_mat.mat
  • Material/fxKit_damaging_burstRope_spirits_face.mat
  • Material/S01_MalignantHeart_Blue_Main_Strong_01_Dyn.mat
  • Material/Hawe_SnakeCultist_SnakeEyeGem_Cracked_Dyn.mat
  • Material/skeleton_ballista_weapon_cold_mat.mat
  • Material/mnt_stor008_sprinting_initialBurstMesh.mat
  • Material/Black_Tomb_Obsidian_DoorFrame_A_01_Base_Rebake.mat
  • Material/lilith_p1_heartCrucible_spawn_megaDemon_veins.mat
  • Material/necro_boneSpear_tip.mat
  • Material/fxKit_harmless_persistentCharge_demonic_soulercoaster_blue.mat
  • Material/lightningStorm_barrierOffset_outro.mat
  • Material/astaroth_boss_mount_leap_impact_volumeSphere.mat
  • Material/seeds_of_hate_60_count_vat_end.mat
  • Material/portal_inariusSilver_godrays.mat
  • Material/igc_soulstone_outer_mtl_Brighter.mat
  • Material/monster_scorpion_death_fastDecay.mat
  • Material/emote_nec034_stor_skeletonGhost.mat
  • Material/emote_sor020_stor_iceShell.mat
  • Material/igc_lilith_eyeR_mtl_sightless_eye.mat
  • Material/Goatman_Frozen_Corruption_Ice_Dyn.mat
  • Material/Zak_Ext_Window_Large_Broken_B.mat
  • Material/S01_MalignantHeart_Plain_01_UnLit_Dyn.mat
  • Material/Hell_Rock_Spike_Cinematic_A_Tileable_Slime_Tendrils.mat
  • Material/necHLMM_stor183_HLM_volume.mat
  • Material/wildlife_bear_mat_Hawezar.mat
  • Material/tarBubble.mat
  • Material/fxKit_harmless_persistentRope_horadric_innerRing.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/SceneDev_RogLair_Treasure_RedGems_01.mat
  • Material/barM_stor202_GLV_mat.mat
  • Material/rogM_sets56_TRS_mat.mat
  • Material/fxKit_damaging_burstRope_wind_DonutMat.mat
  • Material/environmentFX_fire_geo_blueLarge.mat
  • Material/druid_earthenMight_buff_energyWindDarkMat.mat
  • Material/IGC_KPR_IGC_godray_1030_sortpriority.mat
  • Material/sorF_base09_TRS_fur_mat.mat
  • Material/RogM_P02_HED_mat.mat
  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_center_iceShard_mistSkirt.mat
  • Material/ScosglenHU_Village_Wood_Set_01_Flooded.mat
  • Material/barF_P01_HED_mat.mat
  • Material/Kehj_Buildings_Glass_Window_A_Base.mat
  • Material/IGC_inariusWings_echo_huge_1250.mat
  • Material/headstone_nec041_stor_mat.mat
  • Material/Item_Gemstone_Ruby_Flippy.mat
  • Material/vfx_goodLockSigil_raymesh_mat.mat
  • Material/Hell_Fort_Tumor_A_Emissive.mat
  • Material/andariel_death_flame_burst_mat.mat
  • Material/S04_Doomsayer_cylinder_02.mat
  • Material/SceneDev_RogLair_Treasure_BlueGems_01.mat
  • Material/S02_bloodseeker_tornado_outerCone_mat.mat
  • Material/seeds_of_hate_250_count_vat_start.mat
  • Material/fxKit_damaging_persistentAttractor_cold_tube.mat
  • Material/S03_Boss_stagger_hit_souls_soulercoaster.mat
  • Material/s01_boss_absorb_barrierMat_intro.mat
  • Material/Andariel_body_death_glow.mat
  • Material/mnt_stor020_horse_sprinting_initialBurstMesh.mat
  • Material/Shrine_Boss_Summon_01_Dissolve.mat
  • Material/townPortal_endScrollMesh_glowingNoise_glo004_stor.mat
  • Material/Sword_Stor011_mat.mat
  • Material/wanderingdeath_chestbeam_tube_mat.mat
  • Material/emote_sor003_stor_geoNebulaGold.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh_front.mat
  • Material/IGC_cleanedEx_inariusWings_glow_huge.mat
  • Material/environmentFX_fire_geo_blueFlare.mat
  • Material/vfxSorc_iceArmor_cast_outerShellMat.mat
  • Material/Ancients_Rock_Medium_B_Tileable_Low_Emissive.mat
  • Material/barF_stor163_GLV_mat.mat
  • Material/rogue_shade_flurry_shadow.mat
  • Material/Zak_Ext_Window_Large_D.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_maneHot_mat.mat
  • Material/HellPortal_smoke_mat.mat
  • Material/environmentFX_fire_geo.mat
  • Material/Hell_Fort_Tumor_A_Emissive_Animated.mat
  • Material/SightlessEye_lilithProjectile_projectile_rock_glow.mat
  • Material/rogM_stor202_TRS_mat_ds.mat
  • Material/lilith_p1_death_transition_upperBody.mat
  • Material/IGC_PFV_godray_warm_large_3050.mat
  • Material/rogM_base09_TRS_fur_mat.mat
  • Material/emote_S4_ABP_EmoteWings00_LargeMain.mat
  • Material/monster_scorpion_death_fire.mat
  • Material/bloodDroplet_2_DEV_01.mat
  • Material/Hell_CoH_Glass_Window_Center.mat
  • Material/fxKit_damaging_burstCone_demonic_waveMesh.mat
  • Material/Lilith_Capstone_P1_UpperBody_mat.mat
  • Material/drownedBrute_mat_Scosglen.mat
  • Material/Camp_Frac_Malnok_IceShard_Base.mat
  • Material/ProtoDun_Railing_FloorTrim_Obsidian_A_01.mat
  • Material/fxKit_harmless_persistentBubble_bone_grounded.mat
  • Material/lilith_p2_wings_death_dissolve_mat.mat
  • Material/fxKit_harmless_shield_poison_burstSwirls.mat
  • Material/astaroth_weapon_shellMat.mat
  • Material/werewolf_stealth_C_mat.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeam.mat
  • Material/Ancients_Rock_Tiny_Scree_A_Tileable_Low_Emissive.mat
  • Material/EGB_Andariel_Echo_screamBeam_warning_fpipe.mat
  • Material/lilith_p1_teleport_veins_out.mat
  • Material/sorc_iceshard_ambient_waterOrbMat_Dissolve.mat
  • Material/lilith_p2_spawn_transition_bone_mat.mat
  • Material/energySphere_core.mat
  • Material/wildlife_woodwraith.mat
  • Material/mnt_stor184_trophy_fire_geo.mat
  • Material/lightningStorm_barrierCenter_mat_v2_ds.mat
  • Material/rogue_stealth_outro_shadowShellMat.mat
  • Material/wanderingdeath_stagger_hit_souls_soulercoaster.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/wildlife_woodwraith_death_poison.mat
  • Material/vfxItems_flippy_unique_helixMat.mat
  • Material/fxKit_harmless_persistentBarrier_waterHighlights.mat
  • Material/lilith_p2_head_spawn_transition_mat.mat
  • Material/druF_stor198_GLV_mat.mat
  • Material/emote_nec007_skull_01.mat
  • Material/Zak_Dark_Pillar_B_01_Base_Rebake.mat
  • Material/barM_ancient_mat.mat
  • Material/fxKit_damaging_persistentCone_wind_directionalSupport_inside.mat
  • Material/fxKit_harmless_barrierBubble_fog_inside.mat
  • Material/Ext_Triune_Stairs_A_03_Gold_Sand.mat
  • Material/mnt_stor039_horse_sprinting_trailReins.mat
  • Material/wanderingdeath_bursCage_soulBomb_buildUp_soulercoaster.mat
  • Material/Fallen_Brute_cold.mat
  • Material/vampire_caster_shadow_mat.mat
  • Material/S01_boss_babyVarshan_Main_01_Dyn.mat
  • Material/barM_stor163_HLM_mat.mat
  • Material/lilith_p1_teleport_head_out.mat
  • Material/lilith_p2_mouth_mat.mat
  • Material/WorldBoss_AbyssLord_mat.mat
  • Material/s03_Boss_hibernalCaster_chillweave_waveTrail.mat
  • Material/Ancients_FleshWebbing_01_Glow_Moors.mat
  • Material/ProtoDun_BlackTomb_Tiles_A_01.mat
  • Material/necF_P00_BOD_mat.mat
  • Material/TaissaRTC_FloatingBlood_Geo_A_03.mat
  • Material/rogue_rapidFire_castBlur.mat
  • Material/druid_grizzlyRage_eruption_shockwave_directionalSandWhite.mat
  • Material/druid_tornado_outerCone_mat.mat
  • Material/lilith_p1_teleport_head.mat
  • Material/Ancients_Rock_Small_B_Tileable_Base.mat
  • Material/mnt_stor184_trophy_fire_geo_blueWhiteCore.mat
  • Material/Frac_KorDragan_Blub_02_Strand_C_Section1_Dyn.mat
  • Material/NecF_stor184_LEG_mat.mat
  • Material/mnt_stor038_sprinting_initialBurstMesh.mat
  • Material/barb_charge_rushMesh.mat
  • Material/shrine_artillery_arrow_mat.mat
  • Material/fxKit_damaging_projectileStrong_blood_leading_mesh.mat
  • Material/werewolf_melee_pet_fur_mat.mat
  • Material/monster_champion_resistDamage_death_coaster2.mat
  • Material/ProtoDunKeep_ScosglenHU_Container_Dyn_Flooded.mat
  • Material/monsterAffix_mortar_warning_cyl.mat
  • Material/druid_lacerate_aoe_indicator_windMeshMat.mat
  • Material/IGC_inariusWings_large_softAlpha.mat
  • Material/BloodStoneObeliskHatredShard_ritualState.mat
  • Material/sorF_P03_BOD_mat.mat
  • Material/Hell_Buildings_LilithLair_FacadePillar_A_Tileable_Slime_Tendrils.mat
  • Material/Elias_rainChaos_burst_cylinderActor.mat
  • Material/environmentVFX_waypoint_discovered_beamFatMat.mat
  • Material/SoDun_Glass_Red_Dyn.mat
  • Material/QST_HellFire_Blockade_fireWall.mat
  • Material/Shrine_Boss_Summon_01_Dyn_FadeIn.mat
  • Material/druF_base09_TRS_fur_mat.mat
  • Material/VFX_QST_CFB_meshEnergy.mat
  • Material/druid_hurricane_aoe_flickerCloudMat.mat
  • Material/Frac_KorDragan_Blub_03_Strand_A_Dyn.mat
  • Material/twoHandAxe_stor014_mat.mat
  • Material/druM_stor153_TRS_fur_mat.mat
  • Material/mnt_stor186_trophy_fire_geo_greenCenter.mat
  • Material/Theme_Spider_Cobwebs_Corner_Soft.mat
  • Material/sorF_P00_BOD_mat.mat
  • Material/IGC_PFV_godray_warm_large_3100_01.mat
  • Material/FrontEnd_CharacterCreate_SkyClouds.mat
  • Material/Ancients_Rock_Small_A_Tileable_Low_Emissive.mat
  • Material/wanderingdeath_warmup_spiritSwirl_mesh.mat
  • Material/knight_mage_miniboss_ghost_mat.mat
  • Material/S04_HelltideBossSummon_SigilActivB.mat
  • Material/airidah_Windvortex_waveDomeIntro.mat
  • Material/knightMelee_pbaoe_explosion_aoeSphere.mat
  • Material/emote_sor020_stor_iceShell_Blood.mat
  • Material/lilith_p2_eyeshadow_mat.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground_intro.mat
  • Material/Hell_Rock_Bone_Stairs_A_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_Spike_B_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_Spike_A_Tileable_Slime_Tendrils.mat
  • Material/fxKit_gizmo_holdArea_vertical.mat
  • Material/skeleton_twohandCloth_mat_Cold.mat
  • Material/Frac_Buildings_Glass_Window_B.mat
  • Material/sword_stor046_mat.mat
  • Material/snake_queen_tailSwipe_tell.mat
  • Material/monsterAffix_FireEnchanted_pjt_leadingedgeLeadMat.mat
  • Material/werewolf_melee_pet_mat.mat
  • Material/Ext_Triune_Stairs_A_02_B_Gold_Sand.mat
  • Material/Frac_KorDragan_Blub_03_Strand_D_Section2_Dyn.mat
  • Material/rogF_stor199_TRS_mat.mat
  • Material/ProtoDun_BlackTomb_Structure_A_03.mat
  • Material/druid_cataclysm_cast_stormSweepOuterMat.mat
  • Material/trophy_dru026_stor_mat.mat
  • Material/environmentVFX_fire_ancientsBrazier_actor.mat
  • Material/fxKit_harmless_shield_shadow_wrap.mat
  • Material/Ancients_RockFlat_B_Tileable_Low_Emissive.mat
  • Material/environmentVFX_blood_cauldronBoil_surface.mat
  • Material/Camp_Frac_Malnok_IceShard_Cracked_Base_HF.mat
  • Material/IGC_PFV_godray_warm_large_3060.mat
  • Material/IGC_BLB_HellPortal_dark_backdrop_mat_enh.mat
  • Material/IGC_PFV_godray_warm_large_4030.mat
  • Material/sorM_crft26_HLM_mat.mat
  • Material/Cave_Mine_Lantern_Glass_01_Dyn.mat
  • Material/IGC_inariusWings_large_1190.mat
  • Material/sorM_base04_HLM_mat.mat
  • Material/environmentVFX_ancients_poiGlowMat.mat
  • Material/barM_stor216_HLM_eyeSmoke_smokeMesh.mat
  • Material/sorc_iceshard_cast.mat
  • Material/townPortal_endScrollMesh_glowingNoise.mat
  • Material/S02_Boss_UpperBody_blurfx.mat
  • Material/NecM_stor184_LEG_mat.mat
  • Material/S01_MalignantHeart_Pink_Main_Strong_01_Dissolve_Dyn.mat
  • Material/druF_base09_TRS_mat.mat
  • Material/s01_boss_babyVarshan_escape_heart_head_mat.mat
  • Material/fxKit_harmless_persistentBarrier_holy_highlights.mat
  • Material/necro_bloodLance_projectile_softTrail.mat
  • Material/environmentFX_fire_geoBase_barbLair.mat
  • Material/Hell_Rock_Spike_Cinematic_F_Tileable_Slime_Tendrils.mat
  • Material/druid_tornado_outerCone_mat_cold.mat
  • Material/global_state_staggered_meshOuter.mat
  • Material/necro_skeleton_sword_armyOfTheDead_timer.mat
  • Material/sorM_base04_TRS_fur_mat.mat
  • Material/fxKit_harmless_shield_template_bubble.mat
  • Material/fxKit_damaging_burstLine_demonic_waveMesh_large.mat
  • Material/Hell_Rock_CorpseWall_A_Tileable_Slime_Tendrils.mat
  • Material/trophy_bar000_dlux_mat.mat
  • Material/fxKit_harmless_barrierWall_whisper_highlight.mat
  • Material/necro_corpse_outro_blood.mat
  • Material/IGC_BLB_HellPortal_smoke_mat.mat
  • Material/Hell_Buildings_LilithLair_SoulStatuePillar_A_Tileable_Slime_Tendrils.mat
  • Material/fxKit_damaging_burstCone_poison_directional.mat
  • Material/druF_stor153_TRS_fur_mat.mat
  • Material/mnt_amor114_horse_BDY_stor_mat.mat
  • Material/S01_MalignantHeart_Red_Main_01_Dissolve_Dyn.mat
  • Material/barM_base09_TRS_mat.mat
  • Material/HatredShard.mat
  • Material/fxKit_damaging_persistentCylindrical_wind_waveDome.mat
  • Material/necF_sets55_BTS_mat.mat
  • Material/lightningStorm_barrier_bubble_offset_outro.mat
  • Material/pvp_openWorld_obelisk_shardMesh_V02.mat
  • Material/emote_nec034_stor_heartBeating.mat
  • Material/lilith_p2_capstone_lower_death_dissolve_mat.mat
  • Material/twoHandDruidStaff_stor007_godRays.mat
  • Material/wildlife_bear_fur_mat_Hawezar.mat
  • Material/lilith_p2_upper_spawn_transition_mat.mat
  • Material/S01_MalignantHeart_Black_Main_Strong_01_Dissolve_Dyn.mat
  • Material/necro_bloodWave_waveCrashesMat3.mat
  • Material/shrine_icon_artillery_bow_lightning.mat
  • Material/KehjistanHU_Market_Drapery_Set_02_Var01_Sand.mat
  • Material/necM_sets55_TRS_mat.mat
  • Material/pvp_openWorld_ritual_runeMat.mat
  • Material/S03_Boss_Head_Mat.mat
  • Material/lightningStorm_barrier_bubble_outro.mat
  • Material/skeleton_crossbow_armor_mat_Lightning.mat
  • Material/emote_sor030_stor_battlepass_stone.mat
  • Material/S04_Helltide_Prop_SoulSyphon_holdArea_horizontal.mat
  • Material/ElementalTotem_gizmo_holdArea_vertical_spirit.mat
  • Material/fxKit_harmless_persistentBubble_fog.mat
  • Material/sorM_base09_TRS_mat.mat
  • Material/lilith_p2_capstone_upper_death_dissolve_mat.mat
  • Material/thunderDome_inactive_mat.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_mat.mat
  • Material/vfx_harmlessbarrier_perpendicular.mat
  • Material/fxKit_damaging_projectile_blood_tip_mesh.mat
  • Material/ScosglenHU_WoodenCoffin_B_Flooded.mat
  • Material/Camp_Frac_Malnok_IceShard_Light_Base.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone_look_EPL.mat
  • Material/Hell_Gate_Dog_Tileable_Slime_Tendrils.mat
  • Material/fxKit_damaging_persistentCone_poison_flies_streaksX.mat
  • Material/fxKit_damaging_projectileStrong_wind_DonutMat.mat
  • Material/druid_lacerate_aoe_indicator_windMeshDarkMat.mat
  • Material/Hell_Rock_Spike_Cinematic_B_Tileable_Slime_Tendrils.mat
  • Material/druid_tornado_mainTornado_outerDetail_mat_cold.mat
  • Material/Lilith_EyeL_mat.mat
  • Material/mnt_amor127_horse_stor_mat.mat
  • Material/npc_cbmMephisto_BloodBubble_Bubble.mat
  • Material/Andariel_body_death_glowOutro.mat
  • Material/S02_Boss_Legs_blur_FX.mat
  • Material/IGC_PFV_VFX_hou_actor_snow_1040.mat
  • Material/skeletonboss_torso_m.mat
  • Material/Ancients_RockFlat_Small_A_Tileable_Low_Emissive.mat
  • Material/Hell_Rock_Corpse_Parts_G_Tileable_Slime_Tendrils.mat
  • Material/fxKit_harmless_shield_cold_wrap.mat
  • Material/fxKit_harmless_barrierBubble_shadow_inside.mat
  • Material/Hell_Buildings_LilithLair_Stairs_A_Tileable_Slime_Tendrils.mat
  • Material/emote_dru023_stor_crystalGeode.mat
  • Material/fxKit_damaging_persistentCone_cold_directional_inside.mat
  • Material/BloodStoneObeliskHatredShard_ChannelState.mat
  • Material/mnt_stor186_trophy_fire_geoBase.mat
  • Material/fxKit_damaging_weaponBuff_monster_template_trail.mat
  • Material/Ext_Triune_Stairs_B_01_Gold_Sand.mat
  • Material/fxKit_damaging_burstCone_shadow_waveMesh.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/Ancients_Rock_Medium_E_Tileable_Emissive.mat
  • Material/SoDun_Glass_Exterior.mat
  • Material/S01_MalignantHeart_child_heartTP_corpseStrands.mat
  • Material/KehjistanHU_Market_Drapery_Set_02_Var02_Sand.mat
  • Material/wildlife_bear_mat_Fractured Peaks.mat
  • Material/environmentFX_fire_geo_barbLair.mat
  • Material/HaweHU_Food_Berries_Tiling_Base.mat
  • Material/igc_sld_jar_e_fluid.mat
  • Material/Hell_Rock_Corpse_Parts_E_Tileable_Slime_Tendrils.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/barM_stor177_BTS_mat.mat
  • Material/horadric_harmless_BarrierDoor_lightbeams_02.mat
  • Material/shrine_blastwave_energyWindMat.mat
  • Material/mnt_stor028_trophy_TPY_gem_mat.mat
  • Material/emote_dru025_stor_Skull_EnergyDarkMesh.mat
  • Material/fxKit_rubble_brick_actor_light_mat.mat
  • Material/lightningStorm_barrierCenter_mat.mat
  • Material/necro_bloodWave_waveCrashesMat.mat
  • Material/S01_boss_babyVarshan_Drips_01_Dyn.mat
  • Material/druM_base09_TRS_mat.mat
  • Material/druid_windShear_cast_windDonutMat.mat
  • Material/Frac_KorDragan_Blub_01_Strand_B_Dyn.mat
  • Material/egb_andariel_echo_anim_body_mat.mat
  • Material/Ancients_Rock_Small_C_Tileable_Base.mat
  • Material/townPortal_endScrollMesh_glowingNoise_glo009_stor.mat
  • Material/rogM_sets55_TRS_mat.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgePurple.mat
  • Material/fxKit_rubble_plank.mat
  • Material/sorF_stor156_LEG_mat.mat
  • Material/Hell_Rock_Bone_A_Tileable_Slime_Tendrils.mat
  • Material/mnt_amor129_horse_stor_chestSmokeMesh.mat
  • Material/Generic_PetalPiles_Muddy_A_01.mat
  • Material/Hell_Rock_Corpse_Large_A_Tileable_Slime_Tendrils.mat
  • Material/vfx_demonbutcher_shouldercharge_trail_mat.mat
  • Material/vampire_caster_scos_mat.mat
  • Material/ProtoDun_BlackTomb_Structure_A_02.mat
  • Material/lilith_p2_lower_spawn_transition_mat.mat
  • Material/sorF_P02_BOD_mat.mat
  • Material/fxKit_aoe_explosion_cold_actor_shockwave.mat
  • Material/mnt_holo_BDY_fxShell_maneWisps_mat.mat
  • Material/necro_skeleton_sword_armyOfTheDead.mat
  • Material/lilith_p1_teleport_out_head.mat
  • Material/shrine_icon_channeling_icon.mat
  • Material/S01_MalignantHeart_Orange_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/Ancients_Rock_Extra_Large_A_Tileable_Low_Emissive.mat
  • Material/S01_MalignantHeart_Blue_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/sorc_iceArmor_outerShellMat.mat
  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_center_iceShard_coreMist.mat
  • Material/EPL_1120_SkyClouds.mat
  • Material/environmentFX_fire_geo_blueWhiteCore_barbLair.mat
  • Material/rogueCaltropMat.mat
  • Material/vfxItems_flippy_ancestral_helixMat.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_shadow_v2.mat
  • Material/ambient_egret_02_mat.mat
  • Material/Theme_Spider_Cobwebs_Circle_Soft.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh.mat
  • Material/Generic_PetalPiles_Orange_A_01.mat
  • Material/wanderingdeath_cageBurst_soulBomb_mesh_core.mat
  • Material/IGC_HED_IGC_godray_cool_large_anngelica.mat
  • Material/S01_MalignantHeart_Black_Main_01_Dissolve_Dyn.mat
  • Material/Hell_Rock_Spike_D_Tileable_Slime_Tendrils.mat
  • Material/Frac_Buildings_Glass_Deco_StainedGlass_A_Base.mat
  • Material/druF_stor153_TRS_mat.mat
  • Material/Frac_KorDragan_Blub_02_Strand_B_Dyn.mat
  • Material/skeletonboss_cloth_m.mat
  • Material/fxKit_damaging_persistentCylindrical_wind_waveDomeIntro.mat
  • Material/fxKit_harmless_persistentCharge_LadyOasis_soulercoaster_.mat
  • Material/skeleton_necropolisGuardian_cloth_death_m.mat
  • Material/fxKit_harmless_barrierWall_horadric_actor.mat
  • Material/RogLair_Treasure_GreenGems_01.mat
  • Material/druid_earthenMight_energyWindMat.mat
  • Material/S02_Boss_Torso_BlurDissolve.mat
  • Material/Item_Treasure_Pouch_Flippy_01_Bloody.mat
  • Material/skeleton_base_mat_Cold.mat
  • Material/wildlife_bear_fur_mat_Fractured Peaks.mat
  • Material/Hell_Fort_SlimeTendril_A_01_VertAnim.mat
  • Material/barb_wrathOfTheBerserker_buff_flameTube.mat
  • Material/necF_sets55_GLV_mat.mat
  • Material/Scos_Druid_Ruins_Charms_A_Blood.mat
  • Material/COH_RTC_Arena_Closeup_Skin.mat
  • Material/Ancients_Rock_Medium_B_Tileable_Base.mat
  • Material/necro_boneSpear_rippleTrail.mat
  • Material/Frac_KorDragan_Blub_03_Strand_B_Dyn.mat
  • Material/QST_Hell_Fire_blockade_fireLicks.mat
  • Material/RogLair_Treasure_OrangeGems_01.mat
  • Material/rogF_base09_TRS_fur_mat.mat
  • Material/skeleton_necropolisguardian_helltide_torso_mat.mat
  • Material/portal_inariusWing_center.mat
  • Material/barF_stor163_HLM_mat.mat
  • Material/Spider_Egg_Special_01_Dyn.mat
  • Material/druM_stor198_GLV_mat.mat
  • Material/necF_stor200_GLV_mat.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone_look_B.mat
  • Material/orb_defensive_rogue_001_cloneWarningCylinder_Mat.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/Cursed_Scroll_of_Tranquility_barrierMesh_mesh_v2.mat
  • Material/Fallen_Brute_Fenris.mat
  • Material/Ancients_FleshWebbing_01_Glow.mat
  • Material/sorM_stor156_LEG_mat.mat
  • Material/fxKit_damaging_persistentRope_spirits_hand.mat
  • Material/HellPortal_outro_smoke_mat.mat
  • Material/druid_earthenMight_buff_wristCylMat.mat
  • Material/barF_base09_TRS_mat.mat
  • Material/s02_hibernalBoss_coldSnap_leadEdge.mat
  • Material/S02_bloodseeker_tornado_innerCone_mat.mat
  • Material/wanderingDeath_transformPull_windSpirals_snow.mat
  • Material/mnt_stor184_trophy_fire_geoBase.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_startSkull_translucent.mat
  • Material/S02_bloodseeker_cataclysm_tornado_outerCone_mat.mat
  • Material/portal_glo007_endScrollMesh_glowingNoise.mat
  • Material/IGC_inariusWings_glow_huge_1220_orange.mat
  • Material/Hell_Rock_Corpse_Large_D_Tileable_Slime_Tendrils.mat
  • Material/RogLair_Treasure_BlueGems_01.mat
  • Material/druM_crft44_LEG_mat.mat
  • Material/Hawe_SnakeCultist_SnakeEyeGem_Dyn.mat
  • Material/Ancients_Base_EliasQuest_PetalPiles_A_01.mat
  • Material/Ancients_Rock_Extra_Large_A_Tileable_Base.mat
  • Material/IGC_PFV_godray_warm_large_4010.mat
  • Material/Theme_Spider_Cobwebs_Corner.mat
  • Material/lilith_p1_teleport_out_muscle.mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/skeleton_ballista_flesh_poison_mat.mat
  • Material/rogM_stor153_fireHLM_mat1.mat
  • Material/pvp_openWorld_hostile_cleanse_cylSweepMat.mat
  • Material/Hell_Rock_Flat_E_Tileable_Slime_Tendrils.mat
  • Material/Cave_Mine_Rope_Sewer_A.mat
  • Material/portal_sor002_endScrollMesh_glowingNoise.mat
  • Material/Hell_Fort_SlimeSet_A_01.mat
  • Material/necM_P01_HED_mat.mat
  • Material/astaroth_boss_meteorstorm_proj_leadingEdge.mat
  • Material/seeds_of_hate_5_count_vat_end.mat
  • Material/hydra_incinerate_head_fxMesh_death.mat
  • Material/fxKit_harmless_shield_shadow_geoEdgePurple.mat
  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_volume.mat
  • Material/IGC_inariusWings_sinew_1110.mat
  • Material/Hell_Rock_Corpse_Parts_J_Tileable_Slime_Tendrils.mat
  • Material/pvp_openWorld_vessel_activate_glow.mat
  • Material/fxKit_harmless_persistentBubble_fog_inside.mat
  • Material/Scos_VillageMixPropSet_Flooded.mat
  • Material/rogF_stor192_HLM_mat.mat
  • Material/necF_stor184_HLM_mat.mat
  • Material/IGC_BCF_chillingWind_sweepMesh.mat
  • Material/igc_soulstone_outer_mtl.mat
  • Material/igc_lilith_eyeL_mtl_NonEmissive.mat
  • Material/MageHalls_Base_LampGlass_A_Red.mat
  • Material/npc_tyrantking_TRS_skin_helltide_enrage.mat
  • Material/fxKit_aoe_explosion_cold_distortion.mat
  • Material/fxKit_persistentSigilDecal_scosRune_beam.mat
  • Material/rogue_darkShroud_shadows_shell.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeGreen.mat
  • Material/ScosglenHU_Village_Rope_01_Flooded.mat
  • Material/werewolf_melee_A_fur_mat.mat
  • Material/mnt_stor186_trophy_fire_geoBase_mystic.mat
  • Material/S3BP_ascendedArmor_TRS_energySphere.mat
  • Material/lilith_p1_teleport_veins_in.mat
  • Material/S02_Boss_Torso_blur_dissolveFX.mat
  • Material/Goatman_Frozen_Corruption_Ice.mat
  • Material/fxKit_damaging_burstAttractor_cold_tube.mat
  • Material/vampire_bat_fur_hawz.mat
  • Material/Hell_Rock_Corpse_Parts_D_Tileable_Slime_Tendrils.mat
  • Material/monster_stateChanged_trail_head_mat1.mat
  • Material/soulstone_outer_EoH.mat
  • Material/emote_sor030_stor_battlepass_outerShell.mat
  • Material/Frac_KorDragan_Blub_01_Strand_A_Dyn.mat
  • Material/knight_healer_miniboss_ghost_mat.mat
  • Material/Ancients_Rock_Medium_A_Tileable_Low_Emissive.mat
  • Material/follower_vigo_holyBarrier_Offset.mat
  • Material/druid_cycloneArmor_ambientWindMat_intensity.mat
  • Material/emote_dru018_crystal_blue_new_01.mat
  • Material/S04_HelltideBoss_Attractor_FXmeshes.mat
  • Material/demon_megaDemon_incinerate_fireBreath1.mat
  • Material/CaveSand_DrySteppes_Rock_01_Dyn_HF.mat
  • Material/S02_Door_harmless_persistentBarrier_blood.mat
  • Material/S02_Bloodseekers_druid_tornado_mainTornado_outerDetail_mat.mat
  • Material/fxKit_harmless_shield_poison_wrap.mat
  • Material/Potion_Generic_Flippy_01.mat
  • Material/vfx_harmlessbarrier_parallel_mesh_mat.mat
  • Material/knight_mage_miniboss_staff_mat.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/lilith_p2_spawn_transition_veins_mat.mat
  • Material/Kehjistan_FleshWebbing_Zombie_01.mat
  • Material/skeleton_crossbow_armor_mat_Fire.mat
  • Material/knight_brute_miniboss_mat.mat
  • Material/rogM_stor153_fireHLM_mat2.mat
  • Material/skeleton_ballista_weapon_mat_Poison.mat
  • Material/Ancients_Rock_Small_C_Tileable_Emissive.mat
  • Material/emote_sor023_stor_cat.mat
  • Material/lilith_p1_teleport_in_upperBody.mat
  • Material/necM_stor200_GLV_mat.mat
  • Material/knight_healer_miniboss_mat.mat
  • Material/sorF_crft30_LEG_mat.mat
  • Material/mace_stor027_arc_mat.mat
  • Material/rogue_stealth_cast_shadowShellMat.mat
  • Material/astaroth_boss_meteorstorm_proj_rock.mat
  • Material/skeleton_base_mat_Poison.mat
  • Material/Generic_Ice_Small_01_NoSnow_Thick_Dyn.mat
  • Material/Ancients_RockFlat_Small_B_Tileable_Emissive.mat
  • Material/Item_Gemstone_Diamond_Flippy.mat
  • Material/rogM_base09_TRS_mat.mat
  • Material/rogue_caltrops_ringAura_vertical_cold.mat
  • Material/ScosglenHU_Village_Mixed_Set_01_Dyn_Flooded.mat
  • Material/Ancients_Rock_Medium_C_Tileable_Emissive.mat
  • Material/mnt_stor129_trophy_mat.mat
  • Material/druM_base09_TRS_fur_mat.mat
  • Material/dagger_stor047_fireShell.mat
  • Material/Goatman_Sorcerer_Cloth_Fractured Peaks.mat
  • Material/trophy_dru000_dlux_mat.mat
  • Material/mnt_stor038_horse_sprinting_trailReins.mat
  • Material/emote_sor030_stor_battlepass_bronze.mat
  • Material/S02_Boss_Wings_BlurDissolveFX02.mat
  • Material/rogF_base09_TRS_mat.mat
  • Material/seeds_of_hate_60_count_vat_start.mat
  • Material/fxKit_harmless_persistentCharge_demonic_soulercoaster_CHS.mat
  • Material/shrine_artillery_arrow_inside_mat.mat
  • Material/fxKit_harmless_persistentBubble_blood.mat
  • Material/lilith_p1_teleport_out_veins.mat
  • Material/Camp_Frac_Malnok_IceShard_Interior_Base_HF.mat
  • Material/ambient_cat_02.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoRingRed.mat
  • Material/Ancients_Rock_Small_A_Obsidian_Black_Gold.mat
  • Material/NPC_Follower_Vigo_holyBarrier_sweepMesh_02.mat
  • Material/Ancients_RockFlat_A_Tileable_Base.mat
  • Material/sorF_P03_HED_mat.mat
  • Material/IGC_BLD1200_groundPetalFX_Ancients_Base_EliasQuest_PetalPiles_A_02.mat
  • Material/S01_MalignantHeart_Orange_Core_01.mat
  • Material/barF_P02_BOD.mat
  • Material/donan_ranged_binding_meshEnergy.mat
  • Material/Tree_of_Whispers_ready_smokeSpirals_mystic_mat.mat
  • Material/emote_sor003_stor_geoConstellationInverted.mat
  • Material/skeleton_base_mat_Lightning.mat
  • Material/fxKit_damaging_persistentCone_wind_directionalSupport.mat
  • Material/Goatman_Ice_Totem_Ice_HF_02.mat
  • Material/sorc_unstableCurrents_buff_energyWindMat.mat
  • Material/fxKit_harmless_persistentCharge_Spirit_soulerCoasters.mat
  • Material/werewolf_miniboss_fur_mat.mat
  • Material/pvp_openWorld_vessel_activate_cyl.mat
  • Material/IGC_inariusWings_echo_huge_v3.mat
  • Material/MageHalls_Base_LampGlass_A_01.mat
  • Material/IGC_inariusWings_glow_huge_1210_orange.mat
  • Material/S03_Boss_damaging_burstWarning_poison_volume2.mat
  • Material/lilith_p2_head_mat.mat
  • Material/emote_dru027_stor_spider_ghost.mat
  • Material/Theme_Spider_Cobwebs_String.mat
  • Material/skeleton_ballista_flesh_fire_mat.mat
  • Material/skeleton_crossbow_armor_mat_Cold.mat
  • Material/MOB_Raider_Brute_A_PillarExploration_mat_elite.mat
  • Material/necM_stor154_LEG_mat.mat
  • Material/fxKit_harmless_persistentRope_horadric_outerRing.mat
  • Material/rogue_rapidFire_castShadow.mat
  • Material/sorM_stor204_Shared_Shared_smokeCloth.mat
  • Material/S01_MalignantHeart_Pink_Main_01_DissolveIn_Dyn.mat
  • Material/wildlife_woodwraith_charred.mat
  • Material/druF_stor165_TRS_mat.mat
  • Material/generic_legendary_barrier_meshOffset_v2.mat
  • Material/skeleton_crossbow_weapon_lightning_mat.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh_front.mat
  • Material/lilith_p1_teleport_spirals_in.mat
  • Material/InteractiveVFX_Goo_Splash_Explosion_Large_01_Black.mat
  • Material/monster_scorpion_death_lowerBody_dissolve.mat
  • Material/environmentVFX_fire_ancientsBrazier_pillar.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_mat.mat
  • Material/s02_bloodSeals_bloodBlister_blisterInnerMat.mat
  • Material/S01_MalignantHeart_Orange_Main_Strong_01_Dyn.mat
  • Material/RitualOfHatred_Bubble.mat
  • Material/sorc_iceBlades_ambient_crystalMat.mat
  • Material/necM_stor152_TRS_mat.mat
  • Material/S03_Boss_Torso_Prop_Mat.mat
  • Material/igc_horse_body_bloodied_mtl.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates3_mat.mat
  • Material/lilith_p2_capstone_wings_collapse_mat.mat
  • Material/Ancients_Rock_Medium_A_Tileable_Emissive.mat
  • Material/snake_queen_spit_mat_v2.mat
  • Material/chillingWind_wallMesh.mat
  • Material/S01_MalignantHeart_Black_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/worldBoss_treasureBeast_oreHazard.mat
  • Material/ScosglenHU_Village_Wood_Set_01_Dyn_Flooded.mat
  • Material/ScosglenHU_Village_Fire_Set_01_Flooded.mat
  • Material/S02_bloodseeker_boneSpear_tip.mat
  • Material/Ancients_Rock_Medium_E_Tileable_Base.mat
  • Material/necF_base09_TRS_mat.mat
  • Material/dagger_stor008_mat.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Lightning_Deploy_Box.mat
  • Material/IGC_inariusWings_echo_huge_1220_orange.mat
  • Material/Ancients_RockFlat_B_Tileable_Emissive.mat
  • Material/monster_stateChanged_head.mat
  • Material/IGC_PFV_godray_warm_large_3100.mat
  • Material/S02_Bloodseekers_druid_cataclysm_tornado_outerCone_mat.mat
  • Material/emote_nec026_stor_skull_magic.mat
  • Material/environmentFX_fire_geo_mysticCenter.mat
  • Material/IGC_inariusWings_echo_huge_softAlpha.mat
  • Material/IGC_inariusWings_large_1170_orange.mat
  • Material/wayfindingPortal_endScrollMesh_glowingNoise.mat
  • Material/barF_P02_HED.mat
  • Material/legendary_sorc_icespike_warning_icicle_ice.mat
  • Material/Ancients_Rock_Large_B_Tileable_Base.mat
  • Material/rogue_shadowClone_cast_shadowShellMat.mat
  • Material/necF_base09_TRS_fur_mat.mat
  • Material/rogue_rainOfArrows_cast_blurSphere.mat
  • Material/lilith_p1_teleport_out_lowerBody.mat
  • Material/rogue_caltrops_ringAura_vertical.mat
  • Material/IGC_BLB_HellPortal_energyMesh_mat.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Main_VertAnim_Dyn_HF.mat
  • Material/Hell_Rock_Corpse_A_Tileable_Slime_Tendrils.mat
  • Material/npc_yorin_LowerBody_mat.mat
  • Material/wandering_death_cloth_vert_mat.mat
  • Material/mnt_stor184_trophy_fire_geo_blueFlare.mat
  • Material/fxKit_harmless_persistentBarrier_shadow.mat
  • Material/Ancients_Rock_Large_B_Tileable_Emissive.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/andariel_boss_shellMesh_intro.mat
  • Material/skeleton_ballista_flesh_mat_Lightning.mat
  • Material/Ancients_Prop_Lilith_BloodPetal_switch_smokeTrail.mat
  • Material/npc_inarius_ghost_wing_mat.mat
  • Material/portal_nec001_endScrollMesh_glowingNoise.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoAccent.mat
  • Material/lilith_p1_death_transition_bone.mat
  • Material/lilith_p2_capstone_wings_death_dissolve_mat.mat
  • Material/wanderingdeath_escape_spiritSwirl_mesh_large.mat
  • Material/wildlife_woodwraith_death_poison_charred.mat
  • Material/necM_stor154_GLV_mat.mat
  • Material/vfxDruid_earthenBulwark_windMeshCastMat.mat
  • Material/Elias_rainChaos_burstCylinder.mat
  • Material/fxKit_harmless_persistentCharge_demonic_soulercoaster_sightlessEye.mat
  • Material/twoHandAxe_stor004_fireShell.mat
  • Material/lightningStorm_barrierCenter_outro.mat
  • Material/knight_melee_miniboss_weapon_mat.mat
  • Material/RogM_P01_HED_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_01_Dyn.mat
  • Material/Ancients_Prop_Lilith_BloodPetal_highlight_smokeTrail.mat
  • Material/druid_windShear_projectileLeadMat.mat
  • Material/emote_bar031_stor_demonic_soulercoaster.mat
  • Material/IGC_BLB_HellPortal_smoke_entrance_mat_enh.mat
  • Material/global_web_projectile_tip.mat
  • Material/druid_cataclysm_tornado_outerCone_mat.mat
  • Material/townPortal_endScrollMesh_glowingNoise_dru001_stor.mat
  • Material/Frac_KorDragan_Blub_01_Strand_D_Section2_Dyn.mat
  • Material/IGC_PFV_godray_warm_large_2070.mat
  • Material/Lilith_Shrine_Sigil_Outer_Mat.mat
  • Material/seeds_of_hate_5_count_vat_start.mat
  • Material/S01_MalignantHeart_Black_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/Ancients_RockFlat_A_Tileable_Low_Emissive.mat
  • Material/fxKit_harmless_persistentBubble_lilithshrine.mat
  • Material/Cursed_Scroll_of_Tranquility_barrierMesh_meshOffset_v2.mat
  • Material/doorlocksigil_raymesh_mat.mat
  • Material/sorM_stor200_TRS_mat_ds.mat
  • Material/IGC_PFV_godray_warm_large_3150_01.mat
  • Material/wildlife_bloodhawk_02_mat.mat
  • Material/fxKit_harmless_persistentBarrier_blood.mat
  • Material/lilith_p1_teleport_out_bone.mat
  • Material/S04_HelltideBossSummon_SigilActivC.mat
  • Material/ScosHU_Farm_Kit_01_Base_mat_dyn_Flooded.mat
  • Material/rogM_sets54_TRS_mat.mat
  • Material/Elias_Chamber_SlimeSet_A_01.mat
  • Material/necM_P00_HED_mat.mat
  • Material/Ancients_Rock_Small_A_Tileable_Base.mat
  • Material/vfx_iceBarrier_mat.mat
  • Material/S02_Boss_Legs.mat
  • Material/mnt_stor164_sprinting_initialBurstMesh.mat
  • Material/EGB_Andariel_Echo_screamBeam_beamPulse_waveHeadHot.mat
  • Material/necF_stor184_BTS_mat.mat
  • Material/necF_stor179_LEG_mat.mat
  • Material/Lilith_Eyeshadow_mat.mat
  • Material/igc_lilith_eyeL_mtl.mat
  • Material/s01_boss_alternate_barrierMat_intro.mat
  • Material/worldboss_wanderingdeath_bonewall_spikes_mat.mat
  • Material/IGC_inariusWings_echo_huge.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Main_VertAnim_Dyn.mat
  • Material/necM_sets55_HLM_mat.mat
  • Material/Flask_grenade_Inside.mat
  • Material/emote_rog018_stor_blood_bottle.mat
  • Material/mnt_stor186_trophy_fire_geo_mysticCenter.mat
  • Material/sorM_base09_TRS_fur_mat.mat
  • Material/vfx_eventChest_lightbeam_actorMat.mat
  • Material/Theme_Spider_Cobwebs_Column_Soft.mat
  • Material/offHandsNec_stor018_godRay.mat
  • Material/druid_tornado_mainTornado_introMat.mat
  • Material/Frac_KorDragan_Blub_03_Strand_C_Dyn.mat
  • Material/spider_hostM_C_mat.mat
  • Material/Ancients_RockFlat_Small_B_Tileable_Base.mat
  • Material/S03_boss_attkThrow_weaponClone.mat
  • Material/fxKit_damaging_burstCylindrical_spirits_geoEdgeGreen.mat
  • Material/S01_MalignantHeart_Orange_Drips_01_Dissolve_Dyn.mat
  • Material/fxKit_damaging_persistentCone_cold_directional.mat
  • Material/Hell_Rock_Corpse_Parts_I_Tileable_Slime_Tendrils.mat
  • Material/global_death_gib_flesh.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh.mat
  • Material/sorF_crft44_LEG_mat.mat
  • Material/IGC_PFV_godray_warm_large_3130.mat
  • Material/QST_FX_PravasBlessing_meshEnergy.mat
  • Material/offHandsNecro_stor006_mat.mat
  • Material/IGC_PFV_godray_warm_large_3070.mat
  • Material/mnt_stor026_sprinting_initialBurstMesh.mat
  • Material/monster_scorpion_death_dissolve.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigInner.mat
  • Material/ScosglenHU_Druid_FleshWebbing_01_Glow_Moors_Exterior.mat
  • Material/Ancients_RockFlat_Small_A_Tileable_Base.mat
  • Material/Ancients_Deathspeaker_Altar_Snow.mat
  • Material/fxKit_damaging_persistentLine_blood_geoPlane.mat
  • Material/wildlife_bloodhawk_03_frenzy_mat.mat
  • Material/BarLair_Background_Sky_CameraFar.mat
  • Material/Ext_Triune_Stairs_A_04_Gold_Sand.mat
  • Material/Elias_rainChaos_warningCylinder_horizontal.mat
  • Material/Ancient_JarOfSouls_Switch_open_coasters.mat
  • Material/S01_boss_Varshan_heartTP_corpseStrands.mat
  • Material/knight_brute_barrier_border.mat
  • Material/fxKit_damaging_persistentLine_blood_vertexAnim_Test.mat
  • Material/Item_Gemstone_Skulls_Flippy.mat
  • Material/druid_windShear_poisonLegendary_projectileMat.mat
  • Material/allClasses_ascendentArmor_tentacleOuter_mat.mat
  • Material/rogM_stor207_GLV_mat.mat
  • Material/SeaHagSquire_Blockout.mat
  • Material/mnt_dlux003_horse_sprinting_sindragosa.mat
  • Material/wildlife_woodwraith_miniboss_mat.mat
  • Material/Lilith_Capstone_P1_Head_mat.mat
  • Material/S01_boss_varshan_heart_dissolve_in.mat
  • Material/DRLG_Trap_Geyser_Hell_glowSphere.mat
  • Material/S01_MalignantHeart_Black_Main_01_DissolveIn_Dyn.mat
  • Material/rogue_shade_flurry_poison.mat
  • Material/VFX_Conv_QST_CCE_runes_01_decalEdge_dark.mat
  • Material/Hell_Rock_Bone_A_End_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_Bone_Flat_B_Tileable_Slime_Tendrils.mat
  • Material/necM_stor164_TRS_mat.mat
  • Material/rogM_B09_mat.mat
  • Material/Traversal_Gizmo_meshBeam.mat
  • Material/sorc_meteor_proj_shell_mesh.mat
  • Material/sorc_deepFreeze_iceBlock_intro.mat
  • Material/IGC_inariusWings_echo_huge_1190_orange.mat
  • Material/Sorc_stor012_glass.mat
  • Material/druid_windShear_poisonLegendary_projectileLeadMat.mat
  • Material/andariel_death_fireMesh_mat.mat
  • Material/IGC_cleanedEx_inariusWings_sinew.mat
  • Material/S01_MalignantHeart_Black_Drips_01_Dyn.mat
  • Material/lilith_p1_death_transition_head.mat
  • Material/S01_MalignantHeart_Black_Main_01_Dyn.mat
  • Material/legendary_barb_111_Charge_Push_Mesh_Mat.mat
  • Material/rog_stor156_eye_vfx_smokeMesh.mat
  • Material/IGC_inariusWings_echo_huge_1110_orange.mat
  • Material/necro_bloodWave_Shadow.mat
  • Material/lilith_p2_death_dissolve_muscle_mat.mat
  • Material/skeleton_boss_storm_projectile_core.mat
  • Material/sorc_incinerate_upgrade_aoe_startPillar.mat
  • Material/lilith_p1_deathTransition_muscle.mat
  • Material/interactiveVFX_carryablePlace_bloodPot_downwardMat.mat
  • Material/mnt_stor186_trophy_fire_geo.mat
  • Material/Cave_Mine_Lantern_Glass_01_Dyn_cine_cfn.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Shadow_Deploy_Box.mat
  • Material/IGC_LilithAshPile_StaticEnv_Petals_A_01.mat
  • Material/seeds_of_hate_250_count_vat_end.mat
  • Material/generic_legendary_barrier_mesh_v2.mat
  • Material/fxKit_harmless_persistentBubble_water_lit.mat
  • Material/IGC_BLB_HellPortal_energyRingOutward_mat.mat
  • Material/ScosHU_Farm_Kit_01_Base_mat_Flooded.mat
  • Material/Frac_KorDragan_Blub_02_Strand_D_Dyn.mat
  • Material/berb_primalAxe_cast_weapon_fresnelOutline.mat
  • Material/IGC_BLB_HellPortal_energyMesh_mat_enh.mat
  • Material/global_lava_omni_c.mat
  • Material/Rogue_Momentum_buff_energyWindDarkMat.mat
  • Material/fxKit_harmless_persistentCharge_demonic_soulercoaster_CHS_outro.mat
  • Material/sorF_sets52_TRS_mat.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_death_mat.mat
  • Material/SeaHag_death_mat.mat
  • Material/rogue_rainOfArrows_gatherRope_dark.mat
  • Material/lilith_p1_teleport_spirals_out.mat
  • Material/Hell_Rock_Spike_Small_B_Tileable_Slime_Tendrils.mat
  • Material/rogM_stor153_GLV_mat.mat
  • Material/IGC_KPR_IGC_godray_cool_large_anngelica.mat
  • Material/Hell_Rock_Corpse_Parts_C_Tileable_Slime_Tendrils.mat
  • Material/sorF_stor200_TRS_mat_ds.mat
  • Material/skeleton_necro_mage_mat.mat
  • Material/necM_base09_TRS_mat.mat
  • Material/chillingWind_sweepMesh.mat
  • Material/portalCos_vampBlood_funnel_mat.mat
  • Material/NPC_Follower_Vigo_holyBarrier_sweepMesh.mat
  • Material/Hell_Rock_Flat_B_Tileable_Slime_Tendrils.mat
  • Material/druM_P02_BOD_mat.mat
  • Material/monsterAffix_fireEnchanted_warning_coreOuter.mat
  • Material/environmentVFX_water_cauldronBoil_surface.mat
  • Material/andariel_death_firefunnel_mat.mat
  • Material/lilith_capstone_p2_lower_mat.mat
  • Material/emote_sor006_stor_waterSwirl_mesh.mat
  • Material/S03_boss_attkThrow_weapon.mat
  • Material/environmentFX_fire_geo_blue_barbLair.mat
  • Material/wanderingdeath_soulCore_spirits.mat
  • Material/fxKit_gizmo_holdArea_horizontal.mat
  • Material/HaweHU_PotionVender_Kit_Glass.mat
  • Material/s01_boss_varshan_questDeath_heartTP_Rope_horadric_innerRing.mat
  • Material/Camp_Frac_Malnok_IceShard_Interior_Base.mat
  • Material/rogue_darkShroud_shadows_core.mat
  • Material/fxKit_harmless_barrierBubble_fog.mat
  • Material/Hell_Fort_SlimeTendril_A_01_noshadow.mat
  • Material/IGC_HED_IGC_godray_cool_large_1060.mat
  • Material/shrine_blastwave_buff_energyWindDarkMat.mat
  • Material/lilith_p2_upper_death_dissolve_mat.mat
  • Material/Hell_Rock_Bone_Stairs_B_Tileable_Slime_Tendrils.mat
  • Material/necM_P02_BOD_mat.mat
  • Material/generic_legendary_barrier_mesh.mat
  • Material/monster_scorpion_death_shadow.mat
  • Material/Ancients_Rock_Small_B_Tileable_Low_Emissive.mat
  • Material/rogue_poisonTrap_triggered_volumeActor.mat
  • Material/fxKit_damaging_burstCylindrical_earth_thornyRock_mat.mat
  • Material/shrine_artillery_halo_2.mat
  • Material/Ancients_Rock_Tiny_Scree_A_Tileable_Emissive.mat
  • Material/sightlessEye_wallMesh.mat
  • Material/Shield_stor004_mat.mat
  • Material/IGC_inariusWings_echo_huge_1070.mat
  • Material/townPortal_endScrollMesh_glowingNoise_glo006_stor.mat
  • Material/s1_fxKit_harmless_persistentBarrier_B_malignantBlood.mat
  • Material/Ancients_Rock_Medium_C_Tileable_Low_Emissive.mat
  • Material/rogF_stor194_TRS_mat.mat
  • Material/MageHalls_LineSwipe_Orange_VFX_HF.mat
  • Material/Potion_Generic_Flippy_01_orange.mat
  • Material/S01_boss_varshan_corpseStrands_dissolve.mat
  • Material/fxKit_damaging_burstCylindrical_demonic_actor_edge02.mat
  • Material/Step_City_NecroBones_A_01.mat
  • Material/VFX_QST_CFB_mist_geoCone.mat
  • Material/Tree_of_Whispers_ready_smokeSpirals_trunk_mat.mat
  • Material/fxKit_harmless_shield_template_bubble_blur.mat
  • Material/Frac_KorDragan_FleshWebbing_01.mat
  • Material/Ancients_Rock_Medium_E_Tileable_Low_Emissive.mat
  • Material/Sword_stor041_mat.mat
  • Material/IGC_BCF_sightlessEye_wallMesh.mat
  • Material/WorldBoss_AbyssLord_mat_spawn.mat
  • Material/werewolf_melee_A_mat.mat
  • Material/wildlife_woodwraith_death_poison_hawz.mat
  • Material/pvp_openWorld_ritual_eventRingMat.mat
  • Material/mnt_stor184_trophy_fire_geoBase_green.mat
  • Material/Magical_Ice_Barrier_Spikes_Interior.mat
  • Material/offHandsNecro_stor008_eyeMist_mat.mat
  • Material/mnt_stor036_sprinting_initialBurstMesh_NoColor.mat
  • Material/IGC_PFV_godray_warm_large_3240_01.mat
  • Material/VFX_Alchemist_MixPotions_liquid.mat
  • Material/S02_Bloodseekers_druid_tornado_innerCone_mat.mat
  • Material/environmentFX_fire_geo_greenCenter.mat
  • Material/VFX_Conv_QST_CCE_runes_01_decalEdge.mat
  • Material/lilith_p2_wings_spawn_transition_mat.mat
  • Material/wildlife_bear_fur_mat.mat
  • Material/Zak_Ext_Window_Large_DIm_A.mat
  • Material/Ext_Triune_Stairs_bottomCap_Gold_Sand.mat
  • Material/chillingWind_wallMesh_inner.mat
  • Material/legendary_barb_002_Crack_Rays_Mat_fury.mat
  • Material/S01_MalignantHeart_Black_Main_02_Dyn.mat
  • Material/druM_stor153_HLM_mat.mat
  • Material/environmentFX_fire_geo_blueWhiteCore.mat
  • Material/fxKit_damaging_projectileStrong_blood_core_mesh.mat
  • Material/fxKit_harmless_persistentBubble_lilithShrine_Inside.mat
  • Material/drowned_mini_handShellMesh.mat
  • Material/Mal_Pod_A_02.mat
  • Material/sorM_crft26_GLV_mat.mat
  • Material/vfxDruid_ravens_windMeshMat.mat
  • Material/Item_Gemstone_Sapphire_Flippy.mat
  • Material/BloodStoneObeliskHatredShard.mat
  • Material/mnt_stor184_trophy_fire_geo_mysticCenter.mat
  • Material/emote_nec034_stor_heartDissolveReverse.mat
  • Material/sorc_ballLightning_coreOrbOuterMat.mat
  • Material/S01_MalignantHeart_Pink_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/legendary_barb_002_Crack_Rays_Mat.mat
  • Material/SceneDev_RogLair_Treasure_GreenGems_01.mat
  • Material/lilith_p2_lower_death_dissolve_mat.mat
  • Material/fxKit_damaging_persistentLine_shadow_intro_waveMesh.mat
  • Material/sorF_uniq97_GLV_mat.mat
  • Material/QST_HellFire_blockade_Wall_base.mat
  • Material/S03_Boss_Weapon_Mat.mat
  • Material/emotes_031_cloth_mat.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blueFlare.mat
  • Material/ElementalTotem_gizmo_holdArea_vertical_demonic.mat
  • Material/S01_MalignantHeart_Orange_Drips_01.mat
  • Material/Ancients_MeltedWax_MultiMat_Emissive.mat
  • Material/Lilith_LowerBody_mat.mat
  • Material/sorF_crft44_HLM_mat.mat
  • Material/S01_MalignantHeart_Pink_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/rogF_stor158_TRS_mat.mat
  • Material/monsterAffix_mortar_burstRingMat.mat
  • Material/S03_boss_chakram_weaponShell.mat
  • Material/s01_boss_absorb_barrierMat.mat
  • Material/FlyHost_mat_death.mat
  • Material/skeleton_base_mat_Fire.mat
  • Material/rog_stor156_Trs_Irridescentt_fxShell_mat.mat
  • Material/skeleton_ballista_weapon_mat_Fire.mat
  • Material/Frac_KorDragan_Blub_01_Strand_C_Dyn.mat
  • Material/vampire_caster_shadow_death_mat.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/sorc_meteor_proj_shell_mesh_blue.mat
  • Material/sorM_base04_GLV_fur_mat.mat
  • Material/sorM_crft26_TRS_mat.mat
  • Material/rogue_rainOfArrows_dismount_gatherRope_dark.mat
  • Material/andariel_death_demonfire_footMesh_mat.mat
  • Material/egb_andariel_echo_anim_head_mat.mat
  • Material/S02_bloodseeker_cataclysm_tornado_outerDetail_mat.mat
  • Material/druF_stor183_TRS_fxMesh_back.mat
  • Material/sorF_P01_HED_mat.mat
  • Material/Ancients_Rock_Medium_B_Tileable_Emissive.mat
  • Material/environmentFX_fire_geo_tall.mat
  • Material/townPortal_cast_glo006_stor_actor_edge.mat
  • Material/igc_lilith_eyeL_mtl_sightless_eye.mat
  • Material/s01_malginantAffix_blue_mesh.mat
  • Material/sorM_crft44_HLM_mat.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveEdge.mat
  • Material/druM_stor165_TRS_fur_mat.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates1_mat.mat
  • Material/shrine_icon_artillery_bow.mat
  • Material/sorc_firewall_aoe_burstPillar.mat
  • Material/S03_boss_attkSwipe_weaponClone.mat
  • Material/Zak_Ext_Window_Large_Broken_A.mat
  • Material/Lilith_EyeR_mat.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blueLarge.mat
  • Material/rogF_stor153_fireHLM_mat1.mat
  • Material/lilith_p2_lower_mat.mat
  • Material/sorF_P02_HED_mat.mat
  • Material/Hell_Rock_Corpse_Large_B_Tileable_Slime_Tendrils.mat
  • Material/necM_uniq99_GLV_mat.mat
  • Material/ghostCaster_soulfireNova_buff_mesh.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeSouls.mat
  • Material/S01_MalignantHeart_Blue_Main_01_Dyn.mat
  • Material/ambient_egret_01_mat.mat
  • Material/witch_flameshield_buff_sphere_distortion.mat
  • Material/skeletonboss_variant_cloth_material.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_blood.mat
  • Material/lilith_p2_death_dissolve_bone_mat.mat
  • Material/emote_S4_ABP_EmoteWings00_LargeCylMain.mat
  • Material/IGC_cleanedEx_inariusWings_echo_huge.mat
  • Material/legendary_barb_024_impactTransition.mat
  • Material/rogue_poisonTrap_triggered_splashActor.mat
  • Material/sorM_stor200_LEG_mat_ds.mat
  • Material/rogM_stor158_TRS_fuzz_mat.mat
  • Material/S01_MalignantHeart_Red_Main_01_Dyn.mat
  • Material/townPortal_template_endScrollMesh_glowingNoise.mat
  • Material/druid_cataclysm_tornado_innerCone_mat.mat
  • Material/rogF_stor158_TRS_fuzz_mat.mat
  • Material/Hell_Rock_Corpse_Parts_A_Tileable_Slime_Tendrils.mat
  • Material/barM_stor163_GLV_mat.mat
  • Material/sorM_crft44_LEG_mat.mat
  • Material/wildlife_woodwraith_frac.mat
  • Material/Mage_Halls_Artifact_FloatingStone_A_01_Dyn.mat
  • Material/Hawe_Marsh_Snake_Temple_blocker_Gem_B.mat
  • Material/EGB_Andariel_Echo_andariel_screamBeam_face_soulCoasters.mat
  • Material/sorc_flameShield_cast_tube1.mat
  • Material/rogue_darkShroud_shadows_bubble_mat.mat
  • Material/ScosHU_Farm_Kit_01_Alpha_mat_Flooded.mat
  • Material/fxKit_harmless_persistentBarrier_holy.mat
  • Material/townPortal_rog001_shadowRing_shadowTrail_translucent_stor.mat
  • Material/sorF_stor200_LEG_mat_ds.mat
  • Material/sorF_P01_BOD_mat.mat
  • Material/knight_mage_miniboss_mat.mat
  • Material/lightningStorm_barrier_mesh_core_outro.mat
  • Material/mnt_stor054_trophy_TPY_mat.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_blood_inside.mat
  • Material/sorM_stor199_GLV_mat.mat
  • Material/offHandsSorc_stor010_mat.mat
  • Material/mnt_stor127_trophy_TPY_mat.mat
  • Material/skeleton_crossbow_weapon_cold_mat.mat
  • Material/Frac_KorDragan_Blub_03_Strand_D_Dyn.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoEdgeRed.mat
  • Material/fxKit_harmless_persistentCharge_demonic_soulercoaster.mat
  • Material/Ancients_Rock_Small_A_Tileable_Emissive.mat
  • Material/druid_grizzlyRage_eruption_shockwave_sand.mat
  • Material/donan_ranged_binding_cast_outerRing.mat
  • Material/fxKit_harmless_shield_cold_burst_main.mat
  • Material/necF_sets55_HLM_mat.mat
  • Material/EmoteWings00_FXwing_LargeCylMain.mat
  • Material/wildlife_woodwraith_elite.mat
  • Material/emote_nec026_stor_wisp_Trail.mat
  • Material/Ancients_Rock_Tiny_Scree_A_Tileable_Base.mat
  • Material/IGC_inariusWings_echo_huge_1070_orange.mat
  • Material/sorF_P00_HED_mat.mat
  • Material/monsterAffix_fireEnchanted_warning_coreCenter.mat
  • Material/necM_sets55_BTS_mat.mat
  • Material/sorF_sets52_LEG_mat.mat
  • Material/emote_sor030_stor_battlepass_shell.mat
  • Material/Camp_Frac_Malnok_IceShard_Cracked_Base.mat
  • Material/ElementalTotem_gizmo_holdArea_vertical_cold_02.mat
  • Material/lightningStorm_barrier_bubble.mat
  • Material/npcM_kehj_priest_01_HAR_mat.mat
  • Material/Elias_rainChaos_burst_magicRing.mat
  • Material/ScosglenHU_Village_Mixed_Set_01_Flooded.mat
  • Material/Mace_stor007_mat.mat
  • Material/s02_bloodSeals_bloodBlister_blisterOuterMat.mat
  • Material/sorc_unstableCurrents_buff_energyWindDarkMat.mat
  • Material/druM_stor183_TRS_fxMesh_front.mat
  • Material/Hawe_SnakeCultist_SnakeEyeGem_OFF_Dyn.mat
  • Material/IGC_PFV_godray_warm_large_1010.mat
  • Material/Ext_Triune_Stairs_A_01_Gold_Sand.mat
  • Material/S02_Boss_UpperBody_blur_FX.mat
  • Material/rog_stor156_TRS_vfx_smokeMesh.mat
  • Material/Hell_Rock_Spike_Cinematic_D_Tileable_Slime_Tendrils.mat
  • Material/Frac_Buildings_Glass_Window_A_Interior.mat
  • Material/RogM_P00_HED_mat.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgeRed.mat
  • Material/fxKit_damaging_persistentLine_spirits_hand.mat
  • Material/Ancients_RockFlat_Small_B_Tileable_Low_Emissive.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils.mat
  • Material/wildlife_bloodhawk_02_frenzy_mat.mat
  • Material/portal_glo001_endScrollMesh_glowingNoise.mat
  • Material/flyHost_explode_mat.mat
  • Material/townPortal_rog001_stor_shadowRing_shadowTrail_translucent_backer.mat
  • Material/lilith_p2_eye_l_mat.mat
  • Material/S01_boss_babyVarshan_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/sorF_stor170_HLM_mat.mat
  • Material/MageHalls_LineSwipe_VFX.mat
  • Material/Scos_VillageMixPropSet_Anim_Flooded.mat
  • Material/mnt_stor186_trophy_fire_geo_blueWhiteCore.mat
  • Material/demon_summoning_portal_lightShaft.mat
  • Material/Zak_Palace_BrickCap_A.mat
  • Material/fxKit_harmless_persistentBubble_fog_scos.mat
  • Material/S02_global_death_gib_flesh.mat
  • Material/yorin_aoeDebuff_dome_holy.mat
  • Material/emote_sor006_stor_WaterElement_core_mesh_02_mat.mat
  • Material/necM_P00_BOD_mat.mat
  • Material/fxKit_harmless_persistentCharge_demonic_mephisto_soulercoaster.mat
  • Material/fxKit_harmless_shield_cold_bubble.mat
  • Material/NecM_stor184_BTS_mat.mat
  • Material/ElementalTotem_gizmo_holdArea_horizontal_spirit.mat
  • Material/Hell_Fort_SlimeTendril_A_01_VAT.mat
  • Material/Scos_Druid_Ruins_A_Blood.mat
  • Material/S03_Boss_damaging_burstWarning_poison_bigBubble.mat
  • Material/shrine_icon_Channeling_VendorSet_Glass_Dyn.mat
  • Material/druid_tornado_innerCone_mat_cold.mat
  • Material/fxKit_harmless_shield_template_bubble_distort.mat
  • Material/Ancients_Ruins_IronGate_A_02.mat
  • Material/vampire_boss_helltide_mat.mat
  • Material/fxKit_damaging_projectile_holy_energy.mat
  • Material/vfx_scos_CSB_astarothTransformation_dissolveMat.mat
  • Material/rogM_stor153_TRS_mat.mat
  • Material/IGC_BLB_HellPortal_darkEnergyRing_mat_enh.mat
  • Material/fxKit_harmless_persistentBubble_blood_inside.mat
  • Material/wildlife_woodwraith_death_poison_frac.mat
  • Material/ScosglenHU_Village_Fire_Set_01_Dyn_Flooded.mat
  • Material/Ancients_Rock_Medium_C_Tileable_Base.mat
  • Material/allClasses_ascendentArmor_tentacleInner_mat.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone.mat
  • Material/fxKit_damaging_burstLine_demonic_waveMesh.mat
  • Material/druid_windShear_projectileMat.mat
  • Material/skeleton_crossbow_armor_mat_Poison.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurpleOutside.mat
  • Material/Hell_Rock_Spike_C_Tileable_Slime_Tendrils.mat
  • Material/Ancients_Rock_Medium_A_Tileable_Base.mat
  • Material/S01_MalignantHeart_Orange_Drips_01_Dyn.mat
  • Material/skeleton_crossbow_weapon_fire_mat.mat
  • Material/shrine_protection_buff_sphere.mat
  • Material/follower_taissa_attack_projectile_cast_soul.mat
  • Material/necM_stor184_TRS_mat.mat
  • Material/necF_P02_BOD_mat.mat
  • Material/fxKit_harmless_persistentBubble_bone_aerial.mat
  • Material/monsterAffix_mortar_projectileOuterMat.mat
  • Material/Ext_Triune_Stairs_A_05_Gold_Sand.mat
  • Material/Rogue_Momentum_energyWindMat.mat
  • Material/sorM_sets52_TRS_mat.mat
  • Material/necM_sets55_LEG_mat.mat
  • Material/Ancients_Rock_Large_A_Tileable_Low_Emissive.mat
  • Material/lilith_p1_teleport_in_veins.mat
  • Material/S03_boss_chakram_trail_throw.mat
  • Material/Ancients_Rock_Medium_D_Tileable_Low_Emissive.mat
  • Material/HellPortal_windMeshInward_mat.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoEdgePurple.mat
  • Material/windVotexNado_mat.mat
  • Material/druid_trample_leadingEdge_back.mat
  • Material/S03_buddy_comm_fxShell.mat
  • Material/Knights_Lightning_Variant_aoeSphere.mat
  • Material/fxKit_damaging_burstCylindrical_wind_wave.mat
  • Material/S01_MalignantHeart_Orange_Main_01_DissolveIn_Dyn.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/airidah_Windvortex_waveDome.mat
  • Material/wildlife_bear_fur_mat_Poison.mat
  • Material/S01_main_04_Incensefire_horadric_geo.mat
  • Material/emote_dru027_spider_spirit_new.mat
  • Material/necM_stor179_TRS_mat.mat
  • Material/druM_stor165_TRS_mat.mat
  • Material/fxKit_damaging_projectileStrong_blood_tip_mesh.mat
  • Material/monsterAffix_FireOrbs_smokeSpiral.mat
  • Material/legendary_rogue_018_flask_grenade.mat
  • Material/emote_nec034_stor_heartBeatStop.mat
  • Material/emote_sor006_stor_water_rope_light.mat
  • Material/S02_Bloodseekers_druid_tornado_mainTornado_introMat.mat
  • Material/Lilith_Wings_mat.mat
  • Material/Hell_Rock_Spike_Cinematic_C_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_CorpsePillar_Base_A_A_Tileable_Slime_Tendrils.mat
  • Material/mnt_stor184_trophy_fire_geo_blueLarge.mat
  • Material/Mal_Hair_Foliage_Ceiling_Set_A_01.mat
  • Material/skeletonboss_staff_m.mat
  • Material/barF_stor202_GLV_mat.mat
  • Material/monster_champion_resistDamage_auraFront.mat
  • Material/npc_tyrantking_torso_helltide_enrage.mat
  • Material/skeleton_twohandCloth_mat_Poison.mat
  • Material/Theme_Spider_Cobwebs_Column.mat
  • Material/S03_Boss_Head_Mat_cold.mat
  • Material/lilith_p1_teleport_out_wings.mat
  • Material/necro_decompose_corpseTravel.mat
  • Material/yorin_aoeDebuff_meshEnergy.mat
  • Material/fxKit_damaging_burstCone_spirits_waveMesh_01.mat
  • Material/monster_scorpion_death_poison.mat
  • Material/IGC_cleanedEx_inariusWings_large.mat
  • Material/S03_boss_chakram_weapon.mat
  • Material/witch_flameshield_buff_sphere.mat
  • Material/druid_cataclysm_tornado_outerDetail_mat.mat
  • Material/spider_hostM_B_mat.mat
  • Material/MageHalls_LineSwipe_VFX_HF.mat
  • Material/Hellgate_DoorHeat_Right.mat
  • Material/sorF_base09_TRS_mat.mat
  • Material/emote_sor010_stor_ashesTrail.mat
  • Material/ProtoDunKeep_ScosglenHU_Container_Flooded.mat
  • Material/TaissaRTC_FloatingBlood_Geo_A_01.mat
  • Material/necM_sets55_GLV_mat.mat
  • Material/Ancients_Rock_Medium_D_Tileable_Emissive.mat
  • Material/seeds_of_hate_400_count_vat_start.mat
  • Material/TaissaRTC_FloatingBlood_Geo_A_02.mat
  • Material/Ancients_RockFlat_B_Tileable_Base.mat
  • Material/S01_MalignantHeart_Blue_Main_01_DissolveIn_Dyn.mat
  • Material/SeaHag_mat.mat
  • Material/BloodStoneObeliskHatredShard_ritualState_debug.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdge.mat
  • Material/wanderingdeath_tornado_lobbedProjectile_burstCore.mat
  • Material/VFX_QST_CBM_meshEnergy.mat
  • Material/sorc_iceBlades_shard_01Mat.mat
  • Material/Ext_Triune_Stairs_08_Gold_Sand.mat
  • Material/S03_Boss_Torso_Mat.mat
  • Material/emote_dru023_stor_crystalGeode_dyn.mat
  • Material/Barb_Ancient_twoHandMace_base01_mat.mat
  • Material/rogue_poisonTrap_netMesh_Spikes.mat
  • Material/Hell_Fort_SlimeTendril_A_01.mat
  • Material/townPortal_glo004_sandRing_magicTrail_translucent_stor.mat
  • Material/mnt_stor039_sprinting_initialBurstMesh.mat
  • Material/ProtoDun_BlackTomb_Structure_A_01.mat
  • Material/lilith_p1_teleport_lowerBody.mat
  • Material/mnt_stor032_horse_flow_mat.mat
  • Material/druM_stor156_glass_mat.mat
  • Material/emote_bar022_stor_trailBloodMist.mat
  • Material/fxKit_harmless_shield_shadow_bubble.mat
  • Material/necro_boneSpirit_projectile_impact.mat
  • Material/S01_MalignantHeart_Orange_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/yorin_aoeDebuff_dome.mat
  • Material/Hell_Rock_Bone_Skull_A_Tileable_Slime_Tendrils.mat
  • Material/Shield_hibernal001_lte_mat.mat
  • Material/Ancients_Base_SlimeSetWebbing_A_01.mat
  • Material/donan_melee_smite_shockwave_proj_postDist.mat
  • Material/druF_stor183_TRS_fxMesh_front.mat
  • Material/S03_Boss_Leg_Mat.mat
  • Material/Sorcerer_inferno_serpent_mat_02.mat
  • Material/igc_rathmaStaffGem_MTL.mat
  • Material/Shield_016_stor_actor_flameTube.mat
  • Material/lightningStorm_barrierOffset_mat.mat
  • Material/Hell_Rock_Bone_Ribcage_A_Tileable_Slime_Tendrils.mat
  • Material/IGC_BLB_HellPortal_energyRing_mat_enh.mat
  • Material/Hell_Buildings_LilithLair_Statue_A_Tileable_Slime_Tendrils.mat
  • Material/pvp_openWorld_obelisk_ritual_rune_sweepMat.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blue.mat
  • Material/MageHalls_Base_LampGlass_A_Hub.mat
  • Material/IGC_PFV_godray_warm_large_4020.mat
  • Material/Hell_Rock_Spike_Small_A_Tileable_Slime_Tendrils.mat
  • Material/druid_cycloneArmor_ambientWindMat.mat
  • Material/IGC_inariusWings_echo_huge_1210_orange.mat
  • Material/s02_hibernalCaster_chillweave_waveTrail.mat
  • Material/druid_tornado_innerCone_mat.mat
  • Material/igc_lilith_eyeL_mtl_Stone.mat
  • Material/CaveSand_Base_StatueStone_A_01.mat
  • Material/necM_P03_HED_mat.mat
  • Material/townPortal_endScrollMesh_glowingNoise_rog001_stor.mat
  • Material/trophy_bar035_stor_fxMeshEyes_wisp.mat
  • Material/EGB_knight_brute_death_mat.mat
  • Material/fxKit_damaging_persistentLine_spirits_halfCapsule.mat
  • Material/Goatman_Sorcerer_Cloth.mat
  • Material/SorM_stor170_TRS_ashTrail_translucent.mat
  • Material/Lilith_Capstone_P1_LowerBody_mat.mat
  • Material/SoDun_Glass.mat
  • Material/lilith_p1_death_transition_veins.mat
  • Material/MageHall_Glass_Blue_Dyn_Ideation.mat
  • Material/mnt_stor186_trophy_fire_geo_blue.mat
  • Material/OffHandNecro_stor018_mat.mat
  • Material/Kehj_Crucifix_B_01.mat
  • Material/emote_dru025_stor_Skull_EnergyMesh.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_death_mat.mat
  • Material/S02_bloodseeker_tornado_mainTornado_introMat.mat
  • Material/rogueCaltropMat_cold.mat
  • Material/IGC_PFV_godray_warm_large_3120.mat
  • Material/lilith_capstone_p2_wings_mat.mat
  • Material/knight_healer_miniboss_staff_mat.mat
  • Material/IGC_inariusWings_large_1250.mat
  • Material/IGC_inariusWings_glow_huge.mat
  • Material/horadric_harmless_barrierDoor_sigilRift_mat.mat
  • Material/fxKit_harmless_shield_spirits_bubble.mat
  • Material/SorLair_StainedglassWindow_01.mat
  • Material/Ext_Triune_Stairs_A_06_Gold_Sand.mat
  • Material/fxKit_damaging_persistentCone_poison_directional_XY.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_fog_scos.mat
  • Material/S01_MalignantHeart_Pink_Drips_01_Dyn.mat
  • Material/monsterAffix_Chaos_Fume.mat
  • Material/S02_Bloodseekers_druid_tornado_outerCone_mat_cold.mat
  • Material/S01_MalignantHeart_Blue_Main_01_Dissolve_Dyn.mat
  • Material/cultist_caster_female_miniboss_mat.mat
  • Material/bone_cage__shing_material.mat
  • Material/barF_P00_BOD.mat
  • Material/S01_MalignantHeart_Black_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/IGC_PFV_godray_warm_large_2050.mat
  • Material/mnt_amor129_horse_stor_spineSmokeMesh.mat
  • Material/Hell_Rock_Bone_A_Start_Tileable_Slime_Tendrils.mat
  • Material/lilith_p2_capstone_upper_subjugate_handGlow_mat.mat
  • Material/FracturedPeaksHU_PotionVendor_PotionSet_Glass_Dark.mat
  • Material/S01_MalignantHeart_Blue_Main_02_Dyn.mat
  • Material/Potion_Generic_Flippy_01_red.mat
  • Material/Hell_Rock_CorpsePillar_Body_A_A_Tileable_Slime_Tendrils.mat
  • Material/fly_warrior_miniboss_helltide_mat.mat
  • Material/EmoteWings00_FXwing_LargeMain.mat
  • Material/andariel_death_demonfire_legsMesh_mat.mat
  • Material/skeleton_crossbow_weapon_poison_mat.mat
  • Material/offHandsNecro_stor023_mat.mat
  • Material/egb_andariel_echo_anim_mat.mat
  • Material/fxKit_harmless_persistentBarrier_lightPuzzle.mat
  • Material/drownedBrute_variant_mat.mat
  • Material/mnt_stor184_trophy_fire_geoBase_mystic.mat
  • Material/S03_Boss_Leg_Prop_Mat.mat
  • Material/pvp_openWorld_obelisk_shardMesh_ritualState.mat
  • Material/rogue_shadowClone_cast_vertShadow.mat
  • Material/EGB_Andariel_Echo_screamBeam_warning_fillSphere.mat
  • Material/Spider_Egg_Special_01.mat
  • Material/knight_brute_miniboss_mace_mat.mat
  • Material/S01_MalignantHeart_Red_Core_01_Dyn.mat
  • Material/twoHandMace_stor005_fireShell.mat
  • Material/fxKit_damaging_persistentLine_shadow_intro_waveBacker.mat
  • Material/wanderingdeath_soulCore_burst_sphereMesh.mat
  • Material/trophy_rog025_stor_mat.mat
  • Material/RogLair_Treasure_RedGems_01.mat
  • Material/S03_MageHalls_LineSwipe_Orange_VFX.mat
  • Material/S01_MalignantHeart_Orange_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/S03_Prop_Main_Sign_08.mat
  • Material/barF_base09_TRS_fur_mat.mat
  • Material/sorM_base04_TRS_mat.mat
  • Material/mnt_stor132_trophy_mat.mat
  • Material/fxKit_damaging_projectile_spirits_face.mat
  • Material/rogM_stor192_HLM_mat.mat
  • Material/fxKit_harmless_persistentBarrier_bone_swirls.mat
  • Material/emote_nec026_stor_wisp_toElbows_Trail.mat
  • Material/hydra_incinerate_head_fxMesh_birth.mat
  • Material/skeleton_necropolisGuardian_cloth_m.mat
  • Material/fxKit_harmless_persistentBarrier_bone.mat
  • Material/Hell_Rock_Spike_Cinematic_G_Tileable_Slime_Tendrils.mat
  • Material/druid_hurricane_aoe_mainCloudMat.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Poison_Deploy_Box.mat
  • Material/Magical_Ice_Barrier_Spikes_Interior_Dyn.mat
  • Material/Zak_BlackTomb_Statue_Mil_05.mat
  • Material/Hell_Rock_Flat_D_Tileable_Slime_Tendrils.mat
  • Material/Frac_KorDragan_Blub_02_Strand_A_Dyn.mat
  • Material/S02_Bloodseekers_druid_tornado_outerCone_mat.mat
  • Material/SoDun_Glass_Dyn_Unlit.mat
  • Material/IGC_inariusWings_sinew_1250.mat
  • Material/fxKit_damaging_burstCone_poison_geoCone.mat
  • Material/wildlife_bloodhawk_03_mat.mat
  • Material/skeleton_boss_storm_projectile_core_monkboss_recolor.mat
  • Material/ElementalTotem_gizmo_holdArea_horizontal_demonic.mat
  • Material/IGC_PFV_godray_warm_large_3070_01.mat
  • Material/igc_lilith_eyeL_mtl_bld1190_erode.mat
  • Material/Hell_Rock_Bone_B_Tileable_Slime_Tendrils.mat
  • Material/fxKit_harmless_shield_fire_wrap.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/Hell_Rock_Corpse_Parts_H_Tileable_Slime_Tendrils.mat
  • Material/s02_bloodSeals_bloodPool_spawn_volCylMat.mat
  • Material/Shield_stor013_mat.mat
  • Material/Hell_Rock_Corpse_B_Tileable_Slime_Tendrils.mat
  • Material/vampire_caster_mat.mat
  • Material/emote_S4_ABP_EmoteWings00_HugeGlow.mat
  • Material/S03_boss_elementPhase_pillarAbsorb.mat
  • Material/RogM_P03_HED_mat.mat
  • Material/IGC_inariusWings_large.mat
  • Material/S01_MalignantHeart_Pink_Main_01_Dyn.mat
  • Material/EGB_Andariel_Echo_screamBeam_beamPulse_waveHeadDark.mat
  • Material/s01_boss_varshan_questDeath_heartTP_Rope_horadric_outerRing.mat
  • Material/mnt_stor186_trophy_fire_geo_blueFlare.mat
  • Material/IGC_SLA_mm_sparseEmbers_actor_noSparse.mat
  • Material/IGC_PFV_godray_warm_large_3080.mat
  • Material/vfxDruid_ravens_windMeshCastMat.mat
  • Material/drownedBrute_mat.mat
  • Material/werewolf_melee_C_fur_mat.mat
  • Material/emote_rog015_stor_Stealth_Intro_shadowShellMat.mat
  • Material/astaroth_weapon_shellMat_meteorstormCast.mat
  • Material/Hell_Rock_Corpse_Large_C_Tileable_Slime_Tendrils.mat
  • Material/S01_main_04_Incensefire_horadric_geoBase_mystic.mat
  • Material/HellPortal_energyRingOutward_mat.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_startSkull.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeGreen_short.mat
  • Material/townPortal_glo004_sandRing_sandTrail_translucent_stor.mat
  • Material/werewolf_miniboss_mat.mat
  • Material/wandering_death_cloth_vert_death_mat.mat
  • Material/necro_bloodWave_bloodVolumeMat.mat
  • Material/Hell_Towers_A_Tileable_Slime_Tendrils.mat
  • Material/igc_horse_body_mtl.mat
  • Material/fly_warrior_miniboss_helltide_fur_mat.mat
  • Material/S01_MalignantHeart_Pink_Main_01_Dissolve_Dyn.mat
  • Material/fxKit_damaging_persistentLine_spirits_intro_waveMesh.mat
  • Material/Frac_KorDragan_Blub_01_Strand_D_Dyn.mat
  • Material/liquid_projectile_bolt1.mat
  • Material/sorF_stor205_Shared_Shared_smokeCloth.mat
  • Material/Lilith_InnerMouth_mat.mat
  • Material/rogM_stor153_fireHLM_mat.mat
  • Material/portalCos_alternate_swipe.mat
  • Material/IGC_BLB_HellPortal_windMeshInward_mat_enh.mat
  • Material/ScosglenHU_Village_Rope_01_Dyn_Flooded.mat
  • Material/fxKit_harmless_shield_poison_bubble.mat
  • Material/druF_stor153_HLM_mat.mat
  • Material/IGC_PFV_godray_warm_large_3120_01.mat
  • Material/Ancients_Rock_Large_A_Tileable_Base.mat
  • Material/vfx_wanderingdeath_tornado_AOE_SwirledCyl.mat
  • Material/Ancients_Rock_Small_Scree_A_Tileable_Emissive.mat
  • Material/Hell_Rock_Spike_Cinematic_E_Tileable_Slime_Tendrils.mat
  • Material/s02_bloodSkeleton_blisterOrb_burst_innerMat.mat
  • Material/mnt_dlux002_mat.mat
  • Material/ProtoDunKeep_Container_Dyn_Flooded.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_godray_test.mat
  • Material/ElementalTotem_gizmo_holdArea_horizontal_cold_02.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone_look_C.mat
  • Material/Ancients_RockFlat_A_Tileable_Emissive.mat
  • Material/horadric_harmless_BarrierDoor_lightbeams.mat
  • Material/fxkit_burstCone_lightning_arc.mat
  • Material/sorc_incinerate_enchantment_fireOrb2_glaze.mat
  • Material/mnt_stor184_trophy_fire_geo_greenCenter.mat
  • Material/S01_MalignantHeart_Orange_CorpseStrands_01_Dyn.mat
  • Material/necF_sets55_LEG_mat.mat
  • Material/npcF_zolaya_HED_mat.mat
  • Material/vfx_carryablePickUp_smoke.mat
  • Material/fxKit_damaging_projectile_blood_core_mesh.mat
  • Material/Ancients_Rock_Extra_Large_A_Tileable_Emissive.mat
  • Material/necro_boneSpirit_projectile_bones.mat
  • Material/wanderingdeath_phaseTransform_push_soulerCoaster.mat
  • Material/S02_BP_AllClasses_GoldArmor_TRS_bloodWispMesh.mat
  • Material/npcH_travelingMerchant_HED_mat.mat
  • Material/Zak_Palace_PetalPiles_A.mat
  • Material/scene_def_gsoft_parallax_ice_soulstone_look_D.mat
  • Material/lilith_p2_head_death_dissolve_mat.mat
  • Material/druM_stor153_TRS_mat.mat
  • Material/lilith_p2_eye_r_mat.mat
  • Material/IGC_BLB_HellPortal_windMeshInward_mat.mat
  • Material/S03_Zoltun_Teleporter_A.mat
  • Material/fxKit_damaging_persistentLine_spirits_intro_hand.mat
  • Material/S01_MalignantHeart_Black_Main_Strong_01_Dyn.mat
  • Material/knight_melee_miniboss_mat.mat
  • Material/wandering_death_cloth_alt_vert_mat.mat
  • Material/Goatman_Ice_Totem_Ice.mat
  • Material/vfx_wanderingdeath_spawn_vortex_SwirledCyl.mat
  • Material/skeleton_ballista_flesh_cold_mat.mat
  • Material/sorM_crft26_LEG_mat.mat
  • Material/wanderingdeath_transformPull_warning_windMesh_mat.mat
  • Material/insectBlood_slash_a.mat
  • Material/twoHandAxe_stor007_mat.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates2_mat.mat
  • Material/barb_kick_impact_ancient_glowMesh.mat
  • Material/S02_Boss_Wings_blur_FXDissolve.mat
  • Material/bar_emote_stor_004_bear.mat
  • Material/donan_ranged_binding_cast_triangle.mat
  • Material/lilith_p1_teleport_out_upperBody.mat
  • Material/barb_stor153_HLM_vfx_smoke.mat
  • Material/lilith_p2_death_dissolve_veins_mat.mat
  • Material/Zak_Ext_Window_Large_B.mat
  • Material/IGC_inariusWings_glow_huge_1070.mat
  • Material/Item_Gemstone_Topaz_Flippy.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/SoDun_Glass_Orange_Dyn.mat
  • Material/Item_Gemstone_Emerald_Flippy.mat
  • Material/S02_Bloodseeker_Tornado__damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_fog_inside.mat
  • Material/IGC_Yorin_LowerBody_mat.mat
  • Material/barb_ironMaelstrom_attk3_windRing_ds.mat
  • Material/npcF_hedaji_LEG_mat.mat
  • Material/donan_melee_smite_shockwave_proj.mat
  • Material/S01_MalignantHeart_Blue_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/knight_brute_barrier_mesh.mat
  • Material/mnt_stor039_horse_skeleton_mat.mat
  • Material/IGC_inariusWings_large_1170.mat
  • Material/S01_MalignantHeart_Blue_Drips_01_Dyn.mat
  • Material/portal_glo005_stor_ringEnergyWind.mat
  • Material/environmentFX_fire_geoBase_mystic.mat
  • Material/igc_horse_body_snow_mtl.mat
  • Material/lilith_p2_capstone_lower_tailStab_mat.mat
  • Material/energySphere_mnt_trophy_core.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_shadow_inside.mat
  • Material/necF_sets55_TRS_mat.mat
  • Material/druM_stor172_HLM_mat.mat
  • Material/sorc_firewall_cast_handTrails.mat
  • Material/skeleton_twohandCloth_mat_Fire.mat
  • Material/Frac_KorDragan_Blub_02_Strand_C_Section2_Dyn.mat
  • Material/IGC_inariusWings_coloredDebug.mat
  • Material/environmentFX_fire_geoBase_green.mat
  • Material/donan_ranged_binding_debuff_ring_energy.mat
  • Material/wildlife_bloodhawk_mat.mat
  • Material/S02_Bloodseekers_druid_tornado_innerCone_mat_cold.mat
  • Material/Hell_Rock_Flat_C_Tileable_Slime_Tendrils.mat
  • Material/Item_Gemstone_Amethyst_Flippy.mat
  • Material/wildlife_bear_mat_Poison.mat
  • Material/legendary_generic_114_head.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_fog_inside.mat
  • Material/s01_boss_alternate_barrierMat.mat
  • Material/lilith_p2_lower_tailStab_mat.mat
  • Material/SoDunVarA_Glass_Red_Dyn.mat
  • Material/npc_airidah_HED_mat.mat
  • Material/ScosHU_Farm_Kit_01_Alpha_mat_dyn_Flooded.mat
  • Material/necro_bloodWave_waveCrashesMat2.mat
  • Material/skeleton_ballista_base_fire_mat.mat
  • Material/sorM_stor170_HLM_mat.mat
  • Material/fxKit_harmless_shield_fire_bubble.mat
  • Material/S01_MalignantHeart_Orange_Main_01.mat
  • Material/VFX_Harvest_Ritual_Node_Opening_flameBurst.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/emote_nec007_stor_wispTrail.mat
  • Material/fxKit_harmless_persistentCharge_blood_coasters.mat
  • Material/Ancients_Base_EliasQuest_Placenta_A_01.mat
  • Material/barb_hammerOfTheAncients_aoe_sandMainFiller.mat
  • Material/wanderingdeath_escape_spiritSwirl_mesh.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgeRedSimple.mat
  • Material/mnt_stor053_trophy_mat_ds.mat
  • Material/zombie_brute_charge_trail_mat.mat
  • Material/seeds_of_hate_400_count_vat_end.mat
  • Material/fxKit_cone_waveMesh_poison_burstLine.mat
  • Material/lilith_p2_wings_mat.mat
  • Material/dungeon_affix_driftingShade_projectile_coreMesh.mat
  • Material/necF_stor184_GLV_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_actor_border.mat
  • Material/sorM_crft30_LEG_mat.mat
  • Material/IGC_inariusWings_sinew_1070.mat
  • Material/Hell_Rock_Large_Edge_B_Tileable_Slime_Tendrils.mat
  • Material/sorcerer_meteor_proj_trail_Ring_Unique_Sorc_005.mat
  • Material/sword_stor036_mat.mat
  • Material/lilith_p2_subjugate_pullIn_windSpirals_mat.mat
  • Material/Ancients_Rock_Large_B_Tileable_Low_Emissive.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Cold_Deploy_Box.mat
  • Material/S01_MalignantHeart_Black_Drips_01_Dissolve_Dyn.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/Magical_Ice_Barrier_Spikes_Exterior_Dyn.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeamVSmall.mat
  • Material/IGC_KPR_IGC_godray_1010.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_intro.mat
  • Material/Barb_Ancient_twoHandSword_base01_mat.mat
  • Material/lilith_p1_death_transition_wings.mat
  • Material/Potion_Generic_Flippy_01_purple.mat
  • Material/Hell_Rock_Flat_A_Tileable_Slime_Tendrils.mat
  • Material/emote_sor003_stor_geoNebula.mat
  • Material/necF_stor179_TRS_mat.mat
  • Material/emote_nec034_stor_heartDissolve.mat
  • Material/fxKit_harmless_barrierBubble_shadow_v2.mat
  • Material/legendary_sorc_043_projectile_trail_Mat.mat
  • Material/S02_Boss_Wings.mat
  • Material/emote_nec026_stor_wisp_toHands_Trail.mat
  • Material/npcF_hedaji_TRS_mat.mat
  • Material/lilith_p2_upper_subjugate_handGlow_mat.mat
  • Material/monsterAffix_Chaos_Fume_verticalStar.mat
  • Material/Hell_Buildings_LilithLair_SoftCliff_A_Tileable_Slime_Tendrils.mat
  • Material/environmentFX_fire_cauldronGeo.mat
  • Material/S01_boss_varshan_corpseStrands_dissolve_02.mat
  • Material/barF_P00_HED.mat
  • Material/twoHandScythe_stor002_mat.mat
  • Material/demon_butcher_headbutt_hornFX_mat.mat
  • Material/S02_bloodseeker_boneSpear_rippleTrail.mat
  • Material/legendary_sorc_139_incinerate_beam_cast.mat
  • Material/portal_bar002_stor_endScrollMesh_glowingNoise.mat
  • Material/drownedBrute_mat_Hawezar.mat
  • Material/lightningStorm_barrier_bubble_offset.mat
  • Material/sorM_base04_LEG_mat.mat
  • Material/Hell_Rock_Corpse_Large_E_Tileable_Slime_Tendrils.mat
  • Material/Hell_Rock_Bone_Flat_A_Tileable_Slime_Tendrils.mat
  • Material/emote_sor010_stor_ashesTrail_translucent.mat
  • Material/trophy_sor031_stor_mat.mat
  • Material/fxKit_harmless_shield_template_wrap.mat
  • Material/IGC_BLB_HellPortal_energyRing_mat.mat
  • Material/rogM_stor158_TRS_mat.mat
  • Material/lilith_p1_teleport_in_muscle.mat
  • Material/lilith_p2_wings_collapse_mat.mat
  • Material/sorF_stor199_GLV_mat.mat
  • Material/Potion_Generic_Flippy_01_green.mat
  • Material/Ancients_Rock_Small_Scree_A_Tileable_Base.mat
  • Material/ProtoDunKeep_Container_Dusty_Flooded.mat
  • Material/fxKit_harmless_persistentBubble_fog_scosInside.mat
  • Material/necM_P02_HED_mat.mat
  • Material/global_lilithShrine_mistSweepMat.mat
  • Material/fxKit_damaging_burstCylindrical_wind_waveIntro.mat
  • Material/S02_bloodseeker_cataclysm_tornado_innerCone_mat.mat
  • Material/Ancients_Rock_Small_B_Tileable_Emissive.mat
  • Material/Ancients_RockFlat_Small_A_Tileable_Emissive.mat
  • Material/barM_base09_TRS_fur_mat.mat
  • Material/mnt_amor129_horse_stor_hoofSmokeMesh.mat
  • Material/necM_base09_TRS_fur_mat.mat
  • Material/Goatman_Ice_Totem_Ice_Dyn_HF.mat
  • Material/wanderingdeath_soulCore_spirits_counter.mat
  • Material/monster_scorpion_death_physical_defualt.mat
  • Material/IGC_PFV_godray_warm_large_3240_02.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/vfx_helltide_coalEXP.mat
  • Material/rogue_poisonTrap_ringAura_vertical.mat
  • Material/fxKit_harmless_persistentCharge_demonic_soulercoaster_holy.mat
  • Material/portal_inariusWings_echo.mat
  • Material/offHandsSorc_stor028_gem_mat.mat
  • Material/CaveSand_DrySteppes_Rock_01_Dyn.mat
  • Material/IGC_PFV_godray_warm_large_2010.mat
  • Material/wand_lunar001_lte_mat.mat
  • Material/horadric_harmless_barrierDoor_center_mat.mat
  • Material/IGC_inariusWings_large_orange.mat
  • Material/S02_Bloodseekers_druid_tornado_mainTornado_outerDetail_mat_cold.mat
  • Material/barF_P03_HED.mat
  • Material/Ext_Triune_Stairs_Roundend_A_01_Gold_Sand.mat
  • Material/horadric_portal_coasters.mat
  • Material/IGC_PFV_godray_warm_large_3090.mat
  • Material/donan_ranged_binding_cast_innerRing.mat
  • Material/fxKit_damaging_projectileStrong_wind_core_windSpiral.mat
  • Material/vfxSorc_iceArmor_cast_halfshellMat.mat
  • Material/igc_sld_jar_e_glass.mat
  • Material/sorc_deepFreeze_iceBlock_large.mat
  • Material/S01_MalignantHeart_Orange_Main_01_Dissolve_Dyn.mat
  • Material/Icons_Gemstone_Cracked_Sapphire.mat
  • Material/mnt_holo_BDY_fxShell_tailWisps.mat
  • Material/demon_megaDemon_frostT4BossBreath_fireBreath1.mat
  • Material/sorc_iceBlades_introBladeMat.mat
  • Material/fxKit_damaging_burstLine_blood_waveEdge.mat
  • Material/S3BP_ascendedArmor_TRS_GlowArcs.mat
  • Material/Generic_PetalPiles_Green_A_01.mat
  • Material/S02_Boss_Torso.mat
  • Material/lilith_p2_attk_combo_swing_payload_waveMesh.mat
  • Material/S01_main_04_Incensefire_horadric_geo_mysticCenter.mat
  • Material/IGC_inariusWings_large_1230_orange.mat
  • Material/Hell_Rock_CorpsePillar_Top_A_A_Tileable_Slime_Tendrils.mat
  • Material/sorF_sets52_HLM_mat.mat
  • Material/necF_stor184_TRS_mat.mat
  • Material/emote_sor026_stor_feather_3D_Longer.mat
  • Material/S02_Door_harmless_persistentBarrier_shadow.mat
  • Material/Magical_Ice_Barrier_Spikes_Exterior.mat
  • Material/vfxBarb_Charge_Push_WeaponTrail.mat
  • Material/Frac_Buildings_Glass_Window_C.mat
  • Material/lilith_capstone_p2_head_mat.mat
  • Material/twoHandSorcStaff_stor010_Glass_mat.mat
  • Material/IGC_inariusWings_large_noise.mat
  • Material/S01_MalignantHeart_Pink_Drips_01_Dissolve_Dyn.mat
  • Material/sorF_stor156_TRS_mat.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_maneWisps_mat.mat
  • Shader/bright_highlight_ztest_rev_vertAnim_sub.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency.shd
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/OVERRIDE_boss_butcher_Default_Medium_Chr_Bloody_In_1061621.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/item_opaque_dithered.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Bloody_In.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/item_opaque_emissiveFlow.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/boss_butcher.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Demonic_In_1023114.shd
  • Shader/druid_human_opaque_crystal.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Demonic_Out_501311.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Shadowblight_1572499.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Bloody_Out_371290.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1656606.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Demonic_Out_623857.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Bloody_In_514203.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Demonic_In_1436104.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Bloody_In_1635002.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Demonic_Out_1856302.shd
  • Shader/item_opaque_parallax_iridescent.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Demonic_In_1635002.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_pbr_Default_Medium_Chr_Demonic_Out_1111982.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Demonic_Out_1039985.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1746149.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Bloody_Out_1667361.shd
  • Shader/vfx_particle_gBuffer_uber_lit_dithered.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Demonic_In_787441.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Petrify_1656263.shd
  • Shader/OVERRIDE_npc_transparent_Default_Medium_Chr_Demonic_Out_383210.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Demonic_In_440782.shd
  • Shader/ShaderFX_Chr_ShadowInfected.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Demonic_In_355189.shd
  • Shader/Weapon_Monster_Poison.shd
  • Shader/Weapon_Player_Fire.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Bloody_Out_440352.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Demonic_Out_363330.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Medium_Chr_Bloody_Out_287065.shd
  • Shader/vfx_actor_unique_ancient_gsoft.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Bloody_Out_1674194.shd
  • Shader/npc_opaque.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Bloody_Out_363332.shd
  • Shader/pet_opaque.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Medium_Chr_Bloody_Out_1657475.shd
  • Shader/OVERRIDE_duriel_body_intro_Default_Medium_Chr_Demonic_In_345855.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Bloody_In_50984.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_Out_1656263.shd
  • Shader/mount_opaque_pbr_parallax_iridescent.shd
  • Shader/OVERRIDE_hero_opaque_cloth_twitch_Default_Medium_Chr_Demonic_In_1391581.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Bloody_Out_1635002.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/vfx_actor_unique_lightning_twoSided.shd
  • Shader/vfx_actor_shadowCookie_dissolveByTexture.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/vfx_actor_gBufferWater_simulation_lit_pbr_water.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Bloody_In_1839901.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Bloody_In_363332.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_pbr_motionBlur.shd
  • Shader/vfx_actor_unique_gBuffer_layeredDissolve_lit_pbr.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Bloody_In_1804379.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Bloody_Out_289598.shd
  • Shader/pet_opaque_necroSkeleton.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Bloody_In_1328948.shd
  • Shader/OVERRIDE_item_gsoft_Default_Medium_Chr_Demonic_In_1572499.shd
  • Shader/vfx_actor_unique_rogue_shadowClone.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Shadowblight_1657475.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_Out_1656263.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Demonic_In_355220.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330323.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Bloody_In_585352.shd
  • Shader/mount_ghost_armor.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Bloody_Out_1863036.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_In.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Actor_ObjectiveHighlight_1572499.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Bloody_In_1667361.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/scene_def_gbuff_glass.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/worldBoss_abyssLord_spawnpool_DELETE_starswater.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_In_1497319.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1308343.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Bloody_Out_1066141.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791553.shd
  • Shader/OVERRIDE_scene_def_gbuff_glass_Default_Medium_Actor_BloodRain_271055.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Demonic_In_1804379.shd
  • Shader/igc_glass_actor.shd
  • Shader/druid_human_opaque_cloth.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_Out_1824120.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Demonic_In_287065.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/monster_opaque.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_In_366565.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_Out_340537.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1746149.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Demonic_In_363332.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_In_1824120.shd
  • Shader/DEPRECATED_particle_blend_uber_lit_moon.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_heightmask_skinEnabled.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_shadowCookie.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Bloody_Out_440782.shd
  • Shader/prop_def_gbuff_gem.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791542.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Bloody_Out_1672431.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/item_opaque_waterFlow.shd
  • Shader/DEPRECATED_particle_blend_uber_unlit_moon.shd
  • Shader/monster_opaque_doubleSided.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Bloody_Out_455501.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Bloody_Out_505702.shd
  • Shader/OVERRIDE_boss_butcher_Default_Medium_Chr_Bloody_Out_1061621.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1752140.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Medium_Chr_Demonic_In_1657475.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_instanced.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Bloody_Out_1768374.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/GENERATED_item_opaque_Default_Low_Base_287065.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/vfx_actor_playerProximityBubbleBarrier.shd
  • Shader/sorc_hydra_faded.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_In_50982.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/OVERRIDE_actor_opaque_pbr_Default_Medium_Chr_Demonic_In_38341.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_Out_1871259.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Demonic_In_1863036.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1308343.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Bloody_In_1657475.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/hero_opaque_twoEmissive.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/mount_opaque_pbr_crystal.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Medium_Chr_Demonic_Out_287065.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Bloody_In_1667361.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gbuffer_unique_lit_pbr_dissolveByTexture.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_nec_golem_opaque_subsurface_pbr_colorLerp.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Bloody_Out_355192.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/hero_opaque_crystal.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Demonic_In_501311.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/vfx_particle_blend_uber_unlit_nearMask_noAA.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Demonic_In_1667361.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Bloody_Out_585352.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1656263.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Bloody_Out_440525.shd
  • Shader/prop_def_gbuff_glass_scroll_emissive.shd
  • Shader/GENERATED_item_opaque_dithered_Default_Low_Base_1863036.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_Out_1509391.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Bloody_Out_521588.shd
  • Shader/actor_gizmo_distanceScaling.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Bloody_In_1845527.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1277025.shd
  • Shader/OVERRIDE_monster_opaque_doubleSided_Default_Medium_Chr_Demonic_Out_346209.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/OVERRIDE_druid_wereform_deathMesh_opaque_skin_Default_Medium_Chr_Demonic_In_358410.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Demonic_In_454551.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Demonic_In_287229.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Bloody_In_1436104.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1825643.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Bloody_In_1029696.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_Out.shd
  • Shader/vfxSchool_simpleFire_additive_hellgate_blizzcon2019.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Bloody_In_1863036.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Bloody_In_455501.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/OVERRIDE_monster_opaque_skin_doubleSided_Default_Medium_Chr_Demonic_In_354795.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Demonic_Out_440525.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Bloody_Out_346331.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr.shd
  • Shader/hero_opaque_bloodFlow.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Demonic_Out_440782.shd
  • Shader/scene_def_gwatr_ice.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Demonic_In_1667361.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Bloody_Out_1436104.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/OVERRIDE_monster_opaque_skin_doubleSided_Default_Medium_Chr_Bloody_Out_354795.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble.shd
  • Shader/worldboss_treasurebeast.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Demonic_In_1330323.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Bloody_In_1039985.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/Weapon_Monster_Shadow.shd
  • Shader/OVERRIDE_mount_opaque_pbr_lightning_Default_Medium_Chr_Bloody_In_1703390.shd
  • Shader/hero_opaque_cloth_bloodFlow.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Demonic_In_1572499.shd
  • Shader/hero_opaque_veinPulsing.shd
  • Shader/mount_opaque_pbr_twitch.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/IGC_SLA_amalgam_monster_opaque_subsurface_pbr.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Bloody_In_454551.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_pbr_Default_Medium_Chr_Bloody_In_1111982.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Holy_1657475.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Actor_ObjectiveHighlight_1656263.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_In_1773910.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Petrify_1572499.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Bloody_Out_1597483.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_In_1824120.shd
  • Shader/GENERATED_item_opaque_vertanim_pulse_Default_Low_Base_1635002.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_In_1863036.shd
  • Shader/mount_opaque_pbr_waterFlow.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Bloody_Out_121857.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_dissolve_doublesided.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Bloody_Out_363330.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Bloody_In_1773910.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1656606.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Bloody_Out_454551.shd
  • Shader/druid_human_opaque_emissiveFlow.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1308343.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Demonic_Out_1768374.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Demonic_In_505702.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Bloody_In_363330.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Charred_1657475.shd
  • Shader/OVERRIDE_scene_def_gbuff_multimat_Default_Medium_VFX_Highlight_156761.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Chilled_1657475.shd
  • Shader/item_gsoft.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/OVERRIDE_hero_opaque_cloth_twitch_Default_Medium_Chr_Bloody_In_1391581.shd
  • Shader/hero_opaque_cloth_iridescent.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_dissolveEdge.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/OVERRIDE_item_gsoft_Default_Medium_Chr_Bloody_In_1572499.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Demonic_Out_580005.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Demonic_In_1879279.shd
  • Shader/monster_opaque_skin_dissolve.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_twoAlpha.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Bloody_In_440782.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Bloody_Out_1856302.shd
  • Shader/pet_opaque_motionBlur.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Demonic_Out_371290.shd
  • Shader/OVERRIDE_Hero_Eye_Default_Medium_Chr_Demonic_In_390676.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Bloody_Out_50984.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Bloody_Out_1246808.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Demonic_Out_1879279.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Demonic_In_1111976.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Burning_1657475.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Demonic_Out_121859.shd
  • Shader/igc_fluid_test.shd
  • Shader/OVERRIDE_hero_opaque_cloth_twitch_Default_Medium_Chr_Bloody_Out_1391581.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_noDOF.shd
  • Shader/Weapon_Monster_Cold.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791542.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Demonic_Out_363332.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Demonic_In_121859.shd
  • Shader/vfx_particle_blend_simple_lit_noAA.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Low_Chr_Demonic_Out_1667361.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/OVERRIDE_monster_opaque_doubleSided_Default_Medium_Chr_Bloody_Out_346209.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Demonic_In_289598.shd
  • Shader/pet_opaque_faded.shd
  • Shader/OVERRIDE_scene_def_gsoft_parallaxocclusion_Default_Medium_VFX_Highlight_206536.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791553.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/hero_opaque_waterFlow.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_In_1746149.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/hero_opaque_skin.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/igc_glass.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Bloody_Out_1667361.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/IGC_opaque_pbr.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Demonic_Out_1863036.shd
  • Shader/OVERRIDE_NPC_Eye_Default_Medium_Chr_Demonic_Out_454140.shd
  • Shader/monster_opaque_emissiveUV1.shd
  • Shader/mount_opaque_pbr_flowGem.shd
  • Shader/OVERRIDE_monster_opaque_doubleSided_Default_Medium_Chr_Bloody_In_346209.shd
  • Shader/OVERRIDE_monster_opaque_skin_doubleSided_Default_Medium_Chr_Demonic_Out_354795.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Bloody_Out_580005.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_Out_1824120.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1330361.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Bloody_Out_1773910.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1839901.shd
  • Shader/OVERRIDE_boss_butcher_Default_Medium_Chr_Demonic_In_1061621.shd
  • Shader/mount_opaque_pbr.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Poisoned_1572499.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791542.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/mount_gsoft_colorNoise_emissive.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Demonic_In_1039985.shd
  • Shader/IGC_opaque_pbr_FullPrecision.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Demonic_Out_1657475.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1657806.shd
  • Shader/IGC_doublesided_pbr_erode.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791542.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Demonic_Out.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1277025.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Demonic_Out_1667361.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Demonic_In_1029696.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Demonic_Out_290837.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791553.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Bloody_In_1768374.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_pbr_Default_Medium_Chr_Bloody_Out_1111982.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/werewolf_stealth_cleankThisShaderUp.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1277025.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/sorc_hydra.shd
  • Shader/worldBoss_abyssLord_spawnPool_soulercoasters.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_In_1871259.shd
  • Shader/monster_opaque_effectOverlay.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Bloody_In_505702.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330323.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Bloody_In_346331.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_noDOF.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_Out_340537.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/vfx_actor_blend_uber_unlit_flipbookVerticalScroll_noise1uv2.shd
  • Shader/ShaderFX_Actor_ObjectiveHighlight.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Demonic_Out_121857.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_Out_1825643.shd
  • Shader/monster_opaque_skin.shd
  • Shader/vfx_ropeOrTrail_postDistortion.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Bloody_In_1246808.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_skinned.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/IGC_genericMote.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Demonic_In_290882.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1656606.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Demonic_In_1674194.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult_faded.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_In_340537.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_In_1442623.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Bloody_In_1572499.shd
  • Shader/worldBoss_abyssLord_spawnPool_wind.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_Out_1497319.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_Out_1619813.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_Out_1825643.shd
  • Shader/scene_def_gwatr_ice_regularUV.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Poisoned_1657475.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/worldBoss_abysslord.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Demonic_Out_440352.shd
  • Shader/vfx_particle_blend_uber_lit_nearMask.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Bloody_Out_121859.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1657806.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_In_1509391.shd
  • Shader/igc_fur_skin.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Demonic_In_1773910.shd
  • Shader/mount_opaque_pbr_holographic_ditherBlur.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Demonic_In_287065.shd
  • Shader/environmentVFX_actor_transparent_lit_noShadows_translucent.shd
  • Shader/vfx_actor_unique_townPortal_scrollOfTownPortal.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/pet_opaque_skin.shd
  • Shader/scene_def_gbuff_ice_parallax.shd
  • Shader/IGC_CERO_entrails_opaque_pbr.shd
  • Shader/item_opaque_pbr_emissiveFlicker.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Burning_1656263.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Demonic_Out_521588.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1825643.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_vertAnim_noise_directional.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Demonic_In_440525.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Demonic_Out_1328948.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/OVERRIDE_item_gsoft_Default_Medium_Chr_Bloody_Out_1572499.shd
  • Shader/DEPRECATED_particle_blend_trans_cGrad_lit_emissiveLayer.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_opaque_pbr_cloth_fuzzy.shd
  • Shader/Weapon_Monster_Lightning.shd
  • Shader/mount_ghost.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Demonic_In_585352.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Demonic_In_585659.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_In_374556.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_In_1619813.shd
  • Shader/OVERRIDE_Hero_Eye_Default_Medium_Chr_Demonic_Out_390676.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Demonic_Out_505702.shd
  • Shader/OVERRIDE_prop_def_gbuff_glass_Default_Medium_Actor_BloodRain_813970.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Demonic_Out_585352.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_In_1871259.shd
  • Shader/vfx_ropeOrTrail_gbuffer_uber_lit_pbr_dissolveNormal_pbrTex.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Demonic_Out_287065.shd
  • Shader/mount_opaque_emissiveFlow_pbr.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Holy_1656263.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/Weapon_Player_Cold.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Bloody_Out_623857.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Shadowblight_1656263.shd
  • Shader/OVERRIDE_druid_wereform_deathMesh_opaque_skin_Default_Medium_Chr_Demonic_Out_358410.shd
  • Shader/monster_opaque_skin_layeredDissolve_bloodMask.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_Flat.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Demonic_In_1246808.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1656263.shd
  • Shader/OVERRIDE_scene_def_gbuff_basic_Default_Medium_VFX_Highlight_37731.shd
  • Shader/item_opaque_pbr_vertexanim_noise_directional.shd
  • Shader/hero_opaque_parallax_iridescent.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/vfx_ropeOrTrail_gbuffer_uber_lit_pbr_pbrTex.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/pet_opaque_skin_faded.shd
  • Shader/GENERATED_item_opaque_pbr_Default_Low_Base_287065.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Demonic_Out_363330.shd
  • Shader/OVERRIDE_item_gsoft_Default_Medium_Chr_Demonic_Out_1572499.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Bloody_In_1610782.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_Out_366565.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Demonic_In_580005.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/vfx_actor_unique_lightning_twoSided_noAA.shd
  • Shader/monster_opaque_skin_dissolve_UVSet1.shd
  • Shader/boss_seahagDeathSkin_opaque_skin_dissolveWipe.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Bloody_Out_1610782.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_flipbookVerticalScroll.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_Alpha2Add.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Demonic_Out_289598.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Bloody_Out_1804379.shd
  • Shader/fur_skin_ghost.shd
  • Shader/vfx_particle_post_blur.shd
  • Shader/IGC_doublesided_pbr.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_ShadowInfected_1657475.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Demonic_Out_585659.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Bloody_Out_1871265.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_inferno.shd
  • Shader/environmentVFX_actor_transparent_lit_fakeDoF_noShadows_noDoF_translucent_mmos.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Demonic_Out_787441.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Demonic_Out_290882.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Demonic_Out_287229.shd
  • Shader/chr_opaque_skin_noCustomization.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_In_340537.shd
  • Shader/monster_opaque_iridescent.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Demonic_Out_1672431.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_In_366565.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Demonic_In_1328948.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/vfx_actor_unique_mephisto.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_Out_1442623.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/prop_def_gsoft_glass_wigglyHighlight.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Chilled_1656263.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Demonic_In_1871265.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_Out_1871259.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Bloody_In_1111976.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/mount_opaque_pbr_lightning.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Demonic_Out_1029696.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Demonic_Out_1330323.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_deathTrap.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat_static.shd
  • Shader/vfx_actor_distortionSphere.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/DEPRECATED_particle_blend_uber_fakeReflection_lit_moon.shd
  • Shader/OVERRIDE_monster_opaque_doubleSided_Default_Medium_Chr_Demonic_In_346209.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Bloody_In_1330323.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/druid_human_opaque_veinPulsing.shd
  • Shader/prop_fur.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Demonic_Out_355192.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Demonic_Out.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/vfx_actor_gBuffer_unique_detailNormal_motionBlur_skinEnabled.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/prop_def_gbuff_glass.shd
  • Shader/OVERRIDE_monster_opaque_skin_doubleSided_Default_Medium_Chr_Bloody_In_354795.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_In_1871259.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Demonic_Out_1804379.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_Out_1920341.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_ShadowInfected_1656263.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Demonic_In_287065.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_pbr_Default_Medium_Chr_Demonic_In_1111982.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Bloody_In_1871265.shd
  • Shader/vfx_actor_distortionSphere_hitflash.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1657806.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_Out_1746149.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_ShadowInfected_1572499.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Demonic_Out_371290.shd
  • Shader/Weapon_Player_Shadow.shd
  • Shader/OVERRIDE_mount_opaque_pbr_lightning_Default_Medium_Chr_Demonic_In_1703390.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_Out_1871259.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Bloody_In_1856302.shd
  • Shader/player_ghost_fur.shd
  • Shader/prop_def_gwatr_ice_regularUV.shd
  • Shader/prop_def_gwatr_ice.shd
  • Shader/scene_def_gbuff_gem.shd
  • Shader/ShaderFX_Chr_Chilled.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Demonic_Out_1871265.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_In_1825643.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Demonic_In_1879499.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Bloody_In_289598.shd
  • Shader/GENERATED_item_opaque_pbr_flowGem_Default_Low_Base_1656263.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1657806.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_Out_1619813.shd
  • Shader/monster_opaque_dissolve.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Bloody_In_371290.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Demonic_In_1856302.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1825643.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Medium_Chr_Bloody_In_1657475.shd
  • Shader/OVERRIDE_npc_transparent_Default_Medium_Chr_Demonic_In_383210.shd
  • Shader/OVERRIDE_actor_opaque_pbr_Default_Medium_Chr_Demonic_Out_38341.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1308343.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Demonic_Out_1066141.shd
  • Shader/item_opaque_twitch.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Bloody_In_1023114.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Demonic_In_1597483.shd
  • Shader/druid_human_opaque.shd
  • Shader/monster_opaque_skin_randomVariation.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Petrify_1657475.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Demonic_Out_355189.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/monster_skin_frozenSwipe.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1330323.shd
  • Shader/GENERATED_item_opaque_waterFlow_Default_Low_Base_1330323.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Demonic_Out_1436104.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/OVERRIDE_druid_human_deathMesh_opaque_skin_Default_Medium_Chr_Demonic_In_358050.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Charred_1572499.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/GENERATED_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Base_1773910.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_In_1825643.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_Out_225802.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Demonic_Out_287065.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_In_1746149.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Demonic_Out_346331.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_In_1619813.shd
  • Shader/item_opaque_subsurface.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791553.shd
  • Shader/monster_ghost2.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Bloody_Out_1572499.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1752140.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Bloody_In_121857.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Demonic_In_1610782.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Bloody_Out_1845527.shd
  • Shader/vfx_actor_gBuffer_unique_basic_lit_pbr_skinEnabled.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/GENERATED_item_opaque_subsurface_Default_Low_Base_1871259.shd
  • Shader/npc_ghost.shd
  • Shader/hero_opaque_cloth_twitch.shd
  • Shader/scene_def_gsoft_glass.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Actor_ObjectiveHighlight_1657475.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Demonic_In_455501.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/druid_human_opaque_waterFlow.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Bloody_In_1597483.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1752140.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Demonic_1657475.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/OVERRIDE_hero_opaque_cloth_twitch_Default_Medium_Chr_Demonic_Out_1391581.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Demonic_In_440352.shd
  • Shader/IGC_POP_torch_cloth_opaque_pbr.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Holy_1572499.shd
  • Shader/vfx_actor_unique_rogueArrow.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_In_1871259.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Demonic_Out_1845527.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/worldboss_treasurebeast_portal.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Demonic_In_521588.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Demonic_Out_355220.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Demonic_In_371290.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_In_1920341.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_Out_374556.shd
  • Shader/resurrect_trail_soulGlow.shd
  • Shader/GENERATED_item_opaque_emissiveFlow_Default_Low_Base_1825643.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Bloody_Out_1879279.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_translucent.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Bloody_Out_1029696.shd
  • Shader/scene_def_gsoft_parallax_ice_soulstone.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Demonic_1572499.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1277025.shd
  • Shader/vfx_actor_blend_unique_lit_pbr_dissolveByTexture.shd
  • Shader/worldboss_wanderingDeath_skirt_highlight.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_In_287065.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Demonic_In_312179.shd
  • Shader/Weapon_Player_Poison.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Demonic_Out_1246808.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_In_225802.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Demonic_In_371290.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Demonic_In_363330.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/ShaderFX_Chr_Demonic.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Demonic_Out_1023114.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Bloody_In_1672431.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_Out_1497319.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_Out_1871259.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Medium_Chr_Demonic_In_287065.shd
  • Shader/monster_opaque_skin_doubleSided.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Bloody_Out_501311.shd
  • Shader/OVERRIDE_prop_chest_resplendent_Default_Medium_Chr_Demonic_In_268818.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Demonic_Out_1635002.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_Out_1920341.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_fakeReflection.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Demonic_In_50984.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_In.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Demonic_In_514203.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Poisoned_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Bloody_Out_287065.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_In_374556.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_In_1442623.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Demonic_In_1635002.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Bloody_In_355192.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Demonic_In_1657475.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1839901.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_1656263.shd
  • Shader/Weapon_Monster_Fire.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Bloody_Out_1635002.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled_faded.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Demonic_Out_1863036.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Bloody_In_440352.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Demonic_In_623857.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Demonic_In_121857.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Low_Chr_Demonic_In_1863036.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_In_1656263.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Demonic_Out_1597483.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/ghost_earlyZ.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Demonic_In_363330.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1825643.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Demonic_In_1845527.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/hero_opaque_cloth_iridescent_dithered.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Medium_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_Out_1442623.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Charred_1656263.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/scene_def_gbuff_glass_scroll_emissive.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Demonic_Out_455501.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Demonic_Out_312179.shd
  • Shader/OVERRIDE_prop_chest_resplendent_Default_Medium_Chr_Demonic_Out_268818.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Demonic_Out_1635002.shd
  • Shader/npc_mirage.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/item_opaque.shd
  • Shader/waterfall_blend_trans_am2x_cGrad_aGrad_uvDist2x.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/vfx_advanced_actor_uber_prepass.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_noiseAdditive.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_motionBlur.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_inst.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1752140.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_In_1920341.shd
  • Shader/vfx_cookie_actor_gbuffer_uber.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330361.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Bloody_In_623857.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Demonic_In_1839901.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Bloody_In_580005.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/vfx_actor_shadowCookie_flipbookVerticalScroll_noise1uv2.shd
  • Shader/item_opaque_pbr_parallax_textureLerp.shd
  • Shader/IGC_BLD1200_groundPetalFX_scene_def_gbuff_layered_directional_blend_edgeTranslucency.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_Out_1509391.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_Out_50982.shd
  • Shader/Weapon_Player_Lightning.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Demonic_Out_1610782.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Bloody_Out_1111976.shd
  • Shader/druid_human_gsoft_glass_wigglyHighlight.shd
  • Shader/OVERRIDE_scene_def_gbuff_layered_3_directional_blend_Default_Medium_VFX_Highlight_343581.shd
  • Shader/GENERATED_item_gsoft_Default_Low_Base_1572499.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_In_1497319.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1656606.shd
  • Shader/Weapon_Player_Physical.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Demonic_In_1768374.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Demonic_In_1066141.shd
  • Shader/Weapon_Monster_Physical.shd
  • Shader/OVERRIDE_boss_butcher_Default_Medium_Chr_Demonic_Out_1061621.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1330361.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Demonic_In_290837.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Low_Chr_Bloody_In_1635002.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Bloody_In_440525.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_edgeTranslucency.shd
  • Shader/igc_SLY_fxRnD_monster_opaque_subsurface_pbr.shd
  • Shader/GENERATED_item_opaque_twitch_Default_Low_Base_1667361.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/worldBoss_abysslord_boss_spawn.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Demonic_Out_50984.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Demonic_Out_454551.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Demonic_Out_1674194.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_Out_1863036.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Demonic_Out_1572499.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Bloody_In_1066141.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Demonic_Out_287065.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/necro_corpse_opaque_subsurface_pbr_layeredDissolve.shd
  • Shader/OVERRIDE_druid_human_deathMesh_opaque_skin_Default_Medium_Chr_Demonic_Out_358050.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Demonic_In_1773910.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Bloody_In_501311.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330361.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_Out_366565.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/actor_def_gbuff_glass.shd
  • Shader/hero_opaque_dithered.shd
  • Shader/vfx_actor_shadowCookie_twoUVs.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Demonic_Out_287065.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Demonic_Out_1879499.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_Out_374556.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Bloody_Out_1328948.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/hero_opaque_cloth.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/druid_wereform_opaque_skin.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Bloody_In_121859.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Demonic_In_1672431.shd
  • Shader/OVERRIDE_mount_opaque_pbr_lightning_Default_Medium_Chr_Bloody_Out_1703390.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Chilled_1572499.shd
  • Shader/vfx_actor_shadowCookie_blend_uber.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/scene_def_gbuff_basic_to_emissive_mult_mask_skinned.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_In_1509391.shd
  • Shader/mount_opaque_subsurface_pbr.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Medium_Chr_Demonic_Out_1657475.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Bloody_Out_1330323.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_instancing.shd
  • Shader/prop_def_gbuff_va_soft.shd
  • Shader/pet_fur_faded.shd
  • Shader/IGC_doublesided_pbr_FullPrecision.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Bloody_Out_514203.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Bloody_Out_1657475.shd
  • Shader/hero_opaque.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Demonic_In.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Demonic_In_355192.shd
  • Shader/ambient_opaque.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Low_Chr_Demonic_Out_1773910.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_noise_directional.shd
  • Shader/mount_opaque_pbr_glass.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_dissolve.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_Out_1773910.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_In_50982.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Burning_1572499.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Demonic_Out_514203.shd
  • Shader/GENERATED_item_opaque_pbr_emissiveFlicker_Default_Low_Base_1657475.shd
  • Shader/monster_opaque_randomVariation.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_translucent.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1330323.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Bloody_Out_1039985.shd
  • Shader/vfx_actor_blur.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Bloody_Out_1023114.shd
  • Shader/vfx_ropeOrTrail_uber_decalTrail.shd
  • Shader/OVERRIDE_duriel_body_intro_Default_Medium_Chr_Demonic_Out_345855.shd
  • Shader/OVERRIDE_item_opaque_Default_Low_Chr_Bloody_Out_287065.shd
  • Shader/actor_distortionSphere_uber.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Demonic_In_287065.shd
  • Shader/hero_opaque_cloth_crystal.shd
  • Shader/hero_opaque_emissiveFlow.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Demonic_In_346331.shd
  • Shader/monster_opaque_twoEmissive.shd
  • Shader/player_ghost.shd
  • Shader/vfx_actor_shadowCookie_alphaTest.shd
  • Shader/OVERRIDE_NPC_Eye_Default_Medium_Chr_Demonic_In_454140.shd
  • Shader/OVERRIDE_mount_opaque_pbr_lightning_Default_Medium_Chr_Demonic_Out_1703390.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Bloody_In_521588.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Demonic_Out_1111976.shd
  • Shader/monster_opaque_skin_layeredDissolve.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Demonic_Out_1773910.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Bloody_In_1674194.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_Out_50982.shd
  • Shader/pet_fur_skin.shd
  • Shader/IGC_opaque_pbr_erode.shd
  • Shader/fur_skin.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Bloody_In_1879279.shd
  • Shader/npc_opaque_mixed.shd
  • Shader/ShaderFX_Chr_Shadowblight.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_Out_287065.shd
  • 580891
    { "__fileName__": "base/meta/MaterialValue/Fresnel Double Sided.mtv" }